Git conversion: Make reactos the root directory, move rosapps, rostests, wallpapers...
[reactos.git] / reactos / dll / directx / wine / wined3d / device.c
diff --git a/reactos/dll/directx/wine/wined3d/device.c b/reactos/dll/directx/wine/wined3d/device.c
deleted file mode 100644 (file)
index 224324e..0000000
+++ /dev/null
@@ -1,5332 +0,0 @@
-/*
- * Copyright 2002 Lionel Ulmer
- * Copyright 2002-2005 Jason Edmeades
- * Copyright 2003-2004 Raphael Junqueira
- * Copyright 2004 Christian Costa
- * Copyright 2005 Oliver Stieber
- * Copyright 2006-2008 Stefan Dösinger for CodeWeavers
- * Copyright 2006-2008 Henri Verbeet
- * Copyright 2007 Andrew Riedi
- * Copyright 2009-2011 Henri Verbeet for CodeWeavers
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation; either
- * version 2.1 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
- */
-
-#include "wined3d_private.h"
-
-WINE_DEFAULT_DEBUG_CHANNEL(d3d);
-WINE_DECLARE_DEBUG_CHANNEL(winediag);
-
-/* Define the default light parameters as specified by MSDN. */
-const struct wined3d_light WINED3D_default_light =
-{
-    WINED3D_LIGHT_DIRECTIONAL,  /* Type */
-    { 1.0f, 1.0f, 1.0f, 0.0f }, /* Diffuse r,g,b,a */
-    { 0.0f, 0.0f, 0.0f, 0.0f }, /* Specular r,g,b,a */
-    { 0.0f, 0.0f, 0.0f, 0.0f }, /* Ambient r,g,b,a, */
-    { 0.0f, 0.0f, 0.0f },       /* Position x,y,z */
-    { 0.0f, 0.0f, 1.0f },       /* Direction x,y,z */
-    0.0f,                       /* Range */
-    0.0f,                       /* Falloff */
-    0.0f, 0.0f, 0.0f,           /* Attenuation 0,1,2 */
-    0.0f,                       /* Theta */
-    0.0f                        /* Phi */
-};
-
-/* Note that except for WINED3DPT_POINTLIST and WINED3DPT_LINELIST these
- * actually have the same values in GL and D3D. */
-GLenum gl_primitive_type_from_d3d(enum wined3d_primitive_type primitive_type)
-{
-    switch (primitive_type)
-    {
-        case WINED3D_PT_POINTLIST:
-            return GL_POINTS;
-
-        case WINED3D_PT_LINELIST:
-            return GL_LINES;
-
-        case WINED3D_PT_LINESTRIP:
-            return GL_LINE_STRIP;
-
-        case WINED3D_PT_TRIANGLELIST:
-            return GL_TRIANGLES;
-
-        case WINED3D_PT_TRIANGLESTRIP:
-            return GL_TRIANGLE_STRIP;
-
-        case WINED3D_PT_TRIANGLEFAN:
-            return GL_TRIANGLE_FAN;
-
-        case WINED3D_PT_LINELIST_ADJ:
-            return GL_LINES_ADJACENCY_ARB;
-
-        case WINED3D_PT_LINESTRIP_ADJ:
-            return GL_LINE_STRIP_ADJACENCY_ARB;
-
-        case WINED3D_PT_TRIANGLELIST_ADJ:
-            return GL_TRIANGLES_ADJACENCY_ARB;
-
-        case WINED3D_PT_TRIANGLESTRIP_ADJ:
-            return GL_TRIANGLE_STRIP_ADJACENCY_ARB;
-
-        case WINED3D_PT_PATCH:
-            return GL_PATCHES;
-
-        default:
-            FIXME("Unhandled primitive type %s.\n", debug_d3dprimitivetype(primitive_type));
-        case WINED3D_PT_UNDEFINED:
-            return ~0u;
-    }
-}
-
-static enum wined3d_primitive_type d3d_primitive_type_from_gl(GLenum primitive_type)
-{
-    switch (primitive_type)
-    {
-        case GL_POINTS:
-            return WINED3D_PT_POINTLIST;
-
-        case GL_LINES:
-            return WINED3D_PT_LINELIST;
-
-        case GL_LINE_STRIP:
-            return WINED3D_PT_LINESTRIP;
-
-        case GL_TRIANGLES:
-            return WINED3D_PT_TRIANGLELIST;
-
-        case GL_TRIANGLE_STRIP:
-            return WINED3D_PT_TRIANGLESTRIP;
-
-        case GL_TRIANGLE_FAN:
-            return WINED3D_PT_TRIANGLEFAN;
-
-        case GL_LINES_ADJACENCY_ARB:
-            return WINED3D_PT_LINELIST_ADJ;
-
-        case GL_LINE_STRIP_ADJACENCY_ARB:
-            return WINED3D_PT_LINESTRIP_ADJ;
-
-        case GL_TRIANGLES_ADJACENCY_ARB:
-            return WINED3D_PT_TRIANGLELIST_ADJ;
-
-        case GL_TRIANGLE_STRIP_ADJACENCY_ARB:
-            return WINED3D_PT_TRIANGLESTRIP_ADJ;
-
-        case GL_PATCHES:
-            return WINED3D_PT_PATCH;
-
-        default:
-            FIXME("Unhandled primitive type %s.\n", debug_d3dprimitivetype(primitive_type));
-        case ~0u:
-            return WINED3D_PT_UNDEFINED;
-    }
-}
-
-BOOL device_context_add(struct wined3d_device *device, struct wined3d_context *context)
-{
-    struct wined3d_context **new_array;
-
-    TRACE("Adding context %p.\n", context);
-
-    if (!device->contexts) new_array = HeapAlloc(GetProcessHeap(), 0, sizeof(*new_array));
-    else new_array = HeapReAlloc(GetProcessHeap(), 0, device->contexts,
-            sizeof(*new_array) * (device->context_count + 1));
-
-    if (!new_array)
-    {
-        ERR("Failed to grow the context array.\n");
-        return FALSE;
-    }
-
-    new_array[device->context_count++] = context;
-    device->contexts = new_array;
-    return TRUE;
-}
-
-void device_context_remove(struct wined3d_device *device, struct wined3d_context *context)
-{
-    struct wined3d_context **new_array;
-    BOOL found = FALSE;
-    UINT i;
-
-    TRACE("Removing context %p.\n", context);
-
-    for (i = 0; i < device->context_count; ++i)
-    {
-        if (device->contexts[i] == context)
-        {
-            found = TRUE;
-            break;
-        }
-    }
-
-    if (!found)
-    {
-        ERR("Context %p doesn't exist in context array.\n", context);
-        return;
-    }
-
-    if (!--device->context_count)
-    {
-        HeapFree(GetProcessHeap(), 0, device->contexts);
-        device->contexts = NULL;
-        return;
-    }
-
-    memmove(&device->contexts[i], &device->contexts[i + 1], (device->context_count - i) * sizeof(*device->contexts));
-    new_array = HeapReAlloc(GetProcessHeap(), 0, device->contexts, device->context_count * sizeof(*device->contexts));
-    if (!new_array)
-    {
-        ERR("Failed to shrink context array. Oh well.\n");
-        return;
-    }
-
-    device->contexts = new_array;
-}
-
-static BOOL is_full_clear(const struct wined3d_surface *target, const RECT *draw_rect, const RECT *clear_rect)
-{
-    unsigned int height = wined3d_texture_get_level_height(target->container, target->texture_level);
-    unsigned int width = wined3d_texture_get_level_width(target->container, target->texture_level);
-
-    /* partial draw rect */
-    if (draw_rect->left || draw_rect->top || draw_rect->right < width || draw_rect->bottom < height)
-        return FALSE;
-
-    /* partial clear rect */
-    if (clear_rect && (clear_rect->left > 0 || clear_rect->top > 0
-            || clear_rect->right < width || clear_rect->bottom < height))
-        return FALSE;
-
-    return TRUE;
-}
-
-void device_clear_render_targets(struct wined3d_device *device, UINT rt_count, const struct wined3d_fb_state *fb,
-        UINT rect_count, const RECT *clear_rect, const RECT *draw_rect, DWORD flags, const struct wined3d_color *color,
-        float depth, DWORD stencil)
-{
-    struct wined3d_rendertarget_view *rtv = rt_count ? fb->render_targets[0] : NULL;
-    struct wined3d_surface *target = rtv ? wined3d_rendertarget_view_get_surface(rtv) : NULL;
-    struct wined3d_rendertarget_view *dsv = fb->depth_stencil;
-    struct wined3d_surface *depth_stencil = dsv ? wined3d_rendertarget_view_get_surface(dsv) : NULL;
-    const struct wined3d_state *state = &device->cs->state;
-    const struct wined3d_gl_info *gl_info;
-    UINT drawable_width, drawable_height;
-    struct wined3d_color corrected_color;
-    struct wined3d_context *context;
-    GLbitfield clear_mask = 0;
-    BOOL render_offscreen;
-    unsigned int i;
-
-    if (target)
-        context = context_acquire(device, target->container, rtv->sub_resource_idx);
-    else
-        context = context_acquire(device, NULL, 0);
-    if (!context->valid)
-    {
-        context_release(context);
-        WARN("Invalid context, skipping clear.\n");
-        return;
-    }
-    gl_info = context->gl_info;
-
-    /* When we're clearing parts of the drawable, make sure that the target surface is well up to date in the
-     * drawable. After the clear we'll mark the drawable up to date, so we have to make sure that this is true
-     * for the cleared parts, and the untouched parts.
-     *
-     * If we're clearing the whole target there is no need to copy it into the drawable, it will be overwritten
-     * anyway. If we're not clearing the color buffer we don't have to copy either since we're not going to set
-     * the drawable up to date. We have to check all settings that limit the clear area though. Do not bother
-     * checking all this if the dest surface is in the drawable anyway. */
-    for (i = 0; i < rt_count; ++i)
-    {
-        struct wined3d_rendertarget_view *rtv = fb->render_targets[i];
-
-        if (rtv && rtv->format->id != WINED3DFMT_NULL)
-        {
-            struct wined3d_texture *rt = wined3d_texture_from_resource(rtv->resource);
-
-            if (flags & WINED3DCLEAR_TARGET && !is_full_clear(target, draw_rect, rect_count ? clear_rect : NULL))
-                wined3d_texture_load_location(rt, rtv->sub_resource_idx, context, rtv->resource->draw_binding);
-            else
-                wined3d_texture_prepare_location(rt, rtv->sub_resource_idx, context, rtv->resource->draw_binding);
-        }
-    }
-
-    if (target)
-    {
-        render_offscreen = context->render_offscreen;
-        wined3d_rendertarget_view_get_drawable_size(rtv, context, &drawable_width, &drawable_height);
-    }
-    else
-    {
-        render_offscreen = TRUE;
-        drawable_width = wined3d_texture_get_level_pow2_width(depth_stencil->container,
-                depth_stencil->texture_level);
-        drawable_height = wined3d_texture_get_level_pow2_height(depth_stencil->container,
-                depth_stencil->texture_level);
-    }
-
-    if (depth_stencil && render_offscreen)
-        wined3d_texture_prepare_location(depth_stencil->container,
-                dsv->sub_resource_idx, context, dsv->resource->draw_binding);
-
-    if (flags & WINED3DCLEAR_ZBUFFER)
-    {
-        DWORD location = render_offscreen ? dsv->resource->draw_binding : WINED3D_LOCATION_DRAWABLE;
-
-        wined3d_texture_load_location(depth_stencil->container,
-                dsv->sub_resource_idx, context, location);
-    }
-
-    if (!context_apply_clear_state(context, state, rt_count, fb))
-    {
-        context_release(context);
-        WARN("Failed to apply clear state, skipping clear.\n");
-        return;
-    }
-
-    /* Only set the values up once, as they are not changing. */
-    if (flags & WINED3DCLEAR_STENCIL)
-    {
-        if (gl_info->supported[EXT_STENCIL_TWO_SIDE])
-        {
-            gl_info->gl_ops.gl.p_glDisable(GL_STENCIL_TEST_TWO_SIDE_EXT);
-            context_invalidate_state(context, STATE_RENDER(WINED3D_RS_TWOSIDEDSTENCILMODE));
-        }
-        gl_info->gl_ops.gl.p_glStencilMask(~0U);
-        context_invalidate_state(context, STATE_RENDER(WINED3D_RS_STENCILWRITEMASK));
-        gl_info->gl_ops.gl.p_glClearStencil(stencil);
-        checkGLcall("glClearStencil");
-        clear_mask = clear_mask | GL_STENCIL_BUFFER_BIT;
-    }
-
-    if (flags & WINED3DCLEAR_ZBUFFER)
-    {
-        DWORD location = render_offscreen ? dsv->resource->draw_binding : WINED3D_LOCATION_DRAWABLE;
-
-        wined3d_texture_validate_location(depth_stencil->container, dsv->sub_resource_idx, location);
-        wined3d_texture_invalidate_location(depth_stencil->container, dsv->sub_resource_idx, ~location);
-
-        gl_info->gl_ops.gl.p_glDepthMask(GL_TRUE);
-        context_invalidate_state(context, STATE_RENDER(WINED3D_RS_ZWRITEENABLE));
-        gl_info->gl_ops.gl.p_glClearDepth(depth);
-        checkGLcall("glClearDepth");
-        clear_mask = clear_mask | GL_DEPTH_BUFFER_BIT;
-    }
-
-    if (flags & WINED3DCLEAR_TARGET)
-    {
-        for (i = 0; i < rt_count; ++i)
-        {
-            struct wined3d_rendertarget_view *rtv = fb->render_targets[i];
-            struct wined3d_texture *texture;
-
-            if (!rtv)
-                continue;
-
-            if (rtv->resource->type == WINED3D_RTYPE_BUFFER)
-            {
-                FIXME("Not supported on buffer resources.\n");
-                continue;
-            }
-
-            texture = texture_from_resource(rtv->resource);
-            wined3d_texture_validate_location(texture, rtv->sub_resource_idx, rtv->resource->draw_binding);
-            wined3d_texture_invalidate_location(texture, rtv->sub_resource_idx, ~rtv->resource->draw_binding);
-        }
-
-        if (!gl_info->supported[ARB_FRAMEBUFFER_SRGB] && needs_srgb_write(context, state, fb))
-        {
-            if (rt_count > 1)
-                WARN("Clearing multiple sRGB render targets with no GL_ARB_framebuffer_sRGB "
-                        "support, this might cause graphical issues.\n");
-
-            corrected_color.r = color->r < wined3d_srgb_const1[0]
-                    ? color->r * wined3d_srgb_const0[3]
-                    : pow(color->r, wined3d_srgb_const0[0]) * wined3d_srgb_const0[1]
-                    - wined3d_srgb_const0[2];
-            corrected_color.r = min(max(corrected_color.r, 0.0f), 1.0f);
-            corrected_color.g = color->g < wined3d_srgb_const1[0]
-                    ? color->g * wined3d_srgb_const0[3]
-                    : pow(color->g, wined3d_srgb_const0[0]) * wined3d_srgb_const0[1]
-                    - wined3d_srgb_const0[2];
-            corrected_color.g = min(max(corrected_color.g, 0.0f), 1.0f);
-            corrected_color.b = color->b < wined3d_srgb_const1[0]
-                    ? color->b * wined3d_srgb_const0[3]
-                    : pow(color->b, wined3d_srgb_const0[0]) * wined3d_srgb_const0[1]
-                    - wined3d_srgb_const0[2];
-            corrected_color.b = min(max(corrected_color.b, 0.0f), 1.0f);
-            color = &corrected_color;
-        }
-
-        gl_info->gl_ops.gl.p_glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
-        for (i = 0; i < MAX_RENDER_TARGETS; ++i)
-            context_invalidate_state(context, STATE_RENDER(WINED3D_RS_COLORWRITE(i)));
-        gl_info->gl_ops.gl.p_glClearColor(color->r, color->g, color->b, color->a);
-        checkGLcall("glClearColor");
-        clear_mask = clear_mask | GL_COLOR_BUFFER_BIT;
-    }
-
-    if (!rect_count)
-    {
-        if (render_offscreen)
-        {
-            gl_info->gl_ops.gl.p_glScissor(draw_rect->left, draw_rect->top,
-                    draw_rect->right - draw_rect->left, draw_rect->bottom - draw_rect->top);
-        }
-        else
-        {
-            gl_info->gl_ops.gl.p_glScissor(draw_rect->left, drawable_height - draw_rect->bottom,
-                        draw_rect->right - draw_rect->left, draw_rect->bottom - draw_rect->top);
-        }
-        checkGLcall("glScissor");
-        gl_info->gl_ops.gl.p_glClear(clear_mask);
-        checkGLcall("glClear");
-    }
-    else
-    {
-        RECT current_rect;
-
-        /* Now process each rect in turn. */
-        for (i = 0; i < rect_count; ++i)
-        {
-            /* Note that GL uses lower left, width/height. */
-            IntersectRect(&current_rect, draw_rect, &clear_rect[i]);
-
-            TRACE("clear_rect[%u] %s, current_rect %s.\n", i,
-                    wine_dbgstr_rect(&clear_rect[i]),
-                    wine_dbgstr_rect(&current_rect));
-
-            /* Tests show that rectangles where x1 > x2 or y1 > y2 are ignored silently.
-             * The rectangle is not cleared, no error is returned, but further rectangles are
-             * still cleared if they are valid. */
-            if (current_rect.left > current_rect.right || current_rect.top > current_rect.bottom)
-            {
-                TRACE("Rectangle with negative dimensions, ignoring.\n");
-                continue;
-            }
-
-            if (render_offscreen)
-            {
-                gl_info->gl_ops.gl.p_glScissor(current_rect.left, current_rect.top,
-                        current_rect.right - current_rect.left, current_rect.bottom - current_rect.top);
-            }
-            else
-            {
-                gl_info->gl_ops.gl.p_glScissor(current_rect.left, drawable_height - current_rect.bottom,
-                          current_rect.right - current_rect.left, current_rect.bottom - current_rect.top);
-            }
-            checkGLcall("glScissor");
-
-            gl_info->gl_ops.gl.p_glClear(clear_mask);
-            checkGLcall("glClear");
-        }
-    }
-
-    if (wined3d_settings.strict_draw_ordering || (flags & WINED3DCLEAR_TARGET
-            && target->container->swapchain && target->container->swapchain->front_buffer == target->container))
-        gl_info->gl_ops.gl.p_glFlush(); /* Flush to ensure ordering across contexts. */
-
-    context_release(context);
-}
-
-ULONG CDECL wined3d_device_incref(struct wined3d_device *device)
-{
-    ULONG refcount = InterlockedIncrement(&device->ref);
-
-    TRACE("%p increasing refcount to %u.\n", device, refcount);
-
-    return refcount;
-}
-
-static void device_leftover_sampler(struct wine_rb_entry *entry, void *context)
-{
-    struct wined3d_sampler *sampler = WINE_RB_ENTRY_VALUE(entry, struct wined3d_sampler, entry);
-
-    ERR("Leftover sampler %p.\n", sampler);
-}
-
-ULONG CDECL wined3d_device_decref(struct wined3d_device *device)
-{
-    ULONG refcount = InterlockedDecrement(&device->ref);
-
-    TRACE("%p decreasing refcount to %u.\n", device, refcount);
-
-    if (!refcount)
-    {
-        UINT i;
-
-        wined3d_cs_destroy(device->cs);
-
-        if (device->recording && wined3d_stateblock_decref(device->recording))
-            ERR("Something's still holding the recording stateblock.\n");
-        device->recording = NULL;
-
-        state_cleanup(&device->state);
-
-        for (i = 0; i < sizeof(device->multistate_funcs) / sizeof(device->multistate_funcs[0]); ++i)
-        {
-            HeapFree(GetProcessHeap(), 0, device->multistate_funcs[i]);
-            device->multistate_funcs[i] = NULL;
-        }
-
-        if (!list_empty(&device->resources))
-        {
-            struct wined3d_resource *resource;
-
-            ERR("Device released with resources still bound.\n");
-
-            LIST_FOR_EACH_ENTRY(resource, &device->resources, struct wined3d_resource, resource_list_entry)
-            {
-                ERR("Leftover resource %p with type %s (%#x).\n",
-                        resource, debug_d3dresourcetype(resource->type), resource->type);
-            }
-        }
-
-        if (device->contexts)
-            ERR("Context array not freed!\n");
-        if (device->hardwareCursor)
-            DestroyCursor(device->hardwareCursor);
-        device->hardwareCursor = 0;
-
-        wine_rb_destroy(&device->samplers, device_leftover_sampler, NULL);
-
-        wined3d_decref(device->wined3d);
-        device->wined3d = NULL;
-        HeapFree(GetProcessHeap(), 0, device);
-        TRACE("Freed device %p.\n", device);
-    }
-
-    return refcount;
-}
-
-UINT CDECL wined3d_device_get_swapchain_count(const struct wined3d_device *device)
-{
-    TRACE("device %p.\n", device);
-
-    return device->swapchain_count;
-}
-
-struct wined3d_swapchain * CDECL wined3d_device_get_swapchain(const struct wined3d_device *device, UINT swapchain_idx)
-{
-    TRACE("device %p, swapchain_idx %u.\n", device, swapchain_idx);
-
-    if (swapchain_idx >= device->swapchain_count)
-    {
-        WARN("swapchain_idx %u >= swapchain_count %u.\n",
-                swapchain_idx, device->swapchain_count);
-        return NULL;
-    }
-
-    return device->swapchains[swapchain_idx];
-}
-
-static void device_load_logo(struct wined3d_device *device, const char *filename)
-{
-    struct wined3d_color_key color_key;
-    struct wined3d_resource_desc desc;
-    HBITMAP hbm;
-    BITMAP bm;
-    HRESULT hr;
-    HDC dcb = NULL, dcs = NULL;
-
-    if (!(hbm = LoadImageA(NULL, filename, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE | LR_CREATEDIBSECTION)))
-    {
-        ERR_(winediag)("Failed to load logo %s.\n", wine_dbgstr_a(filename));
-        return;
-    }
-    GetObjectA(hbm, sizeof(BITMAP), &bm);
-
-    if (!(dcb = CreateCompatibleDC(NULL)))
-        goto out;
-    SelectObject(dcb, hbm);
-
-    desc.resource_type = WINED3D_RTYPE_TEXTURE_2D;
-    desc.format = WINED3DFMT_B5G6R5_UNORM;
-    desc.multisample_type = WINED3D_MULTISAMPLE_NONE;
-    desc.multisample_quality = 0;
-    desc.usage = WINED3DUSAGE_DYNAMIC;
-    desc.pool = WINED3D_POOL_DEFAULT;
-    desc.width = bm.bmWidth;
-    desc.height = bm.bmHeight;
-    desc.depth = 1;
-    desc.size = 0;
-    if (FAILED(hr = wined3d_texture_create(device, &desc, 1, 1,
-            WINED3D_TEXTURE_CREATE_MAPPABLE | WINED3D_TEXTURE_CREATE_GET_DC,
-            NULL, NULL, &wined3d_null_parent_ops, &device->logo_texture)))
-    {
-        ERR("Wine logo requested, but failed to create texture, hr %#x.\n", hr);
-        goto out;
-    }
-
-    if (FAILED(hr = wined3d_texture_get_dc(device->logo_texture, 0, &dcs)))
-    {
-        wined3d_texture_decref(device->logo_texture);
-        device->logo_texture = NULL;
-        goto out;
-    }
-    BitBlt(dcs, 0, 0, bm.bmWidth, bm.bmHeight, dcb, 0, 0, SRCCOPY);
-    wined3d_texture_release_dc(device->logo_texture, 0, dcs);
-
-    color_key.color_space_low_value = 0;
-    color_key.color_space_high_value = 0;
-    wined3d_texture_set_color_key(device->logo_texture, WINED3D_CKEY_SRC_BLT, &color_key);
-
-out:
-    if (dcb) DeleteDC(dcb);
-    if (hbm) DeleteObject(hbm);
-}
-
-/* Context activation is done by the caller. */
-static void create_dummy_textures(struct wined3d_device *device, struct wined3d_context *context)
-{
-    const struct wined3d_d3d_info *d3d_info = &device->adapter->d3d_info;
-    const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
-    unsigned int i;
-    DWORD color;
-
-    if (d3d_info->wined3d_creation_flags & WINED3D_LEGACY_UNBOUND_RESOURCE_COLOR)
-        color = 0x000000ff;
-    else
-        color = 0x00000000;
-
-    /* Under DirectX you can sample even if no texture is bound, whereas
-     * OpenGL will only allow that when a valid texture is bound.
