#include <windows.h>
-#include "d3d9.h"
+#include "d3d9_private.h"
#include <debug.h>
-HRESULT DLLAPI Direct3DShaderValidatorCreate9(void)
+DLLAPI
+HRESULT Direct3DShaderValidatorCreate9(void)
{
UNIMPLEMENTED
return 0;
}
-HRESULT DLLAPI PSGPError(void)
+DLLAPI
+HRESULT PSGPError(void)
{
UNIMPLEMENTED
return 0;
}
-HRESULT DLLAPI PSGPSampleTexture(void)
+DLLAPI
+HRESULT PSGPSampleTexture(void)
{
UNIMPLEMENTED
return 0;
}
-HRESULT DLLAPI DebugSetLevel(void)
+DLLAPI
+HRESULT DebugSetLevel(void)
{
UNIMPLEMENTED
return 0;
}
-HRESULT DLLAPI DebugSetMute(DWORD dw1)
+DLLAPI
+HRESULT DebugSetMute(DWORD dw1)
{
UNIMPLEMENTED
return 0;
}
-DWORD DLLAPI Direct3DCreate9( UINT SDKVersion )
+DLLAPI
+IDirect3D9* WINAPI Direct3DCreate9(UINT SDKVersion)
{
UNIMPLEMENTED
return 0;