Git conversion: Make reactos the root directory, move rosapps, rostests, wallpapers...
[reactos.git] / reactos / dll / directx / wine / d3d9 / texture.c
diff --git a/reactos/dll/directx/wine/d3d9/texture.c b/reactos/dll/directx/wine/d3d9/texture.c
deleted file mode 100644 (file)
index 5e9979a..0000000
+++ /dev/null
@@ -1,1371 +0,0 @@
-/*
- * Copyright 2002-2005 Jason Edmeades
- * Copyright 2002-2005 Raphael Junqueira
- * Copyright 2005 Oliver Stieber
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation; either
- * version 2.1 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
- */
-
-#include "d3d9_private.h"
-
-static inline struct d3d9_texture *impl_from_IDirect3DTexture9(IDirect3DTexture9 *iface)
-{
-    return CONTAINING_RECORD((IDirect3DBaseTexture9 *)iface, struct d3d9_texture, IDirect3DBaseTexture9_iface);
-}
-
-static inline struct d3d9_texture *impl_from_IDirect3DCubeTexture9(IDirect3DCubeTexture9 *iface)
-{
-    return CONTAINING_RECORD((IDirect3DBaseTexture9 *)iface, struct d3d9_texture, IDirect3DBaseTexture9_iface);
-}
-
-static inline struct d3d9_texture *impl_from_IDirect3DVolumeTexture9(IDirect3DVolumeTexture9 *iface)
-{
-    return CONTAINING_RECORD((IDirect3DBaseTexture9 *)iface, struct d3d9_texture, IDirect3DBaseTexture9_iface);
-}
-
-static HRESULT WINAPI d3d9_texture_2d_QueryInterface(IDirect3DTexture9 *iface, REFIID riid, void **out)
-{
-    TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
-
-    if (IsEqualGUID(riid, &IID_IDirect3DTexture9)
-            || IsEqualGUID(riid, &IID_IDirect3DBaseTexture9)
-            || IsEqualGUID(riid, &IID_IDirect3DResource9)
-            || IsEqualGUID(riid, &IID_IUnknown))
-    {
-        IDirect3DTexture9_AddRef(iface);
-        *out = iface;
-        return S_OK;
-    }
-
-    WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
-
-    *out = NULL;
-    return E_NOINTERFACE;
-}
-
-static ULONG WINAPI d3d9_texture_2d_AddRef(IDirect3DTexture9 *iface)
-{
-    struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
-    ULONG ref = InterlockedIncrement(&texture->resource.refcount);
-
-    TRACE("%p increasing refcount to %u.\n", iface, ref);
-
-    if (ref == 1)
-    {
-        struct d3d9_surface *surface;
-
-        IDirect3DDevice9Ex_AddRef(texture->parent_device);
-        wined3d_mutex_lock();
-        LIST_FOR_EACH_ENTRY(surface, &texture->rtv_list, struct d3d9_surface, rtv_entry)
-        {
-            wined3d_rendertarget_view_incref(surface->wined3d_rtv);
-        }
-        wined3d_texture_incref(texture->wined3d_texture);
-        wined3d_mutex_unlock();
-    }
-
-    return ref;
-}
-
-static ULONG WINAPI d3d9_texture_2d_Release(IDirect3DTexture9 *iface)
-{
-    struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
-    ULONG ref = InterlockedDecrement(&texture->resource.refcount);
-
-    TRACE("%p decreasing refcount to %u.\n", iface, ref);
-
-    if (!ref)
-    {
-        IDirect3DDevice9Ex *parent_device = texture->parent_device;
-        struct d3d9_surface *surface;
-
-        wined3d_mutex_lock();
-        LIST_FOR_EACH_ENTRY(surface, &texture->rtv_list, struct d3d9_surface, rtv_entry)
-        {
-            wined3d_rendertarget_view_decref(surface->wined3d_rtv);
-        }
-        wined3d_texture_decref(texture->wined3d_texture);
-        wined3d_mutex_unlock();
-
-        /* Release the device last, as it may cause the device to be destroyed. */
-        IDirect3DDevice9Ex_Release(parent_device);
-    }
-    return ref;
-}
-
-static HRESULT WINAPI d3d9_texture_2d_GetDevice(IDirect3DTexture9 *iface, IDirect3DDevice9 **device)
-{
-    struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
-
-    TRACE("iface %p, device %p.\n", iface, device);
-
-    *device = (IDirect3DDevice9 *)texture->parent_device;
-    IDirect3DDevice9_AddRef(*device);
-
-    TRACE("Returning device %p.\n", *device);
-
-    return D3D_OK;
-}
-
-static HRESULT WINAPI d3d9_texture_2d_SetPrivateData(IDirect3DTexture9 *iface,
-        REFGUID guid, const void *data, DWORD data_size, DWORD flags)
-{
-    struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
-    TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
-            iface, debugstr_guid(guid), data, data_size, flags);
-
-    return d3d9_resource_set_private_data(&texture->resource, guid, data, data_size, flags);
-}
-
-static HRESULT WINAPI d3d9_texture_2d_GetPrivateData(IDirect3DTexture9 *iface,
-        REFGUID guid, void *data, DWORD *data_size)
-{
-    struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
-    TRACE("iface %p, guid %s, data %p, data_size %p.\n",
-            iface, debugstr_guid(guid), data, data_size);
-
-    return d3d9_resource_get_private_data(&texture->resource, guid, data, data_size);
-}
-
-static HRESULT WINAPI d3d9_texture_2d_FreePrivateData(IDirect3DTexture9 *iface, REFGUID guid)
-{
-    struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
-    TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
-
-    return d3d9_resource_free_private_data(&texture->resource, guid);
-}
-
-static DWORD WINAPI d3d9_texture_2d_SetPriority(IDirect3DTexture9 *iface, DWORD priority)
-{
-    struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
-    struct wined3d_resource *resource;
-    DWORD ret;
-
-    TRACE("iface %p, priority %u.\n", iface, priority);
-
-    wined3d_mutex_lock();
-    resource = wined3d_texture_get_resource(texture->wined3d_texture);
-    ret = wined3d_resource_set_priority(resource, priority);
-    wined3d_mutex_unlock();
