include_directories(BEFORE ${REACTOS_SOURCE_DIR}/include/reactos/wine)
-set_rc_compiler()
-
-if(MSVC)
- add_definitions(-Disnan=_isnan)
- add_definitions(-Disinf=!_finite)
-endif()
-
-spec2def(wined3d.dll wined3d.spec)
+spec2def(wined3d.dll wined3d.spec ADD_IMPORTLIB)
list(APPEND SOURCE
ati_fragment_shader.c
arb_program_shader.c
buffer.c
- clipper.c
context.c
device.c
directx.c
view.c
volume.c
wined3d_main.c
- version.rc
${CMAKE_CURRENT_BINARY_DIR}/wined3d.def)
-if(ARCH MATCHES amd64)
-list(APPEND SOURCE
- powf.c
- sqrtf.c)
-endif()
-
-add_library(wined3d SHARED ${SOURCE})
-set_module_type(wined3d win32dll)
+add_library(wined3d SHARED
+ ${SOURCE}
+ version.rc)
+set_module_type(wined3d win32dll ENTRYPOINT 0)
target_link_libraries(wined3d wine)
add_dependencies(wined3d wineheaders)
add_pch(wined3d wined3d_private.h)
add_cd_file(TARGET wined3d DESTINATION reactos/system32 FOR all)
-add_importlib_target(wined3d.spec)
if(NOT MSVC)
- allow_warnings(wined3d)
+ # FIXME: http://www.cmake.org/Bug/view.php?id=12998
+ #allow_warnings(wined3d)
+ set_source_files_properties(${SOURCE} PROPERTIES COMPILE_FLAGS "-Wno-error")
endif()