- sync d3d8, d3d9 with wine
[reactos.git] / reactos / dll / directx / wine / wined3d / wined3d.rbuild
index 0262d28..6c0faa8 100644 (file)
@@ -1,12 +1,9 @@
 <?xml version="1.0"?>
 <!DOCTYPE module SYSTEM "../../../../tools/rbuild/project.dtd">
-<module name="wined3d" type="win32dll" installbase="system32" installname="wined3d.dll" allowwarnings ="true">  
+<module name="wined3d" type="win32dll" installbase="system32" installname="wined3d.dll" allowwarnings ="true">
        <importlibrary definition="wined3d.def" />
        <include base="wined3d">.</include>
        <include base="ReactOS">include/reactos/wine</include>
-       <define name="_WIN32_IE">0x600</define>
-       <define name="_WIN32_WINNT">0x501</define>
-       <define name="WINVER">0x501</define>
        <define name="__WINESRC__" />
        <define name="USE_WIN32_OPENGL" />
 
@@ -17,8 +14,8 @@
        <library>advapi32</library>
        <library>kernel32</library>
        <library>uuid</library>
-       <library>msvcrt</library>
 
+       <file>ati_fragment_shader.c</file>
        <file>arb_program_shader.c</file>
        <file>baseshader.c</file>
        <file>basetexture.c</file>
        <file>drawprim.c</file>
        <file>glsl_shader.c</file>
        <file>indexbuffer.c</file>
+       <file>nvidia_texture_shader.c</file>
        <file>palette.c</file>
        <file>pixelshader.c</file>
        <file>query.c</file>
        <file>resource.c</file>
        <file>state.c</file>
        <file>stateblock.c</file>
+       <file>surface_base.c</file>
        <file>surface.c</file>
        <file>surface_gdi.c </file>
        <file>swapchain.c</file>
+       <file>swapchain_base.c</file>
+       <file>swapchain_gdi.c</file>
        <file>texture.c</file>
        <file>utils.c</file>
        <file>vertexbuffer.c</file>
@@ -48,4 +49,6 @@
        <file>volumetexture.c</file>
        <file>wined3d_main.c</file>
        <file>version.rc</file>
-</module>
+
+       <dependency>wineheaders</dependency>
+</module>
\ No newline at end of file