include_directories(BEFORE ${REACTOS_SOURCE_DIR}/include/reactos/wine)
-spec2def(wined3d.dll wined3d.spec ADD_IMPORTLIB)
+# We name this d3dwine.dll, because the Virtualbox additions ship with a custom wined3d.dll
+# and it breaks everything if it is installed.
+spec2def(d3dwine.dll wined3d.spec ADD_IMPORTLIB)
list(APPEND SOURCE
arb_program_shader.c
wined3d_main.c
wined3d_private.h)
-add_library(wined3d SHARED
+add_library(d3dwine SHARED
${SOURCE}
version.rc
${CMAKE_CURRENT_BINARY_DIR}/wined3d.def)
-set_module_type(wined3d win32dll)
-target_link_libraries(wined3d wine)
+set_module_type(d3dwine win32dll)
+target_link_libraries(d3dwine wine)
if(CMAKE_C_COMPILER_ID STREQUAL "Clang")
- target_link_libraries(wined3d mingwex)
+ target_link_libraries(d3dwine mingwex)
endif()
-add_importlibs(wined3d user32 opengl32 gdi32 advapi32 msvcrt kernel32 ntdll)
-add_pch(wined3d wined3d_private.h SOURCE)
-add_cd_file(TARGET wined3d DESTINATION reactos/system32 FOR all)
+add_importlibs(d3dwine user32 opengl32 gdi32 advapi32 msvcrt kernel32 ntdll)
+add_pch(d3dwine wined3d_private.h SOURCE)
+add_cd_file(TARGET d3dwine DESTINATION reactos/system32 FOR all)