-
-    return ret;
-}
-
-static DWORD WINAPI d3d9_texture_2d_GetPriority(IDirect3DTexture9 *iface)
-{
-    struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
-    const struct wined3d_resource *resource;
-    DWORD ret;
-
-    TRACE("iface %p.\n", iface);
-
-    wined3d_mutex_lock();
-    resource = wined3d_texture_get_resource(texture->wined3d_texture);
-    ret = wined3d_resource_get_priority(resource);
-    wined3d_mutex_unlock();
-
-    return ret;
-}
-
-static void WINAPI d3d9_texture_2d_PreLoad(IDirect3DTexture9 *iface)
-{
-    struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
-
-    TRACE("iface %p.\n", iface);
-
-    wined3d_mutex_lock();
-    wined3d_resource_preload(wined3d_texture_get_resource(texture->wined3d_texture));
-    wined3d_mutex_unlock();
-}
-
-static D3DRESOURCETYPE WINAPI d3d9_texture_2d_GetType(IDirect3DTexture9 *iface)
-{
-    TRACE("iface %p.\n", iface);
-
-    return D3DRTYPE_TEXTURE;
-}
-
-static DWORD WINAPI d3d9_texture_2d_SetLOD(IDirect3DTexture9 *iface, DWORD lod)
-{
-    struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
-    DWORD ret;
-
-    TRACE("iface %p, lod %u.\n", iface, lod);
-
-    wined3d_mutex_lock();
-    ret = wined3d_texture_set_lod(texture->wined3d_texture, lod);
-    wined3d_mutex_unlock();
-
-    return ret;
-}
-
-static DWORD WINAPI d3d9_texture_2d_GetLOD(IDirect3DTexture9 *iface)
-{
-    struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
-    DWORD ret;
-
-    TRACE("iface %p.\n", iface);
-
-    wined3d_mutex_lock();
-    ret = wined3d_texture_get_lod(texture->wined3d_texture);
-    wined3d_mutex_unlock();
-
-    return ret;
-}
-
-static DWORD WINAPI d3d9_texture_2d_GetLevelCount(IDirect3DTexture9 *iface)
-{
-    struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
-    DWORD ret;
-
-    TRACE("iface %p.\n", iface);
-
-    wined3d_mutex_lock();
-    ret = wined3d_texture_get_level_count(texture->wined3d_texture);
-    wined3d_mutex_unlock();
-
-    return ret;
-}
-
-static HRESULT WINAPI d3d9_texture_2d_SetAutoGenFilterType(IDirect3DTexture9 *iface, D3DTEXTUREFILTERTYPE filter_type)
-{
-    struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
-    HRESULT hr;
-
-    TRACE("iface %p, filter_type %#x.\n", iface, filter_type);
-
-    wined3d_mutex_lock();
-    hr = wined3d_texture_set_autogen_filter_type(texture->wined3d_texture,
-            (enum wined3d_texture_filter_type)filter_type);
-    wined3d_mutex_unlock();
-
-    return hr;
-}
-
-static D3DTEXTUREFILTERTYPE WINAPI d3d9_texture_2d_GetAutoGenFilterType(IDirect3DTexture9 *iface)
-{
-    struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
-    D3DTEXTUREFILTERTYPE ret;
-
-    TRACE("iface %p.\n", iface);
-
-    wined3d_mutex_lock();
-    ret = (D3DTEXTUREFILTERTYPE)wined3d_texture_get_autogen_filter_type(texture->wined3d_texture);
-    wined3d_mutex_unlock();
-
-    return ret;
-}
-
-static void WINAPI d3d9_texture_2d_GenerateMipSubLevels(IDirect3DTexture9 *iface)
-{
-    struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
-
-    TRACE("iface %p.\n", iface);
-
-    wined3d_mutex_lock();
-    wined3d_texture_generate_mipmaps(texture->wined3d_texture);
-    wined3d_mutex_unlock();
-}
-
-static HRESULT WINAPI d3d9_texture_2d_GetLevelDesc(IDirect3DTexture9 *iface, UINT level, D3DSURFACE_DESC *desc)
-{
-    struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
-    struct wined3d_sub_resource_desc wined3d_desc;
-    HRESULT hr;
-
-    TRACE("iface %p, level %u, desc %p.\n", iface, level, desc);
-
-    wined3d_mutex_lock();
-    if (SUCCEEDED(hr = wined3d_texture_get_sub_resource_desc(texture->wined3d_texture, level, &wined3d_desc)))
-    {
-        desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
-        desc->Type = D3DRTYPE_SURFACE;
-        desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
-        desc->Pool = wined3d_desc.pool;
-        desc->MultiSampleType = wined3d_desc.multisample_type;
-        desc->MultiSampleQuality = wined3d_desc.multisample_quality;
-        desc->Width = wined3d_desc.width;
-        desc->Height = wined3d_desc.height;
-    }
-    wined3d_mutex_unlock();
-
-    return hr;
-}
-
-static HRESULT WINAPI d3d9_texture_2d_GetSurfaceLevel(IDirect3DTexture9 *iface,
-        UINT level, IDirect3DSurface9 **surface)
-{
-    struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
-    struct d3d9_surface *surface_impl;
-
-    TRACE("iface %p, level %u, surface %p.\n", iface, level, surface);
-
-    wined3d_mutex_lock();
-    if (!(surface_impl = wined3d_texture_get_sub_resource_parent(texture->wined3d_texture, level)))
-    {
-        wined3d_mutex_unlock();
-        return D3DERR_INVALIDCALL;
-    }
-
-    *surface = &surface_impl->IDirect3DSurface9_iface;
-    IDirect3DSurface9_AddRef(*surface);
-    wined3d_mutex_unlock();
-
-    return D3D_OK;
-}
-
-static HRESULT WINAPI d3d9_texture_2d_LockRect(IDirect3DTexture9 *iface,
-        UINT level, D3DLOCKED_RECT *locked_rect, const RECT *rect, DWORD flags)
-{
-    struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
-    struct d3d9_surface *surface_impl;
-    HRESULT hr;
-
-    TRACE("iface %p, level %u, locked_rect %p, rect %p, flags %#x.\n",
-            iface, level, locked_rect, rect, flags);
-
-    wined3d_mutex_lock();
-    if (!(surface_impl = wined3d_texture_get_sub_resource_parent(texture->wined3d_texture, level)))
-        hr = D3DERR_INVALIDCALL;
-    else
-        hr = IDirect3DSurface9_LockRect(&surface_impl->IDirect3DSurface9_iface, locked_rect, rect, flags);
