} else if(lpDevice->Handles[ci->u2.dwArg[0] - 1].type != DDrawHandle_Matrix) {
ERR("Handle %d is not a matrix handle\n", ci->u2.dwArg[0]);
} else {
- if(ci->u1.drstRenderStateType == D3DTRANSFORMSTATE_WORLD)
+ if(ci->u1.dtstTransformStateType == D3DTRANSFORMSTATE_WORLD)
lpDevice->world = ci->u2.dwArg[0];
- if(ci->u1.drstRenderStateType == D3DTRANSFORMSTATE_VIEW)
+ if(ci->u1.dtstTransformStateType == D3DTRANSFORMSTATE_VIEW)
lpDevice->view = ci->u2.dwArg[0];
- if(ci->u1.drstRenderStateType == D3DTRANSFORMSTATE_PROJECTION)
+ if(ci->u1.dtstTransformStateType == D3DTRANSFORMSTATE_PROJECTION)
lpDevice->proj = ci->u2.dwArg[0];
IDirect3DDevice7_SetTransform((IDirect3DDevice7 *)lpDevice,
- ci->u1.drstRenderStateType, (LPD3DMATRIX)lpDevice->Handles[ci->u2.dwArg[0] - 1].ptr);
+ ci->u1.dtstTransformStateType, (LPD3DMATRIX)lpDevice->Handles[ci->u2.dwArg[0] - 1].ptr);
}
instr += size;
}
TRACE("(%08x,%08x)\n", ci->u1.dlstLightStateType, ci->u2.dwArg[0]);
- if (!ci->u1.dlstLightStateType && (ci->u1.dlstLightStateType > D3DLIGHTSTATE_COLORVERTEX))
+ if (!ci->u1.dlstLightStateType || (ci->u1.dlstLightStateType > D3DLIGHTSTATE_COLORVERTEX))
ERR("Unexpected Light State Type\n");
else if (ci->u1.dlstLightStateType == D3DLIGHTSTATE_MATERIAL /* 1 */) {
DWORD matHandle = ci->u2.dwArg[0];