{
TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
- if (IsEqualGUID(riid, &IID_IUnknown) || IsEqualGUID(riid, &IID_ID3DXAnimationController))
+ if (IsEqualGUID(riid, &IID_IUnknown) ||
+ IsEqualGUID(riid, &IID_ID3DXAnimationController))
{
- IUnknown_AddRef(iface);
+ iface->lpVtbl->AddRef(iface);
*out = iface;
return D3D_OK;
}
- WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid));
-
+ WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
*out = NULL;
return E_NOINTERFACE;
}
static ULONG WINAPI d3dx9_animation_controller_AddRef(ID3DXAnimationController *iface)
{
- struct d3dx9_animation_controller *This = impl_from_ID3DXAnimationController(iface);
- ULONG refcount = InterlockedIncrement(&This->ref);
+ struct d3dx9_animation_controller *animation = impl_from_ID3DXAnimationController(iface);
+ ULONG refcount = InterlockedIncrement(&animation->ref);
- TRACE("%p increasing refcount to %u.\n", This, refcount);
+ TRACE("%p increasing refcount to %u.\n", animation, refcount);
return refcount;
}
static ULONG WINAPI d3dx9_animation_controller_Release(ID3DXAnimationController *iface)
{
- struct d3dx9_animation_controller *This = impl_from_ID3DXAnimationController(iface);
- ULONG refcount = InterlockedDecrement(&This->ref);
+ struct d3dx9_animation_controller *animation = impl_from_ID3DXAnimationController(iface);
+ ULONG refcount = InterlockedDecrement(&animation->ref);
- TRACE("%p decreasing refcount to %u.\n", This, refcount);
+ TRACE("%p decreasing refcount to %u.\n", animation, refcount);
if (!refcount)
{
- HeapFree(GetProcessHeap(), 0, This);
+ HeapFree(GetProcessHeap(), 0, animation);
}
return refcount;
static UINT WINAPI d3dx9_animation_controller_GetMaxNumAnimationOutputs(ID3DXAnimationController *iface)
{
- struct d3dx9_animation_controller *This = impl_from_ID3DXAnimationController(iface);
+ struct d3dx9_animation_controller *animation = impl_from_ID3DXAnimationController(iface);
TRACE("iface %p.\n", iface);
- return This->max_outputs;
+ return animation->max_outputs;
}
static UINT WINAPI d3dx9_animation_controller_GetMaxNumAnimationSets(ID3DXAnimationController *iface)
{
- struct d3dx9_animation_controller *This = impl_from_ID3DXAnimationController(iface);
+ struct d3dx9_animation_controller *animation = impl_from_ID3DXAnimationController(iface);
TRACE("iface %p.\n", iface);
- return This->max_sets;
+ return animation->max_sets;
}
static UINT WINAPI d3dx9_animation_controller_GetMaxNumTracks(ID3DXAnimationController *iface)
{
- struct d3dx9_animation_controller *This = impl_from_ID3DXAnimationController(iface);
+ struct d3dx9_animation_controller *animation = impl_from_ID3DXAnimationController(iface);
- FIXME("iface %p.\n", iface);
+ TRACE("iface %p.\n", iface);
- return This->max_tracks;
+ return animation->max_tracks;
}
static UINT WINAPI d3dx9_animation_controller_GetMaxNumEvents(ID3DXAnimationController *iface)
{
- struct d3dx9_animation_controller *This = impl_from_ID3DXAnimationController(iface);
+ struct d3dx9_animation_controller *animation = impl_from_ID3DXAnimationController(iface);
- FIXME("iface %p.\n", iface);
+ TRACE("iface %p.\n", iface);
- return This->max_events;
+ return animation->max_events;
}
static HRESULT WINAPI d3dx9_animation_controller_RegisterAnimationOutput(ID3DXAnimationController *iface,
