+++ /dev/null
-/*
- * Copyright 2005 Oliver Stieber
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation; either
- * version 2.1 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
- */
-
-#include "d3d8_private.h"
-
-static inline struct d3d8_vertexbuffer *impl_from_IDirect3DVertexBuffer8(IDirect3DVertexBuffer8 *iface)
-{
- return CONTAINING_RECORD(iface, struct d3d8_vertexbuffer, IDirect3DVertexBuffer8_iface);
-}
-
-static HRESULT WINAPI d3d8_vertexbuffer_QueryInterface(IDirect3DVertexBuffer8 *iface, REFIID riid, void **object)
-{
- TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
-
- if (IsEqualGUID(riid, &IID_IDirect3DVertexBuffer8)
- || IsEqualGUID(riid, &IID_IDirect3DResource8)
- || IsEqualGUID(riid, &IID_IUnknown))
- {
- IDirect3DVertexBuffer8_AddRef(iface);
- *object = iface;
- return S_OK;
- }
-
- WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
-
- *object = NULL;
- return E_NOINTERFACE;
-}
-
-static ULONG WINAPI d3d8_vertexbuffer_AddRef(IDirect3DVertexBuffer8 *iface)
-{
- struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
- ULONG refcount = InterlockedIncrement(&buffer->resource.refcount);
-
- TRACE("%p increasing refcount to %u.\n", iface, refcount);
-
- if (refcount == 1)
- {
- IDirect3DDevice8_AddRef(buffer->parent_device);
- wined3d_mutex_lock();
- wined3d_buffer_incref(buffer->wined3d_buffer);
- wined3d_mutex_unlock();
- }
-
- return refcount;
-}
-
-static ULONG WINAPI d3d8_vertexbuffer_Release(IDirect3DVertexBuffer8 *iface)
-{
- struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
- ULONG refcount = InterlockedDecrement(&buffer->resource.refcount);
-
- TRACE("%p decreasing refcount to %u.\n", iface, refcount);
-
- if (!refcount)
- {
- IDirect3DDevice8 *device = buffer->parent_device;
-
- wined3d_mutex_lock();
- wined3d_buffer_decref(buffer->wined3d_buffer);
- wined3d_mutex_unlock();
-
- /* Release the device last, as it may cause the device to be destroyed. */
- IDirect3DDevice8_Release(device);
- }
-
- return refcount;
-}
-
-static HRESULT WINAPI d3d8_vertexbuffer_GetDevice(IDirect3DVertexBuffer8 *iface,
- IDirect3DDevice8 **device)
-{
- struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
-
- TRACE("iface %p, device %p.\n", iface, device);
-
- *device = buffer->parent_device;
- IDirect3DDevice8_AddRef(*device);
-
- TRACE("Returning device %p.\n", *device);
-
- return D3D_OK;
-}
-
-static HRESULT WINAPI d3d8_vertexbuffer_SetPrivateData(IDirect3DVertexBuffer8 *iface,
- REFGUID guid, const void *data, DWORD data_size, DWORD flags)
-{
- struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
- TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
- iface, debugstr_guid(guid), data, data_size, flags);
-
- return d3d8_resource_set_private_data(&buffer->resource, guid, data, data_size, flags);
-}
-
-static HRESULT WINAPI d3d8_vertexbuffer_GetPrivateData(IDirect3DVertexBuffer8 *iface,
- REFGUID guid, void *data, DWORD *data_size)
-{
- struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
- TRACE("iface %p, guid %s, data %p, data_size %p.\n",
- iface, debugstr_guid(guid), data, data_size);
-
- return d3d8_resource_get_private_data(&buffer->resource, guid, data, data_size);
-}
-
-static HRESULT WINAPI d3d8_vertexbuffer_FreePrivateData(IDirect3DVertexBuffer8 *iface, REFGUID guid)
-{
- struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
- TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
