+++ /dev/null
-/*
- * IDirect3DVertexDeclaration8 implementation
- *
- * Copyright 2007 Henri Verbeet
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation; either
- * version 2.1 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
- */
-
-/* IDirect3DVertexDeclaration8 is internal to our implementation.
- * It's not visible in the API. */
-
-#include "d3d8_private.h"
-
-static const char *debug_d3dvsdt_type(D3DVSDT_TYPE d3dvsdt_type)
-{
- switch (d3dvsdt_type)
- {
-#define D3DVSDT_TYPE_TO_STR(u) case u: return #u
- D3DVSDT_TYPE_TO_STR(D3DVSDT_FLOAT1);
- D3DVSDT_TYPE_TO_STR(D3DVSDT_FLOAT2);
- D3DVSDT_TYPE_TO_STR(D3DVSDT_FLOAT3);
- D3DVSDT_TYPE_TO_STR(D3DVSDT_FLOAT4);
- D3DVSDT_TYPE_TO_STR(D3DVSDT_D3DCOLOR);
- D3DVSDT_TYPE_TO_STR(D3DVSDT_UBYTE4);
- D3DVSDT_TYPE_TO_STR(D3DVSDT_SHORT2);
- D3DVSDT_TYPE_TO_STR(D3DVSDT_SHORT4);
-#undef D3DVSDT_TYPE_TO_STR
- default:
- FIXME("Unrecognized D3DVSDT_TYPE %#x\n", d3dvsdt_type);
- return "unrecognized";
- }
-}
-
-static const char *debug_d3dvsde_register(D3DVSDE_REGISTER d3dvsde_register)
-{
- switch (d3dvsde_register)
- {
-#define D3DVSDE_REGISTER_TO_STR(u) case u: return #u
- D3DVSDE_REGISTER_TO_STR(D3DVSDE_POSITION);
- D3DVSDE_REGISTER_TO_STR(D3DVSDE_BLENDWEIGHT);
- D3DVSDE_REGISTER_TO_STR(D3DVSDE_BLENDINDICES);
- D3DVSDE_REGISTER_TO_STR(D3DVSDE_NORMAL);
- D3DVSDE_REGISTER_TO_STR(D3DVSDE_PSIZE);
- D3DVSDE_REGISTER_TO_STR(D3DVSDE_DIFFUSE);
- D3DVSDE_REGISTER_TO_STR(D3DVSDE_SPECULAR);
- D3DVSDE_REGISTER_TO_STR(D3DVSDE_TEXCOORD0);
- D3DVSDE_REGISTER_TO_STR(D3DVSDE_TEXCOORD1);
- D3DVSDE_REGISTER_TO_STR(D3DVSDE_TEXCOORD2);
- D3DVSDE_REGISTER_TO_STR(D3DVSDE_TEXCOORD3);
- D3DVSDE_REGISTER_TO_STR(D3DVSDE_TEXCOORD4);
- D3DVSDE_REGISTER_TO_STR(D3DVSDE_TEXCOORD5);
- D3DVSDE_REGISTER_TO_STR(D3DVSDE_TEXCOORD6);
- D3DVSDE_REGISTER_TO_STR(D3DVSDE_TEXCOORD7);
- D3DVSDE_REGISTER_TO_STR(D3DVSDE_POSITION2);
- D3DVSDE_REGISTER_TO_STR(D3DVSDE_NORMAL2);
-#undef D3DVSDE_REGISTER_TO_STR
- default:
- FIXME("Unrecognized D3DVSDE_REGISTER %#x\n", d3dvsde_register);
- return "unrecognized";
- }
-}
-
-size_t parse_token(const DWORD* pToken)
-{
- const DWORD token = *pToken;
- size_t tokenlen = 1;
-
- switch ((token & D3DVSD_TOKENTYPEMASK) >> D3DVSD_TOKENTYPESHIFT) { /* maybe a macro to inverse ... */
- case D3DVSD_TOKEN_NOP:
- TRACE(" 0x%08x NOP()\n", token);
- break;
-
- case D3DVSD_TOKEN_STREAM:
- if (token & D3DVSD_STREAMTESSMASK)
- {
- TRACE(" 0x%08x STREAM_TESS()\n", token);
- } else {
- TRACE(" 0x%08x STREAM(%u)\n", token, ((token & D3DVSD_STREAMNUMBERMASK) >> D3DVSD_STREAMNUMBERSHIFT));
- }
- break;
-
- case D3DVSD_TOKEN_STREAMDATA:
- if (token & 0x10000000)
- {