const char *name, D3DXMATRIX *matrix, D3DXVECTOR3 *scale, D3DXQUATERNION *rotation, D3DXVECTOR3 *translation)
{
- FIXME("iface %p, name %s, matrix %p, scale %p, rotation %p, translation %p stub.\n", iface, wine_dbgstr_a(name),
+ FIXME("iface %p, name %s, matrix %p, scale %p, rotation %p, translation %p stub.\n", iface, debugstr_a(name),
matrix, scale, rotation, translation);
return E_NOTIMPL;
static HRESULT WINAPI d3dx9_animation_controller_GetAnimationSetByName(ID3DXAnimationController *iface,
const char *name, ID3DXAnimationSet **anim_set)
{
- FIXME("iface %p, name %s, anim_set %p stub.\n", iface, wine_dbgstr_a(name), anim_set);
+ FIXME("iface %p, name %s, anim_set %p stub.\n", iface, debugstr_a(name), anim_set);
return E_NOTIMPL;
}
-static HRESULT WINAPI d3dx9_animation_controller_AdvanceTime(ID3DXAnimationController *iface, DOUBLE time_delta,
- ID3DXAnimationCallbackHandler **callback_handler)
+static HRESULT WINAPI d3dx9_animation_controller_AdvanceTime(ID3DXAnimationController *iface, double time_delta,
+ ID3DXAnimationCallbackHandler *callback_handler)
{
- FIXME("iface %p, time_delta %g, callback_handler %p stub.\n", iface, time_delta, callback_handler);
+ FIXME("iface %p, time_delta %.16e, callback_handler %p stub.\n", iface, time_delta, callback_handler);
return E_NOTIMPL;
}
return E_NOTIMPL;
}
-static DOUBLE WINAPI d3dx9_animation_controller_GetTime(ID3DXAnimationController *iface)
+static double WINAPI d3dx9_animation_controller_GetTime(ID3DXAnimationController *iface)
{
FIXME("iface %p stub.\n", iface);
return E_NOTIMPL;
}
-static HRESULT WINAPI d3dx9_animation_controller_GetTrackPriority(ID3DXAnimationController *iface,
- UINT track, D3DXPRIORITY_TYPE *priority)
+static HRESULT WINAPI d3dx9_animation_controller_SetTrackPriority(ID3DXAnimationController *iface,
+ UINT track, D3DXPRIORITY_TYPE priority)
{
- FIXME("iface %p, track %u, priority %p stub.\n", iface, track, priority);
+ FIXME("iface %p, track %u, priority %u stub.\n", iface, track, priority);
return E_NOTIMPL;
}
static HRESULT WINAPI d3dx9_animation_controller_SetTrackSpeed(ID3DXAnimationController *iface,
- UINT track, FLOAT speed)
+ UINT track, float speed)
{
- FIXME("iface %p, track %u, speed %f stub.\n", iface, track, speed);
+ FIXME("iface %p, track %u, speed %.8e stub.\n", iface, track, speed);
return E_NOTIMPL;
}
static HRESULT WINAPI d3dx9_animation_controller_SetTrackWeight(ID3DXAnimationController *iface,
- UINT track, FLOAT weight)
+ UINT track, float weight)
{
- FIXME("iface %p, track %u, weight %f stub.\n", iface, track, weight);
+ FIXME("iface %p, track %u, weight %.8e stub.\n", iface, track, weight);
return E_NOTIMPL;
}
static HRESULT WINAPI d3dx9_animation_controller_SetTrackPosition(ID3DXAnimationController *iface,
- UINT track, DOUBLE position)
+ UINT track, double position)
{
- FIXME("iface %p, track %u, position %g stub.\n", iface, track, position);
+ FIXME("iface %p, track %u, position %.16e stub.\n", iface, track, position);
return E_NOTIMPL;
}
static HRESULT WINAPI d3dx9_animation_controller_SetTrackEnable(ID3DXAnimationController *iface,
UINT track, BOOL enable)
{
- FIXME("iface %p, track %u, enable %u stub.\n", iface, track, enable);
+ FIXME("iface %p, track %u, enable %#x stub.\n", iface, track, enable);
return E_NOTIMPL;
}
}
static HRESULT WINAPI d3dx9_animation_controller_SetPriorityBlend(ID3DXAnimationController *iface,
