TNLcontext *tnl = TNL_CONTEXT(ctx);
struct vertex_buffer *VB = &tnl->vb;
- if (ctx->VertexProgram._Enabled)
+ if (ctx->VertexProgram._Enabled)
return GL_TRUE;
if (ctx->_NeedEyeCoords) {
/* Drivers expect this to be clean to element 4...
*/
switch (VB->ClipPtr->size) {
- case 1:
+ case 1:
/* impossible */
case 2:
_mesa_vector4f_clean_elem( VB->ClipPtr, VB->Count, 2 );