-    wined3d_mutex_unlock();
-
-    return hr;
-}
-
-static HRESULT WINAPI d3d9_texture_2d_UnlockRect(IDirect3DTexture9 *iface, UINT level)
-{
-    struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
-    struct d3d9_surface *surface_impl;
-    HRESULT hr;
-
-    TRACE("iface %p, level %u.\n", iface, level);
-
-    wined3d_mutex_lock();
-    if (!(surface_impl = wined3d_texture_get_sub_resource_parent(texture->wined3d_texture, level)))
-        hr = D3DERR_INVALIDCALL;
-    else
-        hr = IDirect3DSurface9_UnlockRect(&surface_impl->IDirect3DSurface9_iface);
-    wined3d_mutex_unlock();
-
-    return hr;
-}
-
-static HRESULT WINAPI d3d9_texture_2d_AddDirtyRect(IDirect3DTexture9 *iface, const RECT *dirty_rect)
-{
-    struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
-    HRESULT hr;
-
-    TRACE("iface %p, dirty_rect %s.\n",
-            iface, wine_dbgstr_rect(dirty_rect));
-
-    wined3d_mutex_lock();
-    if (!dirty_rect)
-        hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, 0, NULL);
-    else
-    {
-        struct wined3d_box dirty_region;
-
-        wined3d_box_set(&dirty_region, dirty_rect->left, dirty_rect->top, dirty_rect->right, dirty_rect->bottom, 0, 1);
-        hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, 0, &dirty_region);
-    }
-    wined3d_mutex_unlock();
-
-    return hr;
-}
-
-static const IDirect3DTexture9Vtbl d3d9_texture_2d_vtbl =
-{
-    /* IUnknown */
-    d3d9_texture_2d_QueryInterface,
-    d3d9_texture_2d_AddRef,
-    d3d9_texture_2d_Release,
-     /* IDirect3DResource9 */
-    d3d9_texture_2d_GetDevice,
-    d3d9_texture_2d_SetPrivateData,
-    d3d9_texture_2d_GetPrivateData,
-    d3d9_texture_2d_FreePrivateData,
-    d3d9_texture_2d_SetPriority,
-    d3d9_texture_2d_GetPriority,
-    d3d9_texture_2d_PreLoad,
-    d3d9_texture_2d_GetType,
-    /* IDirect3dBaseTexture9 */
-    d3d9_texture_2d_SetLOD,
-    d3d9_texture_2d_GetLOD,
-    d3d9_texture_2d_GetLevelCount,
-    d3d9_texture_2d_SetAutoGenFilterType,
-    d3d9_texture_2d_GetAutoGenFilterType,
-    d3d9_texture_2d_GenerateMipSubLevels,
-    /* IDirect3DTexture9 */
-    d3d9_texture_2d_GetLevelDesc,
-    d3d9_texture_2d_GetSurfaceLevel,
-    d3d9_texture_2d_LockRect,
-    d3d9_texture_2d_UnlockRect,
-    d3d9_texture_2d_AddDirtyRect,
-};
-
-static HRESULT WINAPI d3d9_texture_cube_QueryInterface(IDirect3DCubeTexture9 *iface, REFIID riid, void **out)
-{
-    TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
-
-    if (IsEqualGUID(riid, &IID_IDirect3DCubeTexture9)
-            || IsEqualGUID(riid, &IID_IDirect3DBaseTexture9)
-            || IsEqualGUID(riid, &IID_IDirect3DResource9)
-            || IsEqualGUID(riid, &IID_IUnknown))
-    {
-        IDirect3DCubeTexture9_AddRef(iface);
-        *out = iface;
-        return S_OK;
-    }
-
-    WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
-
-    *out = NULL;
-    return E_NOINTERFACE;
-}
-
-static ULONG WINAPI d3d9_texture_cube_AddRef(IDirect3DCubeTexture9 *iface)
-{
-    struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
-    ULONG ref = InterlockedIncrement(&texture->resource.refcount);
-
-    TRACE("%p increasing refcount to %u.\n", iface, ref);
-
-    if (ref == 1)
-    {
-        struct d3d9_surface *surface;
-
-        IDirect3DDevice9Ex_AddRef(texture->parent_device);
-        wined3d_mutex_lock();
-        LIST_FOR_EACH_ENTRY(surface, &texture->rtv_list, struct d3d9_surface, rtv_entry)
-        {
-            wined3d_rendertarget_view_decref(surface->wined3d_rtv);
-        }
-        wined3d_texture_incref(texture->wined3d_texture);
-        wined3d_mutex_unlock();
-    }
-
-    return ref;
-}
-
-static ULONG WINAPI d3d9_texture_cube_Release(IDirect3DCubeTexture9 *iface)
-{
-    struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
-    ULONG ref = InterlockedDecrement(&texture->resource.refcount);
-
-    TRACE("%p decreasing refcount to %u.\n", iface, ref);
-
-    if (!ref)
-    {
-        IDirect3DDevice9Ex *parent_device = texture->parent_device;
-        struct d3d9_surface *surface;
-
-        TRACE("Releasing child %p.\n", texture->wined3d_texture);
-
-        wined3d_mutex_lock();
-        LIST_FOR_EACH_ENTRY(surface, &texture->rtv_list, struct d3d9_surface, rtv_entry)
-        {
-            wined3d_rendertarget_view_decref(surface->wined3d_rtv);
-        }
-        wined3d_texture_decref(texture->wined3d_texture);
-        wined3d_mutex_unlock();
-
-        /* Release the device last, as it may cause the device to be destroyed. */
-        IDirect3DDevice9Ex_Release(parent_device);
-    }
-    return ref;
-}
-
-static HRESULT WINAPI d3d9_texture_cube_GetDevice(IDirect3DCubeTexture9 *iface, IDirect3DDevice9 **device)
-{
-    struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
-
-    TRACE("iface %p, device %p.\n", iface, device);
-
-    *device = (IDirect3DDevice9 *)texture->parent_device;
-    IDirect3DDevice9_AddRef(*device);
-
-    TRACE("Returning device %p.\n", *device);
-
-    return D3D_OK;
-}
-
-static HRESULT WINAPI d3d9_texture_cube_SetPrivateData(IDirect3DCubeTexture9 *iface,
-        REFGUID guid, const void *data, DWORD data_size, DWORD flags)
-{
-    struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
-    TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
-            iface, debugstr_guid(guid), data, data_size, flags);
-
-    return d3d9_resource_set_private_data(&texture->resource, guid, data, data_size, flags);
-}
-
