* Slap *some* sense into our header inclusions.
[reactos.git] / reactos / dll / directx / wine / ddraw / ddraw_private.h
index 563377f..3fe2dbb 100644 (file)
 #ifndef __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
 #define __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
 
+#define _INC_WINDOWS
+#define COM_NO_WINDOWS_H
+
 #include <assert.h>
 #define COBJMACROS
 #define NONAMELESSSTRUCT
 #define NONAMELESSUNION
-#include "wine/debug.h"
+#include <wine/debug.h>
 
-#include "winbase.h"
-#include "wingdi.h"
-#include "winuser.h"
+#include <winbase.h>
+#include <wingdi.h>
+#include <winreg.h>
+#include <winuser.h>
 
-#include "d3d.h"
-#include "ddraw.h"
+#include <d3d.h>
+//#include "ddraw.h"
 #ifdef DDRAW_INIT_GUID
-#include "initguid.h"
+#include <initguid.h>
 #endif
-#include "wine/list.h"
-#include "wine/wined3d.h"
+#include <wine/list.h>
+#include <wine/wined3d.h>
 
 extern const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops DECLSPEC_HIDDEN;
 extern DWORD force_refresh_rate DECLSPEC_HIDDEN;