-     * We emulate this by creating dummy textures and binding them
-     * to each texture stage when the currently set D3D texture is NULL. */
-    context_active_texture(context, gl_info, 0);
-
-    gl_info->gl_ops.gl.p_glGenTextures(1, &device->dummy_textures.tex_1d);
-    checkGLcall("glGenTextures");
-    TRACE("Dummy 1D texture given name %u.\n", device->dummy_textures.tex_1d);
-
-    gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_1D, device->dummy_textures.tex_1d);
-    checkGLcall("glBindTexture");
-
-    gl_info->gl_ops.gl.p_glTexImage1D(GL_TEXTURE_1D, 0, GL_RGBA8, 1, 0,
-            GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, &color);
-    checkGLcall("glTexImage1D");
-
-    gl_info->gl_ops.gl.p_glGenTextures(1, &device->dummy_textures.tex_2d);
-    checkGLcall("glGenTextures");
-    TRACE("Dummy 2D texture given name %u.\n", device->dummy_textures.tex_2d);
-
-    gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, device->dummy_textures.tex_2d);
-    checkGLcall("glBindTexture");
-
-    gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0,
-            GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, &color);
-    checkGLcall("glTexImage2D");
-
-    if (gl_info->supported[ARB_TEXTURE_RECTANGLE])
-    {
-        gl_info->gl_ops.gl.p_glGenTextures(1, &device->dummy_textures.tex_rect);
-        checkGLcall("glGenTextures");
-        TRACE("Dummy rectangle texture given name %u.\n", device->dummy_textures.tex_rect);
-
-        gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_RECTANGLE_ARB, device->dummy_textures.tex_rect);
-        checkGLcall("glBindTexture");
-
-        gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA8, 1, 1, 0,
-                GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, &color);
-        checkGLcall("glTexImage2D");
-    }
-
-    if (gl_info->supported[EXT_TEXTURE3D])
-    {
-        gl_info->gl_ops.gl.p_glGenTextures(1, &device->dummy_textures.tex_3d);
-        checkGLcall("glGenTextures");
-        TRACE("Dummy 3D texture given name %u.\n", device->dummy_textures.tex_3d);
-
-        gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_3D, device->dummy_textures.tex_3d);
-        checkGLcall("glBindTexture");
-
-        GL_EXTCALL(glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, 1, 1, 1, 0,
-                    GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, &color));
-        checkGLcall("glTexImage3D");
-    }
-
-    if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
-    {
-        gl_info->gl_ops.gl.p_glGenTextures(1, &device->dummy_textures.tex_cube);
-        checkGLcall("glGenTextures");
-        TRACE("Dummy cube texture given name %u.\n", device->dummy_textures.tex_cube);
-
-        gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_CUBE_MAP, device->dummy_textures.tex_cube);
-        checkGLcall("glBindTexture");
-
-        for (i = GL_TEXTURE_CUBE_MAP_POSITIVE_X; i <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z; ++i)
-        {
-            gl_info->gl_ops.gl.p_glTexImage2D(i, 0, GL_RGBA8, 1, 1, 0,
-                    GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, &color);
-            checkGLcall("glTexImage2D");
-        }
-    }
-
-    if (gl_info->supported[ARB_TEXTURE_CUBE_MAP_ARRAY])
-    {
-        DWORD cube_array_data[6];
-
-        gl_info->gl_ops.gl.p_glGenTextures(1, &device->dummy_textures.tex_cube_array);
-        checkGLcall("glGenTextures");
-        TRACE("Dummy cube array texture given name %u.\n", device->dummy_textures.tex_cube_array);
-
-        gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, device->dummy_textures.tex_cube_array);
-        checkGLcall("glBindTexture");
-
-        for (i = 0; i < ARRAY_SIZE(cube_array_data); ++i)
-            cube_array_data[i] = color;
-        GL_EXTCALL(glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, GL_RGBA8, 1, 1, 6, 0,
-                    GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, cube_array_data));
-        checkGLcall("glTexImage3D");
-    }
-
-    if (gl_info->supported[EXT_TEXTURE_ARRAY])
-    {
-        gl_info->gl_ops.gl.p_glGenTextures(1, &device->dummy_textures.tex_1d_array);
-        checkGLcall("glGenTextures");
-        TRACE("Dummy 1D array texture given name %u.\n", device->dummy_textures.tex_1d_array);
-
-        gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_1D_ARRAY, device->dummy_textures.tex_1d_array);
-        checkGLcall("glBindTexture");
-
-        gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_1D_ARRAY, 0, GL_RGBA8, 1, 1, 0,
-                GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, &color);
-        checkGLcall("glTexImage2D");
-
-        gl_info->gl_ops.gl.p_glGenTextures(1, &device->dummy_textures.tex_2d_array);
-        checkGLcall("glGenTextures");
-        TRACE("Dummy 2D array texture given name %u.\n", device->dummy_textures.tex_2d_array);
-
-        gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D_ARRAY, device->dummy_textures.tex_2d_array);
-        checkGLcall("glBindTexture");
-
-        GL_EXTCALL(glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 1, 1, 1, 0,
-                    GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, &color));
-        checkGLcall("glTexImage3D");
-    }
-
-    if (gl_info->supported[ARB_TEXTURE_BUFFER_OBJECT])
-    {
-        GLuint buffer;
-
-        GL_EXTCALL(glGenBuffers(1, &buffer));
-        GL_EXTCALL(glBindBuffer(GL_TEXTURE_BUFFER, buffer));
-        GL_EXTCALL(glBufferData(GL_TEXTURE_BUFFER, sizeof(color), &color, GL_STATIC_DRAW));
-        GL_EXTCALL(glBindBuffer(GL_TEXTURE_BUFFER, 0));
-        checkGLcall("Create buffer object");
-
-        gl_info->gl_ops.gl.p_glGenTextures(1, &device->dummy_textures.tex_buffer);
-        checkGLcall("glGenTextures");
-        TRACE("Dummy buffer texture given name %u.\n", device->dummy_textures.tex_buffer);
-
-        gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_BUFFER, device->dummy_textures.tex_buffer);
-        checkGLcall("glBindTexture");
-        GL_EXTCALL(glTexBuffer(GL_TEXTURE_BUFFER, GL_RGBA8, buffer));
-        checkGLcall("glTexBuffer");
-
-        GL_EXTCALL(glDeleteBuffers(1, &buffer));
-        checkGLcall("glDeleteBuffers");
-    }
-
-    context_bind_dummy_textures(device, context);
-}
-
-/* Context activation is done by the caller. */
-static void destroy_dummy_textures(struct wined3d_device *device, struct wined3d_context *context)
-{
-    const struct wined3d_gl_info *gl_info = context->gl_info;
-
-    if (gl_info->supported[ARB_TEXTURE_BUFFER_OBJECT])
-        gl_info->gl_ops.gl.p_glDeleteTextures(1, &device->dummy_textures.tex_buffer);
-
-    if (gl_info->supported[EXT_TEXTURE_ARRAY])
-    {
-        gl_info->gl_ops.gl.p_glDeleteTextures(1, &device->dummy_textures.tex_2d_array);
-        gl_info->gl_ops.gl.p_glDeleteTextures(1, &device->dummy_textures.tex_1d_array);
-    }
-
-    if (gl_info->supported[ARB_TEXTURE_CUBE_MAP_ARRAY])
-        gl_info->gl_ops.gl.p_glDeleteTextures(1, &device->dummy_textures.tex_cube_array);
-
-    if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
-        gl_info->gl_ops.gl.p_glDeleteTextures(1, &device->dummy_textures.tex_cube);
-
-    if (gl_info->supported[EXT_TEXTURE3D])
-        gl_info->gl_ops.gl.p_glDeleteTextures(1, &device->dummy_textures.tex_3d);
-
-    if (gl_info->supported[ARB_TEXTURE_RECTANGLE])
-        gl_info->gl_ops.gl.p_glDeleteTextures(1, &device->dummy_textures.tex_rect);
-
-    gl_info->gl_ops.gl.p_glDeleteTextures(1, &device->dummy_textures.tex_2d);
-    gl_info->gl_ops.gl.p_glDeleteTextures(1, &device->dummy_textures.tex_1d);
-
-    checkGLcall("Delete dummy textures");
-
-    memset(&device->dummy_textures, 0, sizeof(device->dummy_textures));
-}
-
-/* Context activation is done by the caller. */
-static void create_default_samplers(struct wined3d_device *device, struct wined3d_context *context)
-{
-    struct wined3d_sampler_desc desc;
-    HRESULT hr;
-
-    desc.address_u = WINED3D_TADDRESS_WRAP;
-    desc.address_v = WINED3D_TADDRESS_WRAP;
-    desc.address_w = WINED3D_TADDRESS_WRAP;
-    memset(desc.border_color, 0, sizeof(desc.border_color));
-    desc.mag_filter = WINED3D_TEXF_POINT;
-    desc.min_filter = WINED3D_TEXF_POINT;
-    desc.mip_filter = WINED3D_TEXF_NONE;
-    desc.lod_bias = 0.0f;
-    desc.min_lod = -1000.0f;
-    desc.max_lod =  1000.0f;
-    desc.mip_base_level = 0;
-    desc.max_anisotropy = 1;
-    desc.compare = FALSE;
-    desc.comparison_func = WINED3D_CMP_NEVER;
-    desc.srgb_decode = TRUE;
-
-    /* In SM4+ shaders there is a separation between resources and samplers. Some shader
-     * instructions allow access to resources without using samplers.
-     * In GLSL, resources are always accessed through sampler or image variables. The default
-     * sampler object is used to emulate the direct resource access when there is no sampler state
-     * to use.
-     */
-    if (FAILED(hr = wined3d_sampler_create(device, &desc, NULL, &wined3d_null_parent_ops, &device->default_sampler)))
-    {
-        ERR("Failed to create default sampler, hr %#x.\n", hr);
-        device->default_sampler = NULL;
-    }
-
-    /* In D3D10+, a NULL sampler maps to the default sampler state. */
-    desc.address_u = WINED3D_TADDRESS_CLAMP;
-    desc.address_v = WINED3D_TADDRESS_CLAMP;
-    desc.address_w = WINED3D_TADDRESS_CLAMP;
-    desc.mag_filter = WINED3D_TEXF_LINEAR;
-    desc.min_filter = WINED3D_TEXF_LINEAR;
-    desc.mip_filter = WINED3D_TEXF_LINEAR;
-    if (FAILED(hr = wined3d_sampler_create(device, &desc, NULL, &wined3d_null_parent_ops, &device->null_sampler)))
-    {
-        ERR("Failed to create null sampler, hr %#x.\n", hr);
-        device->null_sampler = NULL;
-    }
-}
-
-/* Context activation is done by the caller. */
-static void destroy_default_samplers(struct wined3d_device *device, struct wined3d_context *context)
-{
-    wined3d_sampler_decref(device->default_sampler);
-    device->default_sampler = NULL;
-    wined3d_sampler_decref(device->null_sampler);
-    device->null_sampler = NULL;
-}
-
-static LONG fullscreen_style(LONG style)
-{
-    /* Make sure the window is managed, otherwise we won't get keyboard input. */
-    style |= WS_POPUP | WS_SYSMENU;
-    style &= ~(WS_CAPTION | WS_THICKFRAME);
-
-    return style;
-}
-
-static LONG fullscreen_exstyle(LONG exstyle)
-{
-    /* Filter out window decorations. */
-    exstyle &= ~(WS_EX_WINDOWEDGE | WS_EX_CLIENTEDGE);
-
-    return exstyle;
-}
-
-void CDECL wined3d_device_setup_fullscreen_window(struct wined3d_device *device, HWND window, UINT w, UINT h)
-{
-    BOOL filter_messages;
-    LONG style, exstyle;
-
-    TRACE("Setting up window %p for fullscreen mode.\n", window);
-
-    if (device->style || device->exStyle)
-    {
-        ERR("Changing the window style for window %p, but another style (%08x, %08x) is already stored.\n",
-                window, device->style, device->exStyle);
-    }
-
-    device->style = GetWindowLongW(window, GWL_STYLE);
-    device->exStyle = GetWindowLongW(window, GWL_EXSTYLE);
-
-    style = fullscreen_style(device->style);
-    exstyle = fullscreen_exstyle(device->exStyle);
-
-    TRACE("Old style was %08x, %08x, setting to %08x, %08x.\n",
-            device->style, device->exStyle, style, exstyle);
-
-    filter_messages = device->filter_messages;
-    device->filter_messages = TRUE;
-
-    SetWindowLongW(window, GWL_STYLE, style);
-    SetWindowLongW(window, GWL_EXSTYLE, exstyle);
-    SetWindowPos(window, HWND_TOPMOST, 0, 0, w, h, SWP_FRAMECHANGED | SWP_SHOWWINDOW | SWP_NOACTIVATE);
-
-    device->filter_messages = filter_messages;
-}
-
-void CDECL wined3d_device_restore_fullscreen_window(struct wined3d_device *device, HWND window,
-        const RECT *window_rect)
-{
-    unsigned int window_pos_flags = SWP_FRAMECHANGED | SWP_NOZORDER | SWP_NOACTIVATE;
-    BOOL filter_messages;
-    LONG style, exstyle;
-    RECT rect = {0};
-
-    if (!device->style && !device->exStyle)
-        return;
-
-    style = GetWindowLongW(window, GWL_STYLE);
-    exstyle = GetWindowLongW(window, GWL_EXSTYLE);
-
-    /* These flags are set by wined3d_device_setup_fullscreen_window, not the
-     * application, and we want to ignore them in the test below, since it's
-     * not the application's fault that they changed. Additionally, we want to
-     * preserve the current status of these flags (i.e. don't restore them) to
-     * more closely emulate the behavior of Direct3D, which leaves these flags
-     * alone when returning to windowed mode. */
-    device->style ^= (device->style ^ style) & WS_VISIBLE;
-    device->exStyle ^= (device->exStyle ^ exstyle) & WS_EX_TOPMOST;
-
-    TRACE("Restoring window style of window %p to %08x, %08x.\n",
-            window, device->style, device->exStyle);
-
-    filter_messages = device->filter_messages;
-    device->filter_messages = TRUE;
-
-    /* Only restore the style if the application didn't modify it during the
-     * fullscreen phase. Some applications change it before calling Reset()
-     * when switching between windowed and fullscreen modes (HL2), some
-     * depend on the original style (Eve Online). */
-    if (style == fullscreen_style(device->style) && exstyle == fullscreen_exstyle(device->exStyle))
-    {
-        SetWindowLongW(window, GWL_STYLE, device->style);
-        SetWindowLongW(window, GWL_EXSTYLE, device->exStyle);
-    }
-
-    if (window_rect)
-        rect = *window_rect;
-    else
-        window_pos_flags |= (SWP_NOMOVE | SWP_NOSIZE);
-    SetWindowPos(window, 0, rect.left, rect.top,
-            rect.right - rect.left, rect.bottom - rect.top, window_pos_flags);
-
-    device->filter_messages = filter_messages;
-
-    /* Delete the old values. */
-    device->style = 0;
-    device->exStyle = 0;
-}
-
-HRESULT CDECL wined3d_device_acquire_focus_window(struct wined3d_device *device, HWND window)
-{
-    TRACE("device %p, window %p.\n", device, window);
-
-    if (!wined3d_register_window(window, device))
-    {
-        ERR("Failed to register window %p.\n", window);
-        return E_FAIL;
-    }
-
-    InterlockedExchangePointer((void **)&device->focus_window, window);
-    SetWindowPos(window, 0, 0, 0, 0, 0, SWP_NOSIZE | SWP_NOMOVE);
-
-    return WINED3D_OK;
-}
-
-void CDECL wined3d_device_release_focus_window(struct wined3d_device *device)
-{
-    TRACE("device %p.\n", device);
-
-    if (device->focus_window) wined3d_unregister_window(device->focus_window);
-    InterlockedExchangePointer((void **)&device->focus_window, NULL);
-}
-
-static void device_init_swapchain_state(struct wined3d_device *device, struct wined3d_swapchain *swapchain)
-{
-    BOOL ds_enable = !!swapchain->desc.enable_auto_depth_stencil;
-    unsigned int i;
-
-    if (device->fb.render_targets)
-    {
-        for (i = 0; i < device->adapter->gl_info.limits.buffers; ++i)
-        {
-            wined3d_device_set_rendertarget_view(device, i, NULL, FALSE);
-        }
-        if (device->back_buffer_view)
-            wined3d_device_set_rendertarget_view(device, 0, device->back_buffer_view, TRUE);
-    }
-
-    wined3d_device_set_depth_stencil_view(device, ds_enable ? device->auto_depth_stencil_view : NULL);
-    wined3d_device_set_render_state(device, WINED3D_RS_ZENABLE, ds_enable);
-}
-
-static void wined3d_device_delete_opengl_contexts_cs(void *object)
-{
-    struct wined3d_resource *resource, *cursor;
-    struct wined3d_device *device = object;
-    struct wined3d_context *context;
-    struct wined3d_shader *shader;
-
-    LIST_FOR_EACH_ENTRY_SAFE(resource, cursor, &device->resources, struct wined3d_resource, resource_list_entry)
-    {
-        TRACE("Unloading resource %p.\n", resource);
-        wined3d_cs_emit_unload_resource(device->cs, resource);
-    }
-
-    LIST_FOR_EACH_ENTRY(shader, &device->shaders, struct wined3d_shader, shader_list_entry)
-    {
-        device->shader_backend->shader_destroy(shader);
-    }
-
-    context = context_acquire(device, NULL, 0);
-    device->blitter->ops->blitter_destroy(device->blitter, context);
-    device->shader_backend->shader_free_private(device);
-    destroy_dummy_textures(device, context);
-    destroy_default_samplers(device, context);
-    context_release(context);
-
-    while (device->context_count)
-    {
-        if (device->contexts[0]->swapchain)
-            swapchain_destroy_contexts(device->contexts[0]->swapchain);
-        else
-            context_destroy(device, device->contexts[0]);
-    }
-}
-
-static void wined3d_device_delete_opengl_contexts(struct wined3d_device *device)
-{
-    wined3d_cs_destroy_object(device->cs, wined3d_device_delete_opengl_contexts_cs, device);
-    device->cs->ops->finish(device->cs, WINED3D_CS_QUEUE_DEFAULT);
-}
-
-static void wined3d_device_create_primary_opengl_context_cs(void *object)
-{
-    struct wined3d_device *device = object;
-    struct wined3d_swapchain *swapchain;
-    struct wined3d_context *context;
-    struct wined3d_texture *target;
-    HRESULT hr;
-
-    if (FAILED(hr = device->shader_backend->shader_alloc_private(device,
-            device->adapter->vertex_pipe, device->adapter->fragment_pipe)))
-    {
-        ERR("Failed to allocate shader private data, hr %#x.\n", hr);
-        return;
-    }
-
-    if (!(device->blitter = wined3d_cpu_blitter_create()))
-    {
-        ERR("Failed to create CPU blitter.\n");
-        device->shader_backend->shader_free_private(device);
-        return;
-    }
-    wined3d_ffp_blitter_create(&device->blitter, &device->adapter->gl_info);
-    wined3d_arbfp_blitter_create(&device->blitter, device);
-    wined3d_fbo_blitter_create(&device->blitter, &device->adapter->gl_info);
-
-    swapchain = device->swapchains[0];
-    target = swapchain->back_buffers ? swapchain->back_buffers[0] : swapchain->front_buffer;
-    context = context_acquire(device, target, 0);
-    create_dummy_textures(device, context);
-    create_default_samplers(device, context);
-    context_release(context);
-}
-
-static HRESULT wined3d_device_create_primary_opengl_context(struct wined3d_device *device)
-{
-    wined3d_cs_init_object(device->cs, wined3d_device_create_primary_opengl_context_cs, device);
-    device->cs->ops->finish(device->cs, WINED3D_CS_QUEUE_DEFAULT);
-    if (!device->swapchains[0]->num_contexts)
-        return E_FAIL;
-
-    return WINED3D_OK;
-}
-
-HRESULT CDECL wined3d_device_init_3d(struct wined3d_device *device,
-        struct wined3d_swapchain_desc *swapchain_desc)
-{
-    static const struct wined3d_color black = {0.0f, 0.0f, 0.0f, 0.0f};
-    const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
-    struct wined3d_swapchain *swapchain = NULL;
-    DWORD clear_flags = 0;
-    HRESULT hr;
-
-    TRACE("device %p, swapchain_desc %p.\n", device, swapchain_desc);
-
-    if (device->d3d_initialized)
-        return WINED3DERR_INVALIDCALL;
-    if (device->wined3d->flags & WINED3D_NO3D)
-        return WINED3DERR_INVALIDCALL;
-
-    if (!(device->fb.render_targets = wined3d_calloc(gl_info->limits.buffers, sizeof(*device->fb.render_targets))))
-        return E_OUTOFMEMORY;
-
-    /* Setup the implicit swapchain. This also initializes a context. */
-    TRACE("Creating implicit swapchain\n");
-    hr = device->device_parent->ops->create_swapchain(device->device_parent,
-            swapchain_desc, &swapchain);
-    if (FAILED(hr))
-    {
-        WARN("Failed to create implicit swapchain\n");
-        goto err_out;
-    }
-
-    if (swapchain_desc->backbuffer_count)
-    {
-        struct wined3d_resource *back_buffer = &swapchain->back_buffers[0]->resource;
-        struct wined3d_view_desc view_desc;
-
-        view_desc.format_id = back_buffer->format->id;
-        view_desc.flags = 0;
-        view_desc.u.texture.level_idx = 0;
-        view_desc.u.texture.level_count = 1;
-        view_desc.u.texture.layer_idx = 0;
-        view_desc.u.texture.layer_count = 1;
-        if (FAILED(hr = wined3d_rendertarget_view_create(&view_desc, back_buffer,
-                NULL, &wined3d_null_parent_ops, &device->back_buffer_view)))
-        {
-            ERR("Failed to create rendertarget view, hr %#x.\n", hr);
-            goto err_out;
-        }
-    }
-
-    device->swapchain_count = 1;
-    if (!(device->swapchains = wined3d_calloc(device->swapchain_count, sizeof(*device->swapchains))))
-    {
-        ERR("Out of memory!\n");
-        goto err_out;
-    }
-    device->swapchains[0] = swapchain;
-
-    if (FAILED(hr = wined3d_device_create_primary_opengl_context(device)))
-        goto err_out;
-    device_init_swapchain_state(device, swapchain);
-
-    device->contexts[0]->last_was_rhw = 0;
-
-    TRACE("All defaults now set up, leaving 3D init.\n");
-
-    /* Clear the screen */
-    if (swapchain->back_buffers && swapchain->back_buffers[0])
-        clear_flags |= WINED3DCLEAR_TARGET;
-    if (swapchain_desc->enable_auto_depth_stencil)
-        clear_flags |= WINED3DCLEAR_ZBUFFER | WINED3DCLEAR_STENCIL;
-    if (clear_flags)
-        wined3d_device_clear(device, 0, NULL, clear_flags, &black, 1.0f, 0);
-
-    device->d3d_initialized = TRUE;
-
-    if (wined3d_settings.logo)
-        device_load_logo(device, wined3d_settings.logo);
-    return WINED3D_OK;
-
-err_out:
-    HeapFree(GetProcessHeap(), 0, device->swapchains);
-    device->swapchain_count = 0;
-    if (device->back_buffer_view)
-        wined3d_rendertarget_view_decref(device->back_buffer_view);
-    if (swapchain)
-        wined3d_swapchain_decref(swapchain);
-    HeapFree(GetProcessHeap(), 0, device->fb.render_targets);
-
-    return hr;
-}
-
-HRESULT CDECL wined3d_device_init_gdi(struct wined3d_device *device,
-        struct wined3d_swapchain_desc *swapchain_desc)
-{
-    struct wined3d_swapchain *swapchain = NULL;
-    HRESULT hr;
-
-    TRACE("device %p, swapchain_desc %p.\n", device, swapchain_desc);
-
-    /* Setup the implicit swapchain */
-    TRACE("Creating implicit swapchain\n");
-    hr = device->device_parent->ops->create_swapchain(device->device_parent,
-            swapchain_desc, &swapchain);
-    if (FAILED(hr))
-    {
-        WARN("Failed to create implicit swapchain\n");
-        goto err_out;
-    }
-
-    device->swapchain_count = 1;
-    if (!(device->swapchains = wined3d_calloc(device->swapchain_count, sizeof(*device->swapchains))))
-    {
-        ERR("Out of memory!\n");
-        goto err_out;
-    }
-    device->swapchains[0] = swapchain;
-
-    if (!(device->blitter = wined3d_cpu_blitter_create()))
-    {
-        ERR("Failed to create CPU blitter.\n");
-        HeapFree(GetProcessHeap(), 0, device->swapchains);
-        device->swapchain_count = 0;
-        goto err_out;
-    }
-
-    return WINED3D_OK;
-
-err_out:
-    wined3d_swapchain_decref(swapchain);
-    return hr;
-}
-
-static void device_free_sampler(struct wine_rb_entry *entry, void *context)
-{
-    struct wined3d_sampler *sampler = WINE_RB_ENTRY_VALUE(entry, struct wined3d_sampler, entry);
-
-    wined3d_sampler_decref(sampler);
-}
-
-HRESULT CDECL wined3d_device_uninit_3d(struct wined3d_device *device)
-{
-    UINT i;
-
-    TRACE("device %p.\n", device);
-
-    if (!device->d3d_initialized)
-        return WINED3DERR_INVALIDCALL;
-
-    device->cs->ops->finish(device->cs, WINED3D_CS_QUEUE_DEFAULT);
-
-    if (device->logo_texture)
-        wined3d_texture_decref(device->logo_texture);
-    if (device->cursor_texture)
-        wined3d_texture_decref(device->cursor_texture);
-
-    state_unbind_resources(&device->state);
-
-    wine_rb_clear(&device->samplers, device_free_sampler, NULL);
-
-#if defined(STAGING_CSMT)
-    context_set_current(NULL);
-#endif /* STAGING_CSMT */
-    wined3d_device_delete_opengl_contexts(device);
-
-    if (device->fb.depth_stencil)
-    {
-        struct wined3d_rendertarget_view *view = device->fb.depth_stencil;
-
-        TRACE("Releasing depth/stencil view %p.\n", view);
-
-        device->fb.depth_stencil = NULL;
-        wined3d_rendertarget_view_decref(view);
-    }
-
-    if (device->auto_depth_stencil_view)
-    {
-        struct wined3d_rendertarget_view *view = device->auto_depth_stencil_view;
-
-        device->auto_depth_stencil_view = NULL;
-        if (wined3d_rendertarget_view_decref(view))
-            ERR("Something's still holding the auto depth/stencil view (%p).\n", view);
-    }
-
-    for (i = 0; i < device->adapter->gl_info.limits.buffers; ++i)
-    {
-        wined3d_device_set_rendertarget_view(device, i, NULL, FALSE);
-    }
-    if (device->back_buffer_view)
-    {
-        wined3d_rendertarget_view_decref(device->back_buffer_view);
-        device->back_buffer_view = NULL;
-    }
-
-    for (i = 0; i < device->swapchain_count; ++i)
-    {
-        TRACE("Releasing the implicit swapchain %u.\n", i);
-        if (wined3d_swapchain_decref(device->swapchains[i]))
-            FIXME("Something's still holding the implicit swapchain.\n");
-    }
-
-    HeapFree(GetProcessHeap(), 0, device->swapchains);
-    device->swapchains = NULL;
-    device->swapchain_count = 0;
-
-    HeapFree(GetProcessHeap(), 0, device->fb.render_targets);
-    device->fb.render_targets = NULL;
-
-    device->d3d_initialized = FALSE;
-
-    return WINED3D_OK;
-}
-
-HRESULT CDECL wined3d_device_uninit_gdi(struct wined3d_device *device)
-{
-    unsigned int i;
-
-    device->blitter->ops->blitter_destroy(device->blitter, NULL);
-
-    for (i = 0; i < device->swapchain_count; ++i)
-    {
-        TRACE("Releasing the implicit swapchain %u.\n", i);
-        if (wined3d_swapchain_decref(device->swapchains[i]))
-            FIXME("Something's still holding the implicit swapchain.\n");
-    }
-
-    HeapFree(GetProcessHeap(), 0, device->swapchains);
-    device->swapchains = NULL;
-    device->swapchain_count = 0;
-    return WINED3D_OK;
-}
-
-/* Enables thread safety in the wined3d device and its resources. Called by DirectDraw
- * from SetCooperativeLevel if DDSCL_MULTITHREADED is specified, and by d3d8/9 from
- * CreateDevice if D3DCREATE_MULTITHREADED is passed.
- *
- * There is no way to deactivate thread safety once it is enabled.
