+++ /dev/null
-/*
- * Direct3D asm shader parser
- *
- * Copyright 2008 Stefan Dösinger
- * Copyright 2009 Matteo Bruni
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation; either
- * version 2.1 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
- *
- */
-
-#include "d3dcompiler_private.h"
-
-WINE_DEFAULT_DEBUG_CHANNEL(asmshader);
-WINE_DECLARE_DEBUG_CHANNEL(parsed_shader);
-
-
-/* How to map vs 1.0 and 2.0 varyings to 3.0 ones
- * oTx is mapped to ox, which happens to be an
- * identical mapping since BWRITERSPR_TEXCRDOUT == BWRITERSPR_OUTPUT
- * oPos, oFog and point size are mapped to general output regs as well.
- * the vs 1.x and 2.x parser functions add varying declarations
- * to the shader, and the 1.x and 2.x output functions check those varyings
- */
-#define OT0_REG 0
-#define OT1_REG 1
-#define OT2_REG 2
-#define OT3_REG 3
-#define OT4_REG 4
-#define OT5_REG 5
-#define OT6_REG 6
-#define OT7_REG 7
-#define OPOS_REG 8
-#define OFOG_REG 9
-#define OFOG_WRITEMASK BWRITERSP_WRITEMASK_0
-#define OPTS_REG 9
-#define OPTS_WRITEMASK BWRITERSP_WRITEMASK_1
-#define OD0_REG 10
-#define OD1_REG 11
-
-/* Input color registers 0-1 are identically mapped */
-#define C0_VARYING 0
-#define C1_VARYING 1
-#define T0_VARYING 2
-#define T1_VARYING 3
-#define T2_VARYING 4
-#define T3_VARYING 5
-#define T4_VARYING 6
-#define T5_VARYING 7
-#define T6_VARYING 8
-#define T7_VARYING 9
-
-/****************************************************************
- * Common(non-version specific) shader parser control code *
- ****************************************************************/
-
-static void asmparser_end(struct asm_parser *This) {
- TRACE("Finalizing shader\n");
-}
-
-static void asmparser_constF(struct asm_parser *This, DWORD reg, float x, float y, float z, float w) {
- if(!This->shader) return;
- TRACE("Adding float constant %u at pos %u\n", reg, This->shader->num_cf);
- TRACE_(parsed_shader)("def c%u, %f, %f, %f, %f\n", reg, x, y, z, w);
- if(!add_constF(This->shader, reg, x, y, z, w)) {
- ERR("Out of memory\n");
- set_parse_status(&This->status, PARSE_ERR);
- }
-}
-
-static void asmparser_constB(struct asm_parser *This, DWORD reg, BOOL x) {
- if(!This->shader) return;
- TRACE("Adding boolean constant %u at pos %u\n", reg, This->shader->num_cb);
- TRACE_(parsed_shader)("def b%u, %s\n", reg, x ? "true" : "false");
- if(!add_constB(This->shader, reg, x)) {
- ERR("Out of memory\n");
- set_parse_status(&This->status, PARSE_ERR);
- }
-}
-
-static void asmparser_constI(struct asm_parser *This, DWORD reg, INT x, INT y, INT z, INT w) {
- if(!This->shader) return;
- TRACE("Adding integer constant %u at pos %u\n", reg, This->shader->num_ci);
- TRACE_(parsed_shader)("def i%u, %d, %d, %d, %d\n", reg, x, y, z, w);
- if(!add_constI(This->shader, reg, x, y, z, w)) {
- ERR("Out of memory\n");
- set_parse_status(&This->status, PARSE_ERR);
- }
-}
-
-static void asmparser_dcl_output(struct asm_parser *This, DWORD usage, DWORD num,
- const struct shader_reg *reg) {
- if(!This->shader) return;
- if(This->shader->type == ST_PIXEL) {
- asmparser_message(This, "Line %u: Output register declared in a pixel shader\n", This->line_no);
- set_parse_status(&This->status, PARSE_ERR);
- }
- if(!record_declaration(This->shader, usage, num, 0, TRUE, reg->regnum, reg->u.writemask, FALSE)) {
- ERR("Out of memory\n");
- set_parse_status(&This->status, PARSE_ERR);
- }
-}
-
-static void asmparser_dcl_output_unsupported(struct asm_parser *This, DWORD usage, DWORD num,
- const struct shader_reg *reg) {
- asmparser_message(This, "Line %u: Output declaration unsupported in this shader version\n", This->line_no);
- set_parse_status(&This->status, PARSE_ERR);
-}
-
-static void asmparser_dcl_input(struct asm_parser *This, DWORD usage, DWORD num,
- DWORD mod, const struct shader_reg *reg) {
- struct instruction instr;
-
- if(!This->shader) return;
- if(mod != 0 &&
- (This->shader->version != BWRITERPS_VERSION(3, 0) ||
- (mod != BWRITERSPDM_MSAMPCENTROID &&
- mod != BWRITERSPDM_PARTIALPRECISION))) {
- asmparser_message(This, "Line %u: Unsupported modifier in dcl instruction\n", This->line_no);
- set_parse_status(&This->status, PARSE_ERR);
- return;
- }
-
- /* Check register type and modifiers */
- instr.dstmod = mod;
- instr.shift = 0;
- This->funcs->dstreg(This, &instr, reg);
-
- if(!record_declaration(This->shader, usage, num, mod, FALSE, reg->regnum, reg->u.writemask, FALSE)) {
- ERR("Out of memory\n");
- set_parse_status(&This->status, PARSE_ERR);
- }
-}
-
-static void asmparser_dcl_input_ps_2(struct asm_parser *This, DWORD usage, DWORD num,
- DWORD mod, const struct shader_reg *reg) {
- struct instruction instr;
-
- if(!This->shader) return;
- instr.dstmod = mod;
- instr.shift = 0;
- This->funcs->dstreg(This, &instr, reg);
- if(!record_declaration(This->shader, usage, num, mod, FALSE, instr.dst.regnum, instr.dst.u.writemask, FALSE)) {
- ERR("Out of memory\n");
- set_parse_status(&This->status, PARSE_ERR);
- }
-}
-
-static void asmparser_dcl_input_unsupported(struct asm_parser *This,
- DWORD usage, DWORD num, DWORD mod, const struct shader_reg *reg)
-{
- asmparser_message(This, "Line %u: Input declaration unsupported in this shader version\n", This->line_no);
- set_parse_status(&This->status, PARSE_ERR);
-}
-
-static void asmparser_dcl_sampler(struct asm_parser *This, DWORD samptype,
- DWORD mod, DWORD regnum,
- unsigned int line_no) {
- if(!This->shader) return;
- if(mod != 0 &&
- (This->shader->version != BWRITERPS_VERSION(3, 0) ||
- (mod != BWRITERSPDM_MSAMPCENTROID &&
