Git conversion: Make reactos the root directory, move rosapps, rostests, wallpapers...
[reactos.git] / reactos / dll / directx / wine / wined3d / wined3d_main.c
diff --git a/reactos/dll/directx/wine/wined3d/wined3d_main.c b/reactos/dll/directx/wine/wined3d/wined3d_main.c
deleted file mode 100644 (file)
index a4b5e33..0000000
+++ /dev/null
@@ -1,545 +0,0 @@
-/*
- * Direct3D wine internal interface main
- *
- * Copyright 2002-2003 The wine-d3d team
- * Copyright 2002-2003 Raphael Junqueira
- * Copyright 2004      Jason Edmeades
- * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
- * Copyright 2009 Henri Verbeet for CodeWeavers
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation; either
- * version 2.1 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
- */
-
-#include "wined3d_private.h"
-
-#include <winreg.h>
-
-WINE_DEFAULT_DEBUG_CHANNEL(d3d);
-WINE_DECLARE_DEBUG_CHANNEL(winediag);
-
-struct wined3d_wndproc
-{
-    HWND window;
-    BOOL unicode;
-    WNDPROC proc;
-    struct wined3d_device *device;
-};
-
-struct wined3d_wndproc_table
-{
-    struct wined3d_wndproc *entries;
-    unsigned int count;
-    SIZE_T size;
-};
-
-static struct wined3d_wndproc_table wndproc_table;
-
-static CRITICAL_SECTION wined3d_cs;
-static CRITICAL_SECTION_DEBUG wined3d_cs_debug =
-{
-    0, 0, &wined3d_cs,
-    {&wined3d_cs_debug.ProcessLocksList,
-    &wined3d_cs_debug.ProcessLocksList},
-    0, 0, {(DWORD_PTR)(__FILE__ ": wined3d_cs")}
-};
-static CRITICAL_SECTION wined3d_cs = {&wined3d_cs_debug, -1, 0, 0, 0, 0};
-
-static CRITICAL_SECTION wined3d_wndproc_cs;
-static CRITICAL_SECTION_DEBUG wined3d_wndproc_cs_debug =
-{
-    0, 0, &wined3d_wndproc_cs,
-    {&wined3d_wndproc_cs_debug.ProcessLocksList,
-    &wined3d_wndproc_cs_debug.ProcessLocksList},
-    0, 0, {(DWORD_PTR)(__FILE__ ": wined3d_wndproc_cs")}
-};
-static CRITICAL_SECTION wined3d_wndproc_cs = {&wined3d_wndproc_cs_debug, -1, 0, 0, 0, 0};
-
-/* When updating default value here, make sure to update winecfg as well,
- * where appropriate. */
-struct wined3d_settings wined3d_settings =
-{
-#if !defined(STAGING_CSMT)
-    FALSE,          /* No multithreaded CS by default. */
-#else  /* STAGING_CSMT */
-    TRUE,           /* Multithreaded CS by default. */
-#endif /* STAGING_CSMT */
-    MAKEDWORD_VERSION(1, 0), /* Default to legacy OpenGL */
-    TRUE,           /* Use of GLSL enabled by default */
-    ORM_FBO,        /* Use FBOs to do offscreen rendering */
-    PCI_VENDOR_NONE,/* PCI Vendor ID */
-    PCI_DEVICE_NONE,/* PCI Device ID */
-    0,              /* The default of memory is set in init_driver_info */
-    NULL,           /* No wine logo by default */
-    ~0u,            /* Don't force a specific sample count by default. */
-    FALSE,          /* No strict draw ordering. */
-    FALSE,          /* Don't range check relative addressing indices in float constants. */
-    ~0U,            /* No VS shader model limit by default. */
-    ~0U,            /* No HS shader model limit by default. */
-    ~0U,            /* No DS shader model limit by default. */
-    ~0U,            /* No GS shader model limit by default. */
-    ~0U,            /* No PS shader model limit by default. */
-    ~0u,            /* No CS shader model limit by default. */
-    FALSE,          /* 3D support enabled by default. */
-};
-
-struct wined3d * CDECL wined3d_create(DWORD flags)
-{
-    struct wined3d *object;
-    HRESULT hr;
-
-    object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, FIELD_OFFSET(struct wined3d, adapters[1]));
-    if (!object)
-    {
-        ERR("Failed to allocate wined3d object memory.\n");
-        return NULL;
-    }
-
-    if (wined3d_settings.no_3d)
-        flags |= WINED3D_NO3D;
-
-    hr = wined3d_init(object, flags);
-    if (FAILED(hr))
-    {
-        WARN("Failed to initialize wined3d object, hr %#x.\n", hr);
