-<module name="d3d8" type="win32dll" entrypoint="0" installbase="system32" installname="d3d8.dll" allowwarnings ="true">
- <importlibrary definition="d3d8.spec.def" />
+<?xml version="1.0"?>
+<!DOCTYPE module SYSTEM "../../../../tools/rbuild/project.dtd">
+<module name="d3d8" type="win32dll" installbase="system32" installname="d3d8.dll" allowwarnings ="true" unicode="yes">
+ <importlibrary definition="d3d8.spec" />
<include base="d3d8">.</include>
<include base="ReactOS">include/reactos/wine</include>
- <define name="UNICODE" />
- <define name="_UNICODE" />
- <define name="__REACTOS__" />
- <define name="__USE_W32API" />
- <define name="_WIN32_IE">0x600</define>
- <define name="_WIN32_WINNT">0x501</define>
- <define name="WINVER">0x501</define>
<define name="__WINESRC__" />
<define name="USE_WIN32_OPENGL" />
<library>uuid</library>
- <library>user32 </library>
- <library>opengl32 </library>
- <library>gdi32 </library>
- <library>advapi32 </library>
+ <library>wine</library>
+ <library>user32</library>
+ <library>opengl32</library>
+ <library>gdi32</library>
+ <library>advapi32</library>
<library>kernel32</library>
<library>wined3d</library>
- <file>basetexture.c</file>
- <file>cubetexture.c</file>
- <file>d3d8_main.c</file>
- <file>device.c</file>
- <file>directx.c</file>
- <file>indexbuffer.c</file>
- <file>pixelshader.c</file>
- <file>resource.c</file>
- <file>stateblock.c</file>
- <file>surface.c</file>
- <file>swapchain.c</file>
- <file>texture.c</file>
- <file>vertexbuffer.c</file>
- <file>vertexdeclaration.c</file>
- <file>vertexshader.c</file>
- <file>volume.c</file>
- <file>volumetexture.c</file>
- <file>version.rc</file>
- <file>d3d8.spec</file>
+ <file>basetexture.c</file>
+ <file>cubetexture.c</file>
+ <file>d3d8_main.c</file>
+ <file>device.c</file>
+ <file>directx.c</file>
+ <file>indexbuffer.c</file>
+ <file>pixelshader.c</file>
+ <file>resource.c</file>
+ <file>stateblock.c</file>
+ <file>surface.c</file>
+ <file>swapchain.c</file>
+ <file>texture.c</file>
+ <file>vertexbuffer.c</file>
+ <file>vertexdeclaration.c</file>
+ <file>vertexshader.c</file>
+ <file>volume.c</file>
+ <file>volumetexture.c</file>
+ <file>version.rc</file>
+ <dependency>wineheaders</dependency>
</module>