TRACE("(%p) : ReleaseRef to %d\n", This, ref);
if (ref == 0) {
- wined3d_mutex_lock();
+ EnterCriticalSection(&d3d9_cs);
IWineD3DTexture_Destroy(This->wineD3DTexture, D3D9CB_DestroySurface);
- wined3d_mutex_unlock();
-
+ LeaveCriticalSection(&d3d9_cs);
IDirect3DDevice9Ex_Release(This->parentDevice);
HeapFree(GetProcessHeap(), 0, This);
}
HRESULT hr;
TRACE("(%p) Relay\n", This);
- wined3d_mutex_lock();
+ EnterCriticalSection(&d3d9_cs);
hr = IWineD3DTexture_GetDevice(This->wineD3DTexture, &wined3d_device);
if (SUCCEEDED(hr))
{
IWineD3DDevice_GetParent(wined3d_device, (IUnknown **)ppDevice);
IWineD3DDevice_Release(wined3d_device);
}
- wined3d_mutex_unlock();
-
+ LeaveCriticalSection(&d3d9_cs);
return hr;
}
HRESULT hr;
TRACE("(%p) Relay\n", This);
- wined3d_mutex_lock();
+ EnterCriticalSection(&d3d9_cs);
hr = IWineD3DTexture_SetPrivateData(This->wineD3DTexture, refguid, pData, SizeOfData, Flags);
- wined3d_mutex_unlock();
-
+ LeaveCriticalSection(&d3d9_cs);
return hr;
}
HRESULT hr;
TRACE("(%p) Relay\n", This);
- wined3d_mutex_lock();
+ EnterCriticalSection(&d3d9_cs);
hr = IWineD3DTexture_GetPrivateData(This->wineD3DTexture, refguid, pData, pSizeOfData);
- wined3d_mutex_unlock();
-
+ LeaveCriticalSection(&d3d9_cs);
return hr;
}
HRESULT hr;
TRACE("(%p) Relay\n", This);
- wined3d_mutex_lock();
+ EnterCriticalSection(&d3d9_cs);
hr = IWineD3DTexture_FreePrivateData(This->wineD3DTexture, refguid);
- wined3d_mutex_unlock();
-
+ LeaveCriticalSection(&d3d9_cs);
return hr;
}
DWORD ret;
TRACE("(%p) Relay\n", This);
- wined3d_mutex_lock();
+ EnterCriticalSection(&d3d9_cs);
ret = IWineD3DTexture_SetPriority(This->wineD3DTexture, PriorityNew);
- wined3d_mutex_unlock();
-
+ LeaveCriticalSection(&d3d9_cs);
return ret;
}
DWORD ret;
TRACE("(%p) Relay\n", This);
- wined3d_mutex_lock();
+ EnterCriticalSection(&d3d9_cs);
ret = IWineD3DTexture_GetPriority(This->wineD3DTexture);
- wined3d_mutex_unlock();
-
+ LeaveCriticalSection(&d3d9_cs);
return ret;
}
IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
TRACE("(%p) Relay\n", This);
- wined3d_mutex_lock();
+ EnterCriticalSection(&d3d9_cs);
IWineD3DTexture_PreLoad(This->wineD3DTexture);
- wined3d_mutex_unlock();
+ LeaveCriticalSection(&d3d9_cs);
}
static D3DRESOURCETYPE WINAPI IDirect3DTexture9Impl_GetType(LPDIRECT3DTEXTURE9 iface) {
HRESULT ret;
TRACE("(%p) Relay\n", This);
- wined3d_mutex_lock();
+ EnterCriticalSection(&d3d9_cs);
ret = IWineD3DTexture_GetType(This->wineD3DTexture);
- wined3d_mutex_unlock();
-
+ LeaveCriticalSection(&d3d9_cs);
return ret;
}
DWORD ret;
TRACE("(%p) Relay\n", This);
- wined3d_mutex_lock();
+ EnterCriticalSection(&d3d9_cs);
ret = IWineD3DTexture_SetLOD(This->wineD3DTexture, LODNew);
- wined3d_mutex_unlock();
-
+ LeaveCriticalSection(&d3d9_cs);
return ret;
}
DWORD ret;
TRACE("(%p) Relay\n", This);
- wined3d_mutex_lock();
+ EnterCriticalSection(&d3d9_cs);
ret = IWineD3DTexture_GetLOD(This->wineD3DTexture);
- wined3d_mutex_unlock();
-
+ LeaveCriticalSection(&d3d9_cs);
return ret;
}
DWORD ret;
TRACE("(%p) Relay\n", This);
- wined3d_mutex_lock();
+ EnterCriticalSection(&d3d9_cs);
ret = IWineD3DTexture_GetLevelCount(This->wineD3DTexture);
- wined3d_mutex_unlock();
-
+ LeaveCriticalSection(&d3d9_cs);
return ret;
}
HRESULT hr;
TRACE("(%p) Relay\n", This);
- wined3d_mutex_lock();
+ EnterCriticalSection(&d3d9_cs);
hr = IWineD3DTexture_SetAutoGenFilterType(This->wineD3DTexture, (WINED3DTEXTUREFILTERTYPE) FilterType);
- wined3d_mutex_unlock();
-
+ LeaveCriticalSection(&d3d9_cs);
return hr;
}
D3DTEXTUREFILTERTYPE ret;
TRACE("(%p) Relay\n", This);
- wined3d_mutex_lock();
+ EnterCriticalSection(&d3d9_cs);
ret = (D3DTEXTUREFILTERTYPE) IWineD3DTexture_GetAutoGenFilterType(This->wineD3DTexture);
- wined3d_mutex_unlock();
-
+ LeaveCriticalSection(&d3d9_cs);
return ret;
}
IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
