[WINED3D]
[reactos.git] / reactos / dll / directx / wine / wined3d / wined3d_main.c
index 26945ef..6eab4ae 100644 (file)
  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
  */
 
-#include "config.h"
-
-#include "initguid.h"
 #include "wined3d_private.h"
 
+#include <winreg.h>
+
 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
+WINE_DECLARE_DEBUG_CHANNEL(winediag);
 
 struct wined3d_wndproc
 {
     HWND window;
+    BOOL unicode;
     WNDPROC proc;
-    IWineD3DDeviceImpl *device;
+    struct wined3d_device *device;
 };
 
 struct wined3d_wndproc_table
@@ -45,10 +46,6 @@ struct wined3d_wndproc_table
 
 static struct wined3d_wndproc_table wndproc_table;
 
-int num_lock = 0;
-void (CDECL *wine_tsx11_lock_ptr)(void) = NULL;
-void (CDECL *wine_tsx11_unlock_ptr)(void) = NULL;
-
 static CRITICAL_SECTION wined3d_cs;
 static CRITICAL_SECTION_DEBUG wined3d_cs_debug =
 {
@@ -59,37 +56,52 @@ static CRITICAL_SECTION_DEBUG wined3d_cs_debug =
 };
 static CRITICAL_SECTION wined3d_cs = {&wined3d_cs_debug, -1, 0, 0, 0, 0};
 
+static CRITICAL_SECTION wined3d_wndproc_cs;
+static CRITICAL_SECTION_DEBUG wined3d_wndproc_cs_debug =
+{
+    0, 0, &wined3d_wndproc_cs,
+    {&wined3d_wndproc_cs_debug.ProcessLocksList,
+    &wined3d_wndproc_cs_debug.ProcessLocksList},
+    0, 0, {(DWORD_PTR)(__FILE__ ": wined3d_wndproc_cs")}
+};
+static CRITICAL_SECTION wined3d_wndproc_cs = {&wined3d_wndproc_cs_debug, -1, 0, 0, 0, 0};
+
 /* When updating default value here, make sure to update winecfg as well,
  * where appropriate. */
-wined3d_settings_t wined3d_settings =
+struct wined3d_settings wined3d_settings =
 {
-    VS_HW,          /* Hardware by default */
-    PS_HW,          /* Hardware by default */
     TRUE,           /* Use of GLSL enabled by default */
     ORM_FBO,        /* Use FBOs to do offscreen rendering */
-    RTL_READTEX,    /* Default render target locking method */
     PCI_VENDOR_NONE,/* PCI Vendor ID */
     PCI_DEVICE_NONE,/* PCI Device ID */
     0,              /* The default of memory is set in init_driver_info */
     NULL,           /* No wine logo by default */
-    FALSE,          /* Disable multisampling for now due to Nvidia driver bugs which happens for some users */
+    TRUE,           /* Multisampling enabled by default. */
     FALSE,          /* No strict draw ordering. */
+    TRUE,           /* Don't try to render onscreen by default. */
+    ~0U,            /* No VS shader model limit by default. */
+    ~0U,            /* No GS shader model limit by default. */
+    ~0U,            /* No PS shader model limit by default. */
+    FALSE,          /* 3D support enabled by default. */
 };
 
 /* Do not call while under the GL lock. */
-IWineD3D * WINAPI WineDirect3DCreate(UINT version, void *parent)
+struct wined3d * CDECL wined3d_create(UINT version, DWORD flags)
 {
-    IWineD3DImpl *object;
+    struct wined3d *object;
     HRESULT hr;
 
-    object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
+    object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, FIELD_OFFSET(struct wined3d, adapters[1]));
     if (!object)
     {
         ERR("Failed to allocate wined3d object memory.\n");
         return NULL;
     }
 