- */
-void CDECL wined3d_device_set_multithreaded(struct wined3d_device *device)
-{
-    TRACE("device %p.\n", device);
-
-    /* For now just store the flag (needed in case of ddraw). */
-    device->create_parms.flags |= WINED3DCREATE_MULTITHREADED;
-}
-
-UINT CDECL wined3d_device_get_available_texture_mem(const struct wined3d_device *device)
-{
-    /* const struct wined3d_gl_info *gl_info = &device->adapter->gl_info; */
-
-    TRACE("device %p.\n", device);
-
-    /* We can not acquire the context unless there is a swapchain. */
-    /*
-    if (device->swapchains && gl_info->supported[NVX_GPU_MEMORY_INFO] &&
-            !wined3d_settings.emulated_textureram)
-    {
-        GLint vram_free_kb;
-        UINT64 vram_free;
-
-        struct wined3d_context *context = context_acquire(device, NULL, 0);
-        gl_info->gl_ops.gl.p_glGetIntegerv(GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX, &vram_free_kb);
-        vram_free = (UINT64)vram_free_kb * 1024;
-        context_release(context);
-
-        TRACE("Total 0x%s bytes. emulation 0x%s left, driver 0x%s left.\n",
-                wine_dbgstr_longlong(device->adapter->vram_bytes),
-                wine_dbgstr_longlong(device->adapter->vram_bytes - device->adapter->vram_bytes_used),
-                wine_dbgstr_longlong(vram_free));
-
-        vram_free = min(vram_free, device->adapter->vram_bytes - device->adapter->vram_bytes_used);
-        return min(UINT_MAX, vram_free);
-    }
-    */
-
-    TRACE("Emulating 0x%s bytes. 0x%s used, returning 0x%s left.\n",
-            wine_dbgstr_longlong(device->adapter->vram_bytes),
-            wine_dbgstr_longlong(device->adapter->vram_bytes_used),
-            wine_dbgstr_longlong(device->adapter->vram_bytes - device->adapter->vram_bytes_used));
-
-    return min(UINT_MAX, device->adapter->vram_bytes - device->adapter->vram_bytes_used);
-}
-
-void CDECL wined3d_device_set_stream_output(struct wined3d_device *device, UINT idx,
-        struct wined3d_buffer *buffer, UINT offset)
-{
-    struct wined3d_stream_output *stream;
-    struct wined3d_buffer *prev_buffer;
-
-    TRACE("device %p, idx %u, buffer %p, offset %u.\n", device, idx, buffer, offset);
-
-    if (idx >= WINED3D_MAX_STREAM_OUTPUT_BUFFERS)
-    {
-        WARN("Invalid stream output %u.\n", idx);
-        return;
-    }
-
-    stream = &device->update_state->stream_output[idx];
-    prev_buffer = stream->buffer;
-
-    if (buffer)
-        wined3d_buffer_incref(buffer);
-    stream->buffer = buffer;
-    stream->offset = offset;
-    if (!device->recording)
-        wined3d_cs_emit_set_stream_output(device->cs, idx, buffer, offset);
-    if (prev_buffer)
-        wined3d_buffer_decref(prev_buffer);
-}
-
-struct wined3d_buffer * CDECL wined3d_device_get_stream_output(struct wined3d_device *device,
-        UINT idx, UINT *offset)
-{
-    TRACE("device %p, idx %u, offset %p.\n", device, idx, offset);
-
-    if (idx >= WINED3D_MAX_STREAM_OUTPUT_BUFFERS)
-    {
-        WARN("Invalid stream output %u.\n", idx);
-        return NULL;
-    }
-
-    if (offset)
-        *offset = device->state.stream_output[idx].offset;
-    return device->state.stream_output[idx].buffer;
-}
-
-HRESULT CDECL wined3d_device_set_stream_source(struct wined3d_device *device, UINT stream_idx,
-        struct wined3d_buffer *buffer, UINT offset, UINT stride)
-{
-    struct wined3d_stream_state *stream;
-    struct wined3d_buffer *prev_buffer;
-
-    TRACE("device %p, stream_idx %u, buffer %p, offset %u, stride %u.\n",
-            device, stream_idx, buffer, offset, stride);
-
-    if (stream_idx >= MAX_STREAMS)
-    {
-        WARN("Stream index %u out of range.\n", stream_idx);
-        return WINED3DERR_INVALIDCALL;
-    }
-    else if (offset & 0x3)
-    {
-        WARN("Offset %u is not 4 byte aligned.\n", offset);
-        return WINED3DERR_INVALIDCALL;
-    }
-
-    stream = &device->update_state->streams[stream_idx];
-    prev_buffer = stream->buffer;
-
-    if (device->recording)
-        device->recording->changed.streamSource |= 1u << stream_idx;
-
-    if (prev_buffer == buffer
-            && stream->stride == stride
-            && stream->offset == offset)
-    {
-       TRACE("Application is setting the old values over, nothing to do.\n");
-       return WINED3D_OK;
-    }
-
-    stream->buffer = buffer;
-    if (buffer)
-    {
-        stream->stride = stride;
-        stream->offset = offset;
-        wined3d_buffer_incref(buffer);
-    }
-
-    if (!device->recording)
-        wined3d_cs_emit_set_stream_source(device->cs, stream_idx, buffer, offset, stride);
-    if (prev_buffer)
-        wined3d_buffer_decref(prev_buffer);
-
-    return WINED3D_OK;
-}
-
-HRESULT CDECL wined3d_device_get_stream_source(const struct wined3d_device *device,
-        UINT stream_idx, struct wined3d_buffer **buffer, UINT *offset, UINT *stride)
-{
-    const struct wined3d_stream_state *stream;
-
-    TRACE("device %p, stream_idx %u, buffer %p, offset %p, stride %p.\n",
-            device, stream_idx, buffer, offset, stride);
-
-    if (stream_idx >= MAX_STREAMS)
-    {
-        WARN("Stream index %u out of range.\n", stream_idx);
-        return WINED3DERR_INVALIDCALL;
-    }
-
-    stream = &device->state.streams[stream_idx];
-    *buffer = stream->buffer;
-    if (offset)
-        *offset = stream->offset;
-    *stride = stream->stride;
-
-    return WINED3D_OK;
-}
-
-HRESULT CDECL wined3d_device_set_stream_source_freq(struct wined3d_device *device, UINT stream_idx, UINT divider)
-{
-    struct wined3d_stream_state *stream;
-    UINT old_flags, old_freq;
-
-    TRACE("device %p, stream_idx %u, divider %#x.\n", device, stream_idx, divider);
-
-    /* Verify input. At least in d3d9 this is invalid. */
-    if ((divider & WINED3DSTREAMSOURCE_INSTANCEDATA) && (divider & WINED3DSTREAMSOURCE_INDEXEDDATA))
-    {
-        WARN("INSTANCEDATA and INDEXEDDATA were set, returning D3DERR_INVALIDCALL.\n");
-        return WINED3DERR_INVALIDCALL;
-    }
-    if ((divider & WINED3DSTREAMSOURCE_INSTANCEDATA) && !stream_idx)
-    {
-        WARN("INSTANCEDATA used on stream 0, returning D3DERR_INVALIDCALL.\n");
-        return WINED3DERR_INVALIDCALL;
-    }
-    if (!divider)
-    {
-        WARN("Divider is 0, returning D3DERR_INVALIDCALL.\n");
-        return WINED3DERR_INVALIDCALL;
-    }
-
-    stream = &device->update_state->streams[stream_idx];
-    old_flags = stream->flags;
-    old_freq = stream->frequency;
-
-    stream->flags = divider & (WINED3DSTREAMSOURCE_INSTANCEDATA | WINED3DSTREAMSOURCE_INDEXEDDATA);
-    stream->frequency = divider & 0x7fffff;
-
-    if (device->recording)
-        device->recording->changed.streamFreq |= 1u << stream_idx;
-    else if (stream->frequency != old_freq || stream->flags != old_flags)
-        wined3d_cs_emit_set_stream_source_freq(device->cs, stream_idx, stream->frequency, stream->flags);
-
-    return WINED3D_OK;
-}
-
-HRESULT CDECL wined3d_device_get_stream_source_freq(const struct wined3d_device *device,
-        UINT stream_idx, UINT *divider)
-{
-    const struct wined3d_stream_state *stream;
-
-    TRACE("device %p, stream_idx %u, divider %p.\n", device, stream_idx, divider);
-
-    stream = &device->state.streams[stream_idx];
-    *divider = stream->flags | stream->frequency;
-
-    TRACE("Returning %#x.\n", *divider);
-
-    return WINED3D_OK;
-}
-
-void CDECL wined3d_device_set_transform(struct wined3d_device *device,
-        enum wined3d_transform_state d3dts, const struct wined3d_matrix *matrix)
-{
-    TRACE("device %p, state %s, matrix %p.\n",
-            device, debug_d3dtstype(d3dts), matrix);
-    TRACE("%.8e %.8e %.8e %.8e\n", matrix->_11, matrix->_12, matrix->_13, matrix->_14);
-    TRACE("%.8e %.8e %.8e %.8e\n", matrix->_21, matrix->_22, matrix->_23, matrix->_24);
-    TRACE("%.8e %.8e %.8e %.8e\n", matrix->_31, matrix->_32, matrix->_33, matrix->_34);
-    TRACE("%.8e %.8e %.8e %.8e\n", matrix->_41, matrix->_42, matrix->_43, matrix->_44);
-
-    /* Handle recording of state blocks. */
-    if (device->recording)
-    {
-        TRACE("Recording... not performing anything.\n");
-        device->recording->changed.transform[d3dts >> 5] |= 1u << (d3dts & 0x1f);
-        device->update_state->transforms[d3dts] = *matrix;
-        return;
-    }
-
-    /* If the new matrix is the same as the current one,
-     * we cut off any further processing. this seems to be a reasonable
-     * optimization because as was noticed, some apps (warcraft3 for example)
-     * tend towards setting the same matrix repeatedly for some reason.
-     *
-     * From here on we assume that the new matrix is different, wherever it matters. */
-    if (!memcmp(&device->state.transforms[d3dts], matrix, sizeof(*matrix)))
-    {
-        TRACE("The application is setting the same matrix over again.\n");
-        return;
-    }
-
-    device->state.transforms[d3dts] = *matrix;
-    wined3d_cs_emit_set_transform(device->cs, d3dts, matrix);
-}
-
-void CDECL wined3d_device_get_transform(const struct wined3d_device *device,
-        enum wined3d_transform_state state, struct wined3d_matrix *matrix)
-{
-    TRACE("device %p, state %s, matrix %p.\n", device, debug_d3dtstype(state), matrix);
-
-    *matrix = device->state.transforms[state];
-}
-
-void CDECL wined3d_device_multiply_transform(struct wined3d_device *device,
-        enum wined3d_transform_state state, const struct wined3d_matrix *matrix)
-{
-    const struct wined3d_matrix *mat;
-    struct wined3d_matrix temp;
-
-    TRACE("device %p, state %s, matrix %p.\n", device, debug_d3dtstype(state), matrix);
-
-    /* Note: Using 'updateStateBlock' rather than 'stateblock' in the code
-     * below means it will be recorded in a state block change, but it
-     * works regardless where it is recorded.
-     * If this is found to be wrong, change to StateBlock. */
-    if (state > HIGHEST_TRANSFORMSTATE)
-    {
-        WARN("Unhandled transform state %#x.\n", state);
-        return;
-    }
-
-    mat = &device->update_state->transforms[state];
-    multiply_matrix(&temp, mat, matrix);
-
-    /* Apply change via set transform - will reapply to eg. lights this way. */
-    wined3d_device_set_transform(device, state, &temp);
-}
-
-/* Note lights are real special cases. Although the device caps state only
- * e.g. 8 are supported, you can reference any indexes you want as long as
- * that number max are enabled at any one point in time. Therefore since the
- * indices can be anything, we need a hashmap of them. However, this causes
- * stateblock problems. When capturing the state block, I duplicate the
- * hashmap, but when recording, just build a chain pretty much of commands to
- * be replayed. */
-HRESULT CDECL wined3d_device_set_light(struct wined3d_device *device,
-        UINT light_idx, const struct wined3d_light *light)
-{
-    UINT hash_idx = LIGHTMAP_HASHFUNC(light_idx);
-    struct wined3d_light_info *object = NULL;
-    float rho;
-
-    TRACE("device %p, light_idx %u, light %p.\n", device, light_idx, light);
-
-    /* Check the parameter range. Need for speed most wanted sets junk lights
-     * which confuse the GL driver. */
-    if (!light)
-        return WINED3DERR_INVALIDCALL;
-
-    switch (light->type)
-    {
-        case WINED3D_LIGHT_POINT:
-        case WINED3D_LIGHT_SPOT:
-        case WINED3D_LIGHT_GLSPOT:
-            /* Incorrect attenuation values can cause the gl driver to crash.
-             * Happens with Need for speed most wanted. */
-            if (light->attenuation0 < 0.0f || light->attenuation1 < 0.0f || light->attenuation2 < 0.0f)
-            {
-                WARN("Attenuation is negative, returning WINED3DERR_INVALIDCALL.\n");
-                return WINED3DERR_INVALIDCALL;
-            }
-            break;
-
-        case WINED3D_LIGHT_DIRECTIONAL:
-        case WINED3D_LIGHT_PARALLELPOINT:
-            /* Ignores attenuation */
-            break;
-
-        default:
-        WARN("Light type out of range, returning WINED3DERR_INVALIDCALL\n");
-        return WINED3DERR_INVALIDCALL;
-    }
-
-    if (!(object = wined3d_state_get_light(device->update_state, light_idx)))
-    {
-        TRACE("Adding new light\n");
-        object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
-        if (!object)
-            return E_OUTOFMEMORY;
-
-        list_add_head(&device->update_state->light_map[hash_idx], &object->entry);
-        object->glIndex = -1;
-        object->OriginalIndex = light_idx;
-    }
-
-    /* Initialize the object. */
-    TRACE("Light %u setting to type %#x, diffuse %s, specular %s, ambient %s, "
-            "position {%.8e, %.8e, %.8e}, direction {%.8e, %.8e, %.8e}, "
-            "range %.8e, falloff %.8e, theta %.8e, phi %.8e.\n",
-            light_idx, light->type, debug_color(&light->diffuse),
-            debug_color(&light->specular), debug_color(&light->ambient),
-            light->position.x, light->position.y, light->position.z,
-            light->direction.x, light->direction.y, light->direction.z,
-            light->range, light->falloff, light->theta, light->phi);
-
-    /* Save away the information. */
-    object->OriginalParms = *light;
-
-    switch (light->type)
-    {
-        case WINED3D_LIGHT_POINT:
-            /* Position */
-            object->position.x = light->position.x;
-            object->position.y = light->position.y;
-            object->position.z = light->position.z;
-            object->position.w = 1.0f;
-            object->cutoff = 180.0f;
-            /* FIXME: Range */
-            break;
-
-        case WINED3D_LIGHT_DIRECTIONAL:
-            /* Direction */
-            object->direction.x = -light->direction.x;
-            object->direction.y = -light->direction.y;
-            object->direction.z = -light->direction.z;
-            object->direction.w = 0.0f;
-            object->exponent = 0.0f;
-            object->cutoff = 180.0f;
-            break;
-
-        case WINED3D_LIGHT_SPOT:
-            /* Position */
-            object->position.x = light->position.x;
-            object->position.y = light->position.y;
-            object->position.z = light->position.z;
-            object->position.w = 1.0f;
-
-            /* Direction */
-            object->direction.x = light->direction.x;
-            object->direction.y = light->direction.y;
-            object->direction.z = light->direction.z;
-            object->direction.w = 0.0f;
-
-            /* opengl-ish and d3d-ish spot lights use too different models
-             * for the light "intensity" as a function of the angle towards
-             * the main light direction, so we only can approximate very
-             * roughly. However, spot lights are rather rarely used in games
-             * (if ever used at all). Furthermore if still used, probably
-             * nobody pays attention to such details. */
-            if (!light->falloff)
-            {
-                /* Falloff = 0 is easy, because d3d's and opengl's spot light
-                 * equations have the falloff resp. exponent parameter as an
-                 * exponent, so the spot light lighting will always be 1.0 for
-                 * both of them, and we don't have to care for the rest of the
-                 * rather complex calculation. */
-                object->exponent = 0.0f;
-            }
-            else
-            {
-                rho = light->theta + (light->phi - light->theta) / (2 * light->falloff);
-                if (rho < 0.0001f)
-                    rho = 0.0001f;
-                object->exponent = -0.3f / logf(cosf(rho / 2));
-            }
-
-            if (object->exponent > 128.0f)
-                object->exponent = 128.0f;
-
-            object->cutoff = (float)(light->phi * 90 / M_PI);
-            /* FIXME: Range */
-            break;
-
-        case WINED3D_LIGHT_PARALLELPOINT:
-            object->position.x = light->position.x;
-            object->position.y = light->position.y;
-            object->position.z = light->position.z;
-            object->position.w = 1.0f;
-            break;
-
-        default:
-            FIXME("Unrecognized light type %#x.\n", light->type);
-    }
-
-    if (!device->recording)
-        wined3d_cs_emit_set_light(device->cs, object);
-
-    return WINED3D_OK;
-}
-
-HRESULT CDECL wined3d_device_get_light(const struct wined3d_device *device,
-        UINT light_idx, struct wined3d_light *light)
-{
-    struct wined3d_light_info *light_info;
-
-    TRACE("device %p, light_idx %u, light %p.\n", device, light_idx, light);
-
-    if (!(light_info = wined3d_state_get_light(&device->state, light_idx)))
-    {
-        TRACE("Light information requested but light not defined\n");
-        return WINED3DERR_INVALIDCALL;
-    }
-
-    *light = light_info->OriginalParms;
-    return WINED3D_OK;
-}
-
-HRESULT CDECL wined3d_device_set_light_enable(struct wined3d_device *device, UINT light_idx, BOOL enable)
-{
-    struct wined3d_light_info *light_info;
-
-    TRACE("device %p, light_idx %u, enable %#x.\n", device, light_idx, enable);
-
-    /* Special case - enabling an undefined light creates one with a strict set of parameters. */
-    if (!(light_info = wined3d_state_get_light(device->update_state, light_idx)))
-    {
-        TRACE("Light enabled requested but light not defined, so defining one!\n");
-        wined3d_device_set_light(device, light_idx, &WINED3D_default_light);
-
-        if (!(light_info = wined3d_state_get_light(device->update_state, light_idx)))
-        {
-            FIXME("Adding default lights has failed dismally\n");
-            return WINED3DERR_INVALIDCALL;
-        }
-    }
-
-    wined3d_state_enable_light(device->update_state, &device->adapter->d3d_info, light_info, enable);
-    if (!device->recording)
-        wined3d_cs_emit_set_light_enable(device->cs, light_idx, enable);
-
-    return WINED3D_OK;
-}
-
-HRESULT CDECL wined3d_device_get_light_enable(const struct wined3d_device *device, UINT light_idx, BOOL *enable)
-{
-    struct wined3d_light_info *light_info;
-
-    TRACE("device %p, light_idx %u, enable %p.\n", device, light_idx, enable);
-
-    if (!(light_info = wined3d_state_get_light(&device->state, light_idx)))
-    {
-        TRACE("Light enabled state requested but light not defined.\n");
-        return WINED3DERR_INVALIDCALL;
-    }
-    /* true is 128 according to SetLightEnable */
-    *enable = light_info->enabled ? 128 : 0;
-    return WINED3D_OK;
-}
-
-HRESULT CDECL wined3d_device_set_clip_plane(struct wined3d_device *device,
-        UINT plane_idx, const struct wined3d_vec4 *plane)
-{
-    TRACE("device %p, plane_idx %u, plane %p.\n", device, plane_idx, plane);
-
-    /* Validate plane_idx. */
-    if (plane_idx >= device->adapter->gl_info.limits.user_clip_distances)
-    {
-        TRACE("Application has requested clipplane this device doesn't support.\n");
-        return WINED3DERR_INVALIDCALL;
-    }
-
-    if (device->recording)
-        device->recording->changed.clipplane |= 1u << plane_idx;
-
-    if (!memcmp(&device->update_state->clip_planes[plane_idx], plane, sizeof(*plane)))
-    {
-        TRACE("Application is setting old values over, nothing to do.\n");
-        return WINED3D_OK;
-    }
-
-    device->update_state->clip_planes[plane_idx] = *plane;
-
-    if (!device->recording)
-        wined3d_cs_emit_set_clip_plane(device->cs, plane_idx, plane);
-
-    return WINED3D_OK;
-}
-
-HRESULT CDECL wined3d_device_get_clip_plane(const struct wined3d_device *device,
-        UINT plane_idx, struct wined3d_vec4 *plane)
-{
-    TRACE("device %p, plane_idx %u, plane %p.\n", device, plane_idx, plane);
-
-    /* Validate plane_idx. */
-    if (plane_idx >= device->adapter->gl_info.limits.user_clip_distances)
-    {
-        TRACE("Application has requested clipplane this device doesn't support.\n");
-        return WINED3DERR_INVALIDCALL;
-    }
-
-    *plane = device->state.clip_planes[plane_idx];
-
-    return WINED3D_OK;
-}
-
-HRESULT CDECL wined3d_device_set_clip_status(struct wined3d_device *device,
-        const struct wined3d_clip_status *clip_status)
-{
-    FIXME("device %p, clip_status %p stub!\n", device, clip_status);
-
-    if (!clip_status)
-        return WINED3DERR_INVALIDCALL;
-
-    return WINED3D_OK;
-}
-
-HRESULT CDECL wined3d_device_get_clip_status(const struct wined3d_device *device,
-        struct wined3d_clip_status *clip_status)
-{
-    FIXME("device %p, clip_status %p stub!\n", device, clip_status);
-
-    if (!clip_status)
-        return WINED3DERR_INVALIDCALL;
-
-    return WINED3D_OK;
-}
-
-void CDECL wined3d_device_set_material(struct wined3d_device *device, const struct wined3d_material *material)
-{
-    TRACE("device %p, material %p.\n", device, material);
-
-    device->update_state->material = *material;
-
-    if (device->recording)
-        device->recording->changed.material = TRUE;
-    else
-        wined3d_cs_emit_set_material(device->cs, material);
-}
-
-void CDECL wined3d_device_get_material(const struct wined3d_device *device, struct wined3d_material *material)
-{
-    TRACE("device %p, material %p.\n", device, material);
-
-    *material = device->state.material;
-
-    TRACE("diffuse %s\n", debug_color(&material->diffuse));
-    TRACE("ambient %s\n", debug_color(&material->ambient));
-    TRACE("specular %s\n", debug_color(&material->specular));
-    TRACE("emissive %s\n", debug_color(&material->emissive));
-    TRACE("power %.8e.\n", material->power);
-}
-
-void CDECL wined3d_device_set_index_buffer(struct wined3d_device *device,
-        struct wined3d_buffer *buffer, enum wined3d_format_id format_id, unsigned int offset)
-{
-    enum wined3d_format_id prev_format;
-    struct wined3d_buffer *prev_buffer;
-    unsigned int prev_offset;
-
-    TRACE("device %p, buffer %p, format %s, offset %u.\n",
-            device, buffer, debug_d3dformat(format_id), offset);
-
-    prev_buffer = device->update_state->index_buffer;
-    prev_format = device->update_state->index_format;
-    prev_offset = device->update_state->index_offset;
-
-    device->update_state->index_buffer = buffer;
-    device->update_state->index_format = format_id;
-    device->update_state->index_offset = offset;
-
-    if (device->recording)
-        device->recording->changed.indices = TRUE;
-
-    if (prev_buffer == buffer && prev_format == format_id && prev_offset == offset)
-        return;
-
-    if (buffer)
-        wined3d_buffer_incref(buffer);
-    if (!device->recording)
-        wined3d_cs_emit_set_index_buffer(device->cs, buffer, format_id, offset);
-    if (prev_buffer)
-        wined3d_buffer_decref(prev_buffer);
-}
-
-struct wined3d_buffer * CDECL wined3d_device_get_index_buffer(const struct wined3d_device *device,
-        enum wined3d_format_id *format, unsigned int *offset)
-{
-    TRACE("device %p, format %p, offset %p.\n", device, format, offset);
-
-    *format = device->state.index_format;
-    if (offset)
-        *offset = device->state.index_offset;
-    return device->state.index_buffer;
-}
-
-void CDECL wined3d_device_set_base_vertex_index(struct wined3d_device *device, INT base_index)
-{
-    TRACE("device %p, base_index %d.\n", device, base_index);
-
-    device->update_state->base_vertex_index = base_index;
-}
-
-INT CDECL wined3d_device_get_base_vertex_index(const struct wined3d_device *device)
-{
-    TRACE("device %p.\n", device);
-
-    return device->state.base_vertex_index;
-}
-
-void CDECL wined3d_device_set_viewport(struct wined3d_device *device, const struct wined3d_viewport *viewport)
-{
