- fix some prototypes, remove dxroslayer from dsound
[reactos.git] / reactos / dll / directx / dsound / dsound.rbuild
index 3053ec1..c76e412 100644 (file)
@@ -1,13 +1,10 @@
 <?xml version="1.0"?>
 <!DOCTYPE module SYSTEM "../../../tools/rbuild/project.dtd">
-<module name="dsound" type="win32dll" baseaddress="${BASEADDRESS_DSOUND}" installbase="system32" installname="dsound.dll" allowwarnings ="true">
+<module name="dsound" type="win32dll" baseaddress="${BASEADDRESS_DSOUND}" installbase="system32" installname="dsound.dll" crt="msvcrt">
        <autoregister infsection="OleControlDlls" type="DllRegisterServer" />
-       <importlibrary definition="dsound.spec.def" />
+       <importlibrary definition="dsound.spec" />
        <include base="dsound">.</include>
        <include base="ReactOS">include/reactos/wine</include>
-       <define name="_WIN32_IE">0x600</define>
-       <define name="_WIN32_WINNT">0x501</define>
-       <define name="WINVER">0x501</define>
        <library>wine</library>
        <library>uuid</library>
        <library>ntdll</library>
        <library>ole32</library>
        <library>winmm</library>
        <library>dxguid</library>
-       <library>msvcrt</library>
        <file>version.rc</file>
        <file>buffer.c</file>
        <file>capture.c</file>
        <file>dsound.c</file>
+       <file>dsound_convert.c</file>
        <file>dsound_main.c</file>
        <file>duplex.c</file>
        <file>mixer.c</file>
        <file>propset.c</file>
        <file>regsvr.c</file>
        <file>sound3d.c</file>
-       <directory name="dxroslayer">
-               <file>dxrosdrv_querydsounddesc.c</file>
-               <file>dxrosdrv_querydsoundiface.c</file>
-               <file>dxroslayer.c</file>
-               <file>getguidfromstring.c</file>
-       </directory>
-       <file>dsound.spec</file>
 </module>