TRACE("(%p) Relay\n", This);
- wined3d_mutex_lock();
+ EnterCriticalSection(&d3d9_cs);
IWineD3DTexture_GenerateMipSubLevels(This->wineD3DTexture);
- wined3d_mutex_unlock();
+ LeaveCriticalSection(&d3d9_cs);
}
/* IDirect3DTexture9 Interface follow: */
static HRESULT WINAPI IDirect3DTexture9Impl_GetLevelDesc(LPDIRECT3DTEXTURE9 iface, UINT Level, D3DSURFACE_DESC* pDesc) {
IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
- WINED3DSURFACE_DESC wined3ddesc;
- HRESULT hr;
+
+ WINED3DSURFACE_DESC wined3ddesc;
+ UINT tmpInt = -1;
+ HRESULT hr;
+ WINED3DFORMAT format;
TRACE("(%p) Relay\n", This);
- wined3d_mutex_lock();
+ /* As d3d8 and d3d9 structures differ, pass in ptrs to where data needs to go */
+ wined3ddesc.Format = &format;
+ wined3ddesc.Type = (WINED3DRESOURCETYPE *)&pDesc->Type;
+ wined3ddesc.Usage = &pDesc->Usage;
+ wined3ddesc.Pool = (WINED3DPOOL *) &pDesc->Pool;
+ wined3ddesc.Size = &tmpInt; /* required for d3d8 */
+ wined3ddesc.MultiSampleType = (WINED3DMULTISAMPLE_TYPE *) &pDesc->MultiSampleType;
+ wined3ddesc.MultiSampleQuality = &pDesc->MultiSampleQuality;
+ wined3ddesc.Width = &pDesc->Width;
+ wined3ddesc.Height = &pDesc->Height;
+
+ EnterCriticalSection(&d3d9_cs);
hr = IWineD3DTexture_GetLevelDesc(This->wineD3DTexture, Level, &wined3ddesc);
- wined3d_mutex_unlock();
+ LeaveCriticalSection(&d3d9_cs);
- if (SUCCEEDED(hr))
- {
- pDesc->Format = d3dformat_from_wined3dformat(wined3ddesc.format);
- pDesc->Type = wined3ddesc.resource_type;
- pDesc->Usage = wined3ddesc.usage;
- pDesc->Pool = wined3ddesc.pool;
- pDesc->MultiSampleType = wined3ddesc.multisample_type;
- pDesc->MultiSampleQuality = wined3ddesc.multisample_quality;
- pDesc->Width = wined3ddesc.width;
- pDesc->Height = wined3ddesc.height;
- }
+ if (SUCCEEDED(hr)) pDesc->Format = d3dformat_from_wined3dformat(format);
return hr;
}
IWineD3DSurface *mySurface = NULL;
TRACE("(%p) Relay\n", This);
-
- wined3d_mutex_lock();
+ EnterCriticalSection(&d3d9_cs);
hrc = IWineD3DTexture_GetSurfaceLevel(This->wineD3DTexture, Level, &mySurface);
if (hrc == D3D_OK && NULL != ppSurfaceLevel) {
IWineD3DSurface_GetParent(mySurface, (IUnknown **)ppSurfaceLevel);
IWineD3DSurface_Release(mySurface);
}
- wined3d_mutex_unlock();
-
+ LeaveCriticalSection(&d3d9_cs);
return hrc;
}
HRESULT hr;
TRACE("(%p) Relay\n", This);
- wined3d_mutex_lock();
+ EnterCriticalSection(&d3d9_cs);
hr = IWineD3DTexture_LockRect(This->wineD3DTexture, Level, (WINED3DLOCKED_RECT *) pLockedRect, pRect, Flags);
- wined3d_mutex_unlock();
-
+ LeaveCriticalSection(&d3d9_cs);
return hr;
}
HRESULT hr;
TRACE("(%p) Relay\n", This);
- wined3d_mutex_lock();
+ EnterCriticalSection(&d3d9_cs);
hr = IWineD3DTexture_UnlockRect(This->wineD3DTexture, Level);
- wined3d_mutex_unlock();
-
+ LeaveCriticalSection(&d3d9_cs);
return hr;
}
HRESULT hr;
TRACE("(%p) Relay\n", This);
- wined3d_mutex_lock();
+ EnterCriticalSection(&d3d9_cs);
hr = IWineD3DTexture_AddDirtyRect(This->wineD3DTexture, pDirtyRect);
- wined3d_mutex_unlock();
-
+ LeaveCriticalSection(&d3d9_cs);
return hr;
}
IDirect3DTexture9Impl *object;
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hrc = D3D_OK;
-
+
TRACE("(%p) : W(%d) H(%d), Lvl(%d) d(%d), Fmt(%#x), Pool(%d)\n", This, Width, Height, Levels, Usage, Format, Pool);
/* Allocate the storage for the device */
object->lpVtbl = &Direct3DTexture9_Vtbl;
object->ref = 1;
-
- wined3d_mutex_lock();
+ EnterCriticalSection(&d3d9_cs);
hrc = IWineD3DDevice_CreateTexture(This->WineD3DDevice, Width, Height, Levels, Usage & WINED3DUSAGE_MASK,
wined3dformat_from_d3dformat(Format), Pool, &object->wineD3DTexture, (IUnknown *)object);
- wined3d_mutex_unlock();
+ LeaveCriticalSection(&d3d9_cs);
+ if (FAILED(hrc)) {
- if (FAILED(hrc))
- {
/* free up object */
WARN("(%p) call to IWineD3DDevice_CreateTexture failed\n", This);
HeapFree(GetProcessHeap(), 0, object);