- update wined3d/d3d8/d3d9 to Wine 1.1.15
[reactos.git] / reactos / dll / directx / wine / wined3d / surface.c
index 03d483a..c3d56ee 100644 (file)
@@ -2228,7 +2228,7 @@ static void d3dfmt_p8_upload_palette(IWineD3DSurface *iface, CONVERT_TYPES conve
             glEnable(GL_FRAGMENT_PROGRAM_ARB);
             GL_EXTCALL(glGenProgramsARB(1, &device->paletteConversionShader));
             GL_EXTCALL(glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, device->paletteConversionShader));
-            GL_EXTCALL(glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, strlen(fragment_palette_conversion), (const GLbyte *)fragment_palette_conversion));
+            GL_EXTCALL(glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, strlen(fragment_palette_conversion), fragment_palette_conversion));
             glDisable(GL_FRAGMENT_PROGRAM_ARB);
         }