-static HRESULT WINAPI d3d9_texture_cube_GetPrivateData(IDirect3DCubeTexture9 *iface,
-        REFGUID guid, void *data, DWORD *data_size)
-{
-    struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
-    TRACE("iface %p, guid %s, data %p, data_size %p.\n",
-            iface, debugstr_guid(guid), data, data_size);
-
-    return d3d9_resource_get_private_data(&texture->resource, guid, data, data_size);
-}
-
-static HRESULT WINAPI d3d9_texture_cube_FreePrivateData(IDirect3DCubeTexture9 *iface, REFGUID guid)
-{
-    struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
-    TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
-
-    return d3d9_resource_free_private_data(&texture->resource, guid);
-}
-
-static DWORD WINAPI d3d9_texture_cube_SetPriority(IDirect3DCubeTexture9 *iface, DWORD priority)
-{
-    struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
-    struct wined3d_resource *resource;
-    DWORD ret;
-
-    TRACE("iface %p, priority %u.\n", iface, priority);
-
-    wined3d_mutex_lock();
-    resource = wined3d_texture_get_resource(texture->wined3d_texture);
-    ret = wined3d_resource_set_priority(resource, priority);
-    wined3d_mutex_unlock();
-
-    return ret;
-}
-
-static DWORD WINAPI d3d9_texture_cube_GetPriority(IDirect3DCubeTexture9 *iface)
-{
-    struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
-    const struct wined3d_resource *resource;
-    DWORD ret;
-
-    TRACE("iface %p.\n", iface);
-
-    wined3d_mutex_lock();
-    resource = wined3d_texture_get_resource(texture->wined3d_texture);
-    ret = wined3d_resource_get_priority(resource);
-    wined3d_mutex_unlock();
-
-    return ret;
-}
-
-static void WINAPI d3d9_texture_cube_PreLoad(IDirect3DCubeTexture9 *iface)
-{
-    struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
-
-    TRACE("iface %p.\n", iface);
-
-    wined3d_mutex_lock();
-    wined3d_resource_preload(wined3d_texture_get_resource(texture->wined3d_texture));
-    wined3d_mutex_unlock();
-}
-
-static D3DRESOURCETYPE WINAPI d3d9_texture_cube_GetType(IDirect3DCubeTexture9 *iface)
-{
-    TRACE("iface %p.\n", iface);
-
-    return D3DRTYPE_CUBETEXTURE;
-}
-
-static DWORD WINAPI d3d9_texture_cube_SetLOD(IDirect3DCubeTexture9 *iface, DWORD lod)
-{
-    struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
-    DWORD ret;
-
-    TRACE("iface %p, lod %u.\n", iface, lod);
-
-    wined3d_mutex_lock();
-    ret = wined3d_texture_set_lod(texture->wined3d_texture, lod);
-    wined3d_mutex_unlock();
-
-    return ret;
-}
-
-static DWORD WINAPI d3d9_texture_cube_GetLOD(IDirect3DCubeTexture9 *iface)
-{
-    struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
-    DWORD ret;
-
-    TRACE("iface %p.\n", iface);
-
-    wined3d_mutex_lock();
-    ret = wined3d_texture_get_lod(texture->wined3d_texture);
-    wined3d_mutex_unlock();
-
-    return ret;
-}
-
-static DWORD WINAPI d3d9_texture_cube_GetLevelCount(IDirect3DCubeTexture9 *iface)
-{
-    struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
-    DWORD ret;
-
-    TRACE("iface %p.\n", iface);
-
-    wined3d_mutex_lock();
-    ret = wined3d_texture_get_level_count(texture->wined3d_texture);
-    wined3d_mutex_unlock();
-
-    return ret;
-}
-
-static HRESULT WINAPI d3d9_texture_cube_SetAutoGenFilterType(IDirect3DCubeTexture9 *iface,
-        D3DTEXTUREFILTERTYPE filter_type)
-{
-    struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
-    HRESULT hr;
-
-    TRACE("iface %p, filter_type %#x.\n", iface, filter_type);
-
-    wined3d_mutex_lock();
-    hr = wined3d_texture_set_autogen_filter_type(texture->wined3d_texture,
-            (enum wined3d_texture_filter_type)filter_type);
-    wined3d_mutex_unlock();
-
-    return hr;
-}
-
-static D3DTEXTUREFILTERTYPE WINAPI d3d9_texture_cube_GetAutoGenFilterType(IDirect3DCubeTexture9 *iface)
-{
-    struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
-    D3DTEXTUREFILTERTYPE ret;
-
-    TRACE("iface %p.\n", iface);
-
-    wined3d_mutex_lock();
-    ret = (D3DTEXTUREFILTERTYPE)wined3d_texture_get_autogen_filter_type(texture->wined3d_texture);
-    wined3d_mutex_unlock();
-
-    return ret;
-}
-
-static void WINAPI d3d9_texture_cube_GenerateMipSubLevels(IDirect3DCubeTexture9 *iface)
-{
-    struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
-
-    TRACE("iface %p.\n", iface);
-
-    wined3d_mutex_lock();
-    wined3d_texture_generate_mipmaps(texture->wined3d_texture);
-    wined3d_mutex_unlock();
-}
-
-static HRESULT WINAPI d3d9_texture_cube_GetLevelDesc(IDirect3DCubeTexture9 *iface, UINT level, D3DSURFACE_DESC *desc)
-{
-    struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
-    struct wined3d_sub_resource_desc wined3d_desc;
-    DWORD level_count;
-    HRESULT hr;
-
-    TRACE("iface %p, level %u, desc %p.\n", iface, level, desc);
-
-    wined3d_mutex_lock();
-    level_count = wined3d_texture_get_level_count(texture->wined3d_texture);
-    if (level >= level_count)
-    {
-        wined3d_mutex_unlock();
-        return D3DERR_INVALIDCALL;
-    }
-
-    if (SUCCEEDED(hr = wined3d_texture_get_sub_resource_desc(texture->wined3d_texture, level, &wined3d_desc)))
-    {
-        desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
-        desc->Type = D3DRTYPE_SURFACE;
-        desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
-        desc->Pool = wined3d_desc.pool;
-        desc->MultiSampleType = wined3d_desc.multisample_type;
-        desc->MultiSampleQuality = wined3d_desc.multisample_quality;