- TRACE(" 0x%08x SKIP(%u)\n", token, ((token & D3DVSD_SKIPCOUNTMASK) >> D3DVSD_SKIPCOUNTSHIFT));
- } else {
- DWORD type = ((token & D3DVSD_DATATYPEMASK) >> D3DVSD_DATATYPESHIFT);
- DWORD reg = ((token & D3DVSD_VERTEXREGMASK) >> D3DVSD_VERTEXREGSHIFT);
- TRACE(" 0x%08x REG(%s, %s)\n", token, debug_d3dvsde_register(reg), debug_d3dvsdt_type(type));
- }
- break;
-
- case D3DVSD_TOKEN_TESSELLATOR:
- if (token & 0x10000000)
- {
- DWORD type = ((token & D3DVSD_DATATYPEMASK) >> D3DVSD_DATATYPESHIFT);
- DWORD reg = ((token & D3DVSD_VERTEXREGMASK) >> D3DVSD_VERTEXREGSHIFT);
- TRACE(" 0x%08x TESSUV(%s) as %s\n", token, debug_d3dvsde_register(reg), debug_d3dvsdt_type(type));
- } else {
- DWORD type = ((token & D3DVSD_DATATYPEMASK) >> D3DVSD_DATATYPESHIFT);
- DWORD regout = ((token & D3DVSD_VERTEXREGMASK) >> D3DVSD_VERTEXREGSHIFT);
- DWORD regin = ((token & D3DVSD_VERTEXREGINMASK) >> D3DVSD_VERTEXREGINSHIFT);
- TRACE(" 0x%08x TESSNORMAL(%s, %s) as %s\n", token, debug_d3dvsde_register(regin),
- debug_d3dvsde_register(regout), debug_d3dvsdt_type(type));
- }
- break;
-
- case D3DVSD_TOKEN_CONSTMEM:
- {
- DWORD count = ((token & D3DVSD_CONSTCOUNTMASK) >> D3DVSD_CONSTCOUNTSHIFT);
- tokenlen = (4 * count) + 1;
- }
- break;
-
- case D3DVSD_TOKEN_EXT:
- {
- DWORD count = ((token & D3DVSD_CONSTCOUNTMASK) >> D3DVSD_CONSTCOUNTSHIFT);
- DWORD extinfo = ((token & D3DVSD_EXTINFOMASK) >> D3DVSD_EXTINFOSHIFT);
- TRACE(" 0x%08x EXT(%u, %u)\n", token, count, extinfo);
- /* todo ... print extension */
- tokenlen = count + 1;
- }
- break;
-
- case D3DVSD_TOKEN_END:
- TRACE(" 0x%08x END()\n", token);
- break;
-
- default:
- TRACE(" 0x%08x UNKNOWN\n", token);
- /* arg error */
- }
-
- return tokenlen;
-}
-
-void load_local_constants(const DWORD *d3d8_elements, struct wined3d_shader *wined3d_vertex_shader)
-{
- const DWORD *token = d3d8_elements;
-
- while (*token != D3DVSD_END())
- {
- if (((*token & D3DVSD_TOKENTYPEMASK) >> D3DVSD_TOKENTYPESHIFT) == D3DVSD_TOKEN_CONSTMEM)
- {
- DWORD count = ((*token & D3DVSD_CONSTCOUNTMASK) >> D3DVSD_CONSTCOUNTSHIFT);
- DWORD constant_idx = ((*token & D3DVSD_CONSTADDRESSMASK) >> D3DVSD_CONSTADDRESSSHIFT);
- HRESULT hr;
-
- if (TRACE_ON(d3d8))
- {
- DWORD i;
- for (i = 0; i < count; ++i)
- {
- TRACE("c[%u] = (%8f, %8f, %8f, %8f)\n",
- constant_idx,
- *(const float *)(token + i * 4 + 1),
- *(const float *)(token + i * 4 + 2),
- *(const float *)(token + i * 4 + 3),
- *(const float *)(token + i * 4 + 4));
- }
- }
- hr = wined3d_shader_set_local_constants_float(wined3d_vertex_shader,
- constant_idx, (const float *)token + 1, count);
- if (FAILED(hr)) ERR("Failed setting shader constants\n");
- }
-
- token += parse_token(token);
