if (ref == 0) {
if (This->parentDevice) IDirect3DDevice9Ex_Release(This->parentDevice);
if (!This->isImplicit) {
- EnterCriticalSection(&d3d9_cs);
+ wined3d_mutex_lock();
IWineD3DSwapChain_Destroy(This->wineD3DSwapChain, D3D9CB_DestroyRenderTarget);
- LeaveCriticalSection(&d3d9_cs);
+ wined3d_mutex_unlock();
+
HeapFree(GetProcessHeap(), 0, This);
}
}
TRACE("(%p) Relay\n", This);
- EnterCriticalSection(&d3d9_cs);
+ wined3d_mutex_lock();
hr = IWineD3DSwapChain_Present(This->wineD3DSwapChain, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion, dwFlags);
- LeaveCriticalSection(&d3d9_cs);
+ wined3d_mutex_unlock();
return hr;
}
HRESULT hr;
TRACE("(%p) Relay\n", This);
- EnterCriticalSection(&d3d9_cs);
+ wined3d_mutex_lock();
hr = IWineD3DSwapChain_GetFrontBufferData(This->wineD3DSwapChain, ((IDirect3DSurface9Impl *)pDestSurface)->wineD3DSurface);
- LeaveCriticalSection(&d3d9_cs);
+ wined3d_mutex_unlock();
+
return hr;
}
TRACE("(%p) Relay\n", This);
- EnterCriticalSection(&d3d9_cs);
+ wined3d_mutex_lock();
hrc = IWineD3DSwapChain_GetBackBuffer(This->wineD3DSwapChain, iBackBuffer, (WINED3DBACKBUFFER_TYPE) Type, &mySurface);
if (hrc == D3D_OK && NULL != mySurface) {
IWineD3DSurface_GetParent(mySurface, (IUnknown **)ppBackBuffer);
IWineD3DSurface_Release(mySurface);
}
- LeaveCriticalSection(&d3d9_cs);
+ wined3d_mutex_unlock();
+
/* Do not touch the **ppBackBuffer pointer otherwise! (see device test) */
return hrc;
}
HRESULT hr;
TRACE("(%p) Relay\n", This);
- EnterCriticalSection(&d3d9_cs);
+ wined3d_mutex_lock();
hr = IWineD3DSwapChain_GetRasterStatus(This->wineD3DSwapChain, (WINED3DRASTER_STATUS *) pRasterStatus);
- LeaveCriticalSection(&d3d9_cs);
+ wined3d_mutex_unlock();
+
return hr;
}
HRESULT hr;
TRACE("(%p) Relay\n", This);
- EnterCriticalSection(&d3d9_cs);
+ wined3d_mutex_lock();
hr = IWineD3DSwapChain_GetDisplayMode(This->wineD3DSwapChain, (WINED3DDISPLAYMODE *) pMode);
- LeaveCriticalSection(&d3d9_cs);
+ wined3d_mutex_unlock();
if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
TRACE("(%p) Relay\n", This);
- EnterCriticalSection(&d3d9_cs);
+ wined3d_mutex_lock();
hrc = IWineD3DSwapChain_GetDevice(This->wineD3DSwapChain, &device);
if (hrc == D3D_OK && NULL != device) {
IWineD3DDevice_GetParent(device, (IUnknown **)ppDevice);
IWineD3DDevice_Release(device);
}
- LeaveCriticalSection(&d3d9_cs);
+ wined3d_mutex_unlock();
+
return hrc;
}
TRACE("(%p)->(%p): Relay\n", This, pPresentationParameters);
- EnterCriticalSection(&d3d9_cs);
+ wined3d_mutex_lock();
hr = IWineD3DSwapChain_GetPresentParameters(This->wineD3DSwapChain, &winePresentParameters);
- LeaveCriticalSection(&d3d9_cs);
+ wined3d_mutex_unlock();
pPresentationParameters->BackBufferWidth = winePresentParameters.BackBufferWidth;
pPresentationParameters->BackBufferHeight = winePresentParameters.BackBufferHeight;
localParameters.PresentationInterval = pPresentationParameters->PresentationInterval;
localParameters.AutoRestoreDisplayMode = TRUE;
- EnterCriticalSection(&d3d9_cs);
+ wined3d_mutex_lock();
hrc = IWineD3DDevice_CreateSwapChain(This->WineD3DDevice, &localParameters,
&object->wineD3DSwapChain, (IUnknown*)object, SURFACE_OPENGL);
- LeaveCriticalSection(&d3d9_cs);
+ wined3d_mutex_unlock();
pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth;
pPresentationParameters->BackBufferHeight = localParameters.BackBufferHeight;
TRACE("(%p) Relay\n", This);
- EnterCriticalSection(&d3d9_cs);
+ wined3d_mutex_lock();
hrc = IWineD3DDevice_GetSwapChain(This->WineD3DDevice, iSwapChain, &swapchain);
if (hrc == D3D_OK && NULL != swapchain) {
IWineD3DSwapChain_GetParent(swapchain, (IUnknown **)pSwapChain);
} else {
*pSwapChain = NULL;
}
- LeaveCriticalSection(&d3d9_cs);
+ wined3d_mutex_unlock();
+
return hrc;
}
UINT ret;
TRACE("(%p) Relay\n", This);
- EnterCriticalSection(&d3d9_cs);
+ wined3d_mutex_lock();
ret = IWineD3DDevice_GetNumberOfSwapChains(This->WineD3DDevice);
- LeaveCriticalSection(&d3d9_cs);
+ wined3d_mutex_unlock();
+
return ret;
}