Git conversion: Make reactos the root directory, move rosapps, rostests, wallpapers...
[reactos.git] / reactos / dll / directx / wine / d3d8 / buffer.c
diff --git a/reactos/dll/directx/wine/d3d8/buffer.c b/reactos/dll/directx/wine/d3d8/buffer.c
deleted file mode 100644 (file)
index d778e58..0000000
+++ /dev/null
@@ -1,584 +0,0 @@
-/*
- * Copyright 2005 Oliver Stieber
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation; either
- * version 2.1 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
- */
-
-#include "d3d8_private.h"
-
-static inline struct d3d8_vertexbuffer *impl_from_IDirect3DVertexBuffer8(IDirect3DVertexBuffer8 *iface)
-{
-    return CONTAINING_RECORD(iface, struct d3d8_vertexbuffer, IDirect3DVertexBuffer8_iface);
-}
-
-static HRESULT WINAPI d3d8_vertexbuffer_QueryInterface(IDirect3DVertexBuffer8 *iface, REFIID riid, void **object)
-{
-    TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
-
-    if (IsEqualGUID(riid, &IID_IDirect3DVertexBuffer8)
-            || IsEqualGUID(riid, &IID_IDirect3DResource8)
-            || IsEqualGUID(riid, &IID_IUnknown))
-    {
-        IDirect3DVertexBuffer8_AddRef(iface);
-        *object = iface;
-        return S_OK;
-    }
-
-    WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
-
-    *object = NULL;
-    return E_NOINTERFACE;
-}
-
-static ULONG WINAPI d3d8_vertexbuffer_AddRef(IDirect3DVertexBuffer8 *iface)
-{
-    struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
-    ULONG refcount = InterlockedIncrement(&buffer->resource.refcount);
-
-    TRACE("%p increasing refcount to %u.\n", iface, refcount);
-
-    if (refcount == 1)
-    {
-        IDirect3DDevice8_AddRef(buffer->parent_device);
-        wined3d_mutex_lock();
-        wined3d_buffer_incref(buffer->wined3d_buffer);
-        wined3d_mutex_unlock();
-    }
-
-    return refcount;
-}
-
-static ULONG WINAPI d3d8_vertexbuffer_Release(IDirect3DVertexBuffer8 *iface)
-{
-    struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
-    ULONG refcount = InterlockedDecrement(&buffer->resource.refcount);
-
-    TRACE("%p decreasing refcount to %u.\n", iface, refcount);
-
-    if (!refcount)
-    {
-        IDirect3DDevice8 *device = buffer->parent_device;
-
-        wined3d_mutex_lock();
-        wined3d_buffer_decref(buffer->wined3d_buffer);
-        wined3d_mutex_unlock();
-
-        /* Release the device last, as it may cause the device to be destroyed. */
-        IDirect3DDevice8_Release(device);
-    }
-
-    return refcount;
-}
-
-static HRESULT WINAPI d3d8_vertexbuffer_GetDevice(IDirect3DVertexBuffer8 *iface,
-        IDirect3DDevice8 **device)
-{
-    struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
-
-    TRACE("iface %p, device %p.\n", iface, device);
-
-    *device = buffer->parent_device;
-    IDirect3DDevice8_AddRef(*device);
-
-    TRACE("Returning device %p.\n", *device);
-
-    return D3D_OK;
-}
-
-static HRESULT WINAPI d3d8_vertexbuffer_SetPrivateData(IDirect3DVertexBuffer8 *iface,
-        REFGUID guid, const void *data, DWORD data_size, DWORD flags)
-{
-    struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
-    TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
-            iface, debugstr_guid(guid), data, data_size, flags);
-
-    return d3d8_resource_set_private_data(&buffer->resource, guid, data, data_size, flags);
-}
-
-static HRESULT WINAPI d3d8_vertexbuffer_GetPrivateData(IDirect3DVertexBuffer8 *iface,
-        REFGUID guid, void *data, DWORD *data_size)
-{
-    struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
-    TRACE("iface %p, guid %s, data %p, data_size %p.\n",
-            iface, debugstr_guid(guid), data, data_size);
-