-    TRACE("device %p, viewport %p.\n", device, viewport);
-    TRACE("x %.8e, y %.8e, w %.8e, h %.8e, min_z %.8e, max_z %.8e.\n",
-          viewport->x, viewport->y, viewport->width, viewport->height, viewport->min_z, viewport->max_z);
-
-    device->update_state->viewport = *viewport;
-
-    /* Handle recording of state blocks */
-    if (device->recording)
-    {
-        TRACE("Recording... not performing anything\n");
-        device->recording->changed.viewport = TRUE;
-        return;
-    }
-
-    wined3d_cs_emit_set_viewport(device->cs, viewport);
-}
-
-void CDECL wined3d_device_get_viewport(const struct wined3d_device *device, struct wined3d_viewport *viewport)
-{
-    TRACE("device %p, viewport %p.\n", device, viewport);
-
-    *viewport = device->state.viewport;
-}
-
-static void resolve_depth_buffer(struct wined3d_state *state)
-{
-    struct wined3d_texture *dst_texture = state->textures[0];
-    struct wined3d_rendertarget_view *src_view;
-    RECT src_rect, dst_rect;
-
-    if (!dst_texture || dst_texture->resource.type != WINED3D_RTYPE_TEXTURE_2D
-            || !(dst_texture->resource.format_flags & WINED3DFMT_FLAG_DEPTH))
-        return;
-
-    if (!(src_view = state->fb->depth_stencil))
-        return;
-    if (src_view->resource->type == WINED3D_RTYPE_BUFFER)
-    {
-        FIXME("Not supported on buffer resources.\n");
-        return;
-    }
-
-    SetRect(&dst_rect, 0, 0, dst_texture->resource.width, dst_texture->resource.height);
-    SetRect(&src_rect, 0, 0, src_view->width, src_view->height);
-    wined3d_texture_blt(dst_texture, 0, &dst_rect, texture_from_resource(src_view->resource),
-            src_view->sub_resource_idx, &src_rect, 0, NULL, WINED3D_TEXF_POINT);
-}
-
-void CDECL wined3d_device_set_rasterizer_state(struct wined3d_device *device,
-        struct wined3d_rasterizer_state *rasterizer_state)
-{
-    struct wined3d_rasterizer_state *prev;
-
-    TRACE("device %p, rasterizer_state %p.\n", device, rasterizer_state);
-
-    prev = device->update_state->rasterizer_state;
-    if (prev == rasterizer_state)
-        return;
-
-    if (rasterizer_state)
-        wined3d_rasterizer_state_incref(rasterizer_state);
-    device->update_state->rasterizer_state = rasterizer_state;
-    wined3d_cs_emit_set_rasterizer_state(device->cs, rasterizer_state);
-    if (prev)
-        wined3d_rasterizer_state_decref(prev);
-}
-
-struct wined3d_rasterizer_state * CDECL wined3d_device_get_rasterizer_state(struct wined3d_device *device)
-{
-    TRACE("device %p.\n", device);
-
-    return device->state.rasterizer_state;
-}
-
-void CDECL wined3d_device_set_render_state(struct wined3d_device *device,
-        enum wined3d_render_state state, DWORD value)
-{
-    DWORD old_value;
-
-    TRACE("device %p, state %s (%#x), value %#x.\n", device, debug_d3drenderstate(state), state, value);
-
-    if (state > WINEHIGHEST_RENDER_STATE)
-    {
-        WARN("Unhandled render state %#x.\n", state);
-        return;
-    }
-
-    old_value = device->state.render_states[state];
-    device->update_state->render_states[state] = value;
-
-    /* Handle recording of state blocks. */
-    if (device->recording)
-    {
-        TRACE("Recording... not performing anything.\n");
-        device->recording->changed.renderState[state >> 5] |= 1u << (state & 0x1f);
-        return;
-    }
-
-    /* Compared here and not before the assignment to allow proper stateblock recording. */
-    if (value == old_value)
-        TRACE("Application is setting the old value over, nothing to do.\n");
-    else
-        wined3d_cs_emit_set_render_state(device->cs, state, value);
-
-    if (state == WINED3D_RS_POINTSIZE && value == WINED3D_RESZ_CODE)
-    {
-        TRACE("RESZ multisampled depth buffer resolve triggered.\n");
-        resolve_depth_buffer(&device->state);
-    }
-}
-
-DWORD CDECL wined3d_device_get_render_state(const struct wined3d_device *device, enum wined3d_render_state state)
-{
-    TRACE("device %p, state %s (%#x).\n", device, debug_d3drenderstate(state), state);
-
-    return device->state.render_states[state];
-}
-
-void CDECL wined3d_device_set_sampler_state(struct wined3d_device *device,
-        UINT sampler_idx, enum wined3d_sampler_state state, DWORD value)
-{
-    DWORD old_value;
-
-    TRACE("device %p, sampler_idx %u, state %s, value %#x.\n",
-            device, sampler_idx, debug_d3dsamplerstate(state), value);
-
-    if (sampler_idx >= WINED3DVERTEXTEXTURESAMPLER0 && sampler_idx <= WINED3DVERTEXTEXTURESAMPLER3)
-        sampler_idx -= (WINED3DVERTEXTEXTURESAMPLER0 - MAX_FRAGMENT_SAMPLERS);
-
-    if (sampler_idx >= sizeof(device->state.sampler_states) / sizeof(*device->state.sampler_states))
-    {
-        WARN("Invalid sampler %u.\n", sampler_idx);
-        return; /* Windows accepts overflowing this array ... we do not. */
-    }
-
-    old_value = device->state.sampler_states[sampler_idx][state];
-    device->update_state->sampler_states[sampler_idx][state] = value;
-
-    /* Handle recording of state blocks. */
-    if (device->recording)
-    {
-        TRACE("Recording... not performing anything.\n");
-        device->recording->changed.samplerState[sampler_idx] |= 1u << state;
-        return;
-    }
-
-    if (old_value == value)
-    {
-        TRACE("Application is setting the old value over, nothing to do.\n");
-        return;
-    }
-
-    wined3d_cs_emit_set_sampler_state(device->cs, sampler_idx, state, value);
-}
-
-DWORD CDECL wined3d_device_get_sampler_state(const struct wined3d_device *device,
-        UINT sampler_idx, enum wined3d_sampler_state state)
-{
-    TRACE("device %p, sampler_idx %u, state %s.\n",
-            device, sampler_idx, debug_d3dsamplerstate(state));
-
-    if (sampler_idx >= WINED3DVERTEXTEXTURESAMPLER0 && sampler_idx <= WINED3DVERTEXTEXTURESAMPLER3)
-        sampler_idx -= (WINED3DVERTEXTEXTURESAMPLER0 - MAX_FRAGMENT_SAMPLERS);
-
-    if (sampler_idx >= sizeof(device->state.sampler_states) / sizeof(*device->state.sampler_states))
-    {
-        WARN("Invalid sampler %u.\n", sampler_idx);
-        return 0; /* Windows accepts overflowing this array ... we do not. */
-    }
-
-    return device->state.sampler_states[sampler_idx][state];
-}
-
-void CDECL wined3d_device_set_scissor_rect(struct wined3d_device *device, const RECT *rect)
-{
-    TRACE("device %p, rect %s.\n", device, wine_dbgstr_rect(rect));
-
-    if (device->recording)
-        device->recording->changed.scissorRect = TRUE;
-
-    if (EqualRect(&device->update_state->scissor_rect, rect))
-    {
-        TRACE("App is setting the old scissor rectangle over, nothing to do.\n");
-        return;
-    }
-    CopyRect(&device->update_state->scissor_rect, rect);
-
-    if (device->recording)
-    {
-        TRACE("Recording... not performing anything.\n");
-        return;
-    }
-
-    wined3d_cs_emit_set_scissor_rect(device->cs, rect);
-}
-
-void CDECL wined3d_device_get_scissor_rect(const struct wined3d_device *device, RECT *rect)
-{
-    TRACE("device %p, rect %p.\n", device, rect);
-
-    *rect = device->state.scissor_rect;
-    TRACE("Returning rect %s.\n", wine_dbgstr_rect(rect));
-}
-
-void CDECL wined3d_device_set_vertex_declaration(struct wined3d_device *device,
-        struct wined3d_vertex_declaration *declaration)
-{
-    struct wined3d_vertex_declaration *prev = device->update_state->vertex_declaration;
-
-    TRACE("device %p, declaration %p.\n", device, declaration);
-
-    if (device->recording)
-        device->recording->changed.vertexDecl = TRUE;
-
-    if (declaration == prev)
-        return;
-
-    if (declaration)
-        wined3d_vertex_declaration_incref(declaration);
-    device->update_state->vertex_declaration = declaration;
-    if (!device->recording)
-        wined3d_cs_emit_set_vertex_declaration(device->cs, declaration);
-    if (prev)
-        wined3d_vertex_declaration_decref(prev);
-}
-
-struct wined3d_vertex_declaration * CDECL wined3d_device_get_vertex_declaration(const struct wined3d_device *device)
-{
-    TRACE("device %p.\n", device);
-
-    return device->state.vertex_declaration;
-}
-
-void CDECL wined3d_device_set_vertex_shader(struct wined3d_device *device, struct wined3d_shader *shader)
-{
-    struct wined3d_shader *prev = device->update_state->shader[WINED3D_SHADER_TYPE_VERTEX];
-
-    TRACE("device %p, shader %p.\n", device, shader);
-
-    if (device->recording)
-        device->recording->changed.vertexShader = TRUE;
-
-    if (shader == prev)
-        return;
-
-    if (shader)
-        wined3d_shader_incref(shader);
-    device->update_state->shader[WINED3D_SHADER_TYPE_VERTEX] = shader;
-    if (!device->recording)
-        wined3d_cs_emit_set_shader(device->cs, WINED3D_SHADER_TYPE_VERTEX, shader);
-    if (prev)
-        wined3d_shader_decref(prev);
-}
-
-struct wined3d_shader * CDECL wined3d_device_get_vertex_shader(const struct wined3d_device *device)
-{
-    TRACE("device %p.\n", device);
-
-    return device->state.shader[WINED3D_SHADER_TYPE_VERTEX];
-}
-
-static void wined3d_device_set_constant_buffer(struct wined3d_device *device,
-        enum wined3d_shader_type type, UINT idx, struct wined3d_buffer *buffer)
-{
-    struct wined3d_buffer *prev;
-
-    if (idx >= MAX_CONSTANT_BUFFERS)
-    {
-        WARN("Invalid constant buffer index %u.\n", idx);
-        return;
-    }
-
-    prev = device->update_state->cb[type][idx];
-    if (buffer == prev)
-        return;
-
-    if (buffer)
-        wined3d_buffer_incref(buffer);
-    device->update_state->cb[type][idx] = buffer;
-    if (!device->recording)
-        wined3d_cs_emit_set_constant_buffer(device->cs, type, idx, buffer);
-    if (prev)
-        wined3d_buffer_decref(prev);
-}
-
-void CDECL wined3d_device_set_vs_cb(struct wined3d_device *device, UINT idx, struct wined3d_buffer *buffer)
-{
-    TRACE("device %p, idx %u, buffer %p.\n", device, idx, buffer);
-
-    wined3d_device_set_constant_buffer(device, WINED3D_SHADER_TYPE_VERTEX, idx, buffer);
-}
-
-static struct wined3d_buffer *wined3d_device_get_constant_buffer(const struct wined3d_device *device,
-        enum wined3d_shader_type shader_type, unsigned int idx)
-{
-    if (idx >= MAX_CONSTANT_BUFFERS)
-    {
-        WARN("Invalid constant buffer index %u.\n", idx);
-        return NULL;
-    }
-
-    return device->state.cb[shader_type][idx];
-}
-
-struct wined3d_buffer * CDECL wined3d_device_get_vs_cb(const struct wined3d_device *device, UINT idx)
-{
-    TRACE("device %p, idx %u.\n", device, idx);
-
-    return wined3d_device_get_constant_buffer(device, WINED3D_SHADER_TYPE_VERTEX, idx);
-}
-
-static void wined3d_device_set_shader_resource_view(struct wined3d_device *device,
-        enum wined3d_shader_type type, UINT idx, struct wined3d_shader_resource_view *view)
-{
-    struct wined3d_shader_resource_view *prev;
-
-    if (idx >= MAX_SHADER_RESOURCE_VIEWS)
-    {
-        WARN("Invalid view index %u.\n", idx);
-        return;
-    }
-
-    prev = device->update_state->shader_resource_view[type][idx];
-    if (view == prev)
-        return;
-
-    if (view)
-        wined3d_shader_resource_view_incref(view);
-    device->update_state->shader_resource_view[type][idx] = view;
-    if (!device->recording)
-        wined3d_cs_emit_set_shader_resource_view(device->cs, type, idx, view);
-    if (prev)
-        wined3d_shader_resource_view_decref(prev);
-}
-
-void CDECL wined3d_device_set_vs_resource_view(struct wined3d_device *device,
-        UINT idx, struct wined3d_shader_resource_view *view)
-{
-    TRACE("device %p, idx %u, view %p.\n", device, idx, view);
-
-    wined3d_device_set_shader_resource_view(device, WINED3D_SHADER_TYPE_VERTEX, idx, view);
-}
-
-static struct wined3d_shader_resource_view *wined3d_device_get_shader_resource_view(
-        const struct wined3d_device *device, enum wined3d_shader_type shader_type, unsigned int idx)
-{
-    if (idx >= MAX_SHADER_RESOURCE_VIEWS)
-    {
-        WARN("Invalid view index %u.\n", idx);
-        return NULL;
-    }
-
-    return device->state.shader_resource_view[shader_type][idx];
-}
-
-struct wined3d_shader_resource_view * CDECL wined3d_device_get_vs_resource_view(const struct wined3d_device *device,
-        UINT idx)
-{
-    TRACE("device %p, idx %u.\n", device, idx);
-
-    return wined3d_device_get_shader_resource_view(device, WINED3D_SHADER_TYPE_VERTEX, idx);
-}
-
-static void wined3d_device_set_sampler(struct wined3d_device *device,
-        enum wined3d_shader_type type, UINT idx, struct wined3d_sampler *sampler)
-{
-    struct wined3d_sampler *prev;
-
-    if (idx >= MAX_SAMPLER_OBJECTS)
-    {
-        WARN("Invalid sampler index %u.\n", idx);
-        return;
-    }
-
-    prev = device->update_state->sampler[type][idx];
-    if (sampler == prev)
-        return;
-
-    if (sampler)
-        wined3d_sampler_incref(sampler);
-    device->update_state->sampler[type][idx] = sampler;
-    if (!device->recording)
-        wined3d_cs_emit_set_sampler(device->cs, type, idx, sampler);
-    if (prev)
-        wined3d_sampler_decref(prev);
-}
-
-void CDECL wined3d_device_set_vs_sampler(struct wined3d_device *device, UINT idx, struct wined3d_sampler *sampler)
-{
-    TRACE("device %p, idx %u, sampler %p.\n", device, idx, sampler);
-
-    wined3d_device_set_sampler(device, WINED3D_SHADER_TYPE_VERTEX, idx, sampler);
-}
-
-static struct wined3d_sampler *wined3d_device_get_sampler(const struct wined3d_device *device,
-        enum wined3d_shader_type shader_type, unsigned int idx)
-{
-    if (idx >= MAX_SAMPLER_OBJECTS)
-    {
-        WARN("Invalid sampler index %u.\n", idx);
-        return NULL;
-    }
-
-    return device->state.sampler[shader_type][idx];
-}
-
-struct wined3d_sampler * CDECL wined3d_device_get_vs_sampler(const struct wined3d_device *device, UINT idx)
-{
-    TRACE("device %p, idx %u.\n", device, idx);
-
-    return wined3d_device_get_sampler(device, WINED3D_SHADER_TYPE_VERTEX, idx);
-}
-
-HRESULT CDECL wined3d_device_set_vs_consts_b(struct wined3d_device *device,
-        unsigned int start_idx, unsigned int count, const BOOL *constants)
-{
-    unsigned int i;
-
-    TRACE("device %p, start_idx %u, count %u, constants %p.\n",
-            device, start_idx, count, constants);
-
-    if (!constants || start_idx >= WINED3D_MAX_CONSTS_B)
-        return WINED3DERR_INVALIDCALL;
-
-    if (count > WINED3D_MAX_CONSTS_B - start_idx)
-        count = WINED3D_MAX_CONSTS_B - start_idx;
-    memcpy(&device->update_state->vs_consts_b[start_idx], constants, count * sizeof(*constants));
-    if (TRACE_ON(d3d))
-    {
-        for (i = 0; i < count; ++i)
-            TRACE("Set BOOL constant %u to %#x.\n", start_idx + i, constants[i]);
-    }
-
-    if (device->recording)
-    {
-        for (i = start_idx; i < count + start_idx; ++i)
-            device->recording->changed.vertexShaderConstantsB |= (1u << i);
-    }
-    else
-    {
-        wined3d_cs_push_constants(device->cs, WINED3D_PUSH_CONSTANTS_VS_B, start_idx, count, constants);
-    }
-
-    return WINED3D_OK;
-}
-
-HRESULT CDECL wined3d_device_get_vs_consts_b(const struct wined3d_device *device,
-        unsigned int start_idx, unsigned int count, BOOL *constants)
-{
-    TRACE("device %p, start_idx %u, count %u, constants %p.\n",
-            device, start_idx, count, constants);
-
-    if (!constants || start_idx >= WINED3D_MAX_CONSTS_B)
-        return WINED3DERR_INVALIDCALL;
-
-    if (count > WINED3D_MAX_CONSTS_B - start_idx)
-        count = WINED3D_MAX_CONSTS_B - start_idx;
-    memcpy(constants, &device->state.vs_consts_b[start_idx], count * sizeof(*constants));
-
-    return WINED3D_OK;
-}
-
-HRESULT CDECL wined3d_device_set_vs_consts_i(struct wined3d_device *device,
-        unsigned int start_idx, unsigned int count, const struct wined3d_ivec4 *constants)
-{
-    unsigned int i;
-
-    TRACE("device %p, start_idx %u, count %u, constants %p.\n",
-            device, start_idx, count, constants);
-
-    if (!constants || start_idx >= WINED3D_MAX_CONSTS_I)
-        return WINED3DERR_INVALIDCALL;
-
-    if (count > WINED3D_MAX_CONSTS_I - start_idx)
-        count = WINED3D_MAX_CONSTS_I - start_idx;
-    memcpy(&device->update_state->vs_consts_i[start_idx], constants, count * sizeof(*constants));
-    if (TRACE_ON(d3d))
-    {
-        for (i = 0; i < count; ++i)
-            TRACE("Set ivec4 constant %u to %s.\n", start_idx + i, debug_ivec4(&constants[i]));
-    }
-
-    if (device->recording)
-    {
-        for (i = start_idx; i < count + start_idx; ++i)
-            device->recording->changed.vertexShaderConstantsI |= (1u << i);
-    }
-    else
-    {
-        wined3d_cs_push_constants(device->cs, WINED3D_PUSH_CONSTANTS_VS_I, start_idx, count, constants);
-    }
-
-    return WINED3D_OK;
-}
-
-HRESULT CDECL wined3d_device_get_vs_consts_i(const struct wined3d_device *device,
-        unsigned int start_idx, unsigned int count, struct wined3d_ivec4 *constants)
-{
-    TRACE("device %p, start_idx %u, count %u, constants %p.\n",
-            device, start_idx, count, constants);
-
-    if (!constants || start_idx >= WINED3D_MAX_CONSTS_I)
-        return WINED3DERR_INVALIDCALL;
-
-    if (count > WINED3D_MAX_CONSTS_I - start_idx)
-        count = WINED3D_MAX_CONSTS_I - start_idx;
-    memcpy(constants, &device->state.vs_consts_i[start_idx], count * sizeof(*constants));
-    return WINED3D_OK;
-}
-
-HRESULT CDECL wined3d_device_set_vs_consts_f(struct wined3d_device *device,
-        unsigned int start_idx, unsigned int count, const struct wined3d_vec4 *constants)
-{
-    const struct wined3d_d3d_info *d3d_info = &device->adapter->d3d_info;
-    unsigned int i;
-
-    TRACE("device %p, start_idx %u, count %u, constants %p.\n",
-            device, start_idx, count, constants);
-
-    if (!constants || start_idx >= d3d_info->limits.vs_uniform_count
-            || count > d3d_info->limits.vs_uniform_count - start_idx)
-        return WINED3DERR_INVALIDCALL;
-
-    memcpy(&device->update_state->vs_consts_f[start_idx], constants, count * sizeof(*constants));
-    if (TRACE_ON(d3d))
-    {
-        for (i = 0; i < count; ++i)
-            TRACE("Set vec4 constant %u to %s.\n", start_idx + i, debug_vec4(&constants[i]));
-    }
-
-    if (device->recording)
-        memset(&device->recording->changed.vs_consts_f[start_idx], 1,
-                count * sizeof(*device->recording->changed.vs_consts_f));
-    else
-        wined3d_cs_push_constants(device->cs, WINED3D_PUSH_CONSTANTS_VS_F, start_idx, count, constants);
-
-    return WINED3D_OK;
-}
-
-HRESULT CDECL wined3d_device_get_vs_consts_f(const struct wined3d_device *device,
-        unsigned int start_idx, unsigned int count, struct wined3d_vec4 *constants)
-{
-    const struct wined3d_d3d_info *d3d_info = &device->adapter->d3d_info;
-
-    TRACE("device %p, start_idx %u, count %u, constants %p.\n",
-            device, start_idx, count, constants);
-
-    if (!constants || start_idx >= d3d_info->limits.vs_uniform_count
-            || count > d3d_info->limits.vs_uniform_count - start_idx)
-        return WINED3DERR_INVALIDCALL;
-
-    memcpy(constants, &device->state.vs_consts_f[start_idx], count * sizeof(*constants));
-
-    return WINED3D_OK;
-}
-
-void CDECL wined3d_device_set_pixel_shader(struct wined3d_device *device, struct wined3d_shader *shader)
-{
-    struct wined3d_shader *prev = device->update_state->shader[WINED3D_SHADER_TYPE_PIXEL];
-
-    TRACE("device %p, shader %p.\n", device, shader);
-
-    if (device->recording)
-        device->recording->changed.pixelShader = TRUE;
-
-    if (shader == prev)
-        return;
-
-    if (shader)
-        wined3d_shader_incref(shader);
-    device->update_state->shader[WINED3D_SHADER_TYPE_PIXEL] = shader;
-    if (!device->recording)
-        wined3d_cs_emit_set_shader(device->cs, WINED3D_SHADER_TYPE_PIXEL, shader);
-    if (prev)
-        wined3d_shader_decref(prev);
-}
-
-struct wined3d_shader * CDECL wined3d_device_get_pixel_shader(const struct wined3d_device *device)
-{
-    TRACE("device %p.\n", device);
-
-    return device->state.shader[WINED3D_SHADER_TYPE_PIXEL];
-}
-
-void CDECL wined3d_device_set_ps_cb(struct wined3d_device *device, UINT idx, struct wined3d_buffer *buffer)
-{
-    TRACE("device %p, idx %u, buffer %p.\n", device, idx, buffer);
-
-    wined3d_device_set_constant_buffer(device, WINED3D_SHADER_TYPE_PIXEL, idx, buffer);
-}
-
-struct wined3d_buffer * CDECL wined3d_device_get_ps_cb(const struct wined3d_device *device, UINT idx)
-{
-    TRACE("device %p, idx %u.\n", device, idx);
-
-    return wined3d_device_get_constant_buffer(device, WINED3D_SHADER_TYPE_PIXEL, idx);
-}
-
-void CDECL wined3d_device_set_ps_resource_view(struct wined3d_device *device,
-        UINT idx, struct wined3d_shader_resource_view *view)
-{
-    TRACE("device %p, idx %u, view %p.\n", device, idx, view);
-
-    wined3d_device_set_shader_resource_view(device, WINED3D_SHADER_TYPE_PIXEL, idx, view);
-}
-
-struct wined3d_shader_resource_view * CDECL wined3d_device_get_ps_resource_view(const struct wined3d_device *device,
-        UINT idx)
-{
-    TRACE("device %p, idx %u.\n", device, idx);
-
-    return wined3d_device_get_shader_resource_view(device, WINED3D_SHADER_TYPE_PIXEL, idx);
-}
-
-void CDECL wined3d_device_set_ps_sampler(struct wined3d_device *device, UINT idx, struct wined3d_sampler *sampler)
-{
-    TRACE("device %p, idx %u, sampler %p.\n", device, idx, sampler);
-
-    wined3d_device_set_sampler(device, WINED3D_SHADER_TYPE_PIXEL, idx, sampler);
-}
-
-struct wined3d_sampler * CDECL wined3d_device_get_ps_sampler(const struct wined3d_device *device, UINT idx)
-{
-    TRACE("device %p, idx %u.\n", device, idx);
-
-    return wined3d_device_get_sampler(device, WINED3D_SHADER_TYPE_PIXEL, idx);
-}
-
-HRESULT CDECL wined3d_device_set_ps_consts_b(struct wined3d_device *device,
-        unsigned int start_idx, unsigned int count, const BOOL *constants)
-{
-    unsigned int i;
-
-    TRACE("device %p, start_idx %u, count %u, constants %p.\n",
-            device, start_idx, count, constants);
-
-    if (!constants || start_idx >= WINED3D_MAX_CONSTS_B)
-        return WINED3DERR_INVALIDCALL;
-
-    if (count > WINED3D_MAX_CONSTS_B - start_idx)
-        count = WINED3D_MAX_CONSTS_B - start_idx;
-    memcpy(&device->update_state->ps_consts_b[start_idx], constants, count * sizeof(*constants));
-    if (TRACE_ON(d3d))
-    {
-        for (i = 0; i < count; ++i)
-            TRACE("Set BOOL constant %u to %#x.\n", start_idx + i, constants[i]);
-    }
-
-    if (device->recording)
-    {
-        for (i = start_idx; i < count + start_idx; ++i)
-            device->recording->changed.pixelShaderConstantsB |= (1u << i);
-    }
-    else
-    {
-        wined3d_cs_push_constants(device->cs, WINED3D_PUSH_CONSTANTS_PS_B, start_idx, count, constants);
-    }
-
-    return WINED3D_OK;
-}
-
-HRESULT CDECL wined3d_device_get_ps_consts_b(const struct wined3d_device *device,
-        unsigned int start_idx, unsigned int count, BOOL *constants)
-{
-    TRACE("device %p, start_idx %u, count %u,constants %p.\n",
-            device, start_idx, count, constants);
-
-    if (!constants || start_idx >= WINED3D_MAX_CONSTS_B)
-        return WINED3DERR_INVALIDCALL;
-
-    if (count > WINED3D_MAX_CONSTS_B - start_idx)
-        count = WINED3D_MAX_CONSTS_B - start_idx;
-    memcpy(constants, &device->state.ps_consts_b[start_idx], count * sizeof(*constants));
-
-    return WINED3D_OK;
-}
-
-HRESULT CDECL wined3d_device_set_ps_consts_i(struct wined3d_device *device,
-        unsigned int start_idx, unsigned int count, const struct wined3d_ivec4 *constants)
-{
-    unsigned int i;
-