-        desc->Width = wined3d_desc.width;
-        desc->Height = wined3d_desc.height;
-    }
-    wined3d_mutex_unlock();
-
-    return hr;
-}
-
-static HRESULT WINAPI d3d9_texture_cube_GetCubeMapSurface(IDirect3DCubeTexture9 *iface,
-        D3DCUBEMAP_FACES face, UINT level, IDirect3DSurface9 **surface)
-{
-    struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
-    struct d3d9_surface *surface_impl;
-    UINT sub_resource_idx;
-    DWORD level_count;
-
-    TRACE("iface %p, face %#x, level %u, surface %p.\n", iface, face, level, surface);
-
-    wined3d_mutex_lock();
-    level_count = wined3d_texture_get_level_count(texture->wined3d_texture);
-    if (level >= level_count)
-    {
-        wined3d_mutex_unlock();
-        return D3DERR_INVALIDCALL;
-    }
-
-    sub_resource_idx = level_count * face + level;
-    if (!(surface_impl = wined3d_texture_get_sub_resource_parent(texture->wined3d_texture, sub_resource_idx)))
-    {
-        wined3d_mutex_unlock();
-        return D3DERR_INVALIDCALL;
-    }
-
-    *surface = &surface_impl->IDirect3DSurface9_iface;
-    IDirect3DSurface9_AddRef(*surface);
-    wined3d_mutex_unlock();
-
-    return D3D_OK;
-}
-
-static HRESULT WINAPI d3d9_texture_cube_LockRect(IDirect3DCubeTexture9 *iface,
-        D3DCUBEMAP_FACES face, UINT level, D3DLOCKED_RECT *locked_rect, const RECT *rect,
-        DWORD flags)
-{
-    struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
-    struct d3d9_surface *surface_impl;
-    UINT sub_resource_idx;
-    HRESULT hr;
-
-    TRACE("iface %p, face %#x, level %u, locked_rect %p, rect %p, flags %#x.\n",
-            iface, face, level, locked_rect, rect, flags);
-
-    wined3d_mutex_lock();
-    sub_resource_idx = wined3d_texture_get_level_count(texture->wined3d_texture) * face + level;
-    if (!(surface_impl = wined3d_texture_get_sub_resource_parent(texture->wined3d_texture, sub_resource_idx)))
-        hr = D3DERR_INVALIDCALL;
-    else
-        hr = IDirect3DSurface9_LockRect(&surface_impl->IDirect3DSurface9_iface, locked_rect, rect, flags);
-    wined3d_mutex_unlock();
-
-    return hr;
-}
-
-static HRESULT WINAPI d3d9_texture_cube_UnlockRect(IDirect3DCubeTexture9 *iface,
-        D3DCUBEMAP_FACES face, UINT level)
-{
-    struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
-    struct d3d9_surface *surface_impl;
-    UINT sub_resource_idx;
-    HRESULT hr;
-
-    TRACE("iface %p, face %#x, level %u.\n", iface, face, level);
-
-    wined3d_mutex_lock();
-    sub_resource_idx = wined3d_texture_get_level_count(texture->wined3d_texture) * face + level;
-    if (!(surface_impl = wined3d_texture_get_sub_resource_parent(texture->wined3d_texture, sub_resource_idx)))
-        hr = D3DERR_INVALIDCALL;
-    else
-        hr = IDirect3DSurface9_UnlockRect(&surface_impl->IDirect3DSurface9_iface);
-    wined3d_mutex_unlock();
-
-    return hr;
-}
-
-static HRESULT  WINAPI d3d9_texture_cube_AddDirtyRect(IDirect3DCubeTexture9 *iface,
-        D3DCUBEMAP_FACES face, const RECT *dirty_rect)
-{
-    struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
-    HRESULT hr;
-
-    TRACE("iface %p, face %#x, dirty_rect %s.\n",
-            iface, face, wine_dbgstr_rect(dirty_rect));
-
-    wined3d_mutex_lock();
-    if (!dirty_rect)
-        hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, face, NULL);
-    else
-    {
-        struct wined3d_box dirty_region;
-
-        wined3d_box_set(&dirty_region, dirty_rect->left, dirty_rect->top, dirty_rect->right, dirty_rect->bottom, 0, 1);
-        hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, face, &dirty_region);
-    }
-    wined3d_mutex_unlock();
-
-    return hr;
-}
-
-static const IDirect3DCubeTexture9Vtbl d3d9_texture_cube_vtbl =
-{
-    /* IUnknown */
-    d3d9_texture_cube_QueryInterface,
-    d3d9_texture_cube_AddRef,
-    d3d9_texture_cube_Release,
-    /* IDirect3DResource9 */
-    d3d9_texture_cube_GetDevice,
-    d3d9_texture_cube_SetPrivateData,
-    d3d9_texture_cube_GetPrivateData,
-    d3d9_texture_cube_FreePrivateData,
-    d3d9_texture_cube_SetPriority,
-    d3d9_texture_cube_GetPriority,
-    d3d9_texture_cube_PreLoad,
-    d3d9_texture_cube_GetType,
-    /* IDirect3DBaseTexture9 */
-    d3d9_texture_cube_SetLOD,
-    d3d9_texture_cube_GetLOD,
-    d3d9_texture_cube_GetLevelCount,
-    d3d9_texture_cube_SetAutoGenFilterType,
-    d3d9_texture_cube_GetAutoGenFilterType,
-    d3d9_texture_cube_GenerateMipSubLevels,
-    /* IDirect3DCubeTexture9 */
-    d3d9_texture_cube_GetLevelDesc,
-    d3d9_texture_cube_GetCubeMapSurface,
-    d3d9_texture_cube_LockRect,
-    d3d9_texture_cube_UnlockRect,
-    d3d9_texture_cube_AddDirtyRect,
-};
-
-static HRESULT WINAPI d3d9_texture_3d_QueryInterface(IDirect3DVolumeTexture9 *iface, REFIID riid, void **out)
-{
-    TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
-
-    if (IsEqualGUID(riid, &IID_IDirect3DVolumeTexture9)
-            || IsEqualGUID(riid, &IID_IDirect3DBaseTexture9)
-            || IsEqualGUID(riid, &IID_IDirect3DResource9)
-            || IsEqualGUID(riid, &IID_IUnknown))
-    {
-        IDirect3DVolumeTexture9_AddRef(iface);
-        *out = iface;
-        return S_OK;
-    }
-
-    WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
-
-    *out = NULL;
-    return E_NOINTERFACE;
-}
-
-static ULONG WINAPI d3d9_texture_3d_AddRef(IDirect3DVolumeTexture9 *iface)
-{
-    struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
-    ULONG ref = InterlockedIncrement(&texture->resource.refcount);