-    return d3d8_resource_get_private_data(&buffer->resource, guid, data, data_size);
-}
-
-static HRESULT WINAPI d3d8_vertexbuffer_FreePrivateData(IDirect3DVertexBuffer8 *iface, REFGUID guid)
-{
-    struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
-    TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
-
-    return d3d8_resource_free_private_data(&buffer->resource, guid);
-}
-
-static DWORD WINAPI d3d8_vertexbuffer_SetPriority(IDirect3DVertexBuffer8 *iface, DWORD priority)
-{
-    struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
-    struct wined3d_resource *resource;
-    DWORD previous;
-
-    TRACE("iface %p, priority %u.\n", iface, priority);
-
-    wined3d_mutex_lock();
-    resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
-    previous = wined3d_resource_set_priority(resource, priority);
-    wined3d_mutex_unlock();
-
-    return previous;
-}
-
-static DWORD WINAPI d3d8_vertexbuffer_GetPriority(IDirect3DVertexBuffer8 *iface)
-{
-    struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
-    const struct wined3d_resource *resource;
-    DWORD priority;
-
-    TRACE("iface %p.\n", iface);
-
-    wined3d_mutex_lock();
-    resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
-    priority = wined3d_resource_get_priority(resource);
-    wined3d_mutex_unlock();
-
-    return priority;
-}
-
-static void WINAPI d3d8_vertexbuffer_PreLoad(IDirect3DVertexBuffer8 *iface)
-{
-    struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
-
-    TRACE("iface %p.\n", iface);
-
-    wined3d_mutex_lock();
-    wined3d_resource_preload(wined3d_buffer_get_resource(buffer->wined3d_buffer));
-    wined3d_mutex_unlock();
-}
-
-static D3DRESOURCETYPE WINAPI d3d8_vertexbuffer_GetType(IDirect3DVertexBuffer8 *iface)
-{
-    TRACE("iface %p.\n", iface);
-
-    return D3DRTYPE_VERTEXBUFFER;
-}
-
-static HRESULT WINAPI d3d8_vertexbuffer_Lock(IDirect3DVertexBuffer8 *iface, UINT offset, UINT size,
-        BYTE **data, DWORD flags)
-{
-    struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
-    struct wined3d_map_desc wined3d_map_desc;
-    struct wined3d_box wined3d_box = {0};
-    HRESULT hr;
-
-    TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n",
-            iface, offset, size, data, flags);
-
-    wined3d_box.left = offset;
-    wined3d_box.right = offset + size;
-    wined3d_mutex_lock();
-    hr = wined3d_resource_map(wined3d_buffer_get_resource(buffer->wined3d_buffer),
-            0, &wined3d_map_desc, &wined3d_box, flags);
-    wined3d_mutex_unlock();
-    *data = wined3d_map_desc.data;
-
-    return hr;
-}
-
-static HRESULT WINAPI d3d8_vertexbuffer_Unlock(IDirect3DVertexBuffer8 *iface)
-{
-    struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
-
-    TRACE("iface %p.\n", iface);
-
-    wined3d_mutex_lock();
-    wined3d_resource_unmap(wined3d_buffer_get_resource(buffer->wined3d_buffer), 0);
-    wined3d_mutex_unlock();
-
-    return D3D_OK;
-}
-
-static HRESULT WINAPI d3d8_vertexbuffer_GetDesc(IDirect3DVertexBuffer8 *iface,
-        D3DVERTEXBUFFER_DESC *desc)
-{
-    struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
-    struct wined3d_resource_desc wined3d_desc;
-    struct wined3d_resource *wined3d_resource;
-
-    TRACE("iface %p, desc %p.\n", iface, desc);
-
-    wined3d_mutex_lock();
-    wined3d_resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
-    wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
-    wined3d_mutex_unlock();
-
-    desc->Type = D3DRTYPE_VERTEXBUFFER;
-    desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
-    desc->Pool = wined3d_desc.pool;
-    desc->Size = wined3d_desc.size;
-    desc->FVF = buffer->fvf;
-    desc->Format = D3DFMT_VERTEXDATA;
-
