Next try. This time I reverted most of my header changes and just needed to add some...
[reactos.git] / reactos / dll / directx / wine / d3d9 / cubetexture.c
index bbd171e..8209d0b 100644 (file)
@@ -61,10 +61,10 @@ static ULONG WINAPI IDirect3DCubeTexture9Impl_Release(LPDIRECT3DCUBETEXTURE9 ifa
     if (ref == 0) {
         TRACE("Releasing child %p\n", This->wineD3DCubeTexture);
 
-        EnterCriticalSection(&d3d9_cs);
+        wined3d_mutex_lock();
         IWineD3DCubeTexture_Destroy(This->wineD3DCubeTexture, D3D9CB_DestroySurface);
         IDirect3DDevice9Ex_Release(This->parentDevice);
-        LeaveCriticalSection(&d3d9_cs);
+        wined3d_mutex_unlock();
 
         HeapFree(GetProcessHeap(), 0, This);
     }
@@ -78,14 +78,15 @@ static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetDevice(LPDIRECT3DCUBETEXTURE9
     HRESULT hr;
     TRACE("(%p) Relay\n" , This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3DCubeTexture_GetDevice(This->wineD3DCubeTexture, &wined3d_device);
     if (SUCCEEDED(hr))
     {
         IWineD3DDevice_GetParent(wined3d_device, (IUnknown **)ppDevice);
         IWineD3DDevice_Release(wined3d_device);
     }
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
@@ -94,9 +95,10 @@ static HRESULT WINAPI IDirect3DCubeTexture9Impl_SetPrivateData(LPDIRECT3DCUBETEX
     HRESULT hr;
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3DCubeTexture_SetPrivateData(This->wineD3DCubeTexture,refguid,pData,SizeOfData,Flags);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
@@ -105,9 +107,10 @@ static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetPrivateData(LPDIRECT3DCUBETEX
     HRESULT hr;
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3DCubeTexture_GetPrivateData(This->wineD3DCubeTexture,refguid,pData,pSizeOfData);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
@@ -116,9 +119,10 @@ static HRESULT WINAPI IDirect3DCubeTexture9Impl_FreePrivateData(LPDIRECT3DCUBETE
     HRESULT hr;
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3DCubeTexture_FreePrivateData(This->wineD3DCubeTexture,refguid);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
@@ -127,9 +131,10 @@ static DWORD WINAPI IDirect3DCubeTexture9Impl_SetPriority(LPDIRECT3DCUBETEXTURE9
     DWORD ret;
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     ret = IWineD3DCubeTexture_SetPriority(This->wineD3DCubeTexture, PriorityNew);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return ret;
 }
 
@@ -138,9 +143,10 @@ static DWORD WINAPI IDirect3DCubeTexture9Impl_GetPriority(LPDIRECT3DCUBETEXTURE9
     DWORD ret;
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     ret = IWineD3DCubeTexture_GetPriority(This->wineD3DCubeTexture);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return ret;
 }
 
@@ -148,9 +154,9 @@ static void WINAPI IDirect3DCubeTexture9Impl_PreLoad(LPDIRECT3DCUBETEXTURE9 ifac
     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     IWineD3DCubeTexture_PreLoad(This->wineD3DCubeTexture);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
 }
 
 static D3DRESOURCETYPE WINAPI IDirect3DCubeTexture9Impl_GetType(LPDIRECT3DCUBETEXTURE9 iface) {
@@ -158,9 +164,10 @@ static D3DRESOURCETYPE WINAPI IDirect3DCubeTexture9Impl_GetType(LPDIRECT3DCUBETE
     D3DRESOURCETYPE ret;
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     ret = IWineD3DCubeTexture_GetType(This->wineD3DCubeTexture);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return ret;
 }
 
@@ -170,9 +177,10 @@ static DWORD WINAPI IDirect3DCubeTexture9Impl_SetLOD(LPDIRECT3DCUBETEXTURE9 ifac
     DWORD ret;
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     ret = IWineD3DCubeTexture_SetLOD(This->wineD3DCubeTexture, LODNew);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return ret;
 }
 
@@ -181,9 +189,10 @@ static DWORD WINAPI IDirect3DCubeTexture9Impl_GetLOD(LPDIRECT3DCUBETEXTURE9 ifac
     DWORD ret;
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     ret = IWineD3DCubeTexture_GetLOD(This->wineD3DCubeTexture);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return ret;
 }
 
@@ -192,9 +201,10 @@ static DWORD WINAPI IDirect3DCubeTexture9Impl_GetLevelCount(LPDIRECT3DCUBETEXTUR
     DWORD ret;
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     ret = IWineD3DCubeTexture_GetLevelCount(This->wineD3DCubeTexture);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return ret;
 }
 