-    hr = wined3d_init(object, version, parent);
+    if (version == 7 && wined3d_settings.no_3d)
+        flags |= WINED3D_NO3D;
+
+    hr = wined3d_init(object, version, flags);
     if (FAILED(hr))
     {
         WARN("Failed to initialize wined3d object, hr %#x.\n", hr);
@@ -99,7 +111,7 @@ IWineD3D * WINAPI WineDirect3DCreate(UINT version, void *parent)
 
     TRACE("Created wined3d object %p for d3d%d support.\n", object, version);
 
-    return (IWineD3D *)object;
+    return object;
 }
 
 static DWORD get_config_key(HKEY defkey, HKEY appkey, const char *name, char *buffer, DWORD size)
@@ -118,14 +130,9 @@ static DWORD get_config_key_dword(HKEY defkey, HKEY appkey, const char *name, DW
     return ERROR_FILE_NOT_FOUND;
 }
 
-static void CDECL wined3d_do_nothing(void)
-{
-}
-
 static BOOL wined3d_dll_init(HINSTANCE hInstDLL)
 {
     DWORD wined3d_context_tls_idx;
-    HMODULE mod;
     char buffer[MAX_PATH+10];
     DWORD size = sizeof(buffer);
     HKEY hkey = 0;
@@ -169,17 +176,6 @@ static BOOL wined3d_dll_init(HINSTANCE hInstDLL)
 
     DisableThreadLibraryCalls(hInstDLL);
 
-    mod = GetModuleHandleA( "winex11.drv" );
-    if (mod)
-    {
-        wine_tsx11_lock_ptr   = (void *)GetProcAddress( mod, "wine_tsx11_lock" );
-        wine_tsx11_unlock_ptr = (void *)GetProcAddress( mod, "wine_tsx11_unlock" );
-    }
-    else /* We are most likely on Windows */
-    {
-        wine_tsx11_lock_ptr   = wined3d_do_nothing;
-        wine_tsx11_unlock_ptr = wined3d_do_nothing;
-    }
     /* @@ Wine registry key: HKCU\Software\Wine\Direct3D */
     if ( RegOpenKeyA( HKEY_CURRENT_USER, "Software\\Wine\\Direct3D", &hkey ) ) hkey = 0;
 
@@ -202,31 +198,11 @@ static BOOL wined3d_dll_init(HINSTANCE hInstDLL)
 