- }
-}
-
-/* NOTE: Make sure these are in the correct numerical order. (see /include/wined3d_types.h) */
-static const size_t wined3d_type_sizes[] =
-{
- /*WINED3DDECLTYPE_FLOAT1*/ 1 * sizeof(float),
- /*WINED3DDECLTYPE_FLOAT2*/ 2 * sizeof(float),
- /*WINED3DDECLTYPE_FLOAT3*/ 3 * sizeof(float),
- /*WINED3DDECLTYPE_FLOAT4*/ 4 * sizeof(float),
- /*WINED3DDECLTYPE_D3DCOLOR*/ 4 * sizeof(BYTE),
- /*WINED3DDECLTYPE_UBYTE4*/ 4 * sizeof(BYTE),
- /*WINED3DDECLTYPE_SHORT2*/ 2 * sizeof(short int),
- /*WINED3DDECLTYPE_SHORT4*/ 4 * sizeof(short int),
- /*WINED3DDECLTYPE_UBYTE4N*/ 4 * sizeof(BYTE),
- /*WINED3DDECLTYPE_SHORT2N*/ 2 * sizeof(short int),
- /*WINED3DDECLTYPE_SHORT4N*/ 4 * sizeof(short int),
- /*WINED3DDECLTYPE_USHORT2N*/ 2 * sizeof(short int),
- /*WINED3DDECLTYPE_USHORT4N*/ 4 * sizeof(short int),
- /*WINED3DDECLTYPE_UDEC3*/ 3 * sizeof(short int),
- /*WINED3DDECLTYPE_DEC3N*/ 3 * sizeof(short int),
- /*WINED3DDECLTYPE_FLOAT16_2*/ 2 * sizeof(short int),
- /*WINED3DDECLTYPE_FLOAT16_4*/ 4 * sizeof(short int)
-};
-
-static const enum wined3d_format_id wined3d_format_lookup[] =
-{
- /*WINED3DDECLTYPE_FLOAT1*/ WINED3DFMT_R32_FLOAT,
- /*WINED3DDECLTYPE_FLOAT2*/ WINED3DFMT_R32G32_FLOAT,
- /*WINED3DDECLTYPE_FLOAT3*/ WINED3DFMT_R32G32B32_FLOAT,
- /*WINED3DDECLTYPE_FLOAT4*/ WINED3DFMT_R32G32B32A32_FLOAT,
- /*WINED3DDECLTYPE_D3DCOLOR*/ WINED3DFMT_B8G8R8A8_UNORM,
- /*WINED3DDECLTYPE_UBYTE4*/ WINED3DFMT_R8G8B8A8_UINT,
- /*WINED3DDECLTYPE_SHORT2*/ WINED3DFMT_R16G16_SINT,
- /*WINED3DDECLTYPE_SHORT4*/ WINED3DFMT_R16G16B16A16_SINT,
- /*WINED3DDECLTYPE_UBYTE4N*/ WINED3DFMT_R8G8B8A8_UNORM,
- /*WINED3DDECLTYPE_SHORT2N*/ WINED3DFMT_R16G16_SNORM,
- /*WINED3DDECLTYPE_SHORT4N*/ WINED3DFMT_R16G16B16A16_SNORM,
- /*WINED3DDECLTYPE_USHORT2N*/ WINED3DFMT_R16G16_UNORM,
- /*WINED3DDECLTYPE_USHORT4N*/ WINED3DFMT_R16G16B16A16_UNORM,
- /*WINED3DDECLTYPE_UDEC3*/ WINED3DFMT_R10G10B10X2_UINT,
- /*WINED3DDECLTYPE_DEC3N*/ WINED3DFMT_R10G10B10X2_SNORM,
- /*WINED3DDECLTYPE_FLOAT16_2*/ WINED3DFMT_R16G16_FLOAT,
- /*WINED3DDECLTYPE_FLOAT16_4*/ WINED3DFMT_R16G16B16A16_FLOAT,
-};
-
-static const struct
-{
- BYTE usage;
- BYTE usage_idx;
-}
-wined3d_usage_lookup[] =
-{
- /* D3DVSDE_POSITION */ {WINED3D_DECL_USAGE_POSITION, 0},
- /* D3DVSDE_BLENDWEIGHT */ {WINED3D_DECL_USAGE_BLEND_WEIGHT, 0},
- /* D3DVSDE_BLENDINDICES */ {WINED3D_DECL_USAGE_BLEND_INDICES, 0},
- /* D3DVSDE_NORMAL */ {WINED3D_DECL_USAGE_NORMAL, 0},
- /* D3DVSDE_PSIZE */ {WINED3D_DECL_USAGE_PSIZE, 0},
- /* D3DVSDE_DIFFUSE */ {WINED3D_DECL_USAGE_COLOR, 0},
- /* D3DVSDE_SPECULAR */ {WINED3D_DECL_USAGE_COLOR, 1},
- /* D3DVSDE_TEXCOORD0 */ {WINED3D_DECL_USAGE_TEXCOORD, 0},