-    TRACE("device %p, start_idx %u, count %u, constants %p.\n",
-            device, start_idx, count, constants);
-
-    if (!constants || start_idx >= WINED3D_MAX_CONSTS_I)
-        return WINED3DERR_INVALIDCALL;
-
-    if (count > WINED3D_MAX_CONSTS_I - start_idx)
-        count = WINED3D_MAX_CONSTS_I - start_idx;
-    memcpy(&device->update_state->ps_consts_i[start_idx], constants, count * sizeof(*constants));
-    if (TRACE_ON(d3d))
-    {
-        for (i = 0; i < count; ++i)
-            TRACE("Set ivec4 constant %u to %s.\n", start_idx + i, debug_ivec4(&constants[i]));
-    }
-
-    if (device->recording)
-    {
-        for (i = start_idx; i < count + start_idx; ++i)
-            device->recording->changed.pixelShaderConstantsI |= (1u << i);
-    }
-    else
-    {
-        wined3d_cs_push_constants(device->cs, WINED3D_PUSH_CONSTANTS_PS_I, start_idx, count, constants);
-    }
-
-    return WINED3D_OK;
-}
-
-HRESULT CDECL wined3d_device_get_ps_consts_i(const struct wined3d_device *device,
-        unsigned int start_idx, unsigned int count, struct wined3d_ivec4 *constants)
-{
-    TRACE("device %p, start_idx %u, count %u, constants %p.\n",
-            device, start_idx, count, constants);
-
-    if (!constants || start_idx >= WINED3D_MAX_CONSTS_I)
-        return WINED3DERR_INVALIDCALL;
-
-    if (count > WINED3D_MAX_CONSTS_I - start_idx)
-        count = WINED3D_MAX_CONSTS_I - start_idx;
-    memcpy(constants, &device->state.ps_consts_i[start_idx], count * sizeof(*constants));
-
-    return WINED3D_OK;
-}
-
-HRESULT CDECL wined3d_device_set_ps_consts_f(struct wined3d_device *device,
-        unsigned int start_idx, unsigned int count, const struct wined3d_vec4 *constants)
-{
-    const struct wined3d_d3d_info *d3d_info = &device->adapter->d3d_info;
-    unsigned int i;
-
-    TRACE("device %p, start_idx %u, count %u, constants %p.\n",
-            device, start_idx, count, constants);
-
-    if (!constants || start_idx >= d3d_info->limits.ps_uniform_count
-            || count > d3d_info->limits.ps_uniform_count - start_idx)
-        return WINED3DERR_INVALIDCALL;
-
-    memcpy(&device->update_state->ps_consts_f[start_idx], constants, count * sizeof(*constants));
-    if (TRACE_ON(d3d))
-    {
-        for (i = 0; i < count; ++i)
-            TRACE("Set vec4 constant %u to %s.\n", start_idx + i, debug_vec4(&constants[i]));
-    }
-
-    if (device->recording)
-        memset(&device->recording->changed.ps_consts_f[start_idx], 1,
-                count * sizeof(*device->recording->changed.ps_consts_f));
-    else
-        wined3d_cs_push_constants(device->cs, WINED3D_PUSH_CONSTANTS_PS_F, start_idx, count, constants);
-
-    return WINED3D_OK;
-}
-
-HRESULT CDECL wined3d_device_get_ps_consts_f(const struct wined3d_device *device,
-        unsigned int start_idx, unsigned int count, struct wined3d_vec4 *constants)
-{
-    const struct wined3d_d3d_info *d3d_info = &device->adapter->d3d_info;
-
-    TRACE("device %p, start_idx %u, count %u, constants %p.\n",
-            device, start_idx, count, constants);
-
-    if (!constants || start_idx >= d3d_info->limits.ps_uniform_count
-            || count > d3d_info->limits.ps_uniform_count - start_idx)
-        return WINED3DERR_INVALIDCALL;
-
-    memcpy(constants, &device->state.ps_consts_f[start_idx], count * sizeof(*constants));
-
-    return WINED3D_OK;
-}
-
-void CDECL wined3d_device_set_hull_shader(struct wined3d_device *device, struct wined3d_shader *shader)
-{
-    struct wined3d_shader *prev;
-
-    TRACE("device %p, shader %p.\n", device, shader);
-
-    prev = device->update_state->shader[WINED3D_SHADER_TYPE_HULL];
-    if (shader == prev)
-        return;
-    if (shader)
-        wined3d_shader_incref(shader);
-    device->update_state->shader[WINED3D_SHADER_TYPE_HULL] = shader;
-    wined3d_cs_emit_set_shader(device->cs, WINED3D_SHADER_TYPE_HULL, shader);
-    if (prev)
-        wined3d_shader_decref(prev);
-}
-
-struct wined3d_shader * CDECL wined3d_device_get_hull_shader(const struct wined3d_device *device)
-{
-    TRACE("device %p.\n", device);
-
-    return device->state.shader[WINED3D_SHADER_TYPE_HULL];
-}
-
-void CDECL wined3d_device_set_hs_cb(struct wined3d_device *device, unsigned int idx, struct wined3d_buffer *buffer)
-{
-    TRACE("device %p, idx %u, buffer %p.\n", device, idx, buffer);
-
-    wined3d_device_set_constant_buffer(device, WINED3D_SHADER_TYPE_HULL, idx, buffer);
-}
-
-struct wined3d_buffer * CDECL wined3d_device_get_hs_cb(const struct wined3d_device *device, unsigned int idx)
-{
-    TRACE("device %p, idx %u.\n", device, idx);
-
-    return wined3d_device_get_constant_buffer(device, WINED3D_SHADER_TYPE_HULL, idx);
-}
-
-void CDECL wined3d_device_set_hs_resource_view(struct wined3d_device *device,
-        unsigned int idx, struct wined3d_shader_resource_view *view)
-{
-    TRACE("device %p, idx %u, view %p.\n", device, idx, view);
-
-    wined3d_device_set_shader_resource_view(device, WINED3D_SHADER_TYPE_HULL, idx, view);
-}
-
-struct wined3d_shader_resource_view * CDECL wined3d_device_get_hs_resource_view(const struct wined3d_device *device,
-        unsigned int idx)
-{
-    TRACE("device %p, idx %u.\n", device, idx);
-
-    return wined3d_device_get_shader_resource_view(device, WINED3D_SHADER_TYPE_HULL, idx);
-}
-
-void CDECL wined3d_device_set_hs_sampler(struct wined3d_device *device,
-        unsigned int idx, struct wined3d_sampler *sampler)
-{
-    TRACE("device %p, idx %u, sampler %p.\n", device, idx, sampler);
-
-    wined3d_device_set_sampler(device, WINED3D_SHADER_TYPE_HULL, idx, sampler);
-}
-
-struct wined3d_sampler * CDECL wined3d_device_get_hs_sampler(const struct wined3d_device *device, unsigned int idx)
-{
-    TRACE("device %p, idx %u.\n", device, idx);
-
-    return wined3d_device_get_sampler(device, WINED3D_SHADER_TYPE_HULL, idx);
-}
-
-void CDECL wined3d_device_set_domain_shader(struct wined3d_device *device, struct wined3d_shader *shader)
-{
-    struct wined3d_shader *prev;
-
-    TRACE("device %p, shader %p.\n", device, shader);
-
-    prev = device->update_state->shader[WINED3D_SHADER_TYPE_DOMAIN];
-    if (shader == prev)
-        return;
-    if (shader)
-        wined3d_shader_incref(shader);
-    device->update_state->shader[WINED3D_SHADER_TYPE_DOMAIN] = shader;
-    wined3d_cs_emit_set_shader(device->cs, WINED3D_SHADER_TYPE_DOMAIN, shader);
-    if (prev)
-        wined3d_shader_decref(prev);
-}
-
-struct wined3d_shader * CDECL wined3d_device_get_domain_shader(const struct wined3d_device *device)
-{
-    TRACE("device %p.\n", device);
-
-    return device->state.shader[WINED3D_SHADER_TYPE_DOMAIN];
-}
-
-void CDECL wined3d_device_set_ds_cb(struct wined3d_device *device, unsigned int idx, struct wined3d_buffer *buffer)
-{
-    TRACE("device %p, idx %u, buffer %p.\n", device, idx, buffer);
-
-    wined3d_device_set_constant_buffer(device, WINED3D_SHADER_TYPE_DOMAIN, idx, buffer);
-}
-
-struct wined3d_buffer * CDECL wined3d_device_get_ds_cb(const struct wined3d_device *device, unsigned int idx)
-{
-    TRACE("device %p, idx %u.\n", device, idx);
-
-    return wined3d_device_get_constant_buffer(device, WINED3D_SHADER_TYPE_DOMAIN, idx);
-}
-
-void CDECL wined3d_device_set_ds_resource_view(struct wined3d_device *device,
-        unsigned int idx, struct wined3d_shader_resource_view *view)
-{
-    TRACE("device %p, idx %u, view %p.\n", device, idx, view);
-
-    wined3d_device_set_shader_resource_view(device, WINED3D_SHADER_TYPE_DOMAIN, idx, view);
-}
-
-struct wined3d_shader_resource_view * CDECL wined3d_device_get_ds_resource_view(const struct wined3d_device *device,
-        unsigned int idx)
-{
-    TRACE("device %p, idx %u.\n", device, idx);
-
-    return wined3d_device_get_shader_resource_view(device, WINED3D_SHADER_TYPE_DOMAIN, idx);
-}
-
-void CDECL wined3d_device_set_ds_sampler(struct wined3d_device *device,
-        unsigned int idx, struct wined3d_sampler *sampler)
-{
-    TRACE("device %p, idx %u, sampler %p.\n", device, idx, sampler);
-
-    wined3d_device_set_sampler(device, WINED3D_SHADER_TYPE_DOMAIN, idx, sampler);
-}
-
-struct wined3d_sampler * CDECL wined3d_device_get_ds_sampler(const struct wined3d_device *device, unsigned int idx)
-{
-    TRACE("device %p, idx %u.\n", device, idx);
-
-    return wined3d_device_get_sampler(device, WINED3D_SHADER_TYPE_DOMAIN, idx);
-}
-
-void CDECL wined3d_device_set_geometry_shader(struct wined3d_device *device, struct wined3d_shader *shader)
-{
-    struct wined3d_shader *prev = device->update_state->shader[WINED3D_SHADER_TYPE_GEOMETRY];
-
-    TRACE("device %p, shader %p.\n", device, shader);
-
-    if (device->recording || shader == prev)
-        return;
-    if (shader)
-        wined3d_shader_incref(shader);
-    device->update_state->shader[WINED3D_SHADER_TYPE_GEOMETRY] = shader;
-    wined3d_cs_emit_set_shader(device->cs, WINED3D_SHADER_TYPE_GEOMETRY, shader);
-    if (prev)
-        wined3d_shader_decref(prev);
-}
-
-struct wined3d_shader * CDECL wined3d_device_get_geometry_shader(const struct wined3d_device *device)
-{
-    TRACE("device %p.\n", device);
-
-    return device->state.shader[WINED3D_SHADER_TYPE_GEOMETRY];
-}
-
-void CDECL wined3d_device_set_gs_cb(struct wined3d_device *device, UINT idx, struct wined3d_buffer *buffer)
-{
-    TRACE("device %p, idx %u, buffer %p.\n", device, idx, buffer);
-
-    wined3d_device_set_constant_buffer(device, WINED3D_SHADER_TYPE_GEOMETRY, idx, buffer);
-}
-
-struct wined3d_buffer * CDECL wined3d_device_get_gs_cb(const struct wined3d_device *device, UINT idx)
-{
-    TRACE("device %p, idx %u.\n", device, idx);
-
-    return wined3d_device_get_constant_buffer(device, WINED3D_SHADER_TYPE_GEOMETRY, idx);
-}
-
-void CDECL wined3d_device_set_gs_resource_view(struct wined3d_device *device,
-        UINT idx, struct wined3d_shader_resource_view *view)
-{
-    TRACE("device %p, idx %u, view %p.\n", device, idx, view);
-
-    wined3d_device_set_shader_resource_view(device, WINED3D_SHADER_TYPE_GEOMETRY, idx, view);
-}
-
-struct wined3d_shader_resource_view * CDECL wined3d_device_get_gs_resource_view(const struct wined3d_device *device,
-        UINT idx)
-{
-    TRACE("device %p, idx %u.\n", device, idx);
-
-    return wined3d_device_get_shader_resource_view(device, WINED3D_SHADER_TYPE_GEOMETRY, idx);
-}
-
-void CDECL wined3d_device_set_gs_sampler(struct wined3d_device *device, UINT idx, struct wined3d_sampler *sampler)
-{
-    TRACE("device %p, idx %u, sampler %p.\n", device, idx, sampler);
-
-    wined3d_device_set_sampler(device, WINED3D_SHADER_TYPE_GEOMETRY, idx, sampler);
-}
-
-struct wined3d_sampler * CDECL wined3d_device_get_gs_sampler(const struct wined3d_device *device, UINT idx)
-{
-    TRACE("device %p, idx %u.\n", device, idx);
-
-    return wined3d_device_get_sampler(device, WINED3D_SHADER_TYPE_GEOMETRY, idx);
-}
-
-void CDECL wined3d_device_set_compute_shader(struct wined3d_device *device, struct wined3d_shader *shader)
-{
-    struct wined3d_shader *prev;
-
-    TRACE("device %p, shader %p.\n", device, shader);
-
-    prev = device->update_state->shader[WINED3D_SHADER_TYPE_COMPUTE];
-    if (device->recording || shader == prev)
-        return;
-    if (shader)
-        wined3d_shader_incref(shader);
-    device->update_state->shader[WINED3D_SHADER_TYPE_COMPUTE] = shader;
-    wined3d_cs_emit_set_shader(device->cs, WINED3D_SHADER_TYPE_COMPUTE, shader);
-    if (prev)
-        wined3d_shader_decref(prev);
-}
-
-struct wined3d_shader * CDECL wined3d_device_get_compute_shader(const struct wined3d_device *device)
-{
-    TRACE("device %p.\n", device);
-
-    return device->state.shader[WINED3D_SHADER_TYPE_COMPUTE];
-}
-
-void CDECL wined3d_device_set_cs_cb(struct wined3d_device *device, unsigned int idx, struct wined3d_buffer *buffer)
-{
-    TRACE("device %p, idx %u, buffer %p.\n", device, idx, buffer);
-
-    wined3d_device_set_constant_buffer(device, WINED3D_SHADER_TYPE_COMPUTE, idx, buffer);
-}
-
-struct wined3d_buffer * CDECL wined3d_device_get_cs_cb(const struct wined3d_device *device, unsigned int idx)
-{
-    TRACE("device %p, idx %u.\n", device, idx);
-
-    return wined3d_device_get_constant_buffer(device, WINED3D_SHADER_TYPE_COMPUTE, idx);
-}
-
-void CDECL wined3d_device_set_cs_resource_view(struct wined3d_device *device,
-        unsigned int idx, struct wined3d_shader_resource_view *view)
-{
-    TRACE("device %p, idx %u, view %p.\n", device, idx, view);
-
-    wined3d_device_set_shader_resource_view(device, WINED3D_SHADER_TYPE_COMPUTE, idx, view);
-}
-
-struct wined3d_shader_resource_view * CDECL wined3d_device_get_cs_resource_view(const struct wined3d_device *device,
-        unsigned int idx)
-{
-    TRACE("device %p, idx %u.\n", device, idx);
-
-    return wined3d_device_get_shader_resource_view(device, WINED3D_SHADER_TYPE_COMPUTE, idx);
-}
-
-void CDECL wined3d_device_set_cs_sampler(struct wined3d_device *device,
-        unsigned int idx, struct wined3d_sampler *sampler)
-{
-    TRACE("device %p, idx %u, sampler %p.\n", device, idx, sampler);
-
-    wined3d_device_set_sampler(device, WINED3D_SHADER_TYPE_COMPUTE, idx, sampler);
-}
-
-struct wined3d_sampler * CDECL wined3d_device_get_cs_sampler(const struct wined3d_device *device, unsigned int idx)
-{
-    TRACE("device %p, idx %u.\n", device, idx);
-
-    return wined3d_device_get_sampler(device, WINED3D_SHADER_TYPE_COMPUTE, idx);
-}
-
-static void wined3d_device_set_pipeline_unordered_access_view(struct wined3d_device *device,
-        enum wined3d_pipeline pipeline, unsigned int idx, struct wined3d_unordered_access_view *uav,
-        unsigned int initial_count)
-{
-    struct wined3d_unordered_access_view *prev;
-
-    if (idx >= MAX_UNORDERED_ACCESS_VIEWS)
-    {
-        WARN("Invalid UAV index %u.\n", idx);
-        return;
-    }
-
-    prev = device->update_state->unordered_access_view[pipeline][idx];
-    if (uav == prev && initial_count == ~0u)
-        return;
-
-    if (uav)
-        wined3d_unordered_access_view_incref(uav);
-    device->update_state->unordered_access_view[pipeline][idx] = uav;
-    if (!device->recording)
-        wined3d_cs_emit_set_unordered_access_view(device->cs, pipeline, idx, uav, initial_count);
-    if (prev)
-        wined3d_unordered_access_view_decref(prev);
-}
-
-static struct wined3d_unordered_access_view *wined3d_device_get_pipeline_unordered_access_view(
-        const struct wined3d_device *device, enum wined3d_pipeline pipeline, unsigned int idx)
-{
-    if (idx >= MAX_UNORDERED_ACCESS_VIEWS)
-    {
-        WARN("Invalid UAV index %u.\n", idx);
-        return NULL;
-    }
-
-    return device->state.unordered_access_view[pipeline][idx];
-}
-
-void CDECL wined3d_device_set_cs_uav(struct wined3d_device *device, unsigned int idx,
-        struct wined3d_unordered_access_view *uav, unsigned int initial_count)
-{
-    TRACE("device %p, idx %u, uav %p, initial_count %#x.\n", device, idx, uav, initial_count);
-
-    wined3d_device_set_pipeline_unordered_access_view(device, WINED3D_PIPELINE_COMPUTE, idx, uav, initial_count);
-}
-
-struct wined3d_unordered_access_view * CDECL wined3d_device_get_cs_uav(const struct wined3d_device *device,
-        unsigned int idx)
-{
-    TRACE("device %p, idx %u.\n", device, idx);
-
-    return wined3d_device_get_pipeline_unordered_access_view(device, WINED3D_PIPELINE_COMPUTE, idx);
-}
-
-void CDECL wined3d_device_set_unordered_access_view(struct wined3d_device *device,
-        unsigned int idx, struct wined3d_unordered_access_view *uav, unsigned int initial_count)
-{
-    TRACE("device %p, idx %u, uav %p, initial_count %#x.\n", device, idx, uav, initial_count);
-
-    wined3d_device_set_pipeline_unordered_access_view(device, WINED3D_PIPELINE_GRAPHICS, idx, uav, initial_count);
-}
-
-struct wined3d_unordered_access_view * CDECL wined3d_device_get_unordered_access_view(
-        const struct wined3d_device *device, unsigned int idx)
-{
-    TRACE("device %p, idx %u.\n", device, idx);
-
-    return wined3d_device_get_pipeline_unordered_access_view(device, WINED3D_PIPELINE_GRAPHICS, idx);
-}
-
-/* Context activation is done by the caller. */
-#define copy_and_next(dest, src, size) memcpy(dest, src, size); dest += (size)
-static HRESULT process_vertices_strided(const struct wined3d_device *device, DWORD dwDestIndex, DWORD dwCount,
-        const struct wined3d_stream_info *stream_info, struct wined3d_buffer *dest, DWORD flags,
-        DWORD DestFVF)
-{
-    struct wined3d_matrix mat, proj_mat, view_mat, world_mat;
-    struct wined3d_map_desc map_desc;
-    struct wined3d_box box = {0};
-    struct wined3d_viewport vp;
-    UINT vertex_size;
-    unsigned int i;
-    BYTE *dest_ptr;
-    BOOL doClip;
-    DWORD numTextures;
-    HRESULT hr;
-
-    if (stream_info->use_map & (1u << WINED3D_FFP_NORMAL))
-    {
-        WARN(" lighting state not saved yet... Some strange stuff may happen !\n");
-    }
-
-    if (!(stream_info->use_map & (1u << WINED3D_FFP_POSITION)))
-    {
-        ERR("Source has no position mask\n");
-        return WINED3DERR_INVALIDCALL;
-    }
-
-    if (device->state.render_states[WINED3D_RS_CLIPPING])
-    {
-        static BOOL warned = FALSE;
-        /*
-         * The clipping code is not quite correct. Some things need
-         * to be checked against IDirect3DDevice3 (!), d3d8 and d3d9,
-         * so disable clipping for now.
-         * (The graphics in Half-Life are broken, and my processvertices
-         *  test crashes with IDirect3DDevice3)
-        doClip = TRUE;
-         */
-        doClip = FALSE;
-        if(!warned) {
-           warned = TRUE;
-           FIXME("Clipping is broken and disabled for now\n");
-        }
-    }
-    else
-        doClip = FALSE;
-
-    vertex_size = get_flexible_vertex_size(DestFVF);
-    box.left = dwDestIndex * vertex_size;
-    box.right = box.left + dwCount * vertex_size;
-    if (FAILED(hr = wined3d_resource_map(&dest->resource, 0, &map_desc, &box, 0)))
-    {
-        WARN("Failed to map buffer, hr %#x.\n", hr);
-        return hr;
-    }
-    dest_ptr = map_desc.data;
-
-    wined3d_device_get_transform(device, WINED3D_TS_VIEW, &view_mat);
-    wined3d_device_get_transform(device, WINED3D_TS_PROJECTION, &proj_mat);
-    wined3d_device_get_transform(device, WINED3D_TS_WORLD_MATRIX(0), &world_mat);
-
-    TRACE("View mat:\n");
-    TRACE("%.8e %.8e %.8e %.8e\n", view_mat._11, view_mat._12, view_mat._13, view_mat._14);
-    TRACE("%.8e %.8e %.8e %.8e\n", view_mat._21, view_mat._22, view_mat._23, view_mat._24);
-    TRACE("%.8e %.8e %.8e %.8e\n", view_mat._31, view_mat._32, view_mat._33, view_mat._34);
-    TRACE("%.8e %.8e %.8e %.8e\n", view_mat._41, view_mat._42, view_mat._43, view_mat._44);
-
-    TRACE("Proj mat:\n");
-    TRACE("%.8e %.8e %.8e %.8e\n", proj_mat._11, proj_mat._12, proj_mat._13, proj_mat._14);
-    TRACE("%.8e %.8e %.8e %.8e\n", proj_mat._21, proj_mat._22, proj_mat._23, proj_mat._24);
-    TRACE("%.8e %.8e %.8e %.8e\n", proj_mat._31, proj_mat._32, proj_mat._33, proj_mat._34);
-    TRACE("%.8e %.8e %.8e %.8e\n", proj_mat._41, proj_mat._42, proj_mat._43, proj_mat._44);
-
-    TRACE("World mat:\n");
-    TRACE("%.8e %.8e %.8e %.8e\n", world_mat._11, world_mat._12, world_mat._13, world_mat._14);
-    TRACE("%.8e %.8e %.8e %.8e\n", world_mat._21, world_mat._22, world_mat._23, world_mat._24);
-    TRACE("%.8e %.8e %.8e %.8e\n", world_mat._31, world_mat._32, world_mat._33, world_mat._34);
-    TRACE("%.8e %.8e %.8e %.8e\n", world_mat._41, world_mat._42, world_mat._43, world_mat._44);
-
-    /* Get the viewport */
-    wined3d_device_get_viewport(device, &vp);
-    TRACE("viewport  x %.8e, y %.8e, width %.8e, height %.8e, min_z %.8e, max_z %.8e.\n",
-          vp.x, vp.y, vp.width, vp.height, vp.min_z, vp.max_z);
-
-    multiply_matrix(&mat,&view_mat,&world_mat);
-    multiply_matrix(&mat,&proj_mat,&mat);
-
-    numTextures = (DestFVF & WINED3DFVF_TEXCOUNT_MASK) >> WINED3DFVF_TEXCOUNT_SHIFT;
-
-    for (i = 0; i < dwCount; i+= 1) {
-        unsigned int tex_index;
-
-        if ( ((DestFVF & WINED3DFVF_POSITION_MASK) == WINED3DFVF_XYZ ) ||
-             ((DestFVF & WINED3DFVF_POSITION_MASK) == WINED3DFVF_XYZRHW ) ) {
-            /* The position first */
-            const struct wined3d_stream_info_element *element = &stream_info->elements[WINED3D_FFP_POSITION];
-            const float *p = (const float *)(element->data.addr + i * element->stride);
-            float x, y, z, rhw;
-            TRACE("In: ( %06.2f %06.2f %06.2f )\n", p[0], p[1], p[2]);
-
-            /* Multiplication with world, view and projection matrix. */
-            x   = (p[0] * mat._11) + (p[1] * mat._21) + (p[2] * mat._31) + mat._41;
-            y   = (p[0] * mat._12) + (p[1] * mat._22) + (p[2] * mat._32) + mat._42;
-            z   = (p[0] * mat._13) + (p[1] * mat._23) + (p[2] * mat._33) + mat._43;
-            rhw = (p[0] * mat._14) + (p[1] * mat._24) + (p[2] * mat._34) + mat._44;
-
-            TRACE("x=%f y=%f z=%f rhw=%f\n", x, y, z, rhw);
-
-            /* WARNING: The following things are taken from d3d7 and were not yet checked
-             * against d3d8 or d3d9!
-             */
-
-            /* Clipping conditions: From msdn
-             *
-             * A vertex is clipped if it does not match the following requirements
-             * -rhw < x <= rhw
-             * -rhw < y <= rhw
-             *    0 < z <= rhw
-             *    0 < rhw ( Not in d3d7, but tested in d3d7)
-             *
-             * If clipping is on is determined by the D3DVOP_CLIP flag in D3D7, and
-             * by the D3DRS_CLIPPING in D3D9(according to the msdn, not checked)
-             *
-             */
-
-            if( !doClip ||
-                ( (-rhw -eps < x) && (-rhw -eps < y) && ( -eps < z) &&
-                  (x <= rhw + eps) && (y <= rhw + eps ) && (z <= rhw + eps) &&
-                  ( rhw > eps ) ) ) {
-
-                /* "Normal" viewport transformation (not clipped)
-                 * 1) The values are divided by rhw
-                 * 2) The y axis is negative, so multiply it with -1
-                 * 3) Screen coordinates go from -(Width/2) to +(Width/2) and
-                 *    -(Height/2) to +(Height/2). The z range is MinZ to MaxZ
-                 * 4) Multiply x with Width/2 and add Width/2
-                 * 5) The same for the height
-                 * 6) Add the viewpoint X and Y to the 2D coordinates and
-                 *    The minimum Z value to z
-                 * 7) rhw = 1 / rhw Reciprocal of Homogeneous W....
-                 *
-                 * Well, basically it's simply a linear transformation into viewport
-                 * coordinates
-                 */
-
-                x /= rhw;
-                y /= rhw;
-                z /= rhw;
-
-                y *= -1;
-
-                x *= vp.width / 2;
-                y *= vp.height / 2;
-                z *= vp.max_z - vp.min_z;
-
-                x += vp.width / 2 + vp.x;
-                y += vp.height / 2 + vp.y;
-                z += vp.min_z;
-
-                rhw = 1 / rhw;
-            } else {
-                /* That vertex got clipped
-                 * Contrary to OpenGL it is not dropped completely, it just
-                 * undergoes a different calculation.
-                 */
-                TRACE("Vertex got clipped\n");
-                x += rhw;
-                y += rhw;
-
-                x  /= 2;
-                y  /= 2;
-
-                /* Msdn mentions that Direct3D9 keeps a list of clipped vertices
-                 * outside of the main vertex buffer memory. That needs some more
-                 * investigation...