     if (hkey || appkey)
     {
-        if ( !get_config_key( hkey, appkey, "VertexShaderMode", buffer, size) )
-        {
-            if (!strcmp(buffer,"none"))
-            {
-                TRACE("Disable vertex shaders\n");
-                wined3d_settings.vs_mode = VS_NONE;
-            }
-        }
-        if ( !get_config_key( hkey, appkey, "PixelShaderMode", buffer, size) )
-        {
-            if (!strcmp(buffer,"enabled"))
-            {
-                TRACE("Allow pixel shaders\n");
-                wined3d_settings.ps_mode = PS_HW;
-            }
-            if (!strcmp(buffer,"disabled"))
-            {
-                TRACE("Disable pixel shaders\n");
-                wined3d_settings.ps_mode = PS_NONE;
-            }
-        }
         if ( !get_config_key( hkey, appkey, "UseGLSL", buffer, size) )
         {
             if (!strcmp(buffer,"disabled"))
             {
+                ERR_(winediag)("The GLSL shader backend has been disabled. You get to keep all the pieces if it breaks.\n");
                 TRACE("Use of GL Shading Language disabled\n");
                 wined3d_settings.glslRequested = FALSE;
             }
@@ -244,24 +220,6 @@ static BOOL wined3d_dll_init(HINSTANCE hInstDLL)
                 wined3d_settings.offscreen_rendering_mode = ORM_FBO;
             }
         }
-        if ( !get_config_key( hkey, appkey, "RenderTargetLockMode", buffer, size) )
-        {
-            if (!strcmp(buffer,"disabled"))
-            {
-                TRACE("Disabling render target locking\n");
-                wined3d_settings.rendertargetlock_mode = RTL_DISABLE;
-            }
-            else if (!strcmp(buffer,"readdraw"))
-            {
-                TRACE("Using glReadPixels for render target reading and glDrawPixels for writing\n");
-                wined3d_settings.rendertargetlock_mode = RTL_READDRAW;
-            }
-            else if (!strcmp(buffer,"readtex"))
-            {
-                TRACE("Using glReadPixels for render target reading and textures for writing\n");
-                wined3d_settings.rendertargetlock_mode = RTL_READTEX;
-            }
-        }
         if ( !get_config_key_dword( hkey, appkey, "VideoPciDeviceID", &tmpvalue) )
         {
             int pci_device_id = tmpvalue;
@@ -315,10 +273,10 @@ static BOOL wined3d_dll_init(HINSTANCE hInstDLL)
         }
         if ( !get_config_key( hkey, appkey, "Multisampling", buffer, size) )
         {
-            if (!strcmp(buffer,"enabled"))
+            if (!strcmp(buffer, "disabled"))
             {
-                TRACE("Allow multisampling\n");
-                wined3d_settings.allow_multisampling = TRUE;
+                TRACE("Multisampling disabled.\n");
+                wined3d_settings.allow_multisampling = FALSE;
             }
         }
         if (!get_config_key(hkey, appkey, "StrictDrawOrdering", buffer, size)
@@ -327,13 +285,25 @@ static BOOL wined3d_dll_init(HINSTANCE hInstDLL)
             TRACE("Enforcing strict draw ordering.\n");
             wined3d_settings.strict_draw_ordering = TRUE;
         }
+        if (!get_config_key(hkey, appkey, "AlwaysOffscreen", buffer, size)
+                && !strcmp(buffer,"disabled"))
+        {
+            TRACE("Not always rendering backbuffers offscreen.\n");
+            wined3d_settings.always_offscreen = FALSE;
+        }
+        if (!get_config_key_dword(hkey, appkey, "MaxShaderModelVS", &wined3d_settings.max_sm_vs))
+            TRACE("Limiting VS shader model to %u.\n", wined3d_settings.max_sm_vs);
+        if (!get_config_key_dword(hkey, appkey, "MaxShaderModelGS", &wined3d_settings.max_sm_gs))
+            TRACE("Limiting GS shader model to %u.\n", wined3d_settings.max_sm_gs);
+        if (!get_config_key_dword(hkey, appkey, "MaxShaderModelPS", &wined3d_settings.max_sm_ps))
+            TRACE("Limiting PS shader model to %u.\n", wined3d_settings.max_sm_ps);
+        if (!get_config_key(hkey, appkey, "DirectDrawRenderer", buffer, size)
+                && !strcmp(buffer, "gdi"))
+        {
+            TRACE("Disabling 3D support.\n");
+            wined3d_settings.no_3d = TRUE;
+        }
     }
-    if (wined3d_settings.vs_mode == VS_HW)
-        TRACE("Allow HW vertex shaders\n");
-    if (wined3d_settings.ps_mode == PS_NONE)
-        TRACE("Disable pixel shaders\n");
-    if (wined3d_settings.glslRequested)
-        TRACE("If supported by your system, GL Shading Language will be used\n");
 
     if (appkey) RegCloseKey( appkey );
     if (hkey) RegCloseKey( hkey );
@@ -354,14 +324,21 @@ static BOOL wined3d_dll_destroy(HINSTANCE hInstDLL)
 
     for (i = 0; i < wndproc_table.count; ++i)
     {
-        struct wined3d_wndproc *entry = &wndproc_table.entries[i];
-        SetWindowLongPtrW(entry->window, GWLP_WNDPROC, (LONG_PTR)entry->proc);
+        /* Trying to unregister these would be futile. These entries can only
+         * exist if either we skipped them in wined3d_unregister_window() due
+         * to the application replacing the wndproc after the entry was
+         * registered, or if the application still has an active wined3d
+         * device. In the latter case the application has bigger problems than
+         * these entries. */
+        WARN("Leftover wndproc table entry %p.\n", &wndproc_table.entries[i]);
     }
     HeapFree(GetProcessHeap(), 0, wndproc_table.entries);
 