-
-    TRACE("%p increasing refcount to %u.\n", iface, ref);
-
-    if (ref == 1)
-    {
-        IDirect3DDevice9Ex_AddRef(texture->parent_device);
-        wined3d_mutex_lock();
-        wined3d_texture_incref(texture->wined3d_texture);
-        wined3d_mutex_unlock();
-    }
-
-    return ref;
-}
-
-static ULONG WINAPI d3d9_texture_3d_Release(IDirect3DVolumeTexture9 *iface)
-{
-    struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
-    ULONG ref = InterlockedDecrement(&texture->resource.refcount);
-
-    TRACE("%p decreasing refcount to %u.\n", iface, ref);
-
-    if (!ref)
-    {
-        IDirect3DDevice9Ex *parent_device = texture->parent_device;
-
-        wined3d_mutex_lock();
-        wined3d_texture_decref(texture->wined3d_texture);
-        wined3d_mutex_unlock();
-
-        /* Release the device last, as it may cause the device to be destroyed. */
-        IDirect3DDevice9Ex_Release(parent_device);
-    }
-    return ref;
-}
-
-static HRESULT WINAPI d3d9_texture_3d_GetDevice(IDirect3DVolumeTexture9 *iface, IDirect3DDevice9 **device)
-{
-    struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
-
-    TRACE("iface %p, device %p.\n", iface, device);
-
-    *device = (IDirect3DDevice9 *)texture->parent_device;
-    IDirect3DDevice9_AddRef(*device);
-
-    TRACE("Returning device %p.\n", *device);
-
-    return D3D_OK;
-}
-
-static HRESULT WINAPI d3d9_texture_3d_SetPrivateData(IDirect3DVolumeTexture9 *iface,
-        REFGUID guid, const void *data, DWORD data_size, DWORD flags)
-{
-    struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
-    TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
-            iface, debugstr_guid(guid), data, data_size, flags);
-
-    return d3d9_resource_set_private_data(&texture->resource, guid, data, data_size, flags);
-}
-
-static HRESULT WINAPI d3d9_texture_3d_GetPrivateData(IDirect3DVolumeTexture9 *iface,
-        REFGUID guid, void *data, DWORD *data_size)
-{
-    struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
-    TRACE("iface %p, guid %s, data %p, data_size %p.\n",
-            iface, debugstr_guid(guid), data, data_size);
-
-    return d3d9_resource_get_private_data(&texture->resource, guid, data, data_size);
-}
-
-static HRESULT WINAPI d3d9_texture_3d_FreePrivateData(IDirect3DVolumeTexture9 *iface, REFGUID guid)
-{
-    struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
-    TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
-
-    return d3d9_resource_free_private_data(&texture->resource, guid);
-}
-
-static DWORD WINAPI d3d9_texture_3d_SetPriority(IDirect3DVolumeTexture9 *iface, DWORD priority)
-{
-    struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
-    struct wined3d_resource *resource;
-    DWORD ret;
-
-    TRACE("iface %p, priority %u.\n", iface, priority);
-
-    wined3d_mutex_lock();
-    resource = wined3d_texture_get_resource(texture->wined3d_texture);
-    ret = wined3d_resource_set_priority(resource, priority);
-    wined3d_mutex_unlock();
-
-    return ret;
-}
-
-static DWORD WINAPI d3d9_texture_3d_GetPriority(IDirect3DVolumeTexture9 *iface)
-{
-    struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
-    const struct wined3d_resource *resource;
-    DWORD ret;
-
-    TRACE("iface %p.\n", iface);
-
-    wined3d_mutex_lock();
-    resource = wined3d_texture_get_resource(texture->wined3d_texture);
-    ret = wined3d_resource_get_priority(resource);
-    wined3d_mutex_unlock();
-
-    return ret;
-}
-
-static void WINAPI d3d9_texture_3d_PreLoad(IDirect3DVolumeTexture9 *iface)
-{
-    struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
-
-    TRACE("iface %p.\n", iface);
-
-    wined3d_mutex_lock();
-    wined3d_resource_preload(wined3d_texture_get_resource(texture->wined3d_texture));
-    wined3d_mutex_unlock();
-}
-
-static D3DRESOURCETYPE WINAPI d3d9_texture_3d_GetType(IDirect3DVolumeTexture9 *iface)
-{
-    TRACE("iface %p.\n", iface);
-
-    return D3DRTYPE_VOLUMETEXTURE;
-}
-
-static DWORD WINAPI d3d9_texture_3d_SetLOD(IDirect3DVolumeTexture9 *iface, DWORD lod)
-{
-    struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
-    DWORD ret;
-
-    TRACE("iface %p, lod %u.\n", iface, lod);
-
-    wined3d_mutex_lock();
-    ret = wined3d_texture_set_lod(texture->wined3d_texture, lod);
-    wined3d_mutex_unlock();
-
-    return ret;
-}
-
-static DWORD WINAPI d3d9_texture_3d_GetLOD(IDirect3DVolumeTexture9 *iface)
-{
-    struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
-    DWORD ret;
-
-    TRACE("iface %p.\n", iface);
-
-    wined3d_mutex_lock();
-    ret = wined3d_texture_get_lod(texture->wined3d_texture);
-    wined3d_mutex_unlock();
-
-    return ret;
-}
-
-static DWORD WINAPI d3d9_texture_3d_GetLevelCount(IDirect3DVolumeTexture9 *iface)
-{
-    struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
-    DWORD ret;
-
-    TRACE("iface %p.\n", iface);
-
-    wined3d_mutex_lock();
-    ret = wined3d_texture_get_level_count(texture->wined3d_texture);
-    wined3d_mutex_unlock();
-
-    return ret;
-}
-
-static HRESULT WINAPI d3d9_texture_3d_SetAutoGenFilterType(IDirect3DVolumeTexture9 *iface,
-        D3DTEXTUREFILTERTYPE filter_type)
-{
-    struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
-    HRESULT hr;
-
-    TRACE("iface %p, filter_type %#x.\n", iface, filter_type);
-
-    wined3d_mutex_lock();
-    hr = wined3d_texture_set_autogen_filter_type(texture->wined3d_texture,
-            (enum wined3d_texture_filter_type)filter_type);
