/* IDirect3DVertexDeclaration8 is internal to our implementation.
* It's not visible in the API. */
-#include <config.h>
#include "d3d8_private.h"
-WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
-
static const char *debug_d3dvsdt_type(D3DVSDT_TYPE d3dvsdt_type)
{
switch (d3dvsdt_type)