- FLOAT blend_weight)
+ float blend_weight)
{
- FIXME("iface %p, blend_weight %f stub.\n", iface, blend_weight);
+ FIXME("iface %p, blend_weight %.8e stub.\n", iface, blend_weight);
return E_NOTIMPL;
}
-static FLOAT WINAPI d3dx9_animation_controller_GetPriorityBlend(ID3DXAnimationController *iface)
+static float WINAPI d3dx9_animation_controller_GetPriorityBlend(ID3DXAnimationController *iface)
{
FIXME("iface %p stub.\n", iface);
- return 0.0;
+ return 0.0f;
}
static D3DXEVENTHANDLE WINAPI d3dx9_animation_controller_KeyTrackSpeed(ID3DXAnimationController *iface,
- UINT track, FLOAT new_speed, DOUBLE start_time, DOUBLE duration, D3DXTRANSITION_TYPE transition)
+ UINT track, float new_speed, double start_time, double duration, D3DXTRANSITION_TYPE transition)
{
- FIXME("iface %p, track %u, new_speed %f, start_time %g, duration %g, transition %u stub.\n", iface,
+ FIXME("iface %p, track %u, new_speed %.8e, start_time %.16e, duration %.16e, transition %u stub.\n", iface,
track, new_speed, start_time, duration, transition);
return 0;
}
static D3DXEVENTHANDLE WINAPI d3dx9_animation_controller_KeyTrackWeight(ID3DXAnimationController *iface,
- UINT track, FLOAT new_weight, DOUBLE start_time, DOUBLE duration, D3DXTRANSITION_TYPE transition)
+ UINT track, float new_weight, double start_time, double duration, D3DXTRANSITION_TYPE transition)
{
- FIXME("iface %p, track %u, new_weight %f, start_time %g, duration %g, transition %u stub.\n", iface,
+ FIXME("iface %p, track %u, new_weight %.8e, start_time %.16e, duration %.16e, transition %u stub.\n", iface,
track, new_weight, start_time, duration, transition);
return 0;
}
static D3DXEVENTHANDLE WINAPI d3dx9_animation_controller_KeyTrackPosition(ID3DXAnimationController *iface,
- UINT track, DOUBLE new_position, DOUBLE start_time)
+ UINT track, double new_position, double start_time)
{
- FIXME("iface %p, track %u, new_position %g, start_time %g stub.\n", iface,
+ FIXME("iface %p, track %u, new_position %.16e, start_time %.16e stub.\n", iface,
track, new_position, start_time);
return 0;
}
static D3DXEVENTHANDLE WINAPI d3dx9_animation_controller_KeyTrackEnable(ID3DXAnimationController *iface,
- UINT track, BOOL new_enable, DOUBLE start_time)
+ UINT track, BOOL new_enable, double start_time)
{
- FIXME("iface %p, track %u, new_enable %u, start_time %g stub.\n", iface,
+ FIXME("iface %p, track %u, new_enable %#x, start_time %.16e stub.\n", iface,
track, new_enable, start_time);
return 0;
}
static D3DXEVENTHANDLE WINAPI d3dx9_animation_controller_KeyTrackBlend(ID3DXAnimationController *iface,
- FLOAT new_blend_weight, DOUBLE start_time, DOUBLE duration, D3DXTRANSITION_TYPE transition)
+ float new_blend_weight, double start_time, double duration, D3DXTRANSITION_TYPE transition)
{
- FIXME("iface %p, new_blend_weight %f, start_time %g, duration %g, transition %u stub.\n", iface,
+ FIXME("iface %p, new_blend_weight %.8e, start_time %.16e, duration %.16e, transition %u stub.\n", iface,
new_blend_weight, start_time, duration, transition);
return 0;
}
static D3DXEVENTHANDLE WINAPI d3dx9_animation_controller_GetUpcomingPriorityBlend(ID3DXAnimationController *iface,
- D3DXEVENTHANDLE handle)
+ D3DXEVENTHANDLE event)
{
- FIXME("iface %p, handle %u stub.\n", iface, handle);
+ FIXME("iface %p, event %u stub.\n", iface, event);
