- import ddraw from Wine and use it for now
[reactos.git] / reactos / dll / directx / wine / d3d8 / d3d8.rbuild
index 13ccdac..dcece7b 100644 (file)
        <library>uuid</library>
        <library>wine</library>
        <library>user32</library>
-       <library>opengl32</library>
        <library>gdi32</library>
        <library>advapi32</library>
-       <library>kernel32</library>
        <library>wined3d</library>
 
-       <file>basetexture.c</file>
        <file>cubetexture.c</file>
        <file>d3d8_main.c</file>
        <file>device.c</file>
        <file>directx.c</file>
        <file>indexbuffer.c</file>
        <file>pixelshader.c</file>
-       <file>resource.c</file>
        <file>stateblock.c</file>
        <file>surface.c</file>
        <file>swapchain.c</file>