-
- return d3d8_resource_free_private_data(&buffer->resource, guid);
-}
-
-static DWORD WINAPI d3d8_vertexbuffer_SetPriority(IDirect3DVertexBuffer8 *iface, DWORD priority)
-{
- struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
- struct wined3d_resource *resource;
- DWORD previous;
-
- TRACE("iface %p, priority %u.\n", iface, priority);
-
- wined3d_mutex_lock();
- resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
- previous = wined3d_resource_set_priority(resource, priority);
- wined3d_mutex_unlock();
-
- return previous;
-}
-
-static DWORD WINAPI d3d8_vertexbuffer_GetPriority(IDirect3DVertexBuffer8 *iface)
-{
- struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
- const struct wined3d_resource *resource;
- DWORD priority;
-
- TRACE("iface %p.\n", iface);
-
- wined3d_mutex_lock();
- resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
- priority = wined3d_resource_get_priority(resource);
- wined3d_mutex_unlock();
-
- return priority;
-}
-
-static void WINAPI d3d8_vertexbuffer_PreLoad(IDirect3DVertexBuffer8 *iface)
-{
- struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
-
- TRACE("iface %p.\n", iface);
-
- wined3d_mutex_lock();
- wined3d_resource_preload(wined3d_buffer_get_resource(buffer->wined3d_buffer));
- wined3d_mutex_unlock();
-}
-
-static D3DRESOURCETYPE WINAPI d3d8_vertexbuffer_GetType(IDirect3DVertexBuffer8 *iface)
-{
- TRACE("iface %p.\n", iface);
-
- return D3DRTYPE_VERTEXBUFFER;
-}
-
-static HRESULT WINAPI d3d8_vertexbuffer_Lock(IDirect3DVertexBuffer8 *iface, UINT offset, UINT size,
- BYTE **data, DWORD flags)
-{
- struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
- struct wined3d_map_desc wined3d_map_desc;
- struct wined3d_box wined3d_box = {0};
- HRESULT hr;
-
- TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n",
- iface, offset, size, data, flags);
-
- wined3d_box.left = offset;
- wined3d_box.right = offset + size;
- wined3d_mutex_lock();
- hr = wined3d_resource_map(wined3d_buffer_get_resource(buffer->wined3d_buffer),
- 0, &wined3d_map_desc, &wined3d_box, flags);
- wined3d_mutex_unlock();
- *data = wined3d_map_desc.data;
-
- return hr;
-}
-
-static HRESULT WINAPI d3d8_vertexbuffer_Unlock(IDirect3DVertexBuffer8 *iface)
-{
- struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
-
- TRACE("iface %p.\n", iface);
-
- wined3d_mutex_lock();
- wined3d_resource_unmap(wined3d_buffer_get_resource(buffer->wined3d_buffer), 0);
- wined3d_mutex_unlock();
-
- return D3D_OK;
-}
-
-static HRESULT WINAPI d3d8_vertexbuffer_GetDesc(IDirect3DVertexBuffer8 *iface,
- D3DVERTEXBUFFER_DESC *desc)
-{
- struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
- struct wined3d_resource_desc wined3d_desc;
- struct wined3d_resource *wined3d_resource;
-
- TRACE("iface %p, desc %p.\n", iface, desc);
-
- wined3d_mutex_lock();
- wined3d_resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
- wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
- wined3d_mutex_unlock();
-
- desc->Type = D3DRTYPE_VERTEXBUFFER;
- desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
- desc->Pool = wined3d_desc.pool;
- desc->Size = wined3d_desc.size;
- desc->FVF = buffer->fvf;
- desc->Format = D3DFMT_VERTEXDATA;
-
- return D3D_OK;
-}
-
-static const IDirect3DVertexBuffer8Vtbl Direct3DVertexBuffer8_Vtbl =
-{
- /* IUnknown */
- d3d8_vertexbuffer_QueryInterface,
- d3d8_vertexbuffer_AddRef,