-        HeapFree(GetProcessHeap(), 0, object);
-        return NULL;
-    }
-
-    TRACE("Created wined3d object %p.\n", object);
-
-    return object;
-}
-
-static DWORD get_config_key(HKEY defkey, HKEY appkey, const char *name, char *buffer, DWORD size)
-{
-    if (appkey && !RegQueryValueExA(appkey, name, 0, NULL, (BYTE *)buffer, &size)) return 0;
-    if (defkey && !RegQueryValueExA(defkey, name, 0, NULL, (BYTE *)buffer, &size)) return 0;
-    return ERROR_FILE_NOT_FOUND;
-}
-
-static DWORD get_config_key_dword(HKEY defkey, HKEY appkey, const char *name, DWORD *value)
-{
-    DWORD type, data, size;
-
-    size = sizeof(data);
-    if (appkey && !RegQueryValueExA(appkey, name, 0, &type, (BYTE *)&data, &size) && type == REG_DWORD) goto success;
-    size = sizeof(data);
-    if (defkey && !RegQueryValueExA(defkey, name, 0, &type, (BYTE *)&data, &size) && type == REG_DWORD) goto success;
-
-    return ERROR_FILE_NOT_FOUND;
-
-success:
-    *value = data;
-    return 0;
-}
-
-static BOOL wined3d_dll_init(HINSTANCE hInstDLL)
-{
-    DWORD wined3d_context_tls_idx;
-    char buffer[MAX_PATH+10];
-    DWORD size = sizeof(buffer);
-    HKEY hkey = 0;
-    HKEY appkey = 0;
-    DWORD len, tmpvalue;
-    WNDCLASSA wc;
-
-    wined3d_context_tls_idx = TlsAlloc();
-    if (wined3d_context_tls_idx == TLS_OUT_OF_INDEXES)
-    {
-        DWORD err = GetLastError();
-        ERR("Failed to allocate context TLS index, err %#x.\n", err);
-        return FALSE;
-    }
-    context_set_tls_idx(wined3d_context_tls_idx);
-
-    /* We need our own window class for a fake window which we use to retrieve GL capabilities */
-    /* We might need CS_OWNDC in the future if we notice strange things on Windows.
-     * Various articles/posts about OpenGL problems on Windows recommend this. */
-    wc.style                = CS_HREDRAW | CS_VREDRAW;
-    wc.lpfnWndProc          = DefWindowProcA;
-    wc.cbClsExtra           = 0;
-    wc.cbWndExtra           = 0;
-    wc.hInstance            = hInstDLL;
-    wc.hIcon                = LoadIconA(NULL, (const char *)IDI_WINLOGO);
-    wc.hCursor              = LoadCursorA(NULL, (const char *)IDC_ARROW);
-    wc.hbrBackground        = NULL;
-    wc.lpszMenuName         = NULL;
-    wc.lpszClassName        = WINED3D_OPENGL_WINDOW_CLASS_NAME;
-
-    if (!RegisterClassA(&wc))
-    {
-        ERR("Failed to register window class 'WineD3D_OpenGL'!\n");
-        if (!TlsFree(wined3d_context_tls_idx))
-        {
-            DWORD err = GetLastError();
-            ERR("Failed to free context TLS index, err %#x.\n", err);
-        }
-        return FALSE;
-    }
-
-    DisableThreadLibraryCalls(hInstDLL);
-
-    /* @@ Wine registry key: HKCU\Software\Wine\Direct3D */
-    if ( RegOpenKeyA( HKEY_CURRENT_USER, "Software\\Wine\\Direct3D", &hkey ) ) hkey = 0;
-
-    len = GetModuleFileNameA( 0, buffer, MAX_PATH );
-    if (len && len < MAX_PATH)
-    {
-        HKEY tmpkey;
-        /* @@ Wine registry key: HKCU\Software\Wine\AppDefaults\app.exe\Direct3D */
-        if (!RegOpenKeyA( HKEY_CURRENT_USER, "Software\\Wine\\AppDefaults", &tmpkey ))
-        {
-            char *p, *appname = buffer;
-            if ((p = strrchr( appname, '/' ))) appname = p + 1;
-            if ((p = strrchr( appname, '\\' ))) appname = p + 1;
-            strcat( appname, "\\Direct3D" );
-            TRACE("appname = [%s]\n", appname);
-            if (RegOpenKeyA( tmpkey, appname, &appkey )) appkey = 0;
-            RegCloseKey( tmpkey );
-        }
-    }
-
-    if (hkey || appkey)
-    {
-        if (!get_config_key_dword(hkey, appkey, "csmt", &wined3d_settings.cs_multithreaded))
-            ERR_(winediag)("Setting multithreaded command stream to %#x.\n", wined3d_settings.cs_multithreaded);
-        if (!get_config_key_dword(hkey, appkey, "MaxVersionGL", &tmpvalue))
-        {
-            if (tmpvalue != wined3d_settings.max_gl_version)
