EnterCriticalSection(&d3d9_cs);
hrc = IWineD3DDevice_CreateVolumeTexture(This->WineD3DDevice, Width, Height, Depth, Levels,
- Usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(Format), Pool,
- &object->wineD3DVolumeTexture, pSharedHandle, (IUnknown *)object);
+ Usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(Format),
+ Pool, &object->wineD3DVolumeTexture, (IUnknown *)object);
LeaveCriticalSection(&d3d9_cs);