- d3d8_vertexbuffer_Release,
- /* IDirect3DResource8 */
- d3d8_vertexbuffer_GetDevice,
- d3d8_vertexbuffer_SetPrivateData,
- d3d8_vertexbuffer_GetPrivateData,
- d3d8_vertexbuffer_FreePrivateData,
- d3d8_vertexbuffer_SetPriority,
- d3d8_vertexbuffer_GetPriority,
- d3d8_vertexbuffer_PreLoad,
- d3d8_vertexbuffer_GetType,
- /* IDirect3DVertexBuffer8 */
- d3d8_vertexbuffer_Lock,
- d3d8_vertexbuffer_Unlock,
- d3d8_vertexbuffer_GetDesc,
-};
-
-static void STDMETHODCALLTYPE d3d8_vertexbuffer_wined3d_object_destroyed(void *parent)
-{
- struct d3d8_vertexbuffer *buffer = parent;
- d3d8_resource_cleanup(&buffer->resource);
- HeapFree(GetProcessHeap(), 0, buffer);
-}
-
-static const struct wined3d_parent_ops d3d8_vertexbuffer_wined3d_parent_ops =
-{
- d3d8_vertexbuffer_wined3d_object_destroyed,
-};
-
-HRESULT vertexbuffer_init(struct d3d8_vertexbuffer *buffer, struct d3d8_device *device,
- UINT size, DWORD usage, DWORD fvf, D3DPOOL pool)
-{
- HRESULT hr;
-
- buffer->IDirect3DVertexBuffer8_iface.lpVtbl = &Direct3DVertexBuffer8_Vtbl;
- d3d8_resource_init(&buffer->resource);
- buffer->fvf = fvf;
-
- wined3d_mutex_lock();
- hr = wined3d_buffer_create_vb(device->wined3d_device, size, usage & WINED3DUSAGE_MASK,
- (enum wined3d_pool)pool, buffer, &d3d8_vertexbuffer_wined3d_parent_ops, &buffer->wined3d_buffer);
- wined3d_mutex_unlock();
- if (FAILED(hr))
- {
- WARN("Failed to create wined3d buffer, hr %#x.\n", hr);
- return hr;
- }
-
- buffer->parent_device = &device->IDirect3DDevice8_iface;
- IDirect3DDevice8_AddRef(buffer->parent_device);
-
- return D3D_OK;
-}
-
-struct d3d8_vertexbuffer *unsafe_impl_from_IDirect3DVertexBuffer8(IDirect3DVertexBuffer8 *iface)
-{
- if (!iface)
- return NULL;
- assert(iface->lpVtbl == &Direct3DVertexBuffer8_Vtbl);
-
- return impl_from_IDirect3DVertexBuffer8(iface);
-}
-
-static inline struct d3d8_indexbuffer *impl_from_IDirect3DIndexBuffer8(IDirect3DIndexBuffer8 *iface)
-{
- return CONTAINING_RECORD(iface, struct d3d8_indexbuffer, IDirect3DIndexBuffer8_iface);
-}
-
-static HRESULT WINAPI d3d8_indexbuffer_QueryInterface(IDirect3DIndexBuffer8 *iface, REFIID riid, void **object)
-{
- TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
-
- if (IsEqualGUID(riid, &IID_IDirect3DIndexBuffer8)
- || IsEqualGUID(riid, &IID_IDirect3DResource8)
- || IsEqualGUID(riid, &IID_IUnknown))
- {
- IDirect3DIndexBuffer8_AddRef(iface);
- *object = iface;
- return S_OK;
- }
-
- WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
-
- *object = NULL;
- return E_NOINTERFACE;
-}
-
-static ULONG WINAPI d3d8_indexbuffer_AddRef(IDirect3DIndexBuffer8 *iface)
-{
- struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
- ULONG refcount = InterlockedIncrement(&buffer->resource.refcount);
-
- TRACE("%p increasing refcount to %u.\n", iface, refcount);
-
- if (refcount == 1)
- {
- IDirect3DDevice8_AddRef(buffer->parent_device);
- wined3d_mutex_lock();
- wined3d_buffer_incref(buffer->wined3d_buffer);
- wined3d_mutex_unlock();
- }
-
- return refcount;
-}
-
-static ULONG WINAPI d3d8_indexbuffer_Release(IDirect3DIndexBuffer8 *iface)
-{
- struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
- ULONG refcount = InterlockedDecrement(&buffer->resource.refcount);
-
- TRACE("%p decreasing refcount to %u.\n", iface, refcount);
-
- if (!refcount)
- {
- IDirect3DDevice8 *device = buffer->parent_device;
-
- wined3d_mutex_lock();
