[D3D8][D3D9][DDRAW][WINED3D] Sync with Wine Staging 2.9. This work couldn't have...
[reactos.git] / reactos / dll / directx / wine / d3d8 / volume.c
index 302ee0d..0e1e904 100644 (file)
@@ -112,18 +112,16 @@ static HRESULT WINAPI d3d8_volume_GetContainer(IDirect3DVolume8 *iface, REFIID r
 static HRESULT WINAPI d3d8_volume_GetDesc(IDirect3DVolume8 *iface, D3DVOLUME_DESC *desc)
 {
     struct d3d8_volume *volume = impl_from_IDirect3DVolume8(iface);
-    struct wined3d_resource_desc wined3d_desc;
-    struct wined3d_resource *sub_resource;
+    struct wined3d_sub_resource_desc wined3d_desc;
 
     TRACE("iface %p, desc %p.\n", iface, desc);
 
     wined3d_mutex_lock();
-    sub_resource = wined3d_texture_get_sub_resource(volume->wined3d_texture, volume->sub_resource_idx);
-    wined3d_resource_get_desc(sub_resource, &wined3d_desc);
+    wined3d_texture_get_sub_resource_desc(volume->wined3d_texture, volume->sub_resource_idx, &wined3d_desc);
     wined3d_mutex_unlock();
 
     desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
-    desc->Type = wined3d_desc.resource_type;
+    desc->Type = D3DRTYPE_VOLUME;
     desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
     desc->Pool = wined3d_desc.pool;
     desc->Size = wined3d_desc.size;
@@ -145,8 +143,9 @@ static HRESULT WINAPI d3d8_volume_LockBox(IDirect3DVolume8 *iface,
             iface, locked_box, box, flags);
 
     wined3d_mutex_lock();
-    hr = wined3d_resource_sub_resource_map(wined3d_texture_get_resource(volume->wined3d_texture), volume->sub_resource_idx,
-            &map_desc, (const struct wined3d_box *)box, flags);
+    if (FAILED(hr = wined3d_resource_map(wined3d_texture_get_resource(volume->wined3d_texture),
+            volume->sub_resource_idx, &map_desc, (const struct wined3d_box *)box, flags)))
+        map_desc.data = NULL;
     wined3d_mutex_unlock();
 
     locked_box->RowPitch = map_desc.row_pitch;
@@ -164,9 +163,11 @@ static HRESULT WINAPI d3d8_volume_UnlockBox(IDirect3DVolume8 *iface)
     TRACE("iface %p.\n", iface);
 
     wined3d_mutex_lock();
-    hr = wined3d_resource_sub_resource_unmap(wined3d_texture_get_resource(volume->wined3d_texture), volume->sub_resource_idx);
+    hr = wined3d_resource_unmap(wined3d_texture_get_resource(volume->wined3d_texture), volume->sub_resource_idx);
     wined3d_mutex_unlock();
 
+    if (hr == WINEDDERR_NOTLOCKED)
+        return D3DERR_INVALIDCALL;
     return hr;
 }