-            {
-                ERR_(winediag)("Setting maximum allowed wined3d GL version to %u.%u.\n",
-                        tmpvalue >> 16, tmpvalue & 0xffff);
-                wined3d_settings.max_gl_version = tmpvalue;
-            }
-        }
-        if ( !get_config_key( hkey, appkey, "UseGLSL", buffer, size) )
-        {
-            if (!strcmp(buffer,"disabled"))
-            {
-                ERR_(winediag)("The GLSL shader backend has been disabled. You get to keep all the pieces if it breaks.\n");
-                TRACE("Use of GL Shading Language disabled\n");
-                wined3d_settings.glslRequested = FALSE;
-            }
-        }
-        if (!get_config_key(hkey, appkey, "OffscreenRenderingMode", buffer, size)
-                && !strcmp(buffer,"backbuffer"))
-            wined3d_settings.offscreen_rendering_mode = ORM_BACKBUFFER;
-        if ( !get_config_key_dword( hkey, appkey, "VideoPciDeviceID", &tmpvalue) )
-        {
-            int pci_device_id = tmpvalue;
-
-            /* A pci device id is 16-bit */
-            if(pci_device_id > 0xffff)
-            {
-                ERR("Invalid value for VideoPciDeviceID. The value should be smaller or equal to 65535 or 0xffff\n");
-            }
-            else
-            {
-                TRACE("Using PCI Device ID %04x\n", pci_device_id);
-                wined3d_settings.pci_device_id = pci_device_id;
-            }
-        }
-        if ( !get_config_key_dword( hkey, appkey, "VideoPciVendorID", &tmpvalue) )
-        {
-            int pci_vendor_id = tmpvalue;
-
-            /* A pci device id is 16-bit */
-            if(pci_vendor_id > 0xffff)
-            {
-                ERR("Invalid value for VideoPciVendorID. The value should be smaller or equal to 65535 or 0xffff\n");
-            }
-            else
-            {
-                TRACE("Using PCI Vendor ID %04x\n", pci_vendor_id);
-                wined3d_settings.pci_vendor_id = pci_vendor_id;
-            }
-        }
-        if ( !get_config_key( hkey, appkey, "VideoMemorySize", buffer, size) )
-        {
-            int TmpVideoMemorySize = atoi(buffer);
-            if(TmpVideoMemorySize > 0)
-            {
-                wined3d_settings.emulated_textureram = (UINT64)TmpVideoMemorySize *1024*1024;
-                TRACE("Use %iMiB = 0x%s bytes for emulated_textureram\n",
-                        TmpVideoMemorySize,
-                        wine_dbgstr_longlong(wined3d_settings.emulated_textureram));
-            }
-            else
-                ERR("VideoMemorySize is %i but must be >0\n", TmpVideoMemorySize);
-        }
-        if ( !get_config_key( hkey, appkey, "WineLogo", buffer, size) )
-        {
-            size_t len = strlen(buffer) + 1;
-
-            wined3d_settings.logo = HeapAlloc(GetProcessHeap(), 0, len);
-            if (!wined3d_settings.logo) ERR("Failed to allocate logo path memory.\n");
-            else memcpy(wined3d_settings.logo, buffer, len);
-        }
-        if (!get_config_key_dword(hkey, appkey, "SampleCount", &wined3d_settings.sample_count))
-            ERR_(winediag)("Forcing sample count to %u. This may not be compatible with all applications.\n",
-                    wined3d_settings.sample_count);
-        if (!get_config_key(hkey, appkey, "StrictDrawOrdering", buffer, size)
-                && !strcmp(buffer,"enabled"))
-        {
-            ERR_(winediag)("\"StrictDrawOrdering\" is deprecated, please use \"csmt\" instead.\n");
-            TRACE("Enforcing strict draw ordering.\n");
-            wined3d_settings.strict_draw_ordering = TRUE;
-        }
-        if (!get_config_key(hkey, appkey, "CheckFloatConstants", buffer, size)
-                && !strcmp(buffer, "enabled"))
-        {
-            TRACE("Checking relative addressing indices in float constants.\n");