-    wined3d_mutex_unlock();
-
-    return hr;
-}
-
-static D3DTEXTUREFILTERTYPE WINAPI d3d9_texture_3d_GetAutoGenFilterType(IDirect3DVolumeTexture9 *iface)
-{
-    struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
-    D3DTEXTUREFILTERTYPE filter_type;
-
-    TRACE("iface %p.\n", iface);
-
-    wined3d_mutex_lock();
-    filter_type = (D3DTEXTUREFILTERTYPE)wined3d_texture_get_autogen_filter_type(texture->wined3d_texture);
-    wined3d_mutex_unlock();
-
-    return filter_type;
-}
-
-static void WINAPI d3d9_texture_3d_GenerateMipSubLevels(IDirect3DVolumeTexture9 *iface)
-{
-    struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
-
-    TRACE("iface %p.\n", iface);
-
-    wined3d_mutex_lock();
-    wined3d_texture_generate_mipmaps(texture->wined3d_texture);
-    wined3d_mutex_unlock();
-}
-
-static HRESULT WINAPI d3d9_texture_3d_GetLevelDesc(IDirect3DVolumeTexture9 *iface, UINT level, D3DVOLUME_DESC *desc)
-{
-    struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
-    struct wined3d_sub_resource_desc wined3d_desc;
-    HRESULT hr;
-
-    TRACE("iface %p, level %u, desc %p.\n", iface, level, desc);
-
-    wined3d_mutex_lock();
-    if (SUCCEEDED(hr = wined3d_texture_get_sub_resource_desc(texture->wined3d_texture, level, &wined3d_desc)))
-    {
-        desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
-        desc->Type = D3DRTYPE_VOLUME;
-        desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
-        desc->Pool = wined3d_desc.pool;
-        desc->Width = wined3d_desc.width;
-        desc->Height = wined3d_desc.height;
-        desc->Depth = wined3d_desc.depth;
-    }
-    wined3d_mutex_unlock();
-
-    return hr;
-}
-
-static HRESULT WINAPI d3d9_texture_3d_GetVolumeLevel(IDirect3DVolumeTexture9 *iface,
-        UINT level, IDirect3DVolume9 **volume)
-{
-    struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
-    struct d3d9_volume *volume_impl;
-
-    TRACE("iface %p, level %u, volume %p.\n", iface, level, volume);
-
-    wined3d_mutex_lock();
-    if (!(volume_impl = wined3d_texture_get_sub_resource_parent(texture->wined3d_texture, level)))
-    {
-        wined3d_mutex_unlock();
-        return D3DERR_INVALIDCALL;
-    }
-
-    *volume = &volume_impl->IDirect3DVolume9_iface;
-    IDirect3DVolume9_AddRef(*volume);
-    wined3d_mutex_unlock();
-
-    return D3D_OK;
-}
-
-static HRESULT WINAPI d3d9_texture_3d_LockBox(IDirect3DVolumeTexture9 *iface,
-        UINT level, D3DLOCKED_BOX *locked_box, const D3DBOX *box, DWORD flags)
-{
-    struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
-    struct d3d9_volume *volume_impl;
-    HRESULT hr;
-
-    TRACE("iface %p, level %u, locked_box %p, box %p, flags %#x.\n",
-            iface, level, locked_box, box, flags);
-
-    wined3d_mutex_lock();
-    if (!(volume_impl = wined3d_texture_get_sub_resource_parent(texture->wined3d_texture, level)))
-        hr = D3DERR_INVALIDCALL;
-    else
-        hr = IDirect3DVolume9_LockBox(&volume_impl->IDirect3DVolume9_iface, locked_box, box, flags);
-    wined3d_mutex_unlock();
-
-    return hr;
-}
-
-static HRESULT WINAPI d3d9_texture_3d_UnlockBox(IDirect3DVolumeTexture9 *iface, UINT level)
-{
-    struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
-    struct d3d9_volume *volume_impl;
-    HRESULT hr;
-
-    TRACE("iface %p, level %u.\n", iface, level);
-
-    wined3d_mutex_lock();
-    if (!(volume_impl = wined3d_texture_get_sub_resource_parent(texture->wined3d_texture, level)))
-        hr = D3DERR_INVALIDCALL;
-    else
-        hr = IDirect3DVolume9_UnlockBox(&volume_impl->IDirect3DVolume9_iface);
-    wined3d_mutex_unlock();
-
-    return hr;
-}
-
-static HRESULT WINAPI d3d9_texture_3d_AddDirtyBox(IDirect3DVolumeTexture9 *iface, const D3DBOX *dirty_box)
-{
-    struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
-    HRESULT hr;
-
-    TRACE("iface %p, dirty_box %p.\n", iface, dirty_box);
-
-    wined3d_mutex_lock();
-    hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, 0, (const struct wined3d_box *)dirty_box);
-    wined3d_mutex_unlock();
-
-    return hr;
-}
-
-
-static const IDirect3DVolumeTexture9Vtbl d3d9_texture_3d_vtbl =
-{
-    /* IUnknown */
-    d3d9_texture_3d_QueryInterface,
-    d3d9_texture_3d_AddRef,
-    d3d9_texture_3d_Release,
-    /* IDirect3DResource9 */
-    d3d9_texture_3d_GetDevice,
-    d3d9_texture_3d_SetPrivateData,
-    d3d9_texture_3d_GetPrivateData,
-    d3d9_texture_3d_FreePrivateData,
-    d3d9_texture_3d_SetPriority,
-    d3d9_texture_3d_GetPriority,
-    d3d9_texture_3d_PreLoad,
-    d3d9_texture_3d_GetType,
-    /* IDirect3DBaseTexture9 */
-    d3d9_texture_3d_SetLOD,
-    d3d9_texture_3d_GetLOD,
-    d3d9_texture_3d_GetLevelCount,
-    d3d9_texture_3d_SetAutoGenFilterType,
-    d3d9_texture_3d_GetAutoGenFilterType,
-    d3d9_texture_3d_GenerateMipSubLevels,
-    /* IDirect3DVolumeTexture9 */
-    d3d9_texture_3d_GetLevelDesc,
-    d3d9_texture_3d_GetVolumeLevel,
-    d3d9_texture_3d_LockBox,
-    d3d9_texture_3d_UnlockBox,
-    d3d9_texture_3d_AddDirtyBox,
-};
-
-struct d3d9_texture *unsafe_impl_from_IDirect3DBaseTexture9(IDirect3DBaseTexture9 *iface)
-{
-    if (!iface)
-        return NULL;
-
-    if (iface->lpVtbl != (const IDirect3DBaseTexture9Vtbl *)&d3d9_texture_2d_vtbl
-            && iface->lpVtbl != (const IDirect3DBaseTexture9Vtbl *)&d3d9_texture_cube_vtbl
-            && iface->lpVtbl != (const IDirect3DBaseTexture9Vtbl *)&d3d9_texture_3d_vtbl)
-    {
-        WARN("%p is not a valid IDirect3DBaseTexture9 interface.\n", iface);