     HeapFree(GetProcessHeap(), 0, wined3d_settings.logo);
     UnregisterClassA(WINED3D_OPENGL_WINDOW_CLASS_NAME, hInstDLL);
 
+    DeleteCriticalSection(&wined3d_wndproc_cs);
+    DeleteCriticalSection(&wined3d_cs);
     return TRUE;
 }
 
@@ -375,6 +352,16 @@ void WINAPI wined3d_mutex_unlock(void)
     LeaveCriticalSection(&wined3d_cs);
 }
 
+static void wined3d_wndproc_mutex_lock(void)
+{
+    EnterCriticalSection(&wined3d_wndproc_cs);
+}
+
+static void wined3d_wndproc_mutex_unlock(void)
+{
+    LeaveCriticalSection(&wined3d_wndproc_cs);
+}
+
 static struct wined3d_wndproc *wined3d_find_wndproc(HWND window)
 {
     unsigned int i;
@@ -393,31 +380,44 @@ static struct wined3d_wndproc *wined3d_find_wndproc(HWND window)
 static LRESULT CALLBACK wined3d_wndproc(HWND window, UINT message, WPARAM wparam, LPARAM lparam)
 {
     struct wined3d_wndproc *entry;
-    IWineD3DDeviceImpl *device;
+    struct wined3d_device *device;
+    BOOL unicode;
     WNDPROC proc;
 
-    wined3d_mutex_lock();
+    wined3d_wndproc_mutex_lock();
     entry = wined3d_find_wndproc(window);
 
     if (!entry)
     {
-        wined3d_mutex_unlock();
+        wined3d_wndproc_mutex_unlock();
         ERR("Window %p is not registered with wined3d.\n", window);
         return DefWindowProcW(window, message, wparam, lparam);
     }
 
     device = entry->device;
+    unicode = entry->unicode;
     proc = entry->proc;
-    wined3d_mutex_unlock();
+    wined3d_wndproc_mutex_unlock();
 
-    return device_process_message(device, window, message, wparam, lparam, proc);
+    if (device)
+        return device_process_message(device, window, unicode, message, wparam, lparam, proc);
+    if (unicode)
+        return CallWindowProcW(proc, window, message, wparam, lparam);
+    return CallWindowProcA(proc, window, message, wparam, lparam);
 }
 
-BOOL wined3d_register_window(HWND window, IWineD3DDeviceImpl *device)
+BOOL wined3d_register_window(HWND window, struct wined3d_device *device)
 {
     struct wined3d_wndproc *entry;
 
-    wined3d_mutex_lock();
+    wined3d_wndproc_mutex_lock();
+
+    if (wined3d_find_wndproc(window))
+    {
+        wined3d_wndproc_mutex_unlock();
+        WARN("Window %p is already registered with wined3d.\n", window);
+        return TRUE;
+    }
 
     if (wndproc_table.size == wndproc_table.count)
     {
@@ -429,7 +429,7 @@ BOOL wined3d_register_window(HWND window, IWineD3DDeviceImpl *device)
 
         if (!new_entries)
         {
-            wined3d_mutex_unlock();
+            wined3d_wndproc_mutex_unlock();
             ERR("Failed to grow table.\n");
             return FALSE;
         }
@@ -440,37 +440,68 @@ BOOL wined3d_register_window(HWND window, IWineD3DDeviceImpl *device)
 