-            wined3d_settings.check_float_constants = TRUE;
-        }
-        if (!get_config_key_dword(hkey, appkey, "MaxShaderModelVS", &wined3d_settings.max_sm_vs))
-            TRACE("Limiting VS shader model to %u.\n", wined3d_settings.max_sm_vs);
-        if (!get_config_key_dword(hkey, appkey, "MaxShaderModelHS", &wined3d_settings.max_sm_hs))
-            TRACE("Limiting HS shader model to %u.\n", wined3d_settings.max_sm_hs);
-        if (!get_config_key_dword(hkey, appkey, "MaxShaderModelDS", &wined3d_settings.max_sm_ds))
-            TRACE("Limiting DS shader model to %u.\n", wined3d_settings.max_sm_ds);
-        if (!get_config_key_dword(hkey, appkey, "MaxShaderModelGS", &wined3d_settings.max_sm_gs))
-            TRACE("Limiting GS shader model to %u.\n", wined3d_settings.max_sm_gs);
-        if (!get_config_key_dword(hkey, appkey, "MaxShaderModelPS", &wined3d_settings.max_sm_ps))
-            TRACE("Limiting PS shader model to %u.\n", wined3d_settings.max_sm_ps);
-        if (!get_config_key_dword(hkey, appkey, "MaxShaderModelCS", &wined3d_settings.max_sm_cs))
-            TRACE("Limiting CS shader model to %u.\n", wined3d_settings.max_sm_cs);
-        if (!get_config_key(hkey, appkey, "DirectDrawRenderer", buffer, size)
-                && !strcmp(buffer, "gdi"))
-        {
-            TRACE("Disabling 3D support.\n");
-            wined3d_settings.no_3d = TRUE;
-        }
-    }
-
-    if (appkey) RegCloseKey( appkey );
-    if (hkey) RegCloseKey( hkey );
-
-    wined3d_dxtn_init();
-
-    return TRUE;
-}
-
-static BOOL wined3d_dll_destroy(HINSTANCE hInstDLL)
-{
-    DWORD wined3d_context_tls_idx = context_get_tls_idx();
-    unsigned int i;
-
-    if (!TlsFree(wined3d_context_tls_idx))
-    {
-        DWORD err = GetLastError();
-        ERR("Failed to free context TLS index, err %#x.\n", err);
-    }
-
-    for (i = 0; i < wndproc_table.count; ++i)
-    {
-        /* Trying to unregister these would be futile. These entries can only
-         * exist if either we skipped them in wined3d_unregister_window() due
-         * to the application replacing the wndproc after the entry was
-         * registered, or if the application still has an active wined3d
-         * device. In the latter case the application has bigger problems than
-         * these entries. */
-        WARN("Leftover wndproc table entry %p.\n", &wndproc_table.entries[i]);
-    }
-    HeapFree(GetProcessHeap(), 0, wndproc_table.entries);
-
-    HeapFree(GetProcessHeap(), 0, wined3d_settings.logo);
-    UnregisterClassA(WINED3D_OPENGL_WINDOW_CLASS_NAME, hInstDLL);
-
-    DeleteCriticalSection(&wined3d_wndproc_cs);
-    DeleteCriticalSection(&wined3d_cs);
-
-    wined3d_dxtn_free();
-
-    return TRUE;
-}
-
-void WINAPI wined3d_mutex_lock(void)
-{
-    EnterCriticalSection(&wined3d_cs);
-}
-
-void WINAPI wined3d_mutex_unlock(void)
-{
-    LeaveCriticalSection(&wined3d_cs);
-}
-
-static void wined3d_wndproc_mutex_lock(void)
-{
-    EnterCriticalSection(&wined3d_wndproc_cs);
-}
-
-static void wined3d_wndproc_mutex_unlock(void)
-{
-    LeaveCriticalSection(&wined3d_wndproc_cs);
-}
-
-static struct wined3d_wndproc *wined3d_find_wndproc(HWND window)
-{
-    unsigned int i;
-
-    for (i = 0; i < wndproc_table.count; ++i)
-    {
-        if (wndproc_table.entries[i].window == window)
-        {
-            return &wndproc_table.entries[i];
-        }
-    }
-
-    return NULL;
-}
-
-static LRESULT CALLBACK wined3d_wndproc(HWND window, UINT message, WPARAM wparam, LPARAM lparam)
-{
-    struct wined3d_wndproc *entry;
-    struct wined3d_device *device;
-    BOOL unicode;
-    WNDPROC proc;
-
-    wined3d_wndproc_mutex_lock();
-    entry = wined3d_find_wndproc(window);
-
-    if (!entry)
-    {
-        wined3d_wndproc_mutex_unlock();
-        ERR("Window %p is not registered with wined3d.\n", window);
-        return DefWindowProcW(window, message, wparam, lparam);