- mod != BWRITERSPDM_PARTIALPRECISION))) {
- asmparser_message(This, "Line %u: Unsupported modifier in dcl instruction\n", This->line_no);
- set_parse_status(&This->status, PARSE_ERR);
- return;
- }
- if(!record_sampler(This->shader, samptype, mod, regnum)) {
- ERR("Out of memory\n");
- set_parse_status(&This->status, PARSE_ERR);
- }
-}
-
-static void asmparser_dcl_sampler_unsupported(struct asm_parser *This,
- DWORD samptype, DWORD mod, DWORD regnum, unsigned int line_no)
-{
- asmparser_message(This, "Line %u: Sampler declaration unsupported in this shader version\n", This->line_no);
- set_parse_status(&This->status, PARSE_ERR);
-}
-
-static void asmparser_sincos(struct asm_parser *This, DWORD mod, DWORD shift,
- const struct shader_reg *dst,
- const struct src_regs *srcs) {
- struct instruction *instr;
-
- if(!srcs || srcs->count != 3) {
- asmparser_message(This, "Line %u: sincos (vs 2) has an incorrect number of source registers\n", This->line_no);
- set_parse_status(&This->status, PARSE_ERR);
- return;
- }
-
- instr = alloc_instr(3);
- if(!instr) {
- ERR("Error allocating memory for the instruction\n");
- set_parse_status(&This->status, PARSE_ERR);
- return;
- }
-
- instr->opcode = BWRITERSIO_SINCOS;
- instr->dstmod = mod;
- instr->shift = shift;
- instr->comptype = 0;
-
- This->funcs->dstreg(This, instr, dst);
- This->funcs->srcreg(This, instr, 0, &srcs->reg[0]);
- This->funcs->srcreg(This, instr, 1, &srcs->reg[1]);
- This->funcs->srcreg(This, instr, 2, &srcs->reg[2]);
-
- if(!add_instruction(This->shader, instr)) {
- ERR("Out of memory\n");
- set_parse_status(&This->status, PARSE_ERR);
- }
-}
-
-static struct shader_reg map_oldps_register(const struct shader_reg *reg, BOOL tex_varying) {
- struct shader_reg ret;
- switch(reg->type) {
- case BWRITERSPR_TEXTURE:
- if(tex_varying) {
- ret = *reg;
- ret.type = BWRITERSPR_INPUT;
- switch(reg->regnum) {
- case 0: ret.regnum = T0_VARYING; break;
- case 1: ret.regnum = T1_VARYING; break;
- case 2: ret.regnum = T2_VARYING; break;
- case 3: ret.regnum = T3_VARYING; break;
- case 4: ret.regnum = T4_VARYING; break;
- case 5: ret.regnum = T5_VARYING; break;
- case 6: ret.regnum = T6_VARYING; break;
- case 7: ret.regnum = T7_VARYING; break;
- default:
- FIXME("Unexpected TEXTURE register t%u\n", reg->regnum);
- return *reg;
- }
- return ret;
- } else {
- ret = *reg;
- ret.type = BWRITERSPR_TEMP;
- switch(reg->regnum) {
- case 0: ret.regnum = T0_REG; break;
- case 1: ret.regnum = T1_REG; break;
- case 2: ret.regnum = T2_REG; break;
- case 3: ret.regnum = T3_REG; break;
- default:
- FIXME("Unexpected TEXTURE register t%u\n", reg->regnum);
- return *reg;
- }
- return ret;
- }
-
- /* case BWRITERSPR_INPUT - Identical mapping of 1.x/2.0 color varyings
- to 3.0 ones */
-
- default: return *reg;
- }
-}
-
-static void asmparser_texcoord(struct asm_parser *This, DWORD mod, DWORD shift,
- const struct shader_reg *dst,
- const struct src_regs *srcs) {
- struct instruction *instr;
-
- if(srcs) {
- asmparser_message(This, "Line %u: Source registers in texcoord instruction\n", This->line_no);
- set_parse_status(&This->status, PARSE_ERR);
- return;
- }
-
- instr = alloc_instr(1);
- if(!instr) {
- ERR("Error allocating memory for the instruction\n");
- set_parse_status(&This->status, PARSE_ERR);
- return;
- }
-
- /* texcoord copies the texture coord data into a temporary register-like
- * readable form. In newer shader models this equals a MOV from v0 to r0,
- * record it as this.
- */
- instr->opcode = BWRITERSIO_MOV;
- instr->dstmod = mod | BWRITERSPDM_SATURATE; /* texcoord clamps to [0;1] */
- instr->shift = shift;
- instr->comptype = 0;
-
- This->funcs->dstreg(This, instr, dst);
- /* The src reg needs special care */
- instr->src[0] = map_oldps_register(dst, TRUE);
-
- if(!add_instruction(This->shader, instr)) {
- ERR("Out of memory\n");
- set_parse_status(&This->status, PARSE_ERR);
- }
-}
-
-static void asmparser_texcrd(struct asm_parser *This, DWORD mod, DWORD shift,
- const struct shader_reg *dst,
- const struct src_regs *srcs) {
- struct instruction *instr;
-
- if(!srcs || srcs->count != 1) {
- asmparser_message(This, "Line %u: Wrong number of source registers in texcrd instruction\n", This->line_no);
- set_parse_status(&This->status, PARSE_ERR);
- return;
- }
-
- instr = alloc_instr(1);
- if(!instr) {
- ERR("Error allocating memory for the instruction\n");
- set_parse_status(&This->status, PARSE_ERR);
- return;
- }
-
- /* The job of texcrd is done by mov in later shader versions */
- instr->opcode = BWRITERSIO_MOV;
- instr->dstmod = mod;
- instr->shift = shift;
- instr->comptype = 0;
-
- This->funcs->dstreg(This, instr, dst);
- This->funcs->srcreg(This, instr, 0, &srcs->reg[0]);
-
- if(!add_instruction(This->shader, instr)) {
- ERR("Out of memory\n");
- set_parse_status(&This->status, PARSE_ERR);
- }
-}
-
-static void asmparser_texkill(struct asm_parser *This,
- const struct shader_reg *dst) {
- struct instruction *instr = alloc_instr(0);
-
- if(!instr) {
- ERR("Error allocating memory for the instruction\n");
- set_parse_status(&This->status, PARSE_ERR);
- return;
- }
-
- instr->opcode = BWRITERSIO_TEXKILL;
- instr->dstmod = 0;
- instr->shift = 0;
- instr->comptype = 0;
-
- /* Do not run the dst register through the normal
- * register conversion. If used with ps_1_0 to ps_1_3
- * the texture coordinate from that register is used,
- * not the temporary register value. In ps_1_4 and
- * ps_2_0 t0 is always a varying and temporaries can
- * be used with texkill.