-                 */
-            }
-
-            TRACE("Writing (%f %f %f) %f\n", x, y, z, rhw);
-
-
-            ( (float *) dest_ptr)[0] = x;
-            ( (float *) dest_ptr)[1] = y;
-            ( (float *) dest_ptr)[2] = z;
-            ( (float *) dest_ptr)[3] = rhw; /* SIC, see ddraw test! */
-
-            dest_ptr += 3 * sizeof(float);
-
-            if ((DestFVF & WINED3DFVF_POSITION_MASK) == WINED3DFVF_XYZRHW)
-                dest_ptr += sizeof(float);
-        }
-
-        if (DestFVF & WINED3DFVF_PSIZE)
-            dest_ptr += sizeof(DWORD);
-
-        if (DestFVF & WINED3DFVF_NORMAL)
-        {
-            const struct wined3d_stream_info_element *element = &stream_info->elements[WINED3D_FFP_NORMAL];
-            const float *normal = (const float *)(element->data.addr + i * element->stride);
-            /* AFAIK this should go into the lighting information */
-            FIXME("Didn't expect the destination to have a normal\n");
-            copy_and_next(dest_ptr, normal, 3 * sizeof(float));
-        }
-
-        if (DestFVF & WINED3DFVF_DIFFUSE)
-        {
-            const struct wined3d_stream_info_element *element = &stream_info->elements[WINED3D_FFP_DIFFUSE];
-            const DWORD *color_d = (const DWORD *)(element->data.addr + i * element->stride);
-            if (!(stream_info->use_map & (1u << WINED3D_FFP_DIFFUSE)))
-            {
-                static BOOL warned = FALSE;
-
-                if(!warned) {
-                    ERR("No diffuse color in source, but destination has one\n");
-                    warned = TRUE;
-                }
-
-                *( (DWORD *) dest_ptr) = 0xffffffff;
-                dest_ptr += sizeof(DWORD);
-            }
-            else
-            {
-                copy_and_next(dest_ptr, color_d, sizeof(DWORD));
-            }
-        }
-
-        if (DestFVF & WINED3DFVF_SPECULAR)
-        {
-            /* What's the color value in the feedback buffer? */
-            const struct wined3d_stream_info_element *element = &stream_info->elements[WINED3D_FFP_SPECULAR];
-            const DWORD *color_s = (const DWORD *)(element->data.addr + i * element->stride);
-            if (!(stream_info->use_map & (1u << WINED3D_FFP_SPECULAR)))
-            {
-                static BOOL warned = FALSE;
-
-                if(!warned) {
-                    ERR("No specular color in source, but destination has one\n");
-                    warned = TRUE;
-                }
-
-                *(DWORD *)dest_ptr = 0xff000000;
-                dest_ptr += sizeof(DWORD);
-            }
-            else
-            {
-                copy_and_next(dest_ptr, color_s, sizeof(DWORD));
-            }
-        }
-
-        for (tex_index = 0; tex_index < numTextures; ++tex_index)
-        {
-            const struct wined3d_stream_info_element *element = &stream_info->elements[WINED3D_FFP_TEXCOORD0 + tex_index];
-            const float *tex_coord = (const float *)(element->data.addr + i * element->stride);
-            if (!(stream_info->use_map & (1u << (WINED3D_FFP_TEXCOORD0 + tex_index))))
-            {
-                ERR("No source texture, but destination requests one\n");
-                dest_ptr += GET_TEXCOORD_SIZE_FROM_FVF(DestFVF, tex_index) * sizeof(float);
-            }
-            else
-            {
-                copy_and_next(dest_ptr, tex_coord, GET_TEXCOORD_SIZE_FROM_FVF(DestFVF, tex_index) * sizeof(float));
-            }
-        }
-    }
-
-    wined3d_resource_unmap(&dest->resource, 0);
-
-    return WINED3D_OK;
-}
-#undef copy_and_next
-
-HRESULT CDECL wined3d_device_process_vertices(struct wined3d_device *device,
-        UINT src_start_idx, UINT dst_idx, UINT vertex_count, struct wined3d_buffer *dst_buffer,
-        const struct wined3d_vertex_declaration *declaration, DWORD flags, DWORD dst_fvf)
-{
-    struct wined3d_state *state = &device->state;
-    struct wined3d_stream_info stream_info;
-    struct wined3d_resource *resource;
-    struct wined3d_box box = {0};
-    struct wined3d_shader *vs;
-    unsigned int i;
-    HRESULT hr;
-    WORD map;
-
-    TRACE("device %p, src_start_idx %u, dst_idx %u, vertex_count %u, "
-            "dst_buffer %p, declaration %p, flags %#x, dst_fvf %#x.\n",
-            device, src_start_idx, dst_idx, vertex_count,
-            dst_buffer, declaration, flags, dst_fvf);
-
-    if (declaration)
-        FIXME("Output vertex declaration not implemented yet.\n");
-
-    vs = state->shader[WINED3D_SHADER_TYPE_VERTEX];
-    state->shader[WINED3D_SHADER_TYPE_VERTEX] = NULL;
-    wined3d_stream_info_from_declaration(&stream_info, state, &device->adapter->gl_info, &device->adapter->d3d_info);
-    state->shader[WINED3D_SHADER_TYPE_VERTEX] = vs;
-
-    /* We can't convert FROM a VBO, and vertex buffers used to source into
-     * process_vertices() are unlikely to ever be used for drawing. Release
-     * VBOs in those buffers and fix up the stream_info structure.
-     *
-     * Also apply the start index. */
-    for (i = 0, map = stream_info.use_map; map; map >>= 1, ++i)
-    {
-        struct wined3d_stream_info_element *e;
-        struct wined3d_map_desc map_desc;
-
-        if (!(map & 1))
-            continue;
-
-        e = &stream_info.elements[i];
-        resource = &state->streams[e->stream_idx].buffer->resource;
-        box.left = src_start_idx * e->stride;
-        box.right = box.left + vertex_count * e->stride;
-        if (FAILED(wined3d_resource_map(resource, 0, &map_desc, &box, WINED3D_MAP_READONLY)))
-            ERR("Failed to map resource.\n");
-        e->data.buffer_object = 0;
-        e->data.addr += (ULONG_PTR)map_desc.data;
-    }
-
-    hr = process_vertices_strided(device, dst_idx, vertex_count,
-            &stream_info, dst_buffer, flags, dst_fvf);
-
-    for (i = 0, map = stream_info.use_map; map; map >>= 1, ++i)
-    {
-        if (!(map & 1))
-            continue;
-
-        resource = &state->streams[stream_info.elements[i].stream_idx].buffer->resource;
-        if (FAILED(wined3d_resource_unmap(resource, 0)))
-            ERR("Failed to unmap resource.\n");
-    }
-
-    return hr;
-}
-
-void CDECL wined3d_device_set_texture_stage_state(struct wined3d_device *device,
-        UINT stage, enum wined3d_texture_stage_state state, DWORD value)
-{
-    const struct wined3d_d3d_info *d3d_info = &device->adapter->d3d_info;
-    DWORD old_value;
-
-    TRACE("device %p, stage %u, state %s, value %#x.\n",
-            device, stage, debug_d3dtexturestate(state), value);
-
-    if (state > WINED3D_HIGHEST_TEXTURE_STATE)
-    {
-        WARN("Invalid state %#x passed.\n", state);
-        return;
-    }
-
-    if (stage >= d3d_info->limits.ffp_blend_stages)
-    {
-        WARN("Attempting to set stage %u which is higher than the max stage %u, ignoring.\n",
-                stage, d3d_info->limits.ffp_blend_stages - 1);
-        return;
-    }
-
-    old_value = device->update_state->texture_states[stage][state];
-    device->update_state->texture_states[stage][state] = value;
-
-    if (device->recording)
-    {
-        TRACE("Recording... not performing anything.\n");
-        device->recording->changed.textureState[stage] |= 1u << state;
-        return;
-    }
-
-    /* Checked after the assignments to allow proper stateblock recording. */
-    if (old_value == value)
-    {
-        TRACE("Application is setting the old value over, nothing to do.\n");
-        return;
-    }
-
-    wined3d_cs_emit_set_texture_state(device->cs, stage, state, value);
-}
-
-DWORD CDECL wined3d_device_get_texture_stage_state(const struct wined3d_device *device,
-        UINT stage, enum wined3d_texture_stage_state state)
-{
-    TRACE("device %p, stage %u, state %s.\n",
-            device, stage, debug_d3dtexturestate(state));
-
-    if (state > WINED3D_HIGHEST_TEXTURE_STATE)
-    {
-        WARN("Invalid state %#x passed.\n", state);
-        return 0;
-    }
-
-    return device->state.texture_states[stage][state];
-}
-
-HRESULT CDECL wined3d_device_set_texture(struct wined3d_device *device,
-        UINT stage, struct wined3d_texture *texture)
-{
-    struct wined3d_texture *prev;
-
-    TRACE("device %p, stage %u, texture %p.\n", device, stage, texture);
-
-    if (stage >= WINED3DVERTEXTEXTURESAMPLER0 && stage <= WINED3DVERTEXTEXTURESAMPLER3)
-        stage -= (WINED3DVERTEXTEXTURESAMPLER0 - MAX_FRAGMENT_SAMPLERS);
-
-    /* Windows accepts overflowing this array... we do not. */
-    if (stage >= sizeof(device->state.textures) / sizeof(*device->state.textures))
-    {
-        WARN("Ignoring invalid stage %u.\n", stage);
-        return WINED3D_OK;
-    }
-
-    if (texture && texture->resource.pool == WINED3D_POOL_SCRATCH)
-    {
-        WARN("Rejecting attempt to set scratch texture.\n");
-        return WINED3DERR_INVALIDCALL;
-    }
-
-    if (device->recording)
-        device->recording->changed.textures |= 1u << stage;
-
-    prev = device->update_state->textures[stage];
-    TRACE("Previous texture %p.\n", prev);
-
-    if (texture == prev)
-    {
-        TRACE("App is setting the same texture again, nothing to do.\n");
-        return WINED3D_OK;
-    }
-
-    TRACE("Setting new texture to %p.\n", texture);
-    device->update_state->textures[stage] = texture;
-
-    if (texture)
-        wined3d_texture_incref(texture);
-    if (!device->recording)
-        wined3d_cs_emit_set_texture(device->cs, stage, texture);
-    if (prev)
-        wined3d_texture_decref(prev);
-
-    return WINED3D_OK;
-}
-
-struct wined3d_texture * CDECL wined3d_device_get_texture(const struct wined3d_device *device, UINT stage)
-{
-    TRACE("device %p, stage %u.\n", device, stage);
-
-    if (stage >= WINED3DVERTEXTEXTURESAMPLER0 && stage <= WINED3DVERTEXTEXTURESAMPLER3)
-        stage -= (WINED3DVERTEXTEXTURESAMPLER0 - MAX_FRAGMENT_SAMPLERS);
-
-    if (stage >= sizeof(device->state.textures) / sizeof(*device->state.textures))
-    {
-        WARN("Ignoring invalid stage %u.\n", stage);
-        return NULL; /* Windows accepts overflowing this array ... we do not. */
-    }
-
-    return device->state.textures[stage];
-}
-
-HRESULT CDECL wined3d_device_get_device_caps(const struct wined3d_device *device, WINED3DCAPS *caps)
-{
-    HRESULT hr;
-
-    TRACE("device %p, caps %p.\n", device, caps);
-
-    hr = wined3d_get_device_caps(device->wined3d, device->adapter->ordinal,
-            device->create_parms.device_type, caps);
-
-    if (SUCCEEDED(hr) && use_software_vertex_processing(device))
-        caps->MaxVertexBlendMatrixIndex = 255;
-
-    return hr;
-}
-
-HRESULT CDECL wined3d_device_get_display_mode(const struct wined3d_device *device, UINT swapchain_idx,
-        struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation)
-{
-    struct wined3d_swapchain *swapchain;
-
-    TRACE("device %p, swapchain_idx %u, mode %p, rotation %p.\n",
-            device, swapchain_idx, mode, rotation);
-
-    if (!(swapchain = wined3d_device_get_swapchain(device, swapchain_idx)))
-        return WINED3DERR_INVALIDCALL;
-
-    return wined3d_swapchain_get_display_mode(swapchain, mode, rotation);
-}
-
-HRESULT CDECL wined3d_device_begin_stateblock(struct wined3d_device *device)
-{
-    struct wined3d_stateblock *stateblock;
-    HRESULT hr;
-
-    TRACE("device %p.\n", device);
-
-    if (device->recording)
-        return WINED3DERR_INVALIDCALL;
-
-    hr = wined3d_stateblock_create(device, WINED3D_SBT_RECORDED, &stateblock);
-    if (FAILED(hr))
-        return hr;
-
-    device->recording = stateblock;
-    device->update_state = &stateblock->state;
-
-    TRACE("Recording stateblock %p.\n", stateblock);
-
-    return WINED3D_OK;
-}
-
-HRESULT CDECL wined3d_device_end_stateblock(struct wined3d_device *device,
-        struct wined3d_stateblock **stateblock)
-{
-    struct wined3d_stateblock *object = device->recording;
-
-    TRACE("device %p, stateblock %p.\n", device, stateblock);
-
-    if (!device->recording)
-    {
-        WARN("Not recording.\n");
-        *stateblock = NULL;
-        return WINED3DERR_INVALIDCALL;
-    }
-
-    stateblock_init_contained_states(object);
-
-    *stateblock = object;
-    device->recording = NULL;
-    device->update_state = &device->state;
-
-    TRACE("Returning stateblock %p.\n", *stateblock);
-
-    return WINED3D_OK;
-}
-
-HRESULT CDECL wined3d_device_begin_scene(struct wined3d_device *device)
-{
-    /* At the moment we have no need for any functionality at the beginning
-     * of a scene. */
-    TRACE("device %p.\n", device);
-
-    if (device->inScene)
-    {
-        WARN("Already in scene, returning WINED3DERR_INVALIDCALL.\n");
-        return WINED3DERR_INVALIDCALL;
-    }
-    device->inScene = TRUE;
-    return WINED3D_OK;
-}
-
-HRESULT CDECL wined3d_device_end_scene(struct wined3d_device *device)
-{
-    TRACE("device %p.\n", device);
-
-    if (!device->inScene)
-    {
-        WARN("Not in scene, returning WINED3DERR_INVALIDCALL.\n");
-        return WINED3DERR_INVALIDCALL;
-    }
-
-    wined3d_cs_emit_flush(device->cs);
-
-    device->inScene = FALSE;
-    return WINED3D_OK;
-}
-
-HRESULT CDECL wined3d_device_clear(struct wined3d_device *device, DWORD rect_count,
-        const RECT *rects, DWORD flags, const struct wined3d_color *color, float depth, DWORD stencil)
-{
-    TRACE("device %p, rect_count %u, rects %p, flags %#x, color %s, depth %.8e, stencil %u.\n",
-            device, rect_count, rects, flags, debug_color(color), depth, stencil);
-
-    if (!rect_count && rects)
-    {
-        WARN("Rects is %p, but rect_count is 0, ignoring clear\n", rects);
-        return WINED3D_OK;
-    }
-
-    if (flags & (WINED3DCLEAR_ZBUFFER | WINED3DCLEAR_STENCIL))
-    {
-        struct wined3d_rendertarget_view *ds = device->fb.depth_stencil;
-        if (!ds)
-        {
-            WARN("Clearing depth and/or stencil without a depth stencil buffer attached, returning WINED3DERR_INVALIDCALL\n");
-            /* TODO: What about depth stencil buffers without stencil bits? */
-            return WINED3DERR_INVALIDCALL;
-        }
-        else if (flags & WINED3DCLEAR_TARGET)
-        {
-            if (ds->width < device->fb.render_targets[0]->width
-                    || ds->height < device->fb.render_targets[0]->height)
-            {
-                WARN("Silently ignoring depth and target clear with mismatching sizes\n");
-                return WINED3D_OK;
-            }
-        }
-    }
-
-    wined3d_cs_emit_clear(device->cs, rect_count, rects, flags, color, depth, stencil);
-
-    return WINED3D_OK;
-}
-
-void CDECL wined3d_device_set_predication(struct wined3d_device *device,
-        struct wined3d_query *predicate, BOOL value)
-{
-    struct wined3d_query *prev;
-
-    TRACE("device %p, predicate %p, value %#x.\n", device, predicate, value);
-
-    prev = device->update_state->predicate;
-    if (predicate)
-    {
-        FIXME("Predicated rendering not implemented.\n");
-        wined3d_query_incref(predicate);
-    }
-    device->update_state->predicate = predicate;
-    device->update_state->predicate_value = value;
-    if (!device->recording)
-        wined3d_cs_emit_set_predication(device->cs, predicate, value);
-    if (prev)
-        wined3d_query_decref(prev);
-}
-
-struct wined3d_query * CDECL wined3d_device_get_predication(struct wined3d_device *device, BOOL *value)
-{
-    TRACE("device %p, value %p.\n", device, value);
-
-    if (value)
-        *value = device->state.predicate_value;
-    return device->state.predicate;
-}
-
-void CDECL wined3d_device_dispatch_compute(struct wined3d_device *device,
-        unsigned int group_count_x, unsigned int group_count_y, unsigned int group_count_z)
-{
-    TRACE("device %p, group_count_x %u, group_count_y %u, group_count_z %u.\n",
-            device, group_count_x, group_count_y, group_count_z);
-
-    wined3d_cs_emit_dispatch(device->cs, group_count_x, group_count_y, group_count_z);
-}
-
-void CDECL wined3d_device_dispatch_compute_indirect(struct wined3d_device *device,
-        struct wined3d_buffer *buffer, unsigned int offset)
-{
-    TRACE("device %p, buffer %p, offset %u.\n", device, buffer, offset);
-
-    wined3d_cs_emit_dispatch_indirect(device->cs, buffer, offset);
-}
-
-void CDECL wined3d_device_set_primitive_type(struct wined3d_device *device,
-        enum wined3d_primitive_type primitive_type, unsigned int patch_vertex_count)
-{
-    TRACE("device %p, primitive_type %s, patch_vertex_count %u.\n",
-            device, debug_d3dprimitivetype(primitive_type), patch_vertex_count);
-
-    device->state.gl_primitive_type = gl_primitive_type_from_d3d(primitive_type);
-    device->state.gl_patch_vertices = patch_vertex_count;
-}
-
-void CDECL wined3d_device_get_primitive_type(const struct wined3d_device *device,
-        enum wined3d_primitive_type *primitive_type, unsigned int *patch_vertex_count)
-{
-    TRACE("device %p, primitive_type %p, patch_vertex_count %p.\n",
-            device, primitive_type, patch_vertex_count);
-
-    *primitive_type = d3d_primitive_type_from_gl(device->state.gl_primitive_type);
-    if (patch_vertex_count)
-        *patch_vertex_count = device->state.gl_patch_vertices;
-
-    TRACE("Returning %s.\n", debug_d3dprimitivetype(*primitive_type));
-}
-
-HRESULT CDECL wined3d_device_draw_primitive(struct wined3d_device *device, UINT start_vertex, UINT vertex_count)
-{
-    TRACE("device %p, start_vertex %u, vertex_count %u.\n", device, start_vertex, vertex_count);
-
-    wined3d_cs_emit_draw(device->cs, device->state.gl_primitive_type, device->state.gl_patch_vertices,
-            0, start_vertex, vertex_count, 0, 0, FALSE);
-
-    return WINED3D_OK;
-}
-
-void CDECL wined3d_device_draw_primitive_instanced(struct wined3d_device *device,
-        UINT start_vertex, UINT vertex_count, UINT start_instance, UINT instance_count)
-{
-    TRACE("device %p, start_vertex %u, vertex_count %u, start_instance %u, instance_count %u.\n",
-            device, start_vertex, vertex_count, start_instance, instance_count);
-
-    wined3d_cs_emit_draw(device->cs, device->state.gl_primitive_type, device->state.gl_patch_vertices,
-            0, start_vertex, vertex_count, start_instance, instance_count, FALSE);
-}
-
-void CDECL wined3d_device_draw_primitive_instanced_indirect(struct wined3d_device *device,
-        struct wined3d_buffer *buffer, unsigned int offset)
-{
-    TRACE("device %p, buffer %p, offset %u.\n", device, buffer, offset);
-
-    wined3d_cs_emit_draw_indirect(device->cs, device->state.gl_primitive_type, device->state.gl_patch_vertices,
-            buffer, offset, FALSE);
-}
-
-HRESULT CDECL wined3d_device_draw_indexed_primitive(struct wined3d_device *device, UINT start_idx, UINT index_count)
-{
-    TRACE("device %p, start_idx %u, index_count %u.\n", device, start_idx, index_count);
-
-    if (!device->state.index_buffer)
-    {
-        /* D3D9 returns D3DERR_INVALIDCALL when DrawIndexedPrimitive is called
-         * without an index buffer set. (The first time at least...)
-         * D3D8 simply dies, but I doubt it can do much harm to return
-         * D3DERR_INVALIDCALL there as well. */
-        WARN("Called without a valid index buffer set, returning WINED3DERR_INVALIDCALL.\n");
-        return WINED3DERR_INVALIDCALL;
-    }
-
-    wined3d_cs_emit_draw(device->cs, device->state.gl_primitive_type, device->state.gl_patch_vertices,
-            device->state.base_vertex_index, start_idx, index_count, 0, 0, TRUE);
-
-    return WINED3D_OK;
-}
-
-void CDECL wined3d_device_draw_indexed_primitive_instanced(struct wined3d_device *device,
-        UINT start_idx, UINT index_count, UINT start_instance, UINT instance_count)
-{
-    TRACE("device %p, start_idx %u, index_count %u, start_instance %u, instance_count %u.\n",
-            device, start_idx, index_count, start_instance, instance_count);
-
-    wined3d_cs_emit_draw(device->cs, device->state.gl_primitive_type, device->state.gl_patch_vertices,
-            device->state.base_vertex_index, start_idx, index_count, start_instance, instance_count, TRUE);
-}
-
-void CDECL wined3d_device_draw_indexed_primitive_instanced_indirect(struct wined3d_device *device,
-        struct wined3d_buffer *buffer, unsigned int offset)
-{
-    TRACE("device %p, buffer %p, offset %u.\n", device, buffer, offset);
-
-    wined3d_cs_emit_draw_indirect(device->cs, device->state.gl_primitive_type, device->state.gl_patch_vertices,
-            buffer, offset, TRUE);
-}
-
-HRESULT CDECL wined3d_device_update_texture(struct wined3d_device *device,
-        struct wined3d_texture *src_texture, struct wined3d_texture *dst_texture)
-{
-    unsigned int src_size, dst_size, src_skip_levels = 0;
-    unsigned int src_level_count, dst_level_count;
-    unsigned int layer_count, level_count, i, j;
-    unsigned int width, height, depth;
-    enum wined3d_resource_type type;
-    struct wined3d_box box;
-
-    TRACE("device %p, src_texture %p, dst_texture %p.\n", device, src_texture, dst_texture);
-
-    /* Verify that the source and destination textures are non-NULL. */
-    if (!src_texture || !dst_texture)
-    {
-        WARN("Source and destination textures must be non-NULL, returning WINED3DERR_INVALIDCALL.\n");
-        return WINED3DERR_INVALIDCALL;
-    }
-
-    if (src_texture->resource.pool != WINED3D_POOL_SYSTEM_MEM)
-    {
-        WARN("Source texture not in WINED3D_POOL_SYSTEM_MEM, returning WINED3DERR_INVALIDCALL.\n");
-        return WINED3DERR_INVALIDCALL;
-    }
-    if (dst_texture->resource.pool != WINED3D_POOL_DEFAULT)
-    {
-        WARN("Destination texture not in WINED3D_POOL_DEFAULT, returning WINED3DERR_INVALIDCALL.\n");
-        return WINED3DERR_INVALIDCALL;
-    }
-
-    /* Verify that the source and destination textures are the same type. */
-    type = src_texture->resource.type;
-    if (dst_texture->resource.type != type)
-    {
-        WARN("Source and destination have different types, returning WINED3DERR_INVALIDCALL.\n");
-        return WINED3DERR_INVALIDCALL;
-    }
-
-    layer_count = src_texture->layer_count;
-    if (layer_count != dst_texture->layer_count)
-    {
-        WARN("Source and destination have different layer counts.\n");
-        return WINED3DERR_INVALIDCALL;
-    }
-
-    if (src_texture->resource.format != dst_texture->resource.format)
-    {
-        WARN("Source and destination formats do not match.\n");
-        return WINED3DERR_INVALIDCALL;
-    }
-
-    src_level_count = src_texture->level_count;
-    dst_level_count = dst_texture->level_count;
-    level_count = min(src_level_count, dst_level_count);
-
-    src_size = max(src_texture->resource.width, src_texture->resource.height);
-    dst_size = max(dst_texture->resource.width, dst_texture->resource.height);
-    if (type == WINED3D_RTYPE_TEXTURE_3D)
-    {
-        src_size = max(src_size, src_texture->resource.depth);
-        dst_size = max(dst_size, dst_texture->resource.depth);
-    }
-    while (src_size > dst_size)
-    {
-        src_size >>= 1;
-        ++src_skip_levels;
-    }
-
-    if (wined3d_texture_get_level_width(src_texture, src_skip_levels) != dst_texture->resource.width
-            || wined3d_texture_get_level_height(src_texture, src_skip_levels) != dst_texture->resource.height
-            || wined3d_texture_get_level_depth(src_texture, src_skip_levels) != dst_texture->resource.depth)
-    {
-        WARN("Source and destination dimensions do not match.\n");
-        return WINED3DERR_INVALIDCALL;
-    }
-
-    /* Update every surface level of the texture. */
-    for (i = 0; i < level_count; ++i)
-    {
-        width = wined3d_texture_get_level_width(dst_texture, i);
-        height = wined3d_texture_get_level_height(dst_texture, i);
-        depth = wined3d_texture_get_level_depth(dst_texture, i);
-        wined3d_box_set(&box, 0, 0, width, height, 0, depth);
-
-        for (j = 0; j < layer_count; ++j)
-        {
-            wined3d_cs_emit_blt_sub_resource(device->cs,
-                    &dst_texture->resource, j * dst_level_count + i, &box,
-                    &src_texture->resource, j * src_level_count + i + src_skip_levels, &box,
-                    0, NULL, WINED3D_TEXF_POINT);
-        }
-    }
-
-    return WINED3D_OK;
-}
-
-HRESULT CDECL wined3d_device_validate_device(const struct wined3d_device *device, DWORD *num_passes)
-{
-    const struct wined3d_state *state = &device->state;
-    struct wined3d_texture *texture;
-    DWORD i;
-
-    TRACE("device %p, num_passes %p.\n", device, num_passes);
-
-    for (i = 0; i < MAX_COMBINED_SAMPLERS; ++i)
-    {
-        if (state->sampler_states[i][WINED3D_SAMP_MIN_FILTER] == WINED3D_TEXF_NONE)
-        {
-            WARN("Sampler state %u has minfilter D3DTEXF_NONE, returning D3DERR_UNSUPPORTEDTEXTUREFILTER\n", i);
-            return WINED3DERR_UNSUPPORTEDTEXTUREFILTER;
-        }
-        if (state->sampler_states[i][WINED3D_SAMP_MAG_FILTER] == WINED3D_TEXF_NONE)
-        {
-            WARN("Sampler state %u has magfilter D3DTEXF_NONE, returning D3DERR_UNSUPPORTEDTEXTUREFILTER\n", i);
-            return WINED3DERR_UNSUPPORTEDTEXTUREFILTER;
-        }
-
-        texture = state->textures[i];
-        if (!texture || texture->resource.format_flags & WINED3DFMT_FLAG_FILTERING) continue;
-
-        if (state->sampler_states[i][WINED3D_SAMP_MAG_FILTER] != WINED3D_TEXF_POINT)
-        {
-            WARN("Non-filterable texture and mag filter enabled on sampler %u, returning E_FAIL\n", i);
-            return E_FAIL;
-        }
-        if (state->sampler_states[i][WINED3D_SAMP_MIN_FILTER] != WINED3D_TEXF_POINT)
-        {
-            WARN("Non-filterable texture and min filter enabled on sampler %u, returning E_FAIL\n", i);
-            return E_FAIL;
-        }
-        if (state->sampler_states[i][WINED3D_SAMP_MIP_FILTER] != WINED3D_TEXF_NONE
-                && state->sampler_states[i][WINED3D_SAMP_MIP_FILTER] != WINED3D_TEXF_POINT)
-        {
-            WARN("Non-filterable texture and mip filter enabled on sampler %u, returning E_FAIL\n", i);
-            return E_FAIL;
-        }
-    }
-
-    if (state->render_states[WINED3D_RS_ZENABLE] || state->render_states[WINED3D_RS_ZWRITEENABLE]
-            || state->render_states[WINED3D_RS_STENCILENABLE])
-    {
-        struct wined3d_rendertarget_view *rt = device->fb.render_targets[0];
-        struct wined3d_rendertarget_view *ds = device->fb.depth_stencil;
-
-        if (ds && rt && (ds->width < rt->width || ds->height < rt->height))