-    }
-
-    device = entry->device;
-    unicode = entry->unicode;
-    proc = entry->proc;
-    wined3d_wndproc_mutex_unlock();
-
-    if (device)
-        return device_process_message(device, window, unicode, message, wparam, lparam, proc);
-    if (unicode)
-        return CallWindowProcW(proc, window, message, wparam, lparam);
-    return CallWindowProcA(proc, window, message, wparam, lparam);
-}
-
-BOOL wined3d_register_window(HWND window, struct wined3d_device *device)
-{
-    struct wined3d_wndproc *entry;
-
-    wined3d_wndproc_mutex_lock();
-
-    if (wined3d_find_wndproc(window))
-    {
-        wined3d_wndproc_mutex_unlock();
-        WARN("Window %p is already registered with wined3d.\n", window);
-        return TRUE;
-    }
-
-    if (!wined3d_array_reserve((void **)&wndproc_table.entries, &wndproc_table.size,
-            wndproc_table.count + 1, sizeof(*entry)))
-    {
-        wined3d_wndproc_mutex_unlock();
-        ERR("Failed to grow table.\n");
-        return FALSE;
-    }
-
-    entry = &wndproc_table.entries[wndproc_table.count++];
-    entry->window = window;
-    entry->unicode = IsWindowUnicode(window);
-    /* Set a window proc that matches the window. Some applications (e.g. NoX)
-     * replace the window proc after we've set ours, and expect to be able to
-     * call the previous one (ours) directly, without using CallWindowProc(). */
-    if (entry->unicode)
-        entry->proc = (WNDPROC)SetWindowLongPtrW(window, GWLP_WNDPROC, (LONG_PTR)wined3d_wndproc);
-    else
-        entry->proc = (WNDPROC)SetWindowLongPtrA(window, GWLP_WNDPROC, (LONG_PTR)wined3d_wndproc);
-    entry->device = device;
-
-    wined3d_wndproc_mutex_unlock();
-
-    return TRUE;
-}
-
-void wined3d_unregister_window(HWND window)
-{
-    struct wined3d_wndproc *entry, *last;
-    LONG_PTR proc;
-
-    wined3d_wndproc_mutex_lock();
-
-    if (!(entry = wined3d_find_wndproc(window)))
-    {
-        wined3d_wndproc_mutex_unlock();
-        ERR("Window %p is not registered with wined3d.\n", window);
-        return;
-    }
-
-    if (entry->unicode)
-    {
-        proc = GetWindowLongPtrW(window, GWLP_WNDPROC);
-        if (proc != (LONG_PTR)wined3d_wndproc)
-        {
-            entry->device = NULL;
-            wined3d_wndproc_mutex_unlock();
-            WARN("Not unregistering window %p, window proc %#lx doesn't match wined3d window proc %p.\n",
-                    window, proc, wined3d_wndproc);
-            return;
-        }
-
-        SetWindowLongPtrW(window, GWLP_WNDPROC, (LONG_PTR)entry->proc);
-    }
-    else
-    {
-        proc = GetWindowLongPtrA(window, GWLP_WNDPROC);
-        if (proc != (LONG_PTR)wined3d_wndproc)
-        {
-            entry->device = NULL;
-            wined3d_wndproc_mutex_unlock();
-            WARN("Not unregistering window %p, window proc %#lx doesn't match wined3d window proc %p.\n",
-                    window, proc, wined3d_wndproc);
-            return;
-        }
-
-        SetWindowLongPtrA(window, GWLP_WNDPROC, (LONG_PTR)entry->proc);
-    }
-
-    last = &wndproc_table.entries[--wndproc_table.count];
-    if (entry != last) *entry = *last;
-
-    wined3d_wndproc_mutex_unlock();
-}
-
-void CDECL wined3d_strictdrawing_set(int value)
-{
-    wined3d_settings.strict_draw_ordering = value;
-}
-
-/* At process attach */
-BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, void *reserved)
-{
-    switch (reason)
-    {
-        case DLL_PROCESS_ATTACH:
-            return wined3d_dll_init(inst);
-
-        case DLL_PROCESS_DETACH:
-            if (!reserved)
-                return wined3d_dll_destroy(inst);
-            break;
-
-        case DLL_THREAD_DETACH:
-            if (!context_set_current(NULL))
-            {
-                ERR("Failed to clear current context.\n");
-            }
-            return TRUE;
-    }
-    return TRUE;
-}