@@ -203,9 +213,10 @@ static HRESULT WINAPI IDirect3DCubeTexture9Impl_SetAutoGenFilterType(LPDIRECT3DC
     HRESULT hr;
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3DCubeTexture_SetAutoGenFilterType(This->wineD3DCubeTexture, (WINED3DTEXTUREFILTERTYPE) FilterType);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
@@ -214,9 +225,10 @@ static D3DTEXTUREFILTERTYPE WINAPI IDirect3DCubeTexture9Impl_GetAutoGenFilterTyp
     D3DTEXTUREFILTERTYPE ret;
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     ret = (D3DTEXTUREFILTERTYPE) IWineD3DCubeTexture_GetAutoGenFilterType(This->wineD3DCubeTexture);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return ret;
 }
 
@@ -224,37 +236,34 @@ static void WINAPI IDirect3DCubeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DCUBE
     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     IWineD3DCubeTexture_GenerateMipSubLevels(This->wineD3DCubeTexture);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
 }
 
 /* IDirect3DCubeTexture9 Interface follow: */
 static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetLevelDesc(LPDIRECT3DCUBETEXTURE9 iface, UINT Level, D3DSURFACE_DESC* pDesc) {
     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
-    WINED3DSURFACE_DESC    wined3ddesc;
-    UINT                   tmpInt = -1;
-    WINED3DFORMAT format;
+    WINED3DSURFACE_DESC wined3ddesc;
     HRESULT hr;
 
     TRACE("(%p) Relay\n", This);
 
-    /* As d3d8 and d3d9 structures differ, pass in ptrs to where data needs to go */
-    wined3ddesc.Format              = &format;
-    wined3ddesc.Type                = (WINED3DRESOURCETYPE *) &pDesc->Type;
-    wined3ddesc.Usage               = &pDesc->Usage;
-    wined3ddesc.Pool                = (WINED3DPOOL *) &pDesc->Pool;
-    wined3ddesc.Size                = &tmpInt;
-    wined3ddesc.MultiSampleType     = (WINED3DMULTISAMPLE_TYPE *) &pDesc->MultiSampleType;
-    wined3ddesc.MultiSampleQuality  = &pDesc->MultiSampleQuality;
-    wined3ddesc.Width               = &pDesc->Width;
-    wined3ddesc.Height              = &pDesc->Height;
-
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3DCubeTexture_GetLevelDesc(This->wineD3DCubeTexture, Level, &wined3ddesc);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
 
-    if (SUCCEEDED(hr)) pDesc->Format = d3dformat_from_wined3dformat(format);
+    if (SUCCEEDED(hr))
+    {
+        pDesc->Format = d3dformat_from_wined3dformat(wined3ddesc.format);
+        pDesc->Type = wined3ddesc.resource_type;
+        pDesc->Usage = wined3ddesc.usage;
+        pDesc->Pool = wined3ddesc.pool;
+        pDesc->MultiSampleType = wined3ddesc.multisample_type;
+        pDesc->MultiSampleQuality = wined3ddesc.multisample_quality;
+        pDesc->Width = wined3ddesc.width;
+        pDesc->Height = wined3ddesc.height;
+    }
 
     return hr;
 }
@@ -266,13 +275,14 @@ static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetCubeMapSurface(LPDIRECT3DCUBE
 
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hrc = IWineD3DCubeTexture_GetCubeMapSurface(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, Level, &mySurface);
     if (hrc == D3D_OK && NULL != ppCubeMapSurface) {
        IWineD3DCubeTexture_GetParent(mySurface, (IUnknown **)ppCubeMapSurface);
        IWineD3DCubeTexture_Release(mySurface);
     }
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hrc;
 }
 
@@ -281,9 +291,10 @@ static HRESULT WINAPI IDirect3DCubeTexture9Impl_LockRect(LPDIRECT3DCUBETEXTURE9
     HRESULT hr;
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3DCubeTexture_LockRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, Level, (WINED3DLOCKED_RECT *) pLockedRect, pRect, Flags);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
@@ -292,9 +303,10 @@ static HRESULT WINAPI IDirect3DCubeTexture9Impl_UnlockRect(LPDIRECT3DCUBETEXTURE
     HRESULT hr;
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3DCubeTexture_UnlockRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, Level);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
@@ -303,9 +315,10 @@ static HRESULT  WINAPI IDirect3DCubeTexture9Impl_AddDirtyRect(LPDIRECT3DCUBETEXT
     HRESULT hr;
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3DCubeTexture_AddDirtyRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, pDirtyRect);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
@@ -363,10 +376,11 @@ HRESULT  WINAPI  IDirect3DDevice9Impl_CreateCubeTexture(LPDIRECT3DDEVICE9EX ifac
     }
     object->lpVtbl = &Direct3DCubeTexture9_Vtbl;
     object->ref = 1;
-    EnterCriticalSection(&d3d9_cs);
+
+    wined3d_mutex_lock();
     hr = IWineD3DDevice_CreateCubeTexture(This->WineD3DDevice, EdgeLength, Levels, Usage,
             wined3dformat_from_d3dformat(Format), Pool, &object->wineD3DCubeTexture, (IUnknown *)object);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
 
     if (hr != D3D_OK){