return 0;
}
return E_NOTIMPL;
}
-static HRESULT WINAPI d3dx9_animation_controller_CloneAnimationController(ID3DXAnimationController *iface, UINT max_num_anim_outputs,
- UINT max_num_anim_sets, UINT max_num_tracks, UINT max_num_events, ID3DXAnimationController **anim_controller)
+static HRESULT WINAPI d3dx9_animation_controller_CloneAnimationController(ID3DXAnimationController *iface, UINT max_outputs,
+ UINT max_sets, UINT max_tracks, UINT max_events, ID3DXAnimationController **anim_controller)
{
- FIXME("iface %p, max_num_anim_outputs %u, max_num_anim_sets %u, max_num_tracks %u, max_num_events %u, anim_controller %p stub.\n",
- iface, max_num_anim_outputs, max_num_anim_sets, max_num_tracks, max_num_events, anim_controller);
+ FIXME("iface %p, max_outputs %u, max_sets %u, max_tracks %u, max_events %u, anim_controller %p stub.\n",
+ iface, max_outputs, max_sets, max_tracks, max_events, anim_controller);
return E_NOTIMPL;
}
-static const struct ID3DXAnimationControllerVtbl d3dx9_animation_controller_vtbl =
+static /* const */ struct ID3DXAnimationControllerVtbl d3dx9_animation_controller_vtbl =
{
d3dx9_animation_controller_QueryInterface,
d3dx9_animation_controller_AddRef,
d3dx9_animation_controller_GetTime,
d3dx9_animation_controller_SetTrackAnimationSet,
d3dx9_animation_controller_GetTrackAnimationSet,
- d3dx9_animation_controller_GetTrackPriority,
+ d3dx9_animation_controller_SetTrackPriority,
d3dx9_animation_controller_SetTrackSpeed,
d3dx9_animation_controller_SetTrackWeight,
d3dx9_animation_controller_SetTrackPosition,
d3dx9_animation_controller_CloneAnimationController
};
-/***********************************************************************
- * D3DXCreateAnimationController (D3DX9_36.@)
- */
-HRESULT WINAPI D3DXCreateAnimationController(UINT MaxNumAnimationOutputs, UINT MaxNumAnimationSets,
- UINT MaxNumTracks, UINT MaxNumEvents, ID3DXAnimationController **AnimationController)
+HRESULT WINAPI D3DXCreateAnimationController(UINT max_outputs, UINT max_sets,
+ UINT max_tracks, UINT max_events, ID3DXAnimationController **controller)
{
- struct d3dx9_animation_controller* object;
+ struct d3dx9_animation_controller *object;
- TRACE("MaxNumAnimationOutputs %u, MaxNumAnimationSets %u, MaxNumTracks %u, MaxNumEvents %u, AnimationController %p.\n",
- MaxNumAnimationOutputs, MaxNumAnimationSets, MaxNumTracks, MaxNumEvents, AnimationController);
+ TRACE("max_outputs %u, max_sets %u, max_tracks %u, max_events %u, controller %p.\n",
+ max_outputs, max_sets, max_tracks, max_events, controller);
- if (!AnimationController)
- return D3DERR_INVALIDCALL;
+ if (!max_outputs || !max_sets || !max_tracks || !max_events || !controller)
+ return D3D_OK;
object = HeapAlloc(GetProcessHeap(), 0, sizeof(*object));
if (!object)
object->ID3DXAnimationController_iface.lpVtbl = &d3dx9_animation_controller_vtbl;
object->ref = 1;
- object->max_outputs = MaxNumAnimationOutputs;
- object->max_sets = MaxNumAnimationSets;
- object->max_tracks = MaxNumTracks;
- object->max_events = MaxNumEvents;
+ object->max_outputs = max_outputs;
+ object->max_sets = max_sets;
+ object->max_tracks = max_tracks;
+ object->max_events = max_events;
- *AnimationController = &object->ID3DXAnimationController_iface;
+ *controller = &object->ID3DXAnimationController_iface;
return D3D_OK;
}