- wined3d_buffer_decref(buffer->wined3d_buffer);
- wined3d_mutex_unlock();
-
- /* Release the device last, as it may cause the device to be destroyed. */
- IDirect3DDevice8_Release(device);
- }
-
- return refcount;
-}
-
-static HRESULT WINAPI d3d8_indexbuffer_GetDevice(IDirect3DIndexBuffer8 *iface,
- IDirect3DDevice8 **device)
-{
- struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
-
- TRACE("iface %p, device %p.\n", iface, device);
-
- *device = buffer->parent_device;
- IDirect3DDevice8_AddRef(*device);
-
- TRACE("Returning device %p.\n", *device);
-
- return D3D_OK;
-}
-
-static HRESULT WINAPI d3d8_indexbuffer_SetPrivateData(IDirect3DIndexBuffer8 *iface,
- REFGUID guid, const void *data, DWORD data_size, DWORD flags)
-{
- struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
- TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
- iface, debugstr_guid(guid), data, data_size, flags);
-
- return d3d8_resource_set_private_data(&buffer->resource, guid, data, data_size, flags);
-}
-
-static HRESULT WINAPI d3d8_indexbuffer_GetPrivateData(IDirect3DIndexBuffer8 *iface,
- REFGUID guid, void *data, DWORD *data_size)
-{
- struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
- TRACE("iface %p, guid %s, data %p, data_size %p.\n",
- iface, debugstr_guid(guid), data, data_size);
-
- return d3d8_resource_get_private_data(&buffer->resource, guid, data, data_size);
-}
-
-static HRESULT WINAPI d3d8_indexbuffer_FreePrivateData(IDirect3DIndexBuffer8 *iface, REFGUID guid)
-{
- struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
- TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
-
- return d3d8_resource_free_private_data(&buffer->resource, guid);
-}
-
-static DWORD WINAPI d3d8_indexbuffer_SetPriority(IDirect3DIndexBuffer8 *iface, DWORD priority)
-{
- struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
- struct wined3d_resource *resource;
- DWORD previous;
-
- TRACE("iface %p, priority %u.\n", iface, priority);
-
- wined3d_mutex_lock();
- resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
- previous = wined3d_resource_set_priority(resource, priority);
- wined3d_mutex_unlock();
-
- return previous;
-}
-
-static DWORD WINAPI d3d8_indexbuffer_GetPriority(IDirect3DIndexBuffer8 *iface)
-{
- struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
- const struct wined3d_resource *resource;
- DWORD priority;
-
- TRACE("iface %p.\n", iface);
-
- wined3d_mutex_lock();
- resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
- priority = wined3d_resource_get_priority(resource);
- wined3d_mutex_unlock();
-
- return priority;
-}
-
-static void WINAPI d3d8_indexbuffer_PreLoad(IDirect3DIndexBuffer8 *iface)
-{
- struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
-
- TRACE("iface %p.\n", iface);
-
- wined3d_mutex_lock();
- wined3d_resource_preload(wined3d_buffer_get_resource(buffer->wined3d_buffer));
- wined3d_mutex_unlock();
-}
-
-static D3DRESOURCETYPE WINAPI d3d8_indexbuffer_GetType(IDirect3DIndexBuffer8 *iface)
-{
- TRACE("iface %p.\n", iface);
-
- return D3DRTYPE_INDEXBUFFER;
-}
-
-static HRESULT WINAPI d3d8_indexbuffer_Lock(IDirect3DIndexBuffer8 *iface, UINT offset, UINT size,
- BYTE **data, DWORD flags)
-{
- struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
- struct wined3d_map_desc wined3d_map_desc;
- struct wined3d_box wined3d_box = {0};
- HRESULT hr;
-
- TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n",