- /* D3DVSDE_TEXCOORD1 */ {WINED3D_DECL_USAGE_TEXCOORD, 1},
- /* D3DVSDE_TEXCOORD2 */ {WINED3D_DECL_USAGE_TEXCOORD, 2},
- /* D3DVSDE_TEXCOORD3 */ {WINED3D_DECL_USAGE_TEXCOORD, 3},
- /* D3DVSDE_TEXCOORD4 */ {WINED3D_DECL_USAGE_TEXCOORD, 4},
- /* D3DVSDE_TEXCOORD5 */ {WINED3D_DECL_USAGE_TEXCOORD, 5},
- /* D3DVSDE_TEXCOORD6 */ {WINED3D_DECL_USAGE_TEXCOORD, 6},
- /* D3DVSDE_TEXCOORD7 */ {WINED3D_DECL_USAGE_TEXCOORD, 7},
- /* D3DVSDE_POSITION2 */ {WINED3D_DECL_USAGE_POSITION, 1},
- /* D3DVSDE_NORMAL2 */ {WINED3D_DECL_USAGE_NORMAL, 1},
-};
-
-/* TODO: find out where rhw (or positionT) is for declaration8 */
-static UINT convert_to_wined3d_declaration(const DWORD *d3d8_elements, DWORD *d3d8_elements_size,
- struct wined3d_vertex_element **wined3d_elements)
-{
- struct wined3d_vertex_element *element;
- const DWORD *token = d3d8_elements;
- D3DVSD_TOKENTYPE token_type;
- unsigned int element_count = 0;
- WORD stream = 0;
- int offset = 0;
-
- TRACE("d3d8_elements %p, d3d8_elements_size %p, wined3d_elements %p\n", d3d8_elements, d3d8_elements_size, wined3d_elements);
-
- /* 128 should be enough for anyone... */
- *wined3d_elements = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, 128 * sizeof(**wined3d_elements));
- while (D3DVSD_END() != *token)
- {
- token_type = ((*token & D3DVSD_TOKENTYPEMASK) >> D3DVSD_TOKENTYPESHIFT);
-
- if (token_type == D3DVSD_TOKEN_STREAM && !(*token & D3DVSD_STREAMTESSMASK))
- {
- stream = ((*token & D3DVSD_STREAMNUMBERMASK) >> D3DVSD_STREAMNUMBERSHIFT);
- offset = 0;
- } else if (token_type == D3DVSD_TOKEN_STREAMDATA && !(*token & D3DVSD_DATALOADTYPEMASK)) {
- DWORD type = ((*token & D3DVSD_DATATYPEMASK) >> D3DVSD_DATATYPESHIFT);
- DWORD reg = ((*token & D3DVSD_VERTEXREGMASK) >> D3DVSD_VERTEXREGSHIFT);
-
- TRACE("Adding element %d:\n", element_count);
-
- element = *wined3d_elements + element_count++;
- element->format = wined3d_format_lookup[type];
- element->input_slot = stream;
- element->offset = offset;
- element->output_slot = reg;
- element->input_slot_class = WINED3D_INPUT_PER_VERTEX_DATA;
- element->instance_data_step_rate = 0;
- element->method = WINED3D_DECL_METHOD_DEFAULT;
- element->usage = wined3d_usage_lookup[reg].usage;
- element->usage_idx = wined3d_usage_lookup[reg].usage_idx;
-
- offset += wined3d_type_sizes[type];
- } else if (token_type == D3DVSD_TOKEN_STREAMDATA && (*token & D3DVSD_DATALOADTYPEMASK)) {
- TRACE(" 0x%08x SKIP(%u)\n", token_type, ((token_type & D3DVSD_SKIPCOUNTMASK) >> D3DVSD_SKIPCOUNTSHIFT));
- offset += sizeof(DWORD) * ((token_type & D3DVSD_SKIPCOUNTMASK) >> D3DVSD_SKIPCOUNTSHIFT);
- }
-
- if (element_count >= 127) {
- ERR("More than 127 elements?\n");