-        return NULL;
-    }
-
-    return CONTAINING_RECORD(iface, struct d3d9_texture, IDirect3DBaseTexture9_iface);
-}
-
-static void STDMETHODCALLTYPE d3d9_texture_wined3d_object_destroyed(void *parent)
-{
-    struct d3d9_texture *texture = parent;
-    d3d9_resource_cleanup(&texture->resource);
-    HeapFree(GetProcessHeap(), 0, texture);
-}
-
-static const struct wined3d_parent_ops d3d9_texture_wined3d_parent_ops =
-{
-    d3d9_texture_wined3d_object_destroyed,
-};
-
-HRESULT texture_init(struct d3d9_texture *texture, struct d3d9_device *device,
-        UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
-{
-    struct wined3d_resource_desc desc;
-    DWORD flags = 0;
-    HRESULT hr;
-
-    texture->IDirect3DBaseTexture9_iface.lpVtbl = (const IDirect3DBaseTexture9Vtbl *)&d3d9_texture_2d_vtbl;
-    d3d9_resource_init(&texture->resource);
-    list_init(&texture->rtv_list);
-
-    desc.resource_type = WINED3D_RTYPE_TEXTURE_2D;
-    desc.format = wined3dformat_from_d3dformat(format);
-    desc.multisample_type = WINED3D_MULTISAMPLE_NONE;
-    desc.multisample_quality = 0;
-    desc.usage = usage & WINED3DUSAGE_MASK;
-    desc.usage |= WINED3DUSAGE_TEXTURE;
-    desc.pool = pool;
-    desc.width = width;
-    desc.height = height;
-    desc.depth = 1;
-    desc.size = 0;
-
-    if (pool != D3DPOOL_DEFAULT || (usage & D3DUSAGE_DYNAMIC))
-        flags |= WINED3D_TEXTURE_CREATE_MAPPABLE;
-
-    if (is_gdi_compat_wined3dformat(desc.format))
-        flags |= WINED3D_TEXTURE_CREATE_GET_DC;
-
-    if (!levels)
-    {
-        if (usage & D3DUSAGE_AUTOGENMIPMAP)
-            levels = 1;
-        else
-            levels = wined3d_log2i(max(width, height)) + 1;
-    }
-
-    wined3d_mutex_lock();
-    hr = wined3d_texture_create(device->wined3d_device, &desc, 1, levels, flags,
-            NULL, texture, &d3d9_texture_wined3d_parent_ops, &texture->wined3d_texture);
-    wined3d_mutex_unlock();
-    if (FAILED(hr))
-    {
-        WARN("Failed to create wined3d texture, hr %#x.\n", hr);
-        return hr;
-    }
-
-    texture->parent_device = &device->IDirect3DDevice9Ex_iface;
-    IDirect3DDevice9Ex_AddRef(texture->parent_device);
-
-    return D3D_OK;
-}
-
-HRESULT cubetexture_init(struct d3d9_texture *texture, struct d3d9_device *device,
-        UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
-{
-    struct wined3d_resource_desc desc;
-    DWORD flags = 0;
-    HRESULT hr;
-
-    texture->IDirect3DBaseTexture9_iface.lpVtbl = (const IDirect3DBaseTexture9Vtbl *)&d3d9_texture_cube_vtbl;
-    d3d9_resource_init(&texture->resource);
-    list_init(&texture->rtv_list);
-
-    desc.resource_type = WINED3D_RTYPE_TEXTURE_2D;
-    desc.format = wined3dformat_from_d3dformat(format);
-    desc.multisample_type = WINED3D_MULTISAMPLE_NONE;
-    desc.multisample_quality = 0;
-    desc.usage = usage & WINED3DUSAGE_MASK;
-    desc.usage |= WINED3DUSAGE_LEGACY_CUBEMAP | WINED3DUSAGE_TEXTURE;
-    desc.pool = pool;
-    desc.width = edge_length;
-    desc.height = edge_length;
-    desc.depth = 1;
-    desc.size = 0;
-
-    if (pool != D3DPOOL_DEFAULT || (usage & D3DUSAGE_DYNAMIC))
-        flags |= WINED3D_TEXTURE_CREATE_MAPPABLE;
-
-    if (is_gdi_compat_wined3dformat(desc.format))
-        flags |= WINED3D_TEXTURE_CREATE_GET_DC;
-
-    if (!levels)
-    {
-        if (usage & D3DUSAGE_AUTOGENMIPMAP)
-            levels = 1;
-        else
-            levels = wined3d_log2i(edge_length) + 1;
-    }
-
-    wined3d_mutex_lock();
-    hr = wined3d_texture_create(device->wined3d_device, &desc, 6, levels, flags,
-            NULL, texture, &d3d9_texture_wined3d_parent_ops, &texture->wined3d_texture);
-    wined3d_mutex_unlock();
-    if (FAILED(hr))
-    {
-        WARN("Failed to create wined3d cube texture, hr %#x.\n", hr);
-        return hr;
-    }
-
-    texture->parent_device = &device->IDirect3DDevice9Ex_iface;
-    IDirect3DDevice9Ex_AddRef(texture->parent_device);
-
-    return D3D_OK;
-}
-
-HRESULT volumetexture_init(struct d3d9_texture *texture, struct d3d9_device *device,
-        UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
-{
-    struct wined3d_resource_desc desc;
-    HRESULT hr;
-
-    texture->IDirect3DBaseTexture9_iface.lpVtbl = (const IDirect3DBaseTexture9Vtbl *)&d3d9_texture_3d_vtbl;
-    d3d9_resource_init(&texture->resource);
-    list_init(&texture->rtv_list);
-
-    desc.resource_type = WINED3D_RTYPE_TEXTURE_3D;
-    desc.format = wined3dformat_from_d3dformat(format);
-    desc.multisample_type = WINED3D_MULTISAMPLE_NONE;
-    desc.multisample_quality = 0;
-    desc.usage = usage & WINED3DUSAGE_MASK;
-    desc.usage |= WINED3DUSAGE_TEXTURE;
-    desc.pool = pool;
-    desc.width = width;
-    desc.height = height;
-    desc.depth = depth;
-    desc.size = 0;
-
-    if (!levels)
-    {
-        if (usage & D3DUSAGE_AUTOGENMIPMAP)
-            levels = 1;
-        else
-            levels = wined3d_log2i(max(max(width, height), depth)) + 1;
-    }
-
-    wined3d_mutex_lock();
-    hr = wined3d_texture_create(device->wined3d_device, &desc, 1, levels, 0,
-            NULL, texture, &d3d9_texture_wined3d_parent_ops, &texture->wined3d_texture);
-    wined3d_mutex_unlock();
-    if (FAILED(hr))
-    {
-        WARN("Failed to create wined3d volume texture, hr %#x.\n", hr);
-        return hr;
-    }
-
-    texture->parent_device = &device->IDirect3DDevice9Ex_iface;
-    IDirect3DDevice9Ex_AddRef(texture->parent_device);
-
-    return D3D_OK;
-}