-    return D3D_OK;
-}
-
-static const IDirect3DVertexBuffer8Vtbl Direct3DVertexBuffer8_Vtbl =
-{
-    /* IUnknown */
-    d3d8_vertexbuffer_QueryInterface,
-    d3d8_vertexbuffer_AddRef,
-    d3d8_vertexbuffer_Release,
-    /* IDirect3DResource8 */
-    d3d8_vertexbuffer_GetDevice,
-    d3d8_vertexbuffer_SetPrivateData,
-    d3d8_vertexbuffer_GetPrivateData,
-    d3d8_vertexbuffer_FreePrivateData,
-    d3d8_vertexbuffer_SetPriority,
-    d3d8_vertexbuffer_GetPriority,
-    d3d8_vertexbuffer_PreLoad,
-    d3d8_vertexbuffer_GetType,
-    /* IDirect3DVertexBuffer8 */
-    d3d8_vertexbuffer_Lock,
-    d3d8_vertexbuffer_Unlock,
-    d3d8_vertexbuffer_GetDesc,
-};
-
-static void STDMETHODCALLTYPE d3d8_vertexbuffer_wined3d_object_destroyed(void *parent)
-{
-    struct d3d8_vertexbuffer *buffer = parent;
-    d3d8_resource_cleanup(&buffer->resource);
-    HeapFree(GetProcessHeap(), 0, buffer);
-}
-
-static const struct wined3d_parent_ops d3d8_vertexbuffer_wined3d_parent_ops =
-{
-    d3d8_vertexbuffer_wined3d_object_destroyed,
-};
-
-HRESULT vertexbuffer_init(struct d3d8_vertexbuffer *buffer, struct d3d8_device *device,
-        UINT size, DWORD usage, DWORD fvf, D3DPOOL pool)
-{
-    HRESULT hr;
-
-    buffer->IDirect3DVertexBuffer8_iface.lpVtbl = &Direct3DVertexBuffer8_Vtbl;
-    d3d8_resource_init(&buffer->resource);
-    buffer->fvf = fvf;
-
-    wined3d_mutex_lock();
-    hr = wined3d_buffer_create_vb(device->wined3d_device, size, usage & WINED3DUSAGE_MASK,
-            (enum wined3d_pool)pool, buffer, &d3d8_vertexbuffer_wined3d_parent_ops, &buffer->wined3d_buffer);
-    wined3d_mutex_unlock();
-    if (FAILED(hr))
-    {
-        WARN("Failed to create wined3d buffer, hr %#x.\n", hr);
-        return hr;
-    }
-
-    buffer->parent_device = &device->IDirect3DDevice8_iface;
-    IDirect3DDevice8_AddRef(buffer->parent_device);
-
-    return D3D_OK;
-}
-
-struct d3d8_vertexbuffer *unsafe_impl_from_IDirect3DVertexBuffer8(IDirect3DVertexBuffer8 *iface)
-{
-    if (!iface)
-        return NULL;
-    assert(iface->lpVtbl == &Direct3DVertexBuffer8_Vtbl);
-
-    return impl_from_IDirect3DVertexBuffer8(iface);
-}
-
-static inline struct d3d8_indexbuffer *impl_from_IDirect3DIndexBuffer8(IDirect3DIndexBuffer8 *iface)
-{
-    return CONTAINING_RECORD(iface, struct d3d8_indexbuffer, IDirect3DIndexBuffer8_iface);
-}
-
-static HRESULT WINAPI d3d8_indexbuffer_QueryInterface(IDirect3DIndexBuffer8 *iface, REFIID riid, void **object)
-{
-    TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
-
-    if (IsEqualGUID(riid, &IID_IDirect3DIndexBuffer8)
-            || IsEqualGUID(riid, &IID_IDirect3DResource8)
-            || IsEqualGUID(riid, &IID_IUnknown))
-    {
-        IDirect3DIndexBuffer8_AddRef(iface);
-        *object = iface;
-        return S_OK;
-    }
-
-    WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
-
-    *object = NULL;
-    return E_NOINTERFACE;
-}
-
-static ULONG WINAPI d3d8_indexbuffer_AddRef(IDirect3DIndexBuffer8 *iface)
-{
-    struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
-    ULONG refcount = InterlockedIncrement(&buffer->resource.refcount);
-
-    TRACE("%p increasing refcount to %u.\n", iface, refcount);
-
-    if (refcount == 1)
-    {
-        IDirect3DDevice8_AddRef(buffer->parent_device);
-        wined3d_mutex_lock();
-        wined3d_buffer_incref(buffer->wined3d_buffer);
-        wined3d_mutex_unlock();
-    }
-
-    return refcount;
-}
-
-static ULONG WINAPI d3d8_indexbuffer_Release(IDirect3DIndexBuffer8 *iface)
-{
-    struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
-    ULONG refcount = InterlockedDecrement(&buffer->resource.refcount);
-
-    TRACE("%p decreasing refcount to %u.\n", iface, refcount);
