#include "config.h"
#include "wine/port.h"
#include "wined3d_private.h"
+#include "float.h"
#include <assert.h>
/* Deal with special numbers */
if(*in == 0.0) return 0x0000;
if(isnan(*in)) return 0x7C01;
- if(!finite(*in)) return (*in < 0.0 ? 0xFC00 : 0x7c00);
+ if(!_finite(*in)) return (*in < 0.0 ? 0xFC00 : 0x7c00);
if(tmp < pow(2, 10)) {
do
ERR("Called without a valid ppContainer.\n");
}
- /** From MSDN:
- * If the surface is created using CreateImageSurface/CreateOffscreenPlainSurface, CreateRenderTarget,
- * or CreateDepthStencilSurface, the surface is considered stand alone. In this case,
- * GetContainer will return the Direct3D device used to create the surface.
- */
+ /* Standalone surfaces return the device as container. */
if (This->container) {
container = This->container;
} else {
}
}
+static void convert_r5g6b5_x8r8g8b8(const BYTE *src, BYTE *dst,
+ DWORD pitch_in, DWORD pitch_out, unsigned int w, unsigned int h)
+{
+ static const unsigned char convert_5to8[] =
+ {
+ 0x00, 0x08, 0x10, 0x19, 0x21, 0x29, 0x31, 0x3a,
+ 0x42, 0x4a, 0x52, 0x5a, 0x63, 0x6b, 0x73, 0x7b,
+ 0x84, 0x8c, 0x94, 0x9c, 0xa5, 0xad, 0xb5, 0xbd,
+ 0xc5, 0xce, 0xd6, 0xde, 0xe6, 0xef, 0xf7, 0xff,
+ };
+ static const unsigned char convert_6to8[] =
+ {
+ 0x00, 0x04, 0x08, 0x0c, 0x10, 0x14, 0x18, 0x1c,
+ 0x20, 0x24, 0x28, 0x2d, 0x31, 0x35, 0x39, 0x3d,
+ 0x41, 0x45, 0x49, 0x4d, 0x51, 0x55, 0x59, 0x5d,
+ 0x61, 0x65, 0x69, 0x6d, 0x71, 0x75, 0x79, 0x7d,
+ 0x82, 0x86, 0x8a, 0x8e, 0x92, 0x96, 0x9a, 0x9e,
+ 0xa2, 0xa6, 0xaa, 0xae, 0xb2, 0xb6, 0xba, 0xbe,
+ 0xc2, 0xc6, 0xca, 0xce, 0xd2, 0xd7, 0xdb, 0xdf,
+ 0xe3, 0xe7, 0xeb, 0xef, 0xf3, 0xf7, 0xfb, 0xff,
+ };
+ unsigned int x, y;
+
+ TRACE("Converting %ux%u pixels, pitches %u %u\n", w, h, pitch_in, pitch_out);
+
+ for (y = 0; y < h; ++y)
+ {
+ const WORD *src_line = (const WORD *)(src + y * pitch_in);
+ DWORD *dst_line = (DWORD *)(dst + y * pitch_out);
+ for (x = 0; x < w; ++x)
+ {
+ WORD pixel = src_line[x];
+ dst_line[x] = 0xff000000
+ | convert_5to8[(pixel & 0xf800) >> 11] << 16
+ | convert_6to8[(pixel & 0x07e0) >> 5] << 8
+ | convert_5to8[(pixel & 0x001f)];
+ }
+ }
+}
+
struct d3dfmt_convertor_desc {
WINED3DFORMAT from, to;
void (*convert)(const BYTE *src, BYTE *dst, DWORD pitch_in, DWORD pitch_out, unsigned int w, unsigned int h);
static const struct d3dfmt_convertor_desc convertors[] =
{
{WINED3DFMT_R32F, WINED3DFMT_R16F, convert_r32f_r16f},
+ {WINED3DFMT_R5G6B5, WINED3DFMT_X8R8G8B8, convert_r5g6b5_x8r8g8b8},
};
static inline const struct d3dfmt_convertor_desc *find_convertor(WINED3DFORMAT from, WINED3DFORMAT to)