- */
- instr->dst = map_oldps_register(dst, TRUE);
- instr->has_dst = TRUE;
-
- if(!add_instruction(This->shader, instr)) {
- ERR("Out of memory\n");
- set_parse_status(&This->status, PARSE_ERR);
- }
-}
-
-static void asmparser_texhelper(struct asm_parser *This, DWORD mod, DWORD shift,
- const struct shader_reg *dst,
- const struct shader_reg *src0) {
- struct instruction *instr = alloc_instr(2);
-
- if(!instr) {
- ERR("Error allocating memory for the instruction\n");
- set_parse_status(&This->status, PARSE_ERR);
- return;
- }
-
- instr->opcode = BWRITERSIO_TEX;
- instr->dstmod = mod;
- instr->shift = shift;
- instr->comptype = 0;
- /* The dest register can be mapped normally to a temporary register */
- This->funcs->dstreg(This, instr, dst);
- /* Use the src passed as parameter by the specific instruction handler */
- instr->src[0] = *src0;
-
- /* The 2nd source register is the sampler register with the
- * destination's regnum
- */
- ZeroMemory(&instr->src[1], sizeof(instr->src[1]));
- instr->src[1].type = BWRITERSPR_SAMPLER;
- instr->src[1].regnum = dst->regnum;
- instr->src[1].u.swizzle = BWRITERVS_NOSWIZZLE;
- instr->src[1].srcmod = BWRITERSPSM_NONE;
- instr->src[1].rel_reg = NULL;
-
- if(!add_instruction(This->shader, instr)) {
- ERR("Out of memory\n");
- set_parse_status(&This->status, PARSE_ERR);
- }
-}
-
-static void asmparser_tex(struct asm_parser *This, DWORD mod, DWORD shift,
- const struct shader_reg *dst) {
- struct shader_reg src;
-
- /* The first source register is the varying containing the coordinate */
- src = map_oldps_register(dst, TRUE);
- asmparser_texhelper(This, mod, shift, dst, &src);
-}
-
-static void asmparser_texld14(struct asm_parser *This, DWORD mod, DWORD shift,
- const struct shader_reg *dst,
- const struct src_regs *srcs) {
- struct instruction *instr;
-
- if(!srcs || srcs->count != 1) {
- asmparser_message(This, "Line %u: texld (PS 1.4) has a wrong number of source registers\n", This->line_no);
- set_parse_status(&This->status, PARSE_ERR);
- return;
- }
-
- instr = alloc_instr(2);
- if(!instr) {
- ERR("Error allocating memory for the instruction\n");
- set_parse_status(&This->status, PARSE_ERR);
- return;
- }
-
- /* This code is recording a texld instruction, not tex. However,
- * texld borrows the opcode of tex
- */
- instr->opcode = BWRITERSIO_TEX;
- instr->dstmod = mod;
- instr->shift = shift;
- instr->comptype = 0;
-
- This->funcs->dstreg(This, instr, dst);
- This->funcs->srcreg(This, instr, 0, &srcs->reg[0]);
-
- /* The 2nd source register is the sampler register with the
- * destination's regnum
- */
- ZeroMemory(&instr->src[1], sizeof(instr->src[1]));
- instr->src[1].type = BWRITERSPR_SAMPLER;
- instr->src[1].regnum = dst->regnum;
- instr->src[1].u.swizzle = BWRITERVS_NOSWIZZLE;
- instr->src[1].srcmod = BWRITERSPSM_NONE;
- instr->src[1].rel_reg = NULL;
-
- if(!add_instruction(This->shader, instr)) {
- ERR("Out of memory\n");
- set_parse_status(&This->status, PARSE_ERR);
- }
-}
-
-static void asmparser_texreg2ar(struct asm_parser *This, DWORD mod, DWORD shift,
- const struct shader_reg *dst,
- const struct shader_reg *src0) {
- struct shader_reg src;
-
- src = map_oldps_register(src0, FALSE);
- /* Supply the correct swizzle */
- src.u.swizzle = BWRITERVS_X_W | BWRITERVS_Y_X | BWRITERVS_Z_X | BWRITERVS_W_X;
- asmparser_texhelper(This, mod, shift, dst, &src);
-}
-
-static void asmparser_texreg2gb(struct asm_parser *This, DWORD mod, DWORD shift,
- const struct shader_reg *dst,
- const struct shader_reg *src0) {
- struct shader_reg src;
-
- src = map_oldps_register(src0, FALSE);
- /* Supply the correct swizzle */
- src.u.swizzle = BWRITERVS_X_Y | BWRITERVS_Y_Z | BWRITERVS_Z_Z | BWRITERVS_W_Z;
- asmparser_texhelper(This, mod, shift, dst, &src);
-}
-
-static void asmparser_texreg2rgb(struct asm_parser *This, DWORD mod, DWORD shift,
- const struct shader_reg *dst,
- const struct shader_reg *src0) {
- struct shader_reg src;
-
- src = map_oldps_register(src0, FALSE);
- /* Supply the correct swizzle */
- src.u.swizzle = BWRITERVS_X_X | BWRITERVS_Y_Y | BWRITERVS_Z_Z | BWRITERVS_W_Z;
- asmparser_texhelper(This, mod, shift, dst, &src);
-}
-
-/* Complex pixel shader 1.3 instructions like texm3x3tex are tricky - the
- * bytecode writer works instruction by instruction, so we can't properly
- * convert these from/to equivalent ps_3_0 instructions. Then simply keep using
- * the ps_1_3 opcodes and just adapt the registers in the common fashion (i.e.
- * go through asmparser_instr).
- */
-
-static void asmparser_instr(struct asm_parser *This, DWORD opcode, DWORD mod, DWORD shift,
- enum bwriter_comparison_type comp, const struct shader_reg *dst,
- const struct src_regs *srcs, int expectednsrcs)
-{
- struct instruction *instr;
- unsigned int i;
- BOOL firstreg = TRUE;
- unsigned int src_count = srcs ? srcs->count : 0;
-
- if(!This->shader) return;
-
- TRACE_(parsed_shader)("%s%s%s%s ", debug_print_opcode(opcode),
- debug_print_dstmod(mod),
- debug_print_shift(shift),
- debug_print_comp(comp));
- if(dst) {
- TRACE_(parsed_shader)("%s", debug_print_dstreg(dst));
- firstreg = FALSE;
- }
- for(i = 0; i < src_count; i++) {
- if(!firstreg) TRACE_(parsed_shader)(", ");
- else firstreg = FALSE;
- TRACE_(parsed_shader)("%s", debug_print_srcreg(&srcs->reg[i]));
- }
- TRACE_(parsed_shader)("\n");
-
- /* Check for instructions with different syntaxes in different shader versions */
- switch(opcode) {
- case BWRITERSIO_SINCOS:
- /* The syntax changes between vs 2 and the other shader versions */
- if(This->shader->version == BWRITERVS_VERSION(2, 0) ||
- This->shader->version == BWRITERVS_VERSION(2, 1)) {
- asmparser_sincos(This, mod, shift, dst, srcs);
- return;
- }
- /* Use the default handling */
- break;
- case BWRITERSIO_TEXCOORD:
- /* texcoord/texcrd are two instructions present only in PS <= 1.3 and PS 1.4 respectively */
- if(This->shader->version == BWRITERPS_VERSION(1, 4))
- asmparser_texcrd(This, mod, shift, dst, srcs);
- else asmparser_texcoord(This, mod, shift, dst, srcs);
- return;
- case BWRITERSIO_TEX:
- /* this encodes both the tex PS 1.x instruction and the
