return S_OK;
}
-HRESULT WINAPI D3DCompile(const void *data, SIZE_T data_size, const char *filename,
+HRESULT WINAPI D3DCompile2(const void *data, SIZE_T data_size, const char *filename,
const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint,
- const char *target, UINT sflags, UINT eflags, ID3DBlob **shader, ID3DBlob **error_messages)
+ const char *target, UINT sflags, UINT eflags, UINT secondary_flags,
+ const void *secondary_data, SIZE_T secondary_data_size, ID3DBlob **shader,
+ ID3DBlob **error_messages)
{
HRESULT hr;
TRACE("data %p, data_size %lu, filename %s, defines %p, include %p, entrypoint %s,\n"
- "target %s, sflags %#x, eflags %#x, shader %p, error_messages %p\n",
+ "target %s, sflags %#x, eflags %#x, secondary_flags %#x, secondary_data %p,\n"
+ "secondary_data_size %lu, shader %p, error_messages %p\n",
data, data_size, debugstr_a(filename), defines, include, debugstr_a(entrypoint),
- debugstr_a(target), sflags, eflags, shader, error_messages);
+ debugstr_a(target), sflags, eflags, secondary_flags, secondary_data,
+ secondary_data_size, shader, error_messages);
+
+ if (secondary_data)
+ FIXME("secondary data not implemented yet\n");
if (shader) *shader = NULL;
if (error_messages) *error_messages = NULL;
return hr;
}
+HRESULT WINAPI D3DCompile(const void *data, SIZE_T data_size, const char *filename,
+ const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint,
+ const char *target, UINT sflags, UINT eflags, ID3DBlob **shader, ID3DBlob **error_messages)
+{
+ TRACE("data %p, data_size %lu, filename %s, defines %p, include %p, entrypoint %s,\n"
+ "target %s, sflags %#x, eflags %#x, shader %p, error_messages %p\n",
+ data, data_size, debugstr_a(filename), defines, include, debugstr_a(entrypoint),
+ debugstr_a(target), sflags, eflags, shader, error_messages);
+
+ return D3DCompile2(data, data_size, filename, defines, include, entrypoint, target, sflags,
+ eflags, 0, NULL, 0, shader, error_messages);
+}
+
HRESULT WINAPI D3DPreprocess(const void *data, SIZE_T size, const char *filename,
const D3D_SHADER_MACRO *defines, ID3DInclude *include,
ID3DBlob **shader, ID3DBlob **error_messages)
data, size, flags, comments, disassembly);
return E_NOTIMPL;
}
+
+HRESULT WINAPI D3DCompileFromFile(const WCHAR *filename, const D3D_SHADER_MACRO *defines, ID3DInclude *includes,
+ const char *entrypoint, const char *target, UINT flags1, UINT flags2, ID3DBlob **code, ID3DBlob **errors)
+{
+ FIXME("filename %s, defines %p, includes %p, entrypoint %s, target %s, flags1 %x, flags2 %x, code %p, errors %p\n",
+ debugstr_w(filename), defines, includes, debugstr_a(entrypoint), debugstr_a(target), flags1, flags2, code, errors);
+
+ return E_NOTIMPL;
+}