-        {
-            WARN("Depth stencil is smaller than the color buffer, returning D3DERR_CONFLICTINGRENDERSTATE\n");
-            return WINED3DERR_CONFLICTINGRENDERSTATE;
-        }
-    }
-
-    /* return a sensible default */
-    *num_passes = 1;
-
-    TRACE("returning D3D_OK\n");
-    return WINED3D_OK;
-}
-
-void CDECL wined3d_device_set_software_vertex_processing(struct wined3d_device *device, BOOL software)
-{
-    TRACE("device %p, software %#x.\n", device, software);
-
-    device->softwareVertexProcessing = software;
-}
-
-BOOL CDECL wined3d_device_get_software_vertex_processing(const struct wined3d_device *device)
-{
-    TRACE("device %p.\n", device);
-
-    return device->softwareVertexProcessing;
-}
-
-HRESULT CDECL wined3d_device_get_raster_status(const struct wined3d_device *device,
-        UINT swapchain_idx, struct wined3d_raster_status *raster_status)
-{
-    struct wined3d_swapchain *swapchain;
-
-    TRACE("device %p, swapchain_idx %u, raster_status %p.\n",
-            device, swapchain_idx, raster_status);
-
-    if (!(swapchain = wined3d_device_get_swapchain(device, swapchain_idx)))
-        return WINED3DERR_INVALIDCALL;
-
-    return wined3d_swapchain_get_raster_status(swapchain, raster_status);
-}
-
-HRESULT CDECL wined3d_device_set_npatch_mode(struct wined3d_device *device, float segments)
-{
-    static BOOL warned;
-
-    TRACE("device %p, segments %.8e.\n", device, segments);
-
-    if (segments != 0.0f)
-    {
-        if (!warned)
-        {
-            FIXME("device %p, segments %.8e stub!\n", device, segments);
-            warned = TRUE;
-        }
-    }
-
-    return WINED3D_OK;
-}
-
-float CDECL wined3d_device_get_npatch_mode(const struct wined3d_device *device)
-{
-    static BOOL warned;
-
-    TRACE("device %p.\n", device);
-
-    if (!warned)
-    {
-        FIXME("device %p stub!\n", device);
-        warned = TRUE;
-    }
-
-    return 0.0f;
-}
-
-void CDECL wined3d_device_copy_uav_counter(struct wined3d_device *device,
-        struct wined3d_buffer *dst_buffer, unsigned int offset, struct wined3d_unordered_access_view *uav)
-{
-    TRACE("device %p, dst_buffer %p, offset %u, uav %p.\n",
-            device, dst_buffer, offset, uav);
-
-    if (offset + sizeof(GLuint) > dst_buffer->resource.size)
-    {
-        WARN("Offset %u too large.\n", offset);
-        return;
-    }
-
-    wined3d_cs_emit_copy_uav_counter(device->cs, dst_buffer, offset, uav);
-}
-
-void CDECL wined3d_device_copy_resource(struct wined3d_device *device,
-        struct wined3d_resource *dst_resource, struct wined3d_resource *src_resource)
-{
-    struct wined3d_texture *dst_texture, *src_texture;
-    struct wined3d_box box;
-    unsigned int i, j;
-
-    TRACE("device %p, dst_resource %p, src_resource %p.\n", device, dst_resource, src_resource);
-
-    if (src_resource == dst_resource)
-    {
-        WARN("Source and destination are the same resource.\n");
-        return;
-    }
-
-    if (src_resource->type != dst_resource->type)
-    {
-        WARN("Resource types (%s / %s) don't match.\n",
-                debug_d3dresourcetype(dst_resource->type),
-                debug_d3dresourcetype(src_resource->type));
-        return;
-    }
-
-    if (src_resource->width != dst_resource->width
-            || src_resource->height != dst_resource->height
-            || src_resource->depth != dst_resource->depth)
-    {
-        WARN("Resource dimensions (%ux%ux%u / %ux%ux%u) don't match.\n",
-                dst_resource->width, dst_resource->height, dst_resource->depth,
-                src_resource->width, src_resource->height, src_resource->depth);
-        return;
-    }
-
-    if (src_resource->format->id != dst_resource->format->id &&
-            (src_resource->format->typeless_id != dst_resource->format->typeless_id ||
-            src_resource->format->gl_view_class != dst_resource->format->gl_view_class ||
-            !src_resource->format->typeless_id))
-    {
-        WARN("Resource formats (%s / %s) don't match.\n",
-                debug_d3dformat(dst_resource->format->id),
-                debug_d3dformat(src_resource->format->id));
-        return;
-    }
-
-    if (dst_resource->type == WINED3D_RTYPE_BUFFER)
-    {
-        wined3d_box_set(&box, 0, 0, src_resource->size, 1, 0, 1);
-        wined3d_cs_emit_copy_sub_resource(device->cs, dst_resource, 0, &box, src_resource, 0, &box);
-        return;
-    }
-
-    dst_texture = texture_from_resource(dst_resource);
-    src_texture = texture_from_resource(src_resource);
-
-    if (src_texture->layer_count != dst_texture->layer_count
-            || src_texture->level_count != dst_texture->level_count)
-    {
-        WARN("Subresource layouts (%ux%u / %ux%u) don't match.\n",
-                dst_texture->layer_count, dst_texture->level_count,
-                src_texture->layer_count, src_texture->level_count);
-        return;
-    }
-
-    for (i = 0; i < dst_texture->level_count; ++i)
-    {
-        wined3d_box_set(&box, 0, 0,
-                wined3d_texture_get_level_width(dst_texture, i),
-                wined3d_texture_get_level_height(dst_texture, i),
-                0, wined3d_texture_get_level_depth(dst_texture, i));
-        for (j = 0; j < dst_texture->layer_count; ++j)
-        {
-            unsigned int idx = j * dst_texture->level_count + i;
-
-            wined3d_cs_emit_copy_sub_resource(device->cs, dst_resource, idx, &box, src_resource, idx, &box);
-        }
-    }
-}
-
-HRESULT CDECL wined3d_device_copy_sub_resource_region(struct wined3d_device *device,
-        struct wined3d_resource *dst_resource, unsigned int dst_sub_resource_idx, unsigned int dst_x,
-        unsigned int dst_y, unsigned int dst_z, struct wined3d_resource *src_resource,
-        unsigned int src_sub_resource_idx, const struct wined3d_box *src_box)
-{
-    struct wined3d_box dst_box, b;
-
-    TRACE("device %p, dst_resource %p, dst_sub_resource_idx %u, dst_x %u, dst_y %u, dst_z %u, "
-            "src_resource %p, src_sub_resource_idx %u, src_box %s.\n",
-            device, dst_resource, dst_sub_resource_idx, dst_x, dst_y, dst_z,
-            src_resource, src_sub_resource_idx, debug_box(src_box));
-
-    if (src_resource == dst_resource && src_sub_resource_idx == dst_sub_resource_idx)
-    {
-        WARN("Source and destination are the same sub-resource.\n");
-        return WINED3DERR_INVALIDCALL;
-    }
-
-    if (src_resource->type != dst_resource->type)
-    {
-        WARN("Resource types (%s / %s) don't match.\n",
-                debug_d3dresourcetype(dst_resource->type),
-                debug_d3dresourcetype(src_resource->type));
-        return WINED3DERR_INVALIDCALL;
-    }
-
-    if (src_resource->format->id != dst_resource->format->id &&
-            (src_resource->format->typeless_id != dst_resource->format->typeless_id ||
-            src_resource->format->gl_view_class != dst_resource->format->gl_view_class ||
-            !src_resource->format->typeless_id))
-    {
-        WARN("Resource formats (%s / %s) don't match.\n",
-                debug_d3dformat(dst_resource->format->id),
-                debug_d3dformat(src_resource->format->id));
-        return WINED3DERR_INVALIDCALL;
-    }
-
-    if (dst_resource->type == WINED3D_RTYPE_BUFFER)
-    {
-        if (dst_sub_resource_idx)
-        {
-            WARN("Invalid dst_sub_resource_idx %u.\n", dst_sub_resource_idx);
-            return WINED3DERR_INVALIDCALL;
-        }
-
-        if (src_sub_resource_idx)
-        {
-            WARN("Invalid src_sub_resource_idx %u.\n", src_sub_resource_idx);
-            return WINED3DERR_INVALIDCALL;
-        }
-
-        if (!src_box)
-        {
-            wined3d_box_set(&b, 0, 0, src_resource->size, 1, 0, 1);
-            src_box = &b;
-        }
-        else if ((src_box->left >= src_box->right
-                || src_box->top >= src_box->bottom
-                || src_box->front >= src_box->back))
-        {
-            WARN("Invalid box %s specified.\n", debug_box(src_box));
-            return WINED3DERR_INVALIDCALL;
-        }
-
-        if (src_box->right > src_resource->size || dst_x >= dst_resource->size
-                || src_box->right - src_box->left > dst_resource->size - dst_x)
-        {
-            WARN("Invalid range specified, dst_offset %u, src_offset %u, size %u.\n",
-                    dst_x, src_box->left, src_box->right - src_box->left);
-            return WINED3DERR_INVALIDCALL;
-        }
-
-        wined3d_box_set(&dst_box, dst_x, 0, dst_x + (src_box->right - src_box->left), 1, 0, 1);
-    }
-    else if (dst_resource->type == WINED3D_RTYPE_TEXTURE_2D)
-    {
-        struct wined3d_texture *dst_texture = texture_from_resource(dst_resource);
-        struct wined3d_texture *src_texture = texture_from_resource(src_resource);
-        unsigned int src_level = src_sub_resource_idx % src_texture->level_count;
-
-        if (dst_sub_resource_idx >= dst_texture->level_count * dst_texture->layer_count)
-        {
-            WARN("Invalid destination sub-resource %u.\n", dst_sub_resource_idx);
-            return WINED3DERR_INVALIDCALL;
-        }
-
-        if (src_sub_resource_idx >= src_texture->level_count * src_texture->layer_count)
-        {
-            WARN("Invalid source sub-resource %u.\n", src_sub_resource_idx);
-            return WINED3DERR_INVALIDCALL;
-        }
-
-#if !defined(STAGING_CSMT)
-        if (dst_texture->sub_resources[dst_sub_resource_idx].map_count)
-        {
-            WARN("Destination sub-resource %u is mapped.\n", dst_sub_resource_idx);
-            return WINED3DERR_INVALIDCALL;
-        }
-
-        if (src_texture->sub_resources[src_sub_resource_idx].map_count)
-        {
-            WARN("Source sub-resource %u is mapped.\n", src_sub_resource_idx);
-            return WINED3DERR_INVALIDCALL;
-#else  /* STAGING_CSMT */
-        if (dst_texture->sub_resources[dst_sub_resource_idx].map_count ||
-            src_texture->sub_resources[src_sub_resource_idx].map_count)
-        {
-            struct wined3d_device *device = dst_texture->resource.device;
-            device->cs->ops->finish(device->cs, WINED3D_CS_QUEUE_DEFAULT);
-            if (dst_texture->sub_resources[dst_sub_resource_idx].map_count ||
-                src_texture->sub_resources[src_sub_resource_idx].map_count)
-            {
-                WARN("Destination or source sub-resource is mapped.\n");
-                return WINEDDERR_SURFACEBUSY;
-            }
-#endif /* STAGING_CSMT */
-        }
-
-        if (!src_box)
-        {
-            wined3d_box_set(&b, 0, 0, wined3d_texture_get_level_width(src_texture, src_level),
-                    wined3d_texture_get_level_height(src_texture, src_level), 0, 1);
-            src_box = &b;
-        }
-        else if (FAILED(wined3d_texture_check_box_dimensions(src_texture, src_level, src_box)))
-        {
-            WARN("Invalid source box %s.\n", debug_box(src_box));
-            return WINED3DERR_INVALIDCALL;
-        }
-
-        wined3d_box_set(&dst_box, dst_x, dst_y, dst_x + (src_box->right - src_box->left),
-                dst_y + (src_box->bottom - src_box->top), 0, 1);
-        if (FAILED(wined3d_texture_check_box_dimensions(dst_texture,
-                dst_sub_resource_idx % dst_texture->level_count, &dst_box)))
-        {
-            WARN("Invalid destination box %s.\n", debug_box(&dst_box));
-            return WINED3DERR_INVALIDCALL;
-        }
-    }
-    else
-    {
-        FIXME("Not implemented for %s resources.\n", debug_d3dresourcetype(dst_resource->type));
-        return WINED3DERR_INVALIDCALL;
-    }
-
-    wined3d_cs_emit_copy_sub_resource(device->cs, dst_resource, dst_sub_resource_idx, &dst_box,
-            src_resource, src_sub_resource_idx, src_box);
-
-    return WINED3D_OK;
-}
-
-void CDECL wined3d_device_update_sub_resource(struct wined3d_device *device, struct wined3d_resource *resource,
-        unsigned int sub_resource_idx, const struct wined3d_box *box, const void *data, unsigned int row_pitch,
-        unsigned int depth_pitch)
-{
-    unsigned int width, height, depth;
-    struct wined3d_box b;
-
-    TRACE("device %p, resource %p, sub_resource_idx %u, box %s, data %p, row_pitch %u, depth_pitch %u.\n",
-            device, resource, sub_resource_idx, debug_box(box), data, row_pitch, depth_pitch);
-
-    if (resource->type == WINED3D_RTYPE_BUFFER)
-    {
-        if (sub_resource_idx > 0)
-        {
-            WARN("Invalid sub_resource_idx %u.\n", sub_resource_idx);
-            return;
-        }
-
-        width = resource->size;
-        height = 1;
-        depth = 1;
-    }
-    else if (resource->type == WINED3D_RTYPE_TEXTURE_1D ||
-            resource->type == WINED3D_RTYPE_TEXTURE_2D || resource->type == WINED3D_RTYPE_TEXTURE_3D)
-    {
-        struct wined3d_texture *texture = texture_from_resource(resource);
-        unsigned int level;
-
-        if (sub_resource_idx >= texture->level_count * texture->layer_count)
-        {
-            WARN("Invalid sub_resource_idx %u.\n", sub_resource_idx);
-            return;
-        }
-
-        level = sub_resource_idx % texture->level_count;
-        width = wined3d_texture_get_level_width(texture, level);
-        height = wined3d_texture_get_level_height(texture, level);
-        depth = wined3d_texture_get_level_depth(texture, level);
-    }
-    else
-    {
-        FIXME("Not implemented for %s resources.\n", debug_d3dresourcetype(resource->type));
-        return;
-    }
-
-    if (!box)
-    {
-        wined3d_box_set(&b, 0, 0, width, height, 0, depth);
-        box = &b;
-    }
-    else if (box->left >= box->right || box->right > width
-            || box->top >= box->bottom || box->bottom > height
-            || box->front >= box->back || box->back > depth)
-    {
-        WARN("Invalid box %s specified.\n", debug_box(box));
-        return;
-    }
-
-#if !defined(STAGING_CSMT)
-    wined3d_resource_wait_idle(resource);
-
-#endif /* STAGING_CSMT */
-    wined3d_cs_emit_update_sub_resource(device->cs, resource, sub_resource_idx, box, data, row_pitch, depth_pitch);
-}
-
-HRESULT CDECL wined3d_device_clear_rendertarget_view(struct wined3d_device *device,
-        struct wined3d_rendertarget_view *view, const RECT *rect, DWORD flags,
-        const struct wined3d_color *color, float depth, DWORD stencil)
-{
-    struct wined3d_resource *resource;
-    RECT r;
-
-    TRACE("device %p, view %p, rect %s, flags %#x, color %s, depth %.8e, stencil %u.\n",
-            device, view, wine_dbgstr_rect(rect), flags, debug_color(color), depth, stencil);
-
-    if (!flags)
-        return WINED3D_OK;
-
-    resource = view->resource;
-    if (resource->type != WINED3D_RTYPE_TEXTURE_2D)
-    {
-        FIXME("Not implemented for %s resources.\n", debug_d3dresourcetype(resource->type));
-        return WINED3DERR_INVALIDCALL;
-    }
-
-    if (view->layer_count > 1)
-    {
-        FIXME("Layered clears not implemented.\n");
-        return WINED3DERR_INVALIDCALL;
-    }
-
-    if (!rect)
-    {
-        SetRect(&r, 0, 0, view->width, view->height);
-        rect = &r;
-    }
-    else
-    {
-        struct wined3d_box b = {rect->left, rect->top, rect->right, rect->bottom, 0, 1};
-        struct wined3d_texture *texture = texture_from_resource(view->resource);
-        HRESULT hr;
-
-        if (FAILED(hr = wined3d_texture_check_box_dimensions(texture,
-                view->sub_resource_idx % texture->level_count, &b)))
-            return hr;
-    }
-
-    wined3d_cs_emit_clear_rendertarget_view(device->cs, view, rect, flags, color, depth, stencil);
-
-    return WINED3D_OK;
-}
-
-void CDECL wined3d_device_clear_unordered_access_view_uint(struct wined3d_device *device,
-        struct wined3d_unordered_access_view *view, const struct wined3d_uvec4 *clear_value)
-{
-    TRACE("device %p, view %p, clear_value %s.\n", device, view, debug_uvec4(clear_value));
-
-    wined3d_cs_emit_clear_unordered_access_view_uint(device->cs, view, clear_value);
-}
-
-struct wined3d_rendertarget_view * CDECL wined3d_device_get_rendertarget_view(const struct wined3d_device *device,
-        unsigned int view_idx)
-{
-    TRACE("device %p, view_idx %u.\n", device, view_idx);
-
-    if (view_idx >= device->adapter->gl_info.limits.buffers)
-    {
-        WARN("Only %u render targets are supported.\n", device->adapter->gl_info.limits.buffers);
-        return NULL;
-    }
-
-    return device->fb.render_targets[view_idx];
-}
-
-struct wined3d_rendertarget_view * CDECL wined3d_device_get_depth_stencil_view(const struct wined3d_device *device)
-{
-    TRACE("device %p.\n", device);
-
-    return device->fb.depth_stencil;
-}
-
-HRESULT CDECL wined3d_device_set_rendertarget_view(struct wined3d_device *device,
-        unsigned int view_idx, struct wined3d_rendertarget_view *view, BOOL set_viewport)
-{
-    struct wined3d_rendertarget_view *prev;
-
-    TRACE("device %p, view_idx %u, view %p, set_viewport %#x.\n",
-            device, view_idx, view, set_viewport);
-
-    if (view_idx >= device->adapter->gl_info.limits.buffers)
-    {
-        WARN("Only %u render targets are supported.\n", device->adapter->gl_info.limits.buffers);
-        return WINED3DERR_INVALIDCALL;
-    }
-
-    if (view && !(view->resource->usage & WINED3DUSAGE_RENDERTARGET))
-    {
-        WARN("View resource %p doesn't have render target usage.\n", view->resource);
-        return WINED3DERR_INVALIDCALL;
-    }
-
-    /* Set the viewport and scissor rectangles, if requested. Tests show that
-     * stateblock recording is ignored, the change goes directly into the
-     * primary stateblock. */
-    if (!view_idx && set_viewport)
-    {
-        struct wined3d_state *state = &device->state;
-
-        state->viewport.x = 0;
-        state->viewport.y = 0;
-        state->viewport.width = view->width;
-        state->viewport.height = view->height;
-        state->viewport.min_z = 0.0f;
-        state->viewport.max_z = 1.0f;
-        wined3d_cs_emit_set_viewport(device->cs, &state->viewport);
-
-        SetRect(&state->scissor_rect, 0, 0, view->width, view->height);
-        wined3d_cs_emit_set_scissor_rect(device->cs, &state->scissor_rect);
-    }
-
-
-    prev = device->fb.render_targets[view_idx];
-    if (view == prev)
-        return WINED3D_OK;
-
-    if (view)
-        wined3d_rendertarget_view_incref(view);
-    device->fb.render_targets[view_idx] = view;
-    wined3d_cs_emit_set_rendertarget_view(device->cs, view_idx, view);
-    /* Release after the assignment, to prevent device_resource_released()
-     * from seeing the surface as still in use. */
-    if (prev)
-        wined3d_rendertarget_view_decref(prev);
-
-    return WINED3D_OK;
-}
-
-void CDECL wined3d_device_set_depth_stencil_view(struct wined3d_device *device, struct wined3d_rendertarget_view *view)
-{
-    struct wined3d_rendertarget_view *prev;
-
-    TRACE("device %p, view %p.\n", device, view);
-
-    prev = device->fb.depth_stencil;
-    if (prev == view)
-    {
-        TRACE("Trying to do a NOP SetRenderTarget operation.\n");
-        return;
-    }
-
-    if ((device->fb.depth_stencil = view))
-        wined3d_rendertarget_view_incref(view);
-    wined3d_cs_emit_set_depth_stencil_view(device->cs, view);
-    if (prev)
-        wined3d_rendertarget_view_decref(prev);
-}
-
-static struct wined3d_texture *wined3d_device_create_cursor_texture(struct wined3d_device *device,
-        struct wined3d_texture *cursor_image, unsigned int sub_resource_idx)
-{
-    unsigned int texture_level = sub_resource_idx % cursor_image->level_count;
-    struct wined3d_sub_resource_data data;
-    struct wined3d_resource_desc desc;
-    struct wined3d_map_desc map_desc;
-    struct wined3d_texture *texture;
-    HRESULT hr;
-
-    if (FAILED(wined3d_resource_map(&cursor_image->resource, sub_resource_idx, &map_desc, NULL, WINED3D_MAP_READONLY)))
-    {
-        ERR("Failed to map source texture.\n");
-        return NULL;
-    }
-
-    data.data = map_desc.data;
-    data.row_pitch = map_desc.row_pitch;
-    data.slice_pitch = map_desc.slice_pitch;
-
-    desc.resource_type = WINED3D_RTYPE_TEXTURE_2D;
-    desc.format = WINED3DFMT_B8G8R8A8_UNORM;
-    desc.multisample_type = WINED3D_MULTISAMPLE_NONE;
-    desc.multisample_quality = 0;
-    desc.usage = WINED3DUSAGE_DYNAMIC;
-    desc.pool = WINED3D_POOL_DEFAULT;
-    desc.width = wined3d_texture_get_level_width(cursor_image, texture_level);
-    desc.height = wined3d_texture_get_level_height(cursor_image, texture_level);
-    desc.depth = 1;
-    desc.size = 0;
-
-    hr = wined3d_texture_create(device, &desc, 1, 1, WINED3D_TEXTURE_CREATE_MAPPABLE,
-            &data, NULL, &wined3d_null_parent_ops, &texture);
-    wined3d_resource_unmap(&cursor_image->resource, sub_resource_idx);
-    if (FAILED(hr))
-    {
-        ERR("Failed to create cursor texture.\n");
-        return NULL;
-    }
-
-    return texture;
-}
-
-HRESULT CDECL wined3d_device_set_cursor_properties(struct wined3d_device *device,
-        UINT x_hotspot, UINT y_hotspot, struct wined3d_texture *texture, unsigned int sub_resource_idx)
-{
-    unsigned int texture_level = sub_resource_idx % texture->level_count;
-    unsigned int cursor_width, cursor_height;
-    struct wined3d_display_mode mode;
-    struct wined3d_map_desc map_desc;
-    HRESULT hr;
-
-    TRACE("device %p, x_hotspot %u, y_hotspot %u, texture %p, sub_resource_idx %u.\n",
-            device, x_hotspot, y_hotspot, texture, sub_resource_idx);
-
-    if (sub_resource_idx >= texture->level_count * texture->layer_count
-            || texture->resource.type != WINED3D_RTYPE_TEXTURE_2D)
-        return WINED3DERR_INVALIDCALL;
-
-    if (device->cursor_texture)
-    {
-        wined3d_texture_decref(device->cursor_texture);
-        device->cursor_texture = NULL;
-    }
-
-    if (texture->resource.format->id != WINED3DFMT_B8G8R8A8_UNORM)
-    {
-        WARN("Texture %p has invalid format %s.\n",
-                texture, debug_d3dformat(texture->resource.format->id));
-        return WINED3DERR_INVALIDCALL;
-    }
-
-    if (FAILED(hr = wined3d_get_adapter_display_mode(device->wined3d, device->adapter->ordinal, &mode, NULL)))
-    {
-        ERR("Failed to get display mode, hr %#x.\n", hr);
-        return WINED3DERR_INVALIDCALL;
-    }
-
-    cursor_width = wined3d_texture_get_level_width(texture, texture_level);
-    cursor_height = wined3d_texture_get_level_height(texture, texture_level);
-    if (cursor_width > mode.width || cursor_height > mode.height)
-    {
-        WARN("Texture %p, sub-resource %u dimensions are %ux%u, but screen dimensions are %ux%u.\n",
-                texture, sub_resource_idx, cursor_width, cursor_height, mode.width, mode.height);
-        return WINED3DERR_INVALIDCALL;
-    }
-
-    /* TODO: MSDN: Cursor sizes must be a power of 2 */
-
-    /* Do not store the surface's pointer because the application may
-     * release it after setting the cursor image. Windows doesn't
-     * addref the set surface, so we can't do this either without
-     * creating circular refcount dependencies. */
-    if (!(device->cursor_texture = wined3d_device_create_cursor_texture(device, texture, sub_resource_idx)))
-    {
-        ERR("Failed to create cursor texture.\n");
-        return WINED3DERR_INVALIDCALL;
-    }
-
-    if (cursor_width == 32 && cursor_height == 32)
-    {
-        UINT mask_size = cursor_width * cursor_height / 8;
-        ICONINFO cursor_info;
-        DWORD *mask_bits;
-        HCURSOR cursor;
-
-        /* 32-bit user32 cursors ignore the alpha channel if it's all
-         * zeroes, and use the mask instead. Fill the mask with all ones
-         * to ensure we still get a fully transparent cursor. */
-        if (!(mask_bits = HeapAlloc(GetProcessHeap(), 0, mask_size)))
-            return E_OUTOFMEMORY;
-        memset(mask_bits, 0xff, mask_size);
-
-        wined3d_resource_map(&texture->resource, sub_resource_idx, &map_desc, NULL,
-                WINED3D_MAP_NO_DIRTY_UPDATE | WINED3D_MAP_READONLY);
-        cursor_info.fIcon = FALSE;
-        cursor_info.xHotspot = x_hotspot;
-        cursor_info.yHotspot = y_hotspot;
-        cursor_info.hbmMask = CreateBitmap(cursor_width, cursor_height, 1, 1, mask_bits);
-        cursor_info.hbmColor = CreateBitmap(cursor_width, cursor_height, 1, 32, map_desc.data);
-        wined3d_resource_unmap(&texture->resource, sub_resource_idx);
-
-        /* Create our cursor and clean up. */
-        cursor = CreateIconIndirect(&cursor_info);
-        if (cursor_info.hbmMask)
-            DeleteObject(cursor_info.hbmMask);
-        if (cursor_info.hbmColor)
-            DeleteObject(cursor_info.hbmColor);
-        if (device->hardwareCursor)
-            DestroyCursor(device->hardwareCursor);
-        device->hardwareCursor = cursor;
-        if (device->bCursorVisible)
-            SetCursor(cursor);
-
-        HeapFree(GetProcessHeap(), 0, mask_bits);
-    }
-
-    TRACE("New cursor dimensions are %ux%u.\n", cursor_width, cursor_height);
-    device->cursorWidth = cursor_width;
-    device->cursorHeight = cursor_height;
-    device->xHotSpot = x_hotspot;
-    device->yHotSpot = y_hotspot;
-
-    return WINED3D_OK;
-}
-
-void CDECL wined3d_device_set_cursor_position(struct wined3d_device *device,
-        int x_screen_space, int y_screen_space, DWORD flags)
-{
-    TRACE("device %p, x %d, y %d, flags %#x.\n",
-            device, x_screen_space, y_screen_space, flags);
-
-    device->xScreenSpace = x_screen_space;
-    device->yScreenSpace = y_screen_space;
-
-    if (device->hardwareCursor)
-    {
-        POINT pt;
-
-        GetCursorPos( &pt );
-        if (x_screen_space == pt.x && y_screen_space == pt.y)
-            return;
-        SetCursorPos( x_screen_space, y_screen_space );
-
-        /* Switch to the software cursor if position diverges from the hardware one. */
-        GetCursorPos( &pt );
-        if (x_screen_space != pt.x || y_screen_space != pt.y)
-        {
-            if (device->bCursorVisible) SetCursor( NULL );
-            DestroyCursor( device->hardwareCursor );
-            device->hardwareCursor = 0;
-        }
-    }
-}
-
-BOOL CDECL wined3d_device_show_cursor(struct wined3d_device *device, BOOL show)
-{
-    BOOL oldVisible = device->bCursorVisible;
-
-    TRACE("device %p, show %#x.\n", device, show);
-
-    /*
-     * When ShowCursor is first called it should make the cursor appear at the OS's last
-     * known cursor position.