- texld 1.4/2.0+ instruction */
- if(This->shader->version == BWRITERPS_VERSION(1, 0) ||
- This->shader->version == BWRITERPS_VERSION(1, 1) ||
- This->shader->version == BWRITERPS_VERSION(1, 2) ||
- This->shader->version == BWRITERPS_VERSION(1, 3)) {
- asmparser_tex(This, mod, shift, dst);
- return;
- }
- else if(This->shader->version == BWRITERPS_VERSION(1, 4)) {
- asmparser_texld14(This, mod, shift, dst, srcs);
- return;
- }
- /* else fallback to the standard behavior */
- break;
- }
-
- if(src_count != expectednsrcs) {
- asmparser_message(This, "Line %u: Wrong number of source registers\n", This->line_no);
- set_parse_status(&This->status, PARSE_ERR);
- return;
- }
-
- /* Handle PS 1.x instructions, "regularizing" them */
- switch(opcode) {
- case BWRITERSIO_TEXKILL:
- asmparser_texkill(This, dst);
- return;
- case BWRITERSIO_TEXREG2AR:
- asmparser_texreg2ar(This, mod, shift, dst, &srcs->reg[0]);
- return;
- case BWRITERSIO_TEXREG2GB:
- asmparser_texreg2gb(This, mod, shift, dst, &srcs->reg[0]);
- return;
- case BWRITERSIO_TEXREG2RGB:
- asmparser_texreg2rgb(This, mod, shift, dst, &srcs->reg[0]);
- return;
- }
-
- instr = alloc_instr(src_count);
- if(!instr) {
- ERR("Error allocating memory for the instruction\n");
- set_parse_status(&This->status, PARSE_ERR);
- return;
- }
-
- instr->opcode = opcode;
- instr->dstmod = mod;
- instr->shift = shift;
- instr->comptype = comp;
- if(dst) This->funcs->dstreg(This, instr, dst);
- for(i = 0; i < src_count; i++) {
- This->funcs->srcreg(This, instr, i, &srcs->reg[i]);
- }
-
- if(!add_instruction(This->shader, instr)) {
- ERR("Out of memory\n");
- set_parse_status(&This->status, PARSE_ERR);
- }
-}
-
-static struct shader_reg map_oldvs_register(const struct shader_reg *reg) {
- struct shader_reg ret;
- switch(reg->type) {
- case BWRITERSPR_RASTOUT:
- ret = *reg;
- ret.type = BWRITERSPR_OUTPUT;
- switch(reg->regnum) {
- case BWRITERSRO_POSITION:
- ret.regnum = OPOS_REG;
- break;
- case BWRITERSRO_FOG:
- ret.regnum = OFOG_REG;
- ret.u.writemask = OFOG_WRITEMASK;
- break;
- case BWRITERSRO_POINT_SIZE:
- ret.regnum = OPTS_REG;
- ret.u.writemask = OPTS_WRITEMASK;
- break;
- default:
- FIXME("Unhandled RASTOUT register %u\n", reg->regnum);
- return *reg;
- }
- return ret;
-
- case BWRITERSPR_TEXCRDOUT:
- ret = *reg;
- ret.type = BWRITERSPR_OUTPUT;
- switch(reg->regnum) {
- case 0: ret.regnum = OT0_REG; break;
- case 1: ret.regnum = OT1_REG; break;
- case 2: ret.regnum = OT2_REG; break;
- case 3: ret.regnum = OT3_REG; break;
- case 4: ret.regnum = OT4_REG; break;
- case 5: ret.regnum = OT5_REG; break;
- case 6: ret.regnum = OT6_REG; break;
- case 7: ret.regnum = OT7_REG; break;
- default:
- FIXME("Unhandled TEXCRDOUT regnum %u\n", reg->regnum);
- return *reg;
- }
- return ret;
-
- case BWRITERSPR_ATTROUT:
- ret = *reg;
- ret.type = BWRITERSPR_OUTPUT;
- switch(reg->regnum) {
- case 0: ret.regnum = OD0_REG; break;
- case 1: ret.regnum = OD1_REG; break;
- default:
- FIXME("Unhandled ATTROUT regnum %u\n", reg->regnum);
- return *reg;
- }
- return ret;
-
- default: return *reg;
- }
-}
-
-/* Checks for unsupported source modifiers in VS (all versions) or
- PS 2.0 and newer */
-static void check_legacy_srcmod(struct asm_parser *This, DWORD srcmod) {
- if(srcmod == BWRITERSPSM_BIAS || srcmod == BWRITERSPSM_BIASNEG ||
- srcmod == BWRITERSPSM_SIGN || srcmod == BWRITERSPSM_SIGNNEG ||
- srcmod == BWRITERSPSM_COMP || srcmod == BWRITERSPSM_X2 ||
- srcmod == BWRITERSPSM_X2NEG || srcmod == BWRITERSPSM_DZ ||
- srcmod == BWRITERSPSM_DW) {
- asmparser_message(This, "Line %u: Source modifier %s not supported in this shader version\n",
- This->line_no,
- debug_print_srcmod(srcmod));
- set_parse_status(&This->status, PARSE_ERR);
- }
-}
-
-static void check_abs_srcmod(struct asm_parser *This, DWORD srcmod) {
- if(srcmod == BWRITERSPSM_ABS || srcmod == BWRITERSPSM_ABSNEG) {
- asmparser_message(This, "Line %u: Source modifier %s not supported in this shader version\n",
- This->line_no,
- debug_print_srcmod(srcmod));
- set_parse_status(&This->status, PARSE_ERR);
- }
-}
-
-static void check_loop_swizzle(struct asm_parser *This,
- const struct shader_reg *src) {
- if((src->type == BWRITERSPR_LOOP && src->u.swizzle != BWRITERVS_NOSWIZZLE) ||
- (src->rel_reg && src->rel_reg->type == BWRITERSPR_LOOP &&
- src->rel_reg->u.swizzle != BWRITERVS_NOSWIZZLE)) {
- asmparser_message(This, "Line %u: Swizzle not allowed on aL register\n", This->line_no);
- set_parse_status(&This->status, PARSE_ERR);
- }
-}
-
-static void check_shift_dstmod(struct asm_parser *This, DWORD shift) {
- if(shift != 0) {
- asmparser_message(This, "Line %u: Shift modifiers not supported in this shader version\n",
- This->line_no);
- set_parse_status(&This->status, PARSE_ERR);
- }
-}
-
-static void check_ps_dstmod(struct asm_parser *This, DWORD dstmod) {
- if(dstmod == BWRITERSPDM_PARTIALPRECISION ||
- dstmod == BWRITERSPDM_MSAMPCENTROID) {
- asmparser_message(This, "Line %u: Instruction modifier %s not supported in this shader version\n",
- This->line_no,
- debug_print_dstmod(dstmod));
- set_parse_status(&This->status, PARSE_ERR);
- }
-}
-
-struct allowed_reg_type {
- DWORD type;
- DWORD count;
- BOOL reladdr;
-};
-
-static BOOL check_reg_type(const struct shader_reg *reg,
- const struct allowed_reg_type *allowed) {
- unsigned int i = 0;
-
- while(allowed[i].type != ~0U) {
- if(reg->type == allowed[i].type) {
- if(reg->rel_reg) {
- if(allowed[i].reladdr)
- return TRUE; /* The relative addressing register
- can have a negative value, we
- can't check the register index */
- return FALSE;
- }
- if(reg->regnum < allowed[i].count) return TRUE;
- return FALSE;
- }
- i++;
- }
- return FALSE;
-}
-
-/* Native assembler doesn't do separate checks for src and dst registers */
-static const struct allowed_reg_type vs_1_reg_allowed[] = {
- { BWRITERSPR_TEMP, 12, FALSE },
- { BWRITERSPR_INPUT, 16, FALSE },
- { BWRITERSPR_CONST, ~0U, TRUE },
- { BWRITERSPR_ADDR, 1, FALSE },
- { BWRITERSPR_RASTOUT, 3, FALSE }, /* oPos, oFog and oPts */
- { BWRITERSPR_ATTROUT, 2, FALSE },
- { BWRITERSPR_TEXCRDOUT, 8, FALSE },
- { ~0U, 0 } /* End tag */