- break;
- }
-
- token += parse_token(token);
- }
-
- *d3d8_elements_size = (++token - d3d8_elements) * sizeof(DWORD);
-
- return element_count;
-}
-
-static void STDMETHODCALLTYPE d3d8_vertexdeclaration_wined3d_object_destroyed(void *parent)
-{
- struct d3d8_vertex_declaration *declaration = parent;
- HeapFree(GetProcessHeap(), 0, declaration->elements);
- HeapFree(GetProcessHeap(), 0, declaration);
-}
-
-void d3d8_vertex_declaration_destroy(struct d3d8_vertex_declaration *declaration)
-{
- TRACE("declaration %p.\n", declaration);
-
- wined3d_mutex_lock();
- wined3d_vertex_declaration_decref(declaration->wined3d_vertex_declaration);
- wined3d_mutex_unlock();
-}
-
-static const struct wined3d_parent_ops d3d8_vertexdeclaration_wined3d_parent_ops =
-{
- d3d8_vertexdeclaration_wined3d_object_destroyed,
-};
-
-HRESULT d3d8_vertex_declaration_init(struct d3d8_vertex_declaration *declaration,
- struct d3d8_device *device, const DWORD *elements, DWORD shader_handle)
-{
- struct wined3d_vertex_element *wined3d_elements;
- UINT wined3d_element_count;
- HRESULT hr;
-
- declaration->shader_handle = shader_handle;
-
- wined3d_element_count = convert_to_wined3d_declaration(elements, &declaration->elements_size, &wined3d_elements);
- declaration->elements = HeapAlloc(GetProcessHeap(), 0, declaration->elements_size);
- if (!declaration->elements)
- {
- ERR("Failed to allocate vertex declaration elements memory.\n");
- HeapFree(GetProcessHeap(), 0, wined3d_elements);
- return E_OUTOFMEMORY;
- }
-
- memcpy(declaration->elements, elements, declaration->elements_size);
-
- wined3d_mutex_lock();
- hr = wined3d_vertex_declaration_create(device->wined3d_device, wined3d_elements, wined3d_element_count,
- declaration, &d3d8_vertexdeclaration_wined3d_parent_ops, &declaration->wined3d_vertex_declaration);
- wined3d_mutex_unlock();
- HeapFree(GetProcessHeap(), 0, wined3d_elements);
- if (FAILED(hr))
- {
- WARN("Failed to create wined3d vertex declaration, hr %#x.\n", hr);
- HeapFree(GetProcessHeap(), 0, declaration->elements);
- return hr;
- }
-
- return D3D_OK;
-}
-
-HRESULT d3d8_vertex_declaration_init_fvf(struct d3d8_vertex_declaration *declaration,
- struct d3d8_device *device, DWORD fvf)
-{
- HRESULT hr;
-
- declaration->elements = NULL;
- declaration->elements_size = 0;
- declaration->shader_handle = fvf;
-
- hr = wined3d_vertex_declaration_create_from_fvf(device->wined3d_device, fvf, declaration,
- &d3d8_vertexdeclaration_wined3d_parent_ops, &declaration->wined3d_vertex_declaration);
- if (FAILED(hr))
- {
- WARN("Failed to create wined3d vertex declaration, hr %#x.\n", hr);
- return hr;
- }
-
- return D3D_OK;
-}