return d3dcompiler_strip_shader(data, data_size, flags, blob);
}
+
+HRESULT WINAPI D3DReadFileToBlob(const WCHAR *filename, ID3DBlob **contents)
+{
+ FIXME("filename %s, contents %p\n", debugstr_w(filename), contents);
+
+ return E_NOTIMPL;
+}
+
+HRESULT WINAPI D3DWriteBlobToFile(ID3DBlob* blob, const WCHAR *filename, BOOL overwrite)
+{
+ FIXME("blob %p, filename %s, overwrite %d\n", blob, debugstr_w(filename), overwrite);
+
+ return E_NOTIMPL;
+}