-};
-
-/* struct instruction *asmparser_srcreg
- *
- * Records a source register in the instruction and does shader version
- * specific checks and modifications on it
- *
- * Parameters:
- * This: Shader parser instance
- * instr: instruction to store the register in
- * num: Number of source register
- * src: Pointer to source the register structure. The caller can free
- * it afterwards
- */
-static void asmparser_srcreg_vs_1(struct asm_parser *This,
- struct instruction *instr, int num,
- const struct shader_reg *src) {
- struct shader_reg reg;
-
- if(!check_reg_type(src, vs_1_reg_allowed)) {
- asmparser_message(This, "Line %u: Source register %s not supported in VS 1\n",
- This->line_no,
- debug_print_srcreg(src));
- set_parse_status(&This->status, PARSE_ERR);
- }
- check_legacy_srcmod(This, src->srcmod);
- check_abs_srcmod(This, src->srcmod);
- reg = map_oldvs_register(src);
- instr->src[num] = reg;
-}
-
-static const struct allowed_reg_type vs_2_reg_allowed[] = {
- { BWRITERSPR_TEMP, 12, FALSE },
- { BWRITERSPR_INPUT, 16, FALSE },
- { BWRITERSPR_CONST, ~0U, TRUE },
- { BWRITERSPR_ADDR, 1, FALSE },
- { BWRITERSPR_CONSTBOOL, 16, FALSE },
- { BWRITERSPR_CONSTINT, 16, FALSE },
- { BWRITERSPR_LOOP, 1, FALSE },
- { BWRITERSPR_LABEL, 2048, FALSE },
- { BWRITERSPR_PREDICATE, 1, FALSE },
- { BWRITERSPR_RASTOUT, 3, FALSE }, /* oPos, oFog and oPts */
- { BWRITERSPR_ATTROUT, 2, FALSE },
- { BWRITERSPR_TEXCRDOUT, 8, FALSE },
- { ~0U, 0 } /* End tag */
-};
-
-static void asmparser_srcreg_vs_2(struct asm_parser *This,
- struct instruction *instr, int num,
- const struct shader_reg *src) {
- struct shader_reg reg;
-
- if(!check_reg_type(src, vs_2_reg_allowed)) {
- asmparser_message(This, "Line %u: Source register %s not supported in VS 2\n",
- This->line_no,
- debug_print_srcreg(src));
- set_parse_status(&This->status, PARSE_ERR);
- }
- check_loop_swizzle(This, src);
- check_legacy_srcmod(This, src->srcmod);
- check_abs_srcmod(This, src->srcmod);
- reg = map_oldvs_register(src);
- instr->src[num] = reg;
-}
-
-static const struct allowed_reg_type vs_3_reg_allowed[] = {
- { BWRITERSPR_TEMP, 32, FALSE },
- { BWRITERSPR_INPUT, 16, TRUE },
- { BWRITERSPR_CONST, ~0U, TRUE },
- { BWRITERSPR_ADDR, 1, FALSE },
- { BWRITERSPR_CONSTBOOL, 16, FALSE },
- { BWRITERSPR_CONSTINT, 16, FALSE },
- { BWRITERSPR_LOOP, 1, FALSE },
- { BWRITERSPR_LABEL, 2048, FALSE },
- { BWRITERSPR_PREDICATE, 1, FALSE },
- { BWRITERSPR_SAMPLER, 4, FALSE },
- { BWRITERSPR_OUTPUT, 12, TRUE },
- { ~0U, 0 } /* End tag */
-};
-
-static void asmparser_srcreg_vs_3(struct asm_parser *This,
- struct instruction *instr, int num,
- const struct shader_reg *src) {
- if(!check_reg_type(src, vs_3_reg_allowed)) {
- asmparser_message(This, "Line %u: Source register %s not supported in VS 3.0\n",
- This->line_no,
- debug_print_srcreg(src));
- set_parse_status(&This->status, PARSE_ERR);
- }
- check_loop_swizzle(This, src);
- check_legacy_srcmod(This, src->srcmod);
- instr->src[num] = *src;
-}
-
-static const struct allowed_reg_type ps_1_0123_reg_allowed[] = {
- { BWRITERSPR_CONST, 8, FALSE },
- { BWRITERSPR_TEMP, 2, FALSE },
- { BWRITERSPR_TEXTURE, 4, FALSE },
- { BWRITERSPR_INPUT, 2, FALSE },
- { ~0U, 0 } /* End tag */
-};
-
-static void asmparser_srcreg_ps_1_0123(struct asm_parser *This,
- struct instruction *instr, int num,
- const struct shader_reg *src) {
- struct shader_reg reg;
-
- if(!check_reg_type(src, ps_1_0123_reg_allowed)) {
- asmparser_message(This, "Line %u: Source register %s not supported in <== PS 1.3\n",
- This->line_no,
- debug_print_srcreg(src));
- set_parse_status(&This->status, PARSE_ERR);
- }
- check_abs_srcmod(This, src->srcmod);
- reg = map_oldps_register(src, FALSE);
- instr->src[num] = reg;
-}
-
-static const struct allowed_reg_type ps_1_4_reg_allowed[] = {
- { BWRITERSPR_CONST, 8, FALSE },
- { BWRITERSPR_TEMP, 6, FALSE },
- { BWRITERSPR_TEXTURE, 6, FALSE },
- { BWRITERSPR_INPUT, 2, FALSE },
- { ~0U, 0 } /* End tag */
-};
-
-static void asmparser_srcreg_ps_1_4(struct asm_parser *This,
- struct instruction *instr, int num,
- const struct shader_reg *src) {
- struct shader_reg reg;
-
- if(!check_reg_type(src, ps_1_4_reg_allowed)) {
- asmparser_message(This, "Line %u: Source register %s not supported in PS 1.4\n",
- This->line_no,
- debug_print_srcreg(src));
- set_parse_status(&This->status, PARSE_ERR);
- }
- check_abs_srcmod(This, src->srcmod);
- reg = map_oldps_register(src, TRUE);
- instr->src[num] = reg;
-}
-
-static const struct allowed_reg_type ps_2_0_reg_allowed[] = {
- { BWRITERSPR_INPUT, 2, FALSE },
- { BWRITERSPR_TEMP, 32, FALSE },
- { BWRITERSPR_CONST, 32, FALSE },
- { BWRITERSPR_CONSTINT, 16, FALSE },
- { BWRITERSPR_CONSTBOOL, 16, FALSE },
- { BWRITERSPR_SAMPLER, 16, FALSE },
- { BWRITERSPR_TEXTURE, 8, FALSE },
- { BWRITERSPR_COLOROUT, 4, FALSE },
- { BWRITERSPR_DEPTHOUT, 1, FALSE },
- { ~0U, 0 } /* End tag */
-};
-
-static void asmparser_srcreg_ps_2(struct asm_parser *This,
- struct instruction *instr, int num,
- const struct shader_reg *src) {
- struct shader_reg reg;
-
- if(!check_reg_type(src, ps_2_0_reg_allowed)) {
- asmparser_message(This, "Line %u: Source register %s not supported in PS 2.0\n",
- This->line_no,
- debug_print_srcreg(src));
- set_parse_status(&This->status, PARSE_ERR);
- }
- check_legacy_srcmod(This, src->srcmod);
- check_abs_srcmod(This, src->srcmod);
- reg = map_oldps_register(src, TRUE);
- instr->src[num] = reg;
-}
-
-static const struct allowed_reg_type ps_2_x_reg_allowed[] = {
- { BWRITERSPR_INPUT, 2, FALSE },
- { BWRITERSPR_TEMP, 32, FALSE },
- { BWRITERSPR_CONST, 32, FALSE },
- { BWRITERSPR_CONSTINT, 16, FALSE },
- { BWRITERSPR_CONSTBOOL, 16, FALSE },
- { BWRITERSPR_PREDICATE, 1, FALSE },
- { BWRITERSPR_SAMPLER, 16, FALSE },
- { BWRITERSPR_TEXTURE, 8, FALSE },
- { BWRITERSPR_LABEL, 2048, FALSE },
- { BWRITERSPR_COLOROUT, 4, FALSE },
- { BWRITERSPR_DEPTHOUT, 1, FALSE },
- { ~0U, 0 } /* End tag */
-};
-
-static void asmparser_srcreg_ps_2_x(struct asm_parser *This,
- struct instruction *instr, int num,
- const struct shader_reg *src) {
- struct shader_reg reg;
-