-
-    if (!refcount)
-    {
-        IDirect3DDevice8 *device = buffer->parent_device;
-
-        wined3d_mutex_lock();
-        wined3d_buffer_decref(buffer->wined3d_buffer);
-        wined3d_mutex_unlock();
-
-        /* Release the device last, as it may cause the device to be destroyed. */
-        IDirect3DDevice8_Release(device);
-    }
-
-    return refcount;
-}
-
-static HRESULT WINAPI d3d8_indexbuffer_GetDevice(IDirect3DIndexBuffer8 *iface,
-        IDirect3DDevice8 **device)
-{
-    struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
-
-    TRACE("iface %p, device %p.\n", iface, device);
-
-    *device = buffer->parent_device;
-    IDirect3DDevice8_AddRef(*device);
-
-    TRACE("Returning device %p.\n", *device);
-
-    return D3D_OK;
-}
-
-static HRESULT WINAPI d3d8_indexbuffer_SetPrivateData(IDirect3DIndexBuffer8 *iface,
-        REFGUID guid, const void *data, DWORD data_size, DWORD flags)
-{
-    struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
-    TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
-            iface, debugstr_guid(guid), data, data_size, flags);
-
-    return d3d8_resource_set_private_data(&buffer->resource, guid, data, data_size, flags);
-}
-
-static HRESULT WINAPI d3d8_indexbuffer_GetPrivateData(IDirect3DIndexBuffer8 *iface,
-        REFGUID guid, void *data, DWORD *data_size)
-{
-    struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
-    TRACE("iface %p, guid %s, data %p, data_size %p.\n",
-            iface, debugstr_guid(guid), data, data_size);
-
-    return d3d8_resource_get_private_data(&buffer->resource, guid, data, data_size);
-}
-
-static HRESULT WINAPI d3d8_indexbuffer_FreePrivateData(IDirect3DIndexBuffer8 *iface, REFGUID guid)
-{
-    struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
-    TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
-
-    return d3d8_resource_free_private_data(&buffer->resource, guid);
-}
-
-static DWORD WINAPI d3d8_indexbuffer_SetPriority(IDirect3DIndexBuffer8 *iface, DWORD priority)
-{
-    struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
-    struct wined3d_resource *resource;
-    DWORD previous;
-
-    TRACE("iface %p, priority %u.\n", iface, priority);
-
-    wined3d_mutex_lock();
-    resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
-    previous = wined3d_resource_set_priority(resource, priority);
-    wined3d_mutex_unlock();
-
-    return previous;
-}
-
-static DWORD WINAPI d3d8_indexbuffer_GetPriority(IDirect3DIndexBuffer8 *iface)
-{
-    struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
-    const struct wined3d_resource *resource;
-    DWORD priority;
-
-    TRACE("iface %p.\n", iface);
-
-    wined3d_mutex_lock();
-    resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
-    priority = wined3d_resource_get_priority(resource);
-    wined3d_mutex_unlock();
-
-    return priority;
-}
-
-static void WINAPI d3d8_indexbuffer_PreLoad(IDirect3DIndexBuffer8 *iface)
-{
-    struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
-
-    TRACE("iface %p.\n", iface);
-
-    wined3d_mutex_lock();
-    wined3d_resource_preload(wined3d_buffer_get_resource(buffer->wined3d_buffer));
-    wined3d_mutex_unlock();
-}
-
-static D3DRESOURCETYPE WINAPI d3d8_indexbuffer_GetType(IDirect3DIndexBuffer8 *iface)
-{
-    TRACE("iface %p.\n", iface);
-
-    return D3DRTYPE_INDEXBUFFER;
-}
-
-static HRESULT WINAPI d3d8_indexbuffer_Lock(IDirect3DIndexBuffer8 *iface, UINT offset, UINT size,
-        BYTE **data, DWORD flags)
-{
-    struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
-    struct wined3d_map_desc wined3d_map_desc;
-    struct wined3d_box wined3d_box = {0};
-    HRESULT hr;
