<?xml version="1.0"?>
<!DOCTYPE module SYSTEM "../../../../tools/rbuild/project.dtd">
-<module name="wined3d" type="win32dll" installbase="system32" installname="wined3d.dll" allowwarnings ="true">
+<module name="wined3d" type="win32dll" installbase="system32" installname="wined3d.dll" allowwarnings ="true">
<importlibrary definition="wined3d.def" />
<include base="wined3d">.</include>
<include base="ReactOS">include/reactos/wine</include>
- <define name="_WIN32_IE">0x600</define>
- <define name="_WIN32_WINNT">0x501</define>
- <define name="WINVER">0x501</define>
<define name="__WINESRC__" />
<define name="USE_WIN32_OPENGL" />
<library>advapi32</library>
<library>kernel32</library>
<library>uuid</library>
- <library>msvcrt</library>
+ <file>ati_fragment_shader.c</file>
<file>arb_program_shader.c</file>
<file>baseshader.c</file>
<file>basetexture.c</file>
<file>drawprim.c</file>
<file>glsl_shader.c</file>
<file>indexbuffer.c</file>
+ <file>nvidia_texture_shader.c</file>
<file>palette.c</file>
<file>pixelshader.c</file>
<file>query.c</file>
<file>resource.c</file>
<file>state.c</file>
<file>stateblock.c</file>
+ <file>surface_base.c</file>
<file>surface.c</file>
<file>surface_gdi.c </file>
<file>swapchain.c</file>
+ <file>swapchain_base.c</file>
+ <file>swapchain_gdi.c</file>
<file>texture.c</file>
<file>utils.c</file>
<file>vertexbuffer.c</file>
<file>volumetexture.c</file>
<file>wined3d_main.c</file>
<file>version.rc</file>
-</module>
+
+ <dependency>wineheaders</dependency>
+</module>
\ No newline at end of file