- if(!check_reg_type(src, ps_2_x_reg_allowed)) {
- asmparser_message(This, "Line %u: Source register %s not supported in PS 2.x\n",
- This->line_no,
- debug_print_srcreg(src));
- set_parse_status(&This->status, PARSE_ERR);
- }
- check_legacy_srcmod(This, src->srcmod);
- check_abs_srcmod(This, src->srcmod);
- reg = map_oldps_register(src, TRUE);
- instr->src[num] = reg;
-}
-
-static const struct allowed_reg_type ps_3_reg_allowed[] = {
- { BWRITERSPR_INPUT, 10, TRUE },
- { BWRITERSPR_TEMP, 32, FALSE },
- { BWRITERSPR_CONST, 224, FALSE },
- { BWRITERSPR_CONSTINT, 16, FALSE },
- { BWRITERSPR_CONSTBOOL, 16, FALSE },
- { BWRITERSPR_PREDICATE, 1, FALSE },
- { BWRITERSPR_SAMPLER, 16, FALSE },
- { BWRITERSPR_MISCTYPE, 2, FALSE }, /* vPos and vFace */
- { BWRITERSPR_LOOP, 1, FALSE },
- { BWRITERSPR_LABEL, 2048, FALSE },
- { BWRITERSPR_COLOROUT, 4, FALSE },
- { BWRITERSPR_DEPTHOUT, 1, FALSE },
- { ~0U, 0 } /* End tag */
-};
-
-static void asmparser_srcreg_ps_3(struct asm_parser *This,
- struct instruction *instr, int num,
- const struct shader_reg *src) {
- if(!check_reg_type(src, ps_3_reg_allowed)) {
- asmparser_message(This, "Line %u: Source register %s not supported in PS 3.0\n",
- This->line_no,
- debug_print_srcreg(src));
- set_parse_status(&This->status, PARSE_ERR);
- }
- check_loop_swizzle(This, src);
- check_legacy_srcmod(This, src->srcmod);
- instr->src[num] = *src;
-}
-
-static void asmparser_dstreg_vs_1(struct asm_parser *This,
- struct instruction *instr,
- const struct shader_reg *dst) {
- struct shader_reg reg;
-
- if(!check_reg_type(dst, vs_1_reg_allowed)) {
- asmparser_message(This, "Line %u: Destination register %s not supported in VS 1\n",
- This->line_no,
- debug_print_dstreg(dst));
- set_parse_status(&This->status, PARSE_ERR);
- }
- check_ps_dstmod(This, instr->dstmod);
- check_shift_dstmod(This, instr->shift);
- reg = map_oldvs_register(dst);
- instr->dst = reg;
- instr->has_dst = TRUE;
-}
-
-static void asmparser_dstreg_vs_2(struct asm_parser *This,
- struct instruction *instr,
- const struct shader_reg *dst) {
- struct shader_reg reg;
-
- if(!check_reg_type(dst, vs_2_reg_allowed)) {
- asmparser_message(This, "Line %u: Destination register %s not supported in VS 2.0\n",
- This->line_no,
- debug_print_dstreg(dst));
- set_parse_status(&This->status, PARSE_ERR);
- }
- check_ps_dstmod(This, instr->dstmod);
- check_shift_dstmod(This, instr->shift);
- reg = map_oldvs_register(dst);
- instr->dst = reg;
- instr->has_dst = TRUE;
-}
-
-static void asmparser_dstreg_vs_3(struct asm_parser *This,
- struct instruction *instr,
- const struct shader_reg *dst) {
- if(!check_reg_type(dst, vs_3_reg_allowed)) {
- asmparser_message(This, "Line %u: Destination register %s not supported in VS 3.0\n",
- This->line_no,
- debug_print_dstreg(dst));
- set_parse_status(&This->status, PARSE_ERR);
- }
- check_ps_dstmod(This, instr->dstmod);
- check_shift_dstmod(This, instr->shift);
- instr->dst = *dst;
- instr->has_dst = TRUE;
-}
-
-static void asmparser_dstreg_ps_1_0123(struct asm_parser *This,
- struct instruction *instr,
- const struct shader_reg *dst) {
- struct shader_reg reg;
-
- if(!check_reg_type(dst, ps_1_0123_reg_allowed)) {
- asmparser_message(This, "Line %u: Destination register %s not supported in PS 1\n",
- This->line_no,
- debug_print_dstreg(dst));
- set_parse_status(&This->status, PARSE_ERR);
- }
- reg = map_oldps_register(dst, FALSE);
- instr->dst = reg;
- instr->has_dst = TRUE;
-}
-
-static void asmparser_dstreg_ps_1_4(struct asm_parser *This,
- struct instruction *instr,
- const struct shader_reg *dst) {
- struct shader_reg reg;
-
- if(!check_reg_type(dst, ps_1_4_reg_allowed)) {
- asmparser_message(This, "Line %u: Destination register %s not supported in PS 1\n",
- This->line_no,
- debug_print_dstreg(dst));
- set_parse_status(&This->status, PARSE_ERR);
- }
- reg = map_oldps_register(dst, TRUE);
- instr->dst = reg;
- instr->has_dst = TRUE;
-}
-
-static void asmparser_dstreg_ps_2(struct asm_parser *This,
- struct instruction *instr,
- const struct shader_reg *dst) {
- struct shader_reg reg;
-
- if(!check_reg_type(dst, ps_2_0_reg_allowed)) {
- asmparser_message(This, "Line %u: Destination register %s not supported in PS 2.0\n",
- This->line_no,
- debug_print_dstreg(dst));
- set_parse_status(&This->status, PARSE_ERR);
- }
- check_shift_dstmod(This, instr->shift);
- reg = map_oldps_register(dst, TRUE);
- instr->dst = reg;
- instr->has_dst = TRUE;
-}
-
-static void asmparser_dstreg_ps_2_x(struct asm_parser *This,
- struct instruction *instr,
- const struct shader_reg *dst) {
- struct shader_reg reg;
-
- if(!check_reg_type(dst, ps_2_x_reg_allowed)) {
- asmparser_message(This, "Line %u: Destination register %s not supported in PS 2.x\n",
- This->line_no,
- debug_print_dstreg(dst));
- set_parse_status(&This->status, PARSE_ERR);
- }
- check_shift_dstmod(This, instr->shift);
- reg = map_oldps_register(dst, TRUE);
- instr->dst = reg;
- instr->has_dst = TRUE;
-}
-
-static void asmparser_dstreg_ps_3(struct asm_parser *This,
- struct instruction *instr,
- const struct shader_reg *dst) {
- if(!check_reg_type(dst, ps_3_reg_allowed)) {
- asmparser_message(This, "Line %u: Destination register %s not supported in PS 3.0\n",
- This->line_no,
- debug_print_dstreg(dst));
- set_parse_status(&This->status, PARSE_ERR);
- }
- check_shift_dstmod(This, instr->shift);
- instr->dst = *dst;
- instr->has_dst = TRUE;
-}
-
-static void asmparser_predicate_supported(struct asm_parser *This,
- const struct shader_reg *predicate) {
- /* this sets the predicate of the last instruction added to the shader */
- if(!This->shader) return;
- if(This->shader->num_instrs == 0) ERR("Predicate without an instruction\n");
- This->shader->instr[This->shader->num_instrs - 1]->has_predicate = TRUE;
- This->shader->instr[This->shader->num_instrs - 1]->predicate = *predicate;
-}
-
-static void asmparser_predicate_unsupported(struct asm_parser *This,
- const struct shader_reg *predicate) {
- asmparser_message(This, "Line %u: Predicate not supported in < VS 2.0 or PS 2.x\n", This->line_no);
- set_parse_status(&This->status, PARSE_ERR);
-}
-