-
-    TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n",
-            iface, offset, size, data, flags);
-
-    wined3d_box.left = offset;
-    wined3d_box.right = offset + size;
-    wined3d_mutex_lock();
-    hr = wined3d_resource_map(wined3d_buffer_get_resource(buffer->wined3d_buffer),
-            0, &wined3d_map_desc, &wined3d_box, flags);
-    wined3d_mutex_unlock();
-    *data = wined3d_map_desc.data;
-
-    return hr;
-}
-
-static HRESULT WINAPI d3d8_indexbuffer_Unlock(IDirect3DIndexBuffer8 *iface)
-{
-    struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
-
-    TRACE("iface %p.\n", iface);
-
-    wined3d_mutex_lock();
-    wined3d_resource_unmap(wined3d_buffer_get_resource(buffer->wined3d_buffer), 0);
-    wined3d_mutex_unlock();
-
-    return D3D_OK;
-}
-
-static HRESULT WINAPI d3d8_indexbuffer_GetDesc(IDirect3DIndexBuffer8 *iface,
-        D3DINDEXBUFFER_DESC *desc)
-{
-    struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
-    struct wined3d_resource_desc wined3d_desc;
-    struct wined3d_resource *wined3d_resource;
-
-    TRACE("iface %p, desc %p.\n", iface, desc);
-
-    wined3d_mutex_lock();
-    wined3d_resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
-    wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
-    wined3d_mutex_unlock();
-
-    desc->Format = d3dformat_from_wined3dformat(buffer->format);
-    desc->Type = D3DRTYPE_INDEXBUFFER;
-    desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
-    desc->Pool = wined3d_desc.pool;
-    desc->Size = wined3d_desc.size;
-
-    return D3D_OK;
-}
-
-static const IDirect3DIndexBuffer8Vtbl d3d8_indexbuffer_vtbl =
-{
-    /* IUnknown */
-    d3d8_indexbuffer_QueryInterface,
-    d3d8_indexbuffer_AddRef,
-    d3d8_indexbuffer_Release,
-    /* IDirect3DResource8 */
-    d3d8_indexbuffer_GetDevice,
-    d3d8_indexbuffer_SetPrivateData,
-    d3d8_indexbuffer_GetPrivateData,
-    d3d8_indexbuffer_FreePrivateData,
-    d3d8_indexbuffer_SetPriority,
-    d3d8_indexbuffer_GetPriority,
-    d3d8_indexbuffer_PreLoad,
-    d3d8_indexbuffer_GetType,
-    /* IDirect3DIndexBuffer8 */
-    d3d8_indexbuffer_Lock,
-    d3d8_indexbuffer_Unlock,
-    d3d8_indexbuffer_GetDesc,
-};
-
-static void STDMETHODCALLTYPE d3d8_indexbuffer_wined3d_object_destroyed(void *parent)
-{
-    struct d3d8_indexbuffer *buffer = parent;
-    d3d8_resource_cleanup(&buffer->resource);
-    HeapFree(GetProcessHeap(), 0, buffer);
-}
-
-static const struct wined3d_parent_ops d3d8_indexbuffer_wined3d_parent_ops =
-{
-    d3d8_indexbuffer_wined3d_object_destroyed,
-};
-
-HRESULT indexbuffer_init(struct d3d8_indexbuffer *buffer, struct d3d8_device *device,
-        UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool)
-{
-    HRESULT hr;
-
-    buffer->IDirect3DIndexBuffer8_iface.lpVtbl = &d3d8_indexbuffer_vtbl;
-    d3d8_resource_init(&buffer->resource);
-    buffer->format = wined3dformat_from_d3dformat(format);
-
-    wined3d_mutex_lock();
-    hr = wined3d_buffer_create_ib(device->wined3d_device, size, usage & WINED3DUSAGE_MASK,
-            (enum wined3d_pool)pool, buffer, &d3d8_indexbuffer_wined3d_parent_ops, &buffer->wined3d_buffer);
-    wined3d_mutex_unlock();
-    if (FAILED(hr))
-    {
-        WARN("Failed to create wined3d buffer, hr %#x.\n", hr);
-        return hr;
-    }
-
-    buffer->parent_device = &device->IDirect3DDevice8_iface;
-    IDirect3DDevice8_AddRef(buffer->parent_device);
-
-    return D3D_OK;
-}
-
-struct d3d8_indexbuffer *unsafe_impl_from_IDirect3DIndexBuffer8(IDirect3DIndexBuffer8 *iface)
-{
-    if (!iface)
-        return NULL;
-    assert(iface->lpVtbl == &d3d8_indexbuffer_vtbl);
-
-    return impl_from_IDirect3DIndexBuffer8(iface);
-}