[D3D8][D3D9][DDRAW][WINED3D] Sync with Wine Staging 1.9.4. CORE-10912
[reactos.git] / reactos / dll / directx / wine / d3d9 / d3d9_private.h
index 86177b7..a4df828 100644 (file)
@@ -225,7 +225,6 @@ struct d3d9_surface
     struct d3d9_resource resource;
     struct wined3d_texture *wined3d_texture;
     unsigned int sub_resource_idx;
-    struct wined3d_surface *wined3d_surface;
     struct list rtv_entry;
     struct wined3d_rendertarget_view *wined3d_rtv;
     IDirect3DDevice9Ex *parent_device;
@@ -235,8 +234,8 @@ struct d3d9_surface
 };
 
 struct wined3d_rendertarget_view *d3d9_surface_get_rendertarget_view(struct d3d9_surface *surface) DECLSPEC_HIDDEN;
-void surface_init(struct d3d9_surface *surface, struct wined3d_texture *wined3d_texture, unsigned int sub_resource_idx,
-        struct wined3d_surface *wined3d_surface, const struct wined3d_parent_ops **parent_ops) DECLSPEC_HIDDEN;
+void surface_init(struct d3d9_surface *surface, struct wined3d_texture *wined3d_texture,
+        unsigned int sub_resource_idx, const struct wined3d_parent_ops **parent_ops) DECLSPEC_HIDDEN;
 struct d3d9_surface *unsafe_impl_from_IDirect3DSurface9(IDirect3DSurface9 *iface) DECLSPEC_HIDDEN;
 
 struct d3d9_vertexbuffer