-static void asmparser_coissue_supported(struct asm_parser *This) {
- /* this sets the coissue flag of the last instruction added to the shader */
- if(!This->shader) return;
- if(This->shader->num_instrs == 0){
- asmparser_message(This, "Line %u: Coissue flag on the first shader instruction\n", This->line_no);
- set_parse_status(&This->status, PARSE_ERR);
- }
- This->shader->instr[This->shader->num_instrs-1]->coissue = TRUE;
-}
-
-static void asmparser_coissue_unsupported(struct asm_parser *This) {
- asmparser_message(This, "Line %u: Coissue is only supported in pixel shaders versions <= 1.4\n", This->line_no);
- set_parse_status(&This->status, PARSE_ERR);
-}
-
-static const struct asmparser_backend parser_vs_1 = {
- asmparser_constF,
- asmparser_constI,
- asmparser_constB,
-
- asmparser_dstreg_vs_1,
- asmparser_srcreg_vs_1,
-
- asmparser_predicate_unsupported,
- asmparser_coissue_unsupported,
-
- asmparser_dcl_output_unsupported,
- asmparser_dcl_input,
- asmparser_dcl_sampler_unsupported,
-
- asmparser_end,
-
- asmparser_instr,
-};
-
-static const struct asmparser_backend parser_vs_2 = {
- asmparser_constF,
- asmparser_constI,
- asmparser_constB,
-
- asmparser_dstreg_vs_2,
- asmparser_srcreg_vs_2,
-
- asmparser_predicate_supported,
- asmparser_coissue_unsupported,
-
- asmparser_dcl_output_unsupported,
- asmparser_dcl_input,
- asmparser_dcl_sampler_unsupported,
-
- asmparser_end,
-
- asmparser_instr,
-};
-
-static const struct asmparser_backend parser_vs_3 = {
- asmparser_constF,
- asmparser_constI,
- asmparser_constB,
-
- asmparser_dstreg_vs_3,
- asmparser_srcreg_vs_3,
-
- asmparser_predicate_supported,
- asmparser_coissue_unsupported,
-
- asmparser_dcl_output,
- asmparser_dcl_input,
- asmparser_dcl_sampler,
-
- asmparser_end,
-
- asmparser_instr,
-};
-
-static const struct asmparser_backend parser_ps_1_0123 = {
- asmparser_constF,
- asmparser_constI,
- asmparser_constB,
-
- asmparser_dstreg_ps_1_0123,
- asmparser_srcreg_ps_1_0123,
-
- asmparser_predicate_unsupported,
- asmparser_coissue_supported,
-
- asmparser_dcl_output_unsupported,
- asmparser_dcl_input_unsupported,
- asmparser_dcl_sampler_unsupported,
-
- asmparser_end,
-
- asmparser_instr,
-};
-
-static const struct asmparser_backend parser_ps_1_4 = {
- asmparser_constF,
- asmparser_constI,
- asmparser_constB,
-
- asmparser_dstreg_ps_1_4,
- asmparser_srcreg_ps_1_4,
-
- asmparser_predicate_unsupported,
- asmparser_coissue_supported,
-
- asmparser_dcl_output_unsupported,
- asmparser_dcl_input_unsupported,
- asmparser_dcl_sampler_unsupported,
-
- asmparser_end,
-
- asmparser_instr,
-};
-
-static const struct asmparser_backend parser_ps_2 = {
- asmparser_constF,
- asmparser_constI,
- asmparser_constB,
-
- asmparser_dstreg_ps_2,
- asmparser_srcreg_ps_2,
-
- asmparser_predicate_unsupported,
- asmparser_coissue_unsupported,
-
- asmparser_dcl_output_unsupported,
- asmparser_dcl_input_ps_2,
- asmparser_dcl_sampler,
-
- asmparser_end,
-
- asmparser_instr,
-};
-
-static const struct asmparser_backend parser_ps_2_x = {
- asmparser_constF,
- asmparser_constI,
- asmparser_constB,
-
- asmparser_dstreg_ps_2_x,
- asmparser_srcreg_ps_2_x,
-
- asmparser_predicate_supported,
- asmparser_coissue_unsupported,
-
- asmparser_dcl_output_unsupported,
- asmparser_dcl_input_ps_2,
- asmparser_dcl_sampler,
-
- asmparser_end,
-
- asmparser_instr,
-};
-
-static const struct asmparser_backend parser_ps_3 = {
- asmparser_constF,
- asmparser_constI,
- asmparser_constB,
-
- asmparser_dstreg_ps_3,
- asmparser_srcreg_ps_3,
-
- asmparser_predicate_supported,
- asmparser_coissue_unsupported,
-
- asmparser_dcl_output_unsupported,
- asmparser_dcl_input,
- asmparser_dcl_sampler,
-
- asmparser_end,
-
- asmparser_instr,
-};
-
-static void gen_oldvs_output(struct bwriter_shader *shader) {
- record_declaration(shader, BWRITERDECLUSAGE_POSITION, 0, 0, TRUE, OPOS_REG, BWRITERSP_WRITEMASK_ALL, TRUE);
- record_declaration(shader, BWRITERDECLUSAGE_TEXCOORD, 0, 0, TRUE, OT0_REG, BWRITERSP_WRITEMASK_ALL, TRUE);
- record_declaration(shader, BWRITERDECLUSAGE_TEXCOORD, 1, 0, TRUE, OT1_REG, BWRITERSP_WRITEMASK_ALL, TRUE);
- record_declaration(shader, BWRITERDECLUSAGE_TEXCOORD, 2, 0, TRUE, OT2_REG, BWRITERSP_WRITEMASK_ALL, TRUE);
- record_declaration(shader, BWRITERDECLUSAGE_TEXCOORD, 3, 0, TRUE, OT3_REG, BWRITERSP_WRITEMASK_ALL, TRUE);
- record_declaration(shader, BWRITERDECLUSAGE_TEXCOORD, 4, 0, TRUE, OT4_REG, BWRITERSP_WRITEMASK_ALL, TRUE);
- record_declaration(shader, BWRITERDECLUSAGE_TEXCOORD, 5, 0, TRUE, OT5_REG, BWRITERSP_WRITEMASK_ALL, TRUE);
- record_declaration(shader, BWRITERDECLUSAGE_TEXCOORD, 6, 0, TRUE, OT6_REG, BWRITERSP_WRITEMASK_ALL, TRUE);
- record_declaration(shader, BWRITERDECLUSAGE_TEXCOORD, 7, 0, TRUE, OT7_REG, BWRITERSP_WRITEMASK_ALL, TRUE);
- record_declaration(shader, BWRITERDECLUSAGE_FOG, 0, 0, TRUE, OFOG_REG, OFOG_WRITEMASK, TRUE);
- record_declaration(shader, BWRITERDECLUSAGE_PSIZE, 0, 0, TRUE, OPTS_REG, OPTS_WRITEMASK, TRUE);
- record_declaration(shader, BWRITERDECLUSAGE_COLOR, 0, 0, TRUE, OD0_REG, BWRITERSP_WRITEMASK_ALL, TRUE);
- record_declaration(shader, BWRITERDECLUSAGE_COLOR, 1, 0, TRUE, OD1_REG, BWRITERSP_WRITEMASK_ALL, TRUE);
-}
-
-static void gen_oldps_input(struct bwriter_shader *shader, DWORD texcoords) {
- switch(texcoords) {
- case 8: record_declaration(shader, BWRITERDECLUSAGE_TEXCOORD, 7, 0, FALSE, T7_VARYING, BWRITERSP_WRITEMASK_ALL, TRUE);
- /* fall through */
- case 7: record_declaration(shader, BWRITERDECLUSAGE_TEXCOORD, 6, 0, FALSE, T6_VARYING, BWRITERSP_WRITEMASK_ALL, TRUE);
- /* fall through */
- case 6: record_declaration(shader, BWRITERDECLUSAGE_TEXCOORD, 5, 0, FALSE, T5_VARYING, BWRITERSP_WRITEMASK_ALL, TRUE);
- /* fall through */
- case 5: record_declaration(shader, BWRITERDECLUSAGE_TEXCOORD, 4, 0, FALSE, T4_VARYING, BWRITERSP_WRITEMASK_ALL, TRUE);
- /* fall through */
- case 4: record_declaration(shader, BWRITERDECLUSAGE_TEXCOORD, 3, 0, FALSE, T3_VARYING, BWRITERSP_WRITEMASK_ALL, TRUE);
- /* fall through */
- case 3: record_declaration(shader, BWRITERDECLUSAGE_TEXCOORD, 2, 0, FALSE, T2_VARYING, BWRITERSP_WRITEMASK_ALL, TRUE);