-     */
-    if (show && !oldVisible)
-    {
-        POINT pt;
-        GetCursorPos(&pt);
-        device->xScreenSpace = pt.x;
-        device->yScreenSpace = pt.y;
-    }
-
-    if (device->hardwareCursor)
-    {
-        device->bCursorVisible = show;
-        if (show)
-            SetCursor(device->hardwareCursor);
-        else
-            SetCursor(NULL);
-    }
-    else if (device->cursor_texture)
-    {
-        device->bCursorVisible = show;
-    }
-
-    return oldVisible;
-}
-
-void CDECL wined3d_device_evict_managed_resources(struct wined3d_device *device)
-{
-    struct wined3d_resource *resource, *cursor;
-
-    TRACE("device %p.\n", device);
-
-    LIST_FOR_EACH_ENTRY_SAFE(resource, cursor, &device->resources, struct wined3d_resource, resource_list_entry)
-    {
-        TRACE("Checking resource %p for eviction.\n", resource);
-
-        if (resource->pool == WINED3D_POOL_MANAGED && !resource->map_count)
-        {
-            TRACE("Evicting %p.\n", resource);
-            wined3d_cs_emit_unload_resource(device->cs, resource);
-        }
-    }
-}
-
-HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
-        const struct wined3d_swapchain_desc *swapchain_desc, const struct wined3d_display_mode *mode,
-        wined3d_device_reset_cb callback, BOOL reset_state)
-{
-    struct wined3d_resource *resource, *cursor;
-    struct wined3d_swapchain *swapchain;
-    struct wined3d_view_desc view_desc;
-    BOOL backbuffer_resized;
-    HRESULT hr = WINED3D_OK;
-    unsigned int i;
-
-    TRACE("device %p, swapchain_desc %p, mode %p, callback %p, reset_state %#x.\n",
-            device, swapchain_desc, mode, callback, reset_state);
-
-    device->cs->ops->finish(device->cs, WINED3D_CS_QUEUE_DEFAULT);
-
-    if (!(swapchain = wined3d_device_get_swapchain(device, 0)))
-    {
-        ERR("Failed to get the first implicit swapchain.\n");
-        return WINED3DERR_INVALIDCALL;
-    }
-
-    if (reset_state)
-    {
-        if (device->logo_texture)
-        {
-            wined3d_texture_decref(device->logo_texture);
-            device->logo_texture = NULL;
-        }
-        if (device->cursor_texture)
-        {
-            wined3d_texture_decref(device->cursor_texture);
-            device->cursor_texture = NULL;
-        }
-        state_unbind_resources(&device->state);
-    }
-
-    if (device->fb.render_targets)
-    {
-        for (i = 0; i < device->adapter->gl_info.limits.buffers; ++i)
-        {
-            wined3d_device_set_rendertarget_view(device, i, NULL, FALSE);
-        }
-    }
-    wined3d_device_set_depth_stencil_view(device, NULL);
-
-    if (reset_state)
-    {
-        LIST_FOR_EACH_ENTRY_SAFE(resource, cursor, &device->resources, struct wined3d_resource, resource_list_entry)
-        {
-            TRACE("Enumerating resource %p.\n", resource);
-            if (FAILED(hr = callback(resource)))
-                return hr;
-        }
-    }
-
-    TRACE("New params:\n");
-    TRACE("backbuffer_width %u\n", swapchain_desc->backbuffer_width);
-    TRACE("backbuffer_height %u\n", swapchain_desc->backbuffer_height);
-    TRACE("backbuffer_format %s\n", debug_d3dformat(swapchain_desc->backbuffer_format));
-    TRACE("backbuffer_count %u\n", swapchain_desc->backbuffer_count);
-    TRACE("multisample_type %#x\n", swapchain_desc->multisample_type);
-    TRACE("multisample_quality %u\n", swapchain_desc->multisample_quality);
-    TRACE("swap_effect %#x\n", swapchain_desc->swap_effect);
-    TRACE("device_window %p\n", swapchain_desc->device_window);
-    TRACE("windowed %#x\n", swapchain_desc->windowed);
-    TRACE("enable_auto_depth_stencil %#x\n", swapchain_desc->enable_auto_depth_stencil);
-    if (swapchain_desc->enable_auto_depth_stencil)
-        TRACE("auto_depth_stencil_format %s\n", debug_d3dformat(swapchain_desc->auto_depth_stencil_format));
-    TRACE("flags %#x\n", swapchain_desc->flags);
-    TRACE("refresh_rate %u\n", swapchain_desc->refresh_rate);
-    TRACE("swap_interval %u\n", swapchain_desc->swap_interval);
-    TRACE("auto_restore_display_mode %#x\n", swapchain_desc->auto_restore_display_mode);
-
-    /* No special treatment of these parameters. Just store them */
-    swapchain->desc.swap_effect = swapchain_desc->swap_effect;
-    swapchain->desc.enable_auto_depth_stencil = swapchain_desc->enable_auto_depth_stencil;
-    swapchain->desc.auto_depth_stencil_format = swapchain_desc->auto_depth_stencil_format;
-    swapchain->desc.flags = swapchain_desc->flags;
-    swapchain->desc.refresh_rate = swapchain_desc->refresh_rate;
-    swapchain->desc.swap_interval = swapchain_desc->swap_interval;
-    swapchain->desc.auto_restore_display_mode = swapchain_desc->auto_restore_display_mode;
-
-    if (swapchain_desc->device_window
-            && swapchain_desc->device_window != swapchain->desc.device_window)
-    {
-        TRACE("Changing the device window from %p to %p.\n",
-                swapchain->desc.device_window, swapchain_desc->device_window);
-        swapchain->desc.device_window = swapchain_desc->device_window;
-        swapchain->device_window = swapchain_desc->device_window;
-        wined3d_swapchain_set_window(swapchain, NULL);
-    }
-
-    backbuffer_resized = swapchain_desc->backbuffer_width != swapchain->desc.backbuffer_width
-            || swapchain_desc->backbuffer_height != swapchain->desc.backbuffer_height;
-
-    if (!swapchain_desc->windowed != !swapchain->desc.windowed
-            || swapchain->reapply_mode || mode
-            || (!swapchain_desc->windowed && backbuffer_resized))
-    {
-        if (FAILED(hr = wined3d_swapchain_set_fullscreen(swapchain, swapchain_desc, mode)))
-            return hr;
-    }
-    else if (!swapchain_desc->windowed)
-    {
-        DWORD style = device->style;
-        DWORD exStyle = device->exStyle;
-        /* If we're in fullscreen, and the mode wasn't changed, we have to get the window back into
-         * the right position. Some applications(Battlefield 2, Guild Wars) move it and then call
-         * Reset to clear up their mess. Guild Wars also loses the device during that.
-         */
-        device->style = 0;
-        device->exStyle = 0;
-        wined3d_device_setup_fullscreen_window(device, swapchain->device_window,
-                swapchain_desc->backbuffer_width,
-                swapchain_desc->backbuffer_height);
-        device->style = style;
-        device->exStyle = exStyle;
-    }
-
-    if (FAILED(hr = wined3d_swapchain_resize_buffers(swapchain, swapchain_desc->backbuffer_count,
-            swapchain_desc->backbuffer_width, swapchain_desc->backbuffer_height, swapchain_desc->backbuffer_format,
-            swapchain_desc->multisample_type, swapchain_desc->multisample_quality)))
-        return hr;
-
-    if (device->auto_depth_stencil_view)
-    {
-        wined3d_rendertarget_view_decref(device->auto_depth_stencil_view);
-        device->auto_depth_stencil_view = NULL;
-    }
-    if (swapchain->desc.enable_auto_depth_stencil)
-    {
-        struct wined3d_resource_desc texture_desc;
-        struct wined3d_texture *texture;
-        DWORD flags = 0;
-
-        TRACE("Creating the depth stencil buffer.\n");
-
-        texture_desc.resource_type = WINED3D_RTYPE_TEXTURE_2D;
-        texture_desc.format = swapchain->desc.auto_depth_stencil_format;
-        texture_desc.multisample_type = swapchain->desc.multisample_type;
-        texture_desc.multisample_quality = swapchain->desc.multisample_quality;
-        texture_desc.usage = WINED3DUSAGE_DEPTHSTENCIL;
-        texture_desc.pool = WINED3D_POOL_DEFAULT;
-        texture_desc.width = swapchain->desc.backbuffer_width;
-        texture_desc.height = swapchain->desc.backbuffer_height;
-        texture_desc.depth = 1;
-        texture_desc.size = 0;
-
-        if (swapchain_desc->flags & WINED3D_SWAPCHAIN_GDI_COMPATIBLE)
-            flags |= WINED3D_TEXTURE_CREATE_GET_DC;
-
-        if (FAILED(hr = device->device_parent->ops->create_swapchain_texture(device->device_parent,
-                device->device_parent, &texture_desc, flags, &texture)))
-        {
-            ERR("Failed to create the auto depth/stencil surface, hr %#x.\n", hr);
-            return WINED3DERR_INVALIDCALL;
-        }
-
-        view_desc.format_id = texture->resource.format->id;
-        view_desc.flags = 0;
-        view_desc.u.texture.level_idx = 0;
-        view_desc.u.texture.level_count = 1;
-        view_desc.u.texture.layer_idx = 0;
-        view_desc.u.texture.layer_count = 1;
-        hr = wined3d_rendertarget_view_create(&view_desc, &texture->resource,
-                NULL, &wined3d_null_parent_ops, &device->auto_depth_stencil_view);
-        wined3d_texture_decref(texture);
-        if (FAILED(hr))
-        {
-            ERR("Failed to create rendertarget view, hr %#x.\n", hr);
-            return hr;
-        }
-
-        wined3d_device_set_depth_stencil_view(device, device->auto_depth_stencil_view);
-    }
-
-    if (device->back_buffer_view)
-    {
-        wined3d_rendertarget_view_decref(device->back_buffer_view);
-        device->back_buffer_view = NULL;
-    }
-    if (swapchain->desc.backbuffer_count)
-    {
-        struct wined3d_resource *back_buffer = &swapchain->back_buffers[0]->resource;
-
-        view_desc.format_id = back_buffer->format->id;
-        view_desc.flags = 0;
-        view_desc.u.texture.level_idx = 0;
-        view_desc.u.texture.level_count = 1;
-        view_desc.u.texture.layer_idx = 0;
-        view_desc.u.texture.layer_count = 1;
-        if (FAILED(hr = wined3d_rendertarget_view_create(&view_desc, back_buffer,
-                NULL, &wined3d_null_parent_ops, &device->back_buffer_view)))
-        {
-            ERR("Failed to create rendertarget view, hr %#x.\n", hr);
-            return hr;
-        }
-    }
-
-    wine_rb_clear(&device->samplers, device_free_sampler, NULL);
-
-    if (reset_state)
-    {
-        TRACE("Resetting stateblock.\n");
-        if (device->recording)
-        {
-            wined3d_stateblock_decref(device->recording);
-            device->recording = NULL;
-        }
-        wined3d_cs_emit_reset_state(device->cs);
-        state_cleanup(&device->state);
-
-        if (device->d3d_initialized)
-            wined3d_device_delete_opengl_contexts(device);
-
-        memset(&device->state, 0, sizeof(device->state));
-        state_init(&device->state, &device->fb, &device->adapter->gl_info,
-                &device->adapter->d3d_info, WINED3D_STATE_INIT_DEFAULT);
-        device->update_state = &device->state;
-
-        device_init_swapchain_state(device, swapchain);
-        if (wined3d_settings.logo)
-            device_load_logo(device, wined3d_settings.logo);
-    }
-    else if (device->back_buffer_view)
-    {
-        struct wined3d_rendertarget_view *view = device->back_buffer_view;
-        struct wined3d_state *state = &device->state;
-
-        wined3d_device_set_rendertarget_view(device, 0, view, FALSE);
-
-        /* Note the min_z / max_z is not reset. */
-        state->viewport.x = 0;
-        state->viewport.y = 0;
-        state->viewport.width = view->width;
-        state->viewport.height = view->height;
-        wined3d_cs_emit_set_viewport(device->cs, &state->viewport);
-
-        SetRect(&state->scissor_rect, 0, 0, view->width, view->height);
-        wined3d_cs_emit_set_scissor_rect(device->cs, &state->scissor_rect);
-    }
-
-    if (device->d3d_initialized)
-    {
-        if (reset_state)
-            hr = wined3d_device_create_primary_opengl_context(device);
-        swapchain_update_swap_interval(swapchain);
-    }
-
-    /* All done. There is no need to reload resources or shaders, this will happen automatically on the
-     * first use
-     */
-    return hr;
-}
-
-HRESULT CDECL wined3d_device_set_dialog_box_mode(struct wined3d_device *device, BOOL enable_dialogs)
-{
-    TRACE("device %p, enable_dialogs %#x.\n", device, enable_dialogs);
-
-    if (!enable_dialogs) FIXME("Dialogs cannot be disabled yet.\n");
-
-    return WINED3D_OK;
-}
-
-
-void CDECL wined3d_device_get_creation_parameters(const struct wined3d_device *device,
-        struct wined3d_device_creation_parameters *parameters)
-{
-    TRACE("device %p, parameters %p.\n", device, parameters);
-
-    *parameters = device->create_parms;
-}
-
-struct wined3d * CDECL wined3d_device_get_wined3d(const struct wined3d_device *device)
-{
-    TRACE("device %p.\n", device);
-
-    return device->wined3d;
-}
-
-void CDECL wined3d_device_set_gamma_ramp(const struct wined3d_device *device,
-        UINT swapchain_idx, DWORD flags, const struct wined3d_gamma_ramp *ramp)
-{
-    struct wined3d_swapchain *swapchain;
-
-    TRACE("device %p, swapchain_idx %u, flags %#x, ramp %p.\n",
-            device, swapchain_idx, flags, ramp);
-
-    if ((swapchain = wined3d_device_get_swapchain(device, swapchain_idx)))
-        wined3d_swapchain_set_gamma_ramp(swapchain, flags, ramp);
-}
-
-void CDECL wined3d_device_get_gamma_ramp(const struct wined3d_device *device,
-        UINT swapchain_idx, struct wined3d_gamma_ramp *ramp)
-{
-    struct wined3d_swapchain *swapchain;
-
-    TRACE("device %p, swapchain_idx %u, ramp %p.\n",
-            device, swapchain_idx, ramp);
-
-    if ((swapchain = wined3d_device_get_swapchain(device, swapchain_idx)))
-        wined3d_swapchain_get_gamma_ramp(swapchain, ramp);
-}
-
-void device_resource_add(struct wined3d_device *device, struct wined3d_resource *resource)
-{
-    TRACE("device %p, resource %p.\n", device, resource);
-
-    wined3d_not_from_cs(device->cs);
-
-    list_add_head(&device->resources, &resource->resource_list_entry);
-}
-
-static void device_resource_remove(struct wined3d_device *device, struct wined3d_resource *resource)
-{
-    TRACE("device %p, resource %p.\n", device, resource);
-
-    wined3d_not_from_cs(device->cs);
-
-    list_remove(&resource->resource_list_entry);
-}
-
-void device_resource_released(struct wined3d_device *device, struct wined3d_resource *resource)
-{
-    enum wined3d_resource_type type = resource->type;
-    struct wined3d_rendertarget_view *rtv;
-    unsigned int i;
-
-    TRACE("device %p, resource %p, type %s.\n", device, resource, debug_d3dresourcetype(type));
-
-    if (device->d3d_initialized)
-    {
-        for (i = 0; i < device->adapter->gl_info.limits.buffers; ++i)
-        {
-            if ((rtv = device->fb.render_targets[i]) && rtv->resource == resource)
-                ERR("Resource %p is still in use as render target %u.\n", resource, i);
-        }
-
-        if ((rtv = device->fb.depth_stencil) && rtv->resource == resource)
-            ERR("Resource %p is still in use as depth/stencil buffer.\n", resource);
-    }
-
-    switch (type)
-    {
-        case WINED3D_RTYPE_TEXTURE_1D:
-        case WINED3D_RTYPE_TEXTURE_2D:
-        case WINED3D_RTYPE_TEXTURE_3D:
-            for (i = 0; i < MAX_COMBINED_SAMPLERS; ++i)
-            {
-                struct wined3d_texture *texture = texture_from_resource(resource);
-
-                if (device->state.textures[i] == texture)
-                {
-                    ERR("Texture %p is still in use, stage %u.\n", texture, i);
-                    device->state.textures[i] = NULL;
-                }
-
-                if (device->recording && device->update_state->textures[i] == texture)
-                {
-                    ERR("Texture %p is still in use by recording stateblock %p, stage %u.\n",
-                            texture, device->recording, i);
-                    device->update_state->textures[i] = NULL;
-                }
-            }
-            break;
-
-        case WINED3D_RTYPE_BUFFER:
-            {
-                struct wined3d_buffer *buffer = buffer_from_resource(resource);
-
-                for (i = 0; i < MAX_STREAMS; ++i)
-                {
-                    if (device->state.streams[i].buffer == buffer)
-                    {
-                        ERR("Buffer %p is still in use, stream %u.\n", buffer, i);
-                        device->state.streams[i].buffer = NULL;
-                    }
-
-                    if (device->recording && device->update_state->streams[i].buffer == buffer)
-                    {
-                        ERR("Buffer %p is still in use by stateblock %p, stream %u.\n",
-                                buffer, device->recording, i);
-                        device->update_state->streams[i].buffer = NULL;
-                    }
-                }
-
-                if (device->state.index_buffer == buffer)
-                {
-                    ERR("Buffer %p is still in use as index buffer.\n", buffer);
-                    device->state.index_buffer =  NULL;
-                }
-
-                if (device->recording && device->update_state->index_buffer == buffer)
-                {
-                    ERR("Buffer %p is still in use by stateblock %p as index buffer.\n",
-                            buffer, device->recording);
-                    device->update_state->index_buffer =  NULL;
-                }
-            }
-            break;
-
-        default:
-            break;
-    }
-
-    /* Remove the resource from the resourceStore */
-    device_resource_remove(device, resource);
-
-    TRACE("Resource released.\n");
-}
-
-static int wined3d_sampler_compare(const void *key, const struct wine_rb_entry *entry)
-{
-    const struct wined3d_sampler *sampler = WINE_RB_ENTRY_VALUE(entry, struct wined3d_sampler, entry);
-
-    return memcmp(&sampler->desc, key, sizeof(sampler->desc));
-}
-
-HRESULT device_init(struct wined3d_device *device, struct wined3d *wined3d,
-        UINT adapter_idx, enum wined3d_device_type device_type, HWND focus_window, DWORD flags,
-        BYTE surface_alignment, struct wined3d_device_parent *device_parent)
-{
-    struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
-    const struct fragment_pipeline *fragment_pipeline;
-    const struct wined3d_vertex_pipe_ops *vertex_pipeline;
-    unsigned int i;
-    HRESULT hr;
-
-    device->ref = 1;
-    device->wined3d = wined3d;
-    wined3d_incref(device->wined3d);
-    device->adapter = wined3d->adapter_count ? adapter : NULL;
-    device->device_parent = device_parent;
-    list_init(&device->resources);
-    list_init(&device->shaders);
-    device->surface_alignment = surface_alignment;
-
-    /* Save the creation parameters. */
-    device->create_parms.adapter_idx = adapter_idx;
-    device->create_parms.device_type = device_type;
-    device->create_parms.focus_window = focus_window;
-    device->create_parms.flags = flags;
-
-    device->shader_backend = adapter->shader_backend;
-
-    vertex_pipeline = adapter->vertex_pipe;
-
-    fragment_pipeline = adapter->fragment_pipe;
-
-    wine_rb_init(&device->samplers, wined3d_sampler_compare);
-
-    if (vertex_pipeline->vp_states && fragment_pipeline->states
-            && FAILED(hr = compile_state_table(device->StateTable, device->multistate_funcs,
-            &adapter->gl_info, &adapter->d3d_info, vertex_pipeline,
-            fragment_pipeline, misc_state_template)))
-    {
-        ERR("Failed to compile state table, hr %#x.\n", hr);
-        wine_rb_destroy(&device->samplers, NULL, NULL);
-        wined3d_decref(device->wined3d);
-        return hr;
-    }
-
-    state_init(&device->state, &device->fb, &adapter->gl_info,
-            &adapter->d3d_info, WINED3D_STATE_INIT_DEFAULT);
-    device->update_state = &device->state;
-
-    if (!(device->cs = wined3d_cs_create(device)))
-    {
-        WARN("Failed to create command stream.\n");
-        state_cleanup(&device->state);
-        hr = E_FAIL;
-        goto err;
-    }
-
-    return WINED3D_OK;
-
-err:
-    for (i = 0; i < sizeof(device->multistate_funcs) / sizeof(device->multistate_funcs[0]); ++i)
-    {
-        HeapFree(GetProcessHeap(), 0, device->multistate_funcs[i]);
-    }
-    wine_rb_destroy(&device->samplers, NULL, NULL);
-    wined3d_decref(device->wined3d);
-    return hr;
-}
-
-void device_invalidate_state(const struct wined3d_device *device, DWORD state)
-{
-    DWORD rep = device->StateTable[state].representative;
-    struct wined3d_context *context;
-    DWORD idx;
-    BYTE shift;
-    UINT i;
-
-    wined3d_from_cs(device->cs);
-
-    if (STATE_IS_COMPUTE(state))
-    {
-        for (i = 0; i < device->context_count; ++i)
-            context_invalidate_compute_state(device->contexts[i], state);
-        return;
-    }
-
-    for (i = 0; i < device->context_count; ++i)
-    {
-        context = device->contexts[i];
-        if(isStateDirty(context, rep)) continue;
-
-        context->dirtyArray[context->numDirtyEntries++] = rep;
-        idx = rep / (sizeof(*context->isStateDirty) * CHAR_BIT);
-        shift = rep & ((sizeof(*context->isStateDirty) * CHAR_BIT) - 1);
-        context->isStateDirty[idx] |= (1u << shift);
-    }
-}
-
-LRESULT device_process_message(struct wined3d_device *device, HWND window, BOOL unicode,
-        UINT message, WPARAM wparam, LPARAM lparam, WNDPROC proc)
-{
-    if (device->filter_messages && message != WM_DISPLAYCHANGE)
-    {
-        TRACE("Filtering message: window %p, message %#x, wparam %#lx, lparam %#lx.\n",
-                window, message, wparam, lparam);
-        if (unicode)
-            return DefWindowProcW(window, message, wparam, lparam);
-        else
-            return DefWindowProcA(window, message, wparam, lparam);
-    }
-
-    if (message == WM_DESTROY)
-    {
-        TRACE("unregister window %p.\n", window);
-        wined3d_unregister_window(window);
-
-        if (InterlockedCompareExchangePointer((void **)&device->focus_window, NULL, window) != window)
-            ERR("Window %p is not the focus window for device %p.\n", window, device);
-    }
-    else if (message == WM_DISPLAYCHANGE)
-    {
-        device->device_parent->ops->mode_changed(device->device_parent);
-    }
-    else if (message == WM_ACTIVATEAPP)
-    {
-        UINT i;
-
-        for (i = 0; i < device->swapchain_count; i++)
-            wined3d_swapchain_activate(device->swapchains[i], wparam);
-
-        device->device_parent->ops->activate(device->device_parent, wparam);
-    }
-    else if (message == WM_SYSCOMMAND)
-    {
-        if (wparam == SC_RESTORE && device->wined3d->flags & WINED3D_HANDLE_RESTORE)
-        {
-            if (unicode)
-                DefWindowProcW(window, message, wparam, lparam);
-            else
-                DefWindowProcA(window, message, wparam, lparam);
-        }
-    }
-
-    if (unicode)
-        return CallWindowProcW(proc, window, message, wparam, lparam);
-    else
-        return CallWindowProcA(proc, window, message, wparam, lparam);
-}
-#if defined(STAGING_CSMT)
-
-/* Context activation is done by the caller */
-struct wined3d_gl_bo *wined3d_device_get_bo(struct wined3d_device *device, UINT size, GLenum gl_usage,
-        GLenum type_hint, struct wined3d_context *context)
-{
-    struct wined3d_gl_bo *ret;
-    const struct wined3d_gl_info *gl_info;
-
-    TRACE("device %p, size %u, gl_usage %u, type_hint %u\n", device, size, gl_usage,
-            type_hint);
-
-    ret = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*ret));
-    if(!ret)
-        return NULL;
-    ret->type_hint = type_hint;
-    ret->size = size;
-    ret->usage = gl_usage;
-
-    gl_info = context->gl_info;
-
-    GL_EXTCALL(glGenBuffers(1, &ret->name));
-    if (type_hint == GL_ELEMENT_ARRAY_BUFFER)
-        context_invalidate_state(context, STATE_INDEXBUFFER);
-    GL_EXTCALL(glBindBuffer(type_hint, ret->name));
-    GL_EXTCALL(glBufferData(type_hint, size, NULL, gl_usage));
-    GL_EXTCALL(glBindBuffer(type_hint, 0));
-    checkGLcall("Create buffer object");
-
-    TRACE("Successfully created and set up buffer %u\n", ret->name);
-    return ret;
-}
-
-/* Context activation is done by the caller */
-static void wined3d_device_destroy_bo(struct wined3d_device *device, const struct wined3d_context *context,
-        struct wined3d_gl_bo *bo)
-{
-    const struct wined3d_gl_info *gl_info = context->gl_info;
-    TRACE("device %p, bo %p, GL bo %u\n", device, bo, bo->name);
-
-    GL_EXTCALL(glDeleteBuffers(1, &bo->name));
-    checkGLcall("glDeleteBuffers");
-
-    HeapFree(GetProcessHeap(), 0, bo);
-}
-
-/* Context activation is done by the caller */
-void wined3d_device_release_bo(struct wined3d_device *device, struct wined3d_gl_bo *bo,
-        const struct wined3d_context *context)
-{
-    TRACE("device %p, bo %p, GL bo %u\n", device, bo, bo->name);
-
-    wined3d_device_destroy_bo(device, context, bo);
-}
-#endif /* STAGING_CSMT */