- iface, offset, size, data, flags);
-
- wined3d_box.left = offset;
- wined3d_box.right = offset + size;
- wined3d_mutex_lock();
- hr = wined3d_resource_map(wined3d_buffer_get_resource(buffer->wined3d_buffer),
- 0, &wined3d_map_desc, &wined3d_box, flags);
- wined3d_mutex_unlock();
- *data = wined3d_map_desc.data;
-
- return hr;
-}
-
-static HRESULT WINAPI d3d8_indexbuffer_Unlock(IDirect3DIndexBuffer8 *iface)
-{
- struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
-
- TRACE("iface %p.\n", iface);
-
- wined3d_mutex_lock();
- wined3d_resource_unmap(wined3d_buffer_get_resource(buffer->wined3d_buffer), 0);
- wined3d_mutex_unlock();
-
- return D3D_OK;
-}
-
-static HRESULT WINAPI d3d8_indexbuffer_GetDesc(IDirect3DIndexBuffer8 *iface,
- D3DINDEXBUFFER_DESC *desc)
-{
- struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
- struct wined3d_resource_desc wined3d_desc;
- struct wined3d_resource *wined3d_resource;
-
- TRACE("iface %p, desc %p.\n", iface, desc);
-
- wined3d_mutex_lock();
- wined3d_resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
- wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
- wined3d_mutex_unlock();
-
- desc->Format = d3dformat_from_wined3dformat(buffer->format);
- desc->Type = D3DRTYPE_INDEXBUFFER;
- desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
- desc->Pool = wined3d_desc.pool;
- desc->Size = wined3d_desc.size;
-
- return D3D_OK;
-}
-
-static const IDirect3DIndexBuffer8Vtbl d3d8_indexbuffer_vtbl =
-{
- /* IUnknown */
- d3d8_indexbuffer_QueryInterface,
- d3d8_indexbuffer_AddRef,
- d3d8_indexbuffer_Release,
- /* IDirect3DResource8 */
- d3d8_indexbuffer_GetDevice,
- d3d8_indexbuffer_SetPrivateData,
- d3d8_indexbuffer_GetPrivateData,
- d3d8_indexbuffer_FreePrivateData,
- d3d8_indexbuffer_SetPriority,
- d3d8_indexbuffer_GetPriority,
- d3d8_indexbuffer_PreLoad,
- d3d8_indexbuffer_GetType,
- /* IDirect3DIndexBuffer8 */
- d3d8_indexbuffer_Lock,
- d3d8_indexbuffer_Unlock,
- d3d8_indexbuffer_GetDesc,
-};
-
-static void STDMETHODCALLTYPE d3d8_indexbuffer_wined3d_object_destroyed(void *parent)
-{
- struct d3d8_indexbuffer *buffer = parent;
- d3d8_resource_cleanup(&buffer->resource);
- HeapFree(GetProcessHeap(), 0, buffer);
-}
-
-static const struct wined3d_parent_ops d3d8_indexbuffer_wined3d_parent_ops =
-{
- d3d8_indexbuffer_wined3d_object_destroyed,
-};
-
-HRESULT indexbuffer_init(struct d3d8_indexbuffer *buffer, struct d3d8_device *device,
- UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool)
-{
- HRESULT hr;
-
- buffer->IDirect3DIndexBuffer8_iface.lpVtbl = &d3d8_indexbuffer_vtbl;
- d3d8_resource_init(&buffer->resource);
- buffer->format = wined3dformat_from_d3dformat(format);
-
- wined3d_mutex_lock();
- hr = wined3d_buffer_create_ib(device->wined3d_device, size, usage & WINED3DUSAGE_MASK,
- (enum wined3d_pool)pool, buffer, &d3d8_indexbuffer_wined3d_parent_ops, &buffer->wined3d_buffer);
- wined3d_mutex_unlock();
- if (FAILED(hr))
- {
- WARN("Failed to create wined3d buffer, hr %#x.\n", hr);
- return hr;
- }
-
- buffer->parent_device = &device->IDirect3DDevice8_iface;
- IDirect3DDevice8_AddRef(buffer->parent_device);
-
- return D3D_OK;
-}
-
-struct d3d8_indexbuffer *unsafe_impl_from_IDirect3DIndexBuffer8(IDirect3DIndexBuffer8 *iface)
-{
- if (!iface)
- return NULL;
- assert(iface->lpVtbl == &d3d8_indexbuffer_vtbl);
-
- return impl_from_IDirect3DIndexBuffer8(iface);
-}