     entry = &wndproc_table.entries[wndproc_table.count++];
     entry->window = window;
-    entry->proc = (WNDPROC)SetWindowLongPtrW(window, GWLP_WNDPROC, (LONG_PTR)wined3d_wndproc);
+    entry->unicode = IsWindowUnicode(window);
+    /* Set a window proc that matches the window. Some applications (e.g. NoX)
+     * replace the window proc after we've set ours, and expect to be able to
+     * call the previous one (ours) directly, without using CallWindowProc(). */
+    if (entry->unicode)
+        entry->proc = (WNDPROC)SetWindowLongPtrW(window, GWLP_WNDPROC, (LONG_PTR)wined3d_wndproc);
+    else
+        entry->proc = (WNDPROC)SetWindowLongPtrA(window, GWLP_WNDPROC, (LONG_PTR)wined3d_wndproc);
     entry->device = device;
 
-    wined3d_mutex_unlock();
+    wined3d_wndproc_mutex_unlock();
 
     return TRUE;
 }
 
 void wined3d_unregister_window(HWND window)
 {
-    unsigned int i;
+    struct wined3d_wndproc *entry, *last;
+    LONG_PTR proc;
 
-    wined3d_mutex_lock();
-    for (i = 0; i < wndproc_table.count; ++i)
+    wined3d_wndproc_mutex_lock();
+
+    if (!(entry = wined3d_find_wndproc(window)))
     {
-        if (wndproc_table.entries[i].window == window)
-        {
-            struct wined3d_wndproc *entry = &wndproc_table.entries[i];
-            struct wined3d_wndproc *last = &wndproc_table.entries[--wndproc_table.count];
+        wined3d_wndproc_mutex_unlock();
+        ERR("Window %p is not registered with wined3d.\n", window);
+        return;
+    }
 
-            if (GetWindowLongPtrW(window, GWLP_WNDPROC) == (LONG_PTR)wined3d_wndproc)
-                SetWindowLongPtrW(window, GWLP_WNDPROC, (LONG_PTR)entry->proc);
-            if (entry != last) *entry = *last;
-            wined3d_mutex_unlock();
+    if (entry->unicode)
+    {
+        proc = GetWindowLongPtrW(window, GWLP_WNDPROC);
+        if (proc != (LONG_PTR)wined3d_wndproc)
+        {
+            entry->device = NULL;
+            wined3d_wndproc_mutex_unlock();
+            WARN("Not unregistering window %p, window proc %#lx doesn't match wined3d window proc %p.\n",
+                    window, proc, wined3d_wndproc);
+            return;
+        }
 
+        SetWindowLongPtrW(window, GWLP_WNDPROC, (LONG_PTR)entry->proc);
+    }
+    else
+    {
+        proc = GetWindowLongPtrA(window, GWLP_WNDPROC);
+        if (proc != (LONG_PTR)wined3d_wndproc)
+        {
+            entry->device = NULL;
+            wined3d_wndproc_mutex_unlock();
+            WARN("Not unregistering window %p, window proc %#lx doesn't match wined3d window proc %p.\n",
+                    window, proc, wined3d_wndproc);
             return;
         }
+
+        SetWindowLongPtrA(window, GWLP_WNDPROC, (LONG_PTR)entry->proc);
     }
-    wined3d_mutex_unlock();
 
-    ERR("Window %p is not registered with wined3d.\n", window);
+    last = &wndproc_table.entries[--wndproc_table.count];
+    if (entry != last) *entry = *last;
+
+    wined3d_wndproc_mutex_unlock();
 }
 
 /* At process attach */
@@ -484,18 +515,15 @@ BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv)
             return wined3d_dll_init(hInstDLL);
 
         case DLL_PROCESS_DETACH:
+            if (lpv) break;
             return wined3d_dll_destroy(hInstDLL);
 
         case DLL_THREAD_DETACH:
-        {
             if (!context_set_current(NULL))
             {
                 ERR("Failed to clear current context.\n");
             }
             return TRUE;
-        }
-
-        default:
-            return TRUE;
     }
+    return TRUE;
 }