- /* fall through */
- case 2: record_declaration(shader, BWRITERDECLUSAGE_TEXCOORD, 1, 0, FALSE, T1_VARYING, BWRITERSP_WRITEMASK_ALL, TRUE);
- /* fall through */
- case 1: record_declaration(shader, BWRITERDECLUSAGE_TEXCOORD, 0, 0, FALSE, T0_VARYING, BWRITERSP_WRITEMASK_ALL, TRUE);
- };
- record_declaration(shader, BWRITERDECLUSAGE_COLOR, 0, 0, FALSE, C0_VARYING, BWRITERSP_WRITEMASK_ALL, TRUE);
- record_declaration(shader, BWRITERDECLUSAGE_COLOR, 1, 0, FALSE, C1_VARYING, BWRITERSP_WRITEMASK_ALL, TRUE);
-}
-
-void create_vs10_parser(struct asm_parser *ret) {
- TRACE_(parsed_shader)("vs_1_0\n");
-
- ret->shader = d3dcompiler_alloc(sizeof(*ret->shader));
- if(!ret->shader) {
- ERR("Failed to allocate memory for the shader\n");
- set_parse_status(&ret->status, PARSE_ERR);
- return;
- }
-
- ret->shader->type = ST_VERTEX;
- ret->shader->version = BWRITERVS_VERSION(1, 0);
- ret->funcs = &parser_vs_1;
- gen_oldvs_output(ret->shader);
-}
-
-void create_vs11_parser(struct asm_parser *ret) {
- TRACE_(parsed_shader)("vs_1_1\n");
-
- ret->shader = d3dcompiler_alloc(sizeof(*ret->shader));
- if(!ret->shader) {
- ERR("Failed to allocate memory for the shader\n");
- set_parse_status(&ret->status, PARSE_ERR);
- return;
- }
-
- ret->shader->type = ST_VERTEX;
- ret->shader->version = BWRITERVS_VERSION(1, 1);
- ret->funcs = &parser_vs_1;
- gen_oldvs_output(ret->shader);
-}
-
-void create_vs20_parser(struct asm_parser *ret) {
- TRACE_(parsed_shader)("vs_2_0\n");
-
- ret->shader = d3dcompiler_alloc(sizeof(*ret->shader));
- if(!ret->shader) {
- ERR("Failed to allocate memory for the shader\n");
- set_parse_status(&ret->status, PARSE_ERR);
- return;
- }
-
- ret->shader->type = ST_VERTEX;
- ret->shader->version = BWRITERVS_VERSION(2, 0);
- ret->funcs = &parser_vs_2;
- gen_oldvs_output(ret->shader);
-}
-
-void create_vs2x_parser(struct asm_parser *ret) {
- TRACE_(parsed_shader)("vs_2_x\n");
-
- ret->shader = d3dcompiler_alloc(sizeof(*ret->shader));
- if(!ret->shader) {
- ERR("Failed to allocate memory for the shader\n");
- set_parse_status(&ret->status, PARSE_ERR);
- return;
- }
-
- ret->shader->type = ST_VERTEX;
- ret->shader->version = BWRITERVS_VERSION(2, 1);
- ret->funcs = &parser_vs_2;
- gen_oldvs_output(ret->shader);
-}
-
-void create_vs30_parser(struct asm_parser *ret) {
- TRACE_(parsed_shader)("vs_3_0\n");
-
- ret->shader = d3dcompiler_alloc(sizeof(*ret->shader));
- if(!ret->shader) {
- ERR("Failed to allocate memory for the shader\n");
- set_parse_status(&ret->status, PARSE_ERR);
- return;
- }
-
- ret->shader->type = ST_VERTEX;
- ret->shader->version = BWRITERVS_VERSION(3, 0);
- ret->funcs = &parser_vs_3;
-}
-
-void create_ps10_parser(struct asm_parser *ret) {
- TRACE_(parsed_shader)("ps_1_0\n");
-
- ret->shader = d3dcompiler_alloc(sizeof(*ret->shader));
- if(!ret->shader) {
- ERR("Failed to allocate memory for the shader\n");
- set_parse_status(&ret->status, PARSE_ERR);
- return;
- }
-
- ret->shader->type = ST_PIXEL;
- ret->shader->version = BWRITERPS_VERSION(1, 0);
- ret->funcs = &parser_ps_1_0123;
- gen_oldps_input(ret->shader, 4);
-}
-
-void create_ps11_parser(struct asm_parser *ret) {
- TRACE_(parsed_shader)("ps_1_1\n");
-
- ret->shader = d3dcompiler_alloc(sizeof(*ret->shader));
- if(!ret->shader) {
- ERR("Failed to allocate memory for the shader\n");
- set_parse_status(&ret->status, PARSE_ERR);
- return;
- }
-
- ret->shader->type = ST_PIXEL;
- ret->shader->version = BWRITERPS_VERSION(1, 1);
- ret->funcs = &parser_ps_1_0123;
- gen_oldps_input(ret->shader, 4);
-}
-
-void create_ps12_parser(struct asm_parser *ret) {
- TRACE_(parsed_shader)("ps_1_2\n");
-
- ret->shader = d3dcompiler_alloc(sizeof(*ret->shader));
- if(!ret->shader) {
- ERR("Failed to allocate memory for the shader\n");
- set_parse_status(&ret->status, PARSE_ERR);
- return;
- }
-
- ret->shader->type = ST_PIXEL;
- ret->shader->version = BWRITERPS_VERSION(1, 2);
- ret->funcs = &parser_ps_1_0123;
- gen_oldps_input(ret->shader, 4);
-}
-
-void create_ps13_parser(struct asm_parser *ret) {
- TRACE_(parsed_shader)("ps_1_3\n");
-
- ret->shader = d3dcompiler_alloc(sizeof(*ret->shader));
- if(!ret->shader) {
- ERR("Failed to allocate memory for the shader\n");
- set_parse_status(&ret->status, PARSE_ERR);
- return;
- }
-
- ret->shader->type = ST_PIXEL;
- ret->shader->version = BWRITERPS_VERSION(1, 3);
- ret->funcs = &parser_ps_1_0123;
- gen_oldps_input(ret->shader, 4);
-}
-
-void create_ps14_parser(struct asm_parser *ret) {
- TRACE_(parsed_shader)("ps_1_4\n");
-
- ret->shader = d3dcompiler_alloc(sizeof(*ret->shader));
- if(!ret->shader) {
- ERR("Failed to allocate memory for the shader\n");
- set_parse_status(&ret->status, PARSE_ERR);
- return;
- }
-
- ret->shader->type = ST_PIXEL;
- ret->shader->version = BWRITERPS_VERSION(1, 4);
- ret->funcs = &parser_ps_1_4;
- gen_oldps_input(ret->shader, 6);
-}
-
-void create_ps20_parser(struct asm_parser *ret) {
- TRACE_(parsed_shader)("ps_2_0\n");
-
- ret->shader = d3dcompiler_alloc(sizeof(*ret->shader));
- if(!ret->shader) {
- ERR("Failed to allocate memory for the shader\n");
- set_parse_status(&ret->status, PARSE_ERR);
- return;
- }
-
- ret->shader->type = ST_PIXEL;
- ret->shader->version = BWRITERPS_VERSION(2, 0);
- ret->funcs = &parser_ps_2;
- gen_oldps_input(ret->shader, 8);
-}
-
-void create_ps2x_parser(struct asm_parser *ret) {
- TRACE_(parsed_shader)("ps_2_x\n");
-
- ret->shader = d3dcompiler_alloc(sizeof(*ret->shader));
- if(!ret->shader) {
- ERR("Failed to allocate memory for the shader\n");
- set_parse_status(&ret->status, PARSE_ERR);
- return;
- }
-
- ret->shader->type = ST_PIXEL;
- ret->shader->version = BWRITERPS_VERSION(2, 1);
- ret->funcs = &parser_ps_2_x;
- gen_oldps_input(ret->shader, 8);
-}
-
-void create_ps30_parser(struct asm_parser *ret) {
- TRACE_(parsed_shader)("ps_3_0\n");
-
- ret->shader = d3dcompiler_alloc(sizeof(*ret->shader));
- if(!ret->shader) {
- ERR("Failed to allocate memory for the shader\n");
- set_parse_status(&ret->status, PARSE_ERR);
- return;
- }
-
- ret->shader->type = ST_PIXEL;
- ret->shader->version = BWRITERPS_VERSION(3, 0);
- ret->funcs = &parser_ps_3;
-}