[CMAKE]
[reactos.git] / reactos / dll / directx / wine / wined3d / wined3d_private.h
index 9a5c7c4..88c300d 100644 (file)
@@ -157,11 +157,11 @@ struct min_lookup
     GLenum mip[WINED3DTEXF_LINEAR + 1];
 };
 
-const struct min_lookup minMipLookup[WINED3DTEXF_LINEAR + 1] DECLSPEC_HIDDEN;
-const struct min_lookup minMipLookup_noFilter[WINED3DTEXF_LINEAR + 1] DECLSPEC_HIDDEN;
-const struct min_lookup minMipLookup_noMip[WINED3DTEXF_LINEAR + 1] DECLSPEC_HIDDEN;
-const GLenum magLookup[WINED3DTEXF_LINEAR + 1] DECLSPEC_HIDDEN;
-const GLenum magLookup_noFilter[WINED3DTEXF_LINEAR + 1] DECLSPEC_HIDDEN;
+extern const struct min_lookup minMipLookup[WINED3DTEXF_LINEAR + 1] DECLSPEC_HIDDEN;
+extern const struct min_lookup minMipLookup_noFilter[WINED3DTEXF_LINEAR + 1] DECLSPEC_HIDDEN;
+extern const struct min_lookup minMipLookup_noMip[WINED3DTEXF_LINEAR + 1] DECLSPEC_HIDDEN;
+extern const GLenum magLookup[WINED3DTEXF_LINEAR + 1] DECLSPEC_HIDDEN;
+extern const GLenum magLookup_noFilter[WINED3DTEXF_LINEAR + 1] DECLSPEC_HIDDEN;
 
 static inline GLenum wined3d_gl_mag_filter(const GLenum mag_lookup[], WINED3DTEXTUREFILTERTYPE mag_filter)
 {
@@ -192,12 +192,12 @@ static inline float float_16_to_32(const unsigned short *in) {
 
     if(e == 0) {
         if(m == 0) return sgn * 0.0f; /* +0.0 or -0.0 */
-        else return sgn * pow(2, -14.0f) * ((float)m / 1024.0f);
+        else return sgn * powf(2, -14.0f) * ((float)m / 1024.0f);
     } else if(e < 31) {
-        return sgn * pow(2, (float)e - 15.0f) * (1.0f + ((float)m / 1024.0f));
+        return sgn * powf(2, (float)e - 15.0f) * (1.0f + ((float)m / 1024.0f));
     } else {
-        if(m == 0) return sgn / 0.0f; /* +INF / -INF */
-        else return 0.0f / 0.0f; /* NAN */
+        if(m == 0) return sgn * INFINITY; /* +INF / -INF */
+        else return NAN;
     }
 }
 
@@ -205,21 +205,21 @@ static inline float float_24_to_32(DWORD in)
 {
     const float sgn = in & 0x800000 ? -1.0f : 1.0f;
     const unsigned short e = (in & 0x780000) >> 19;
-    const unsigned short m = in & 0x7ffff;
+    const unsigned int m = in & 0x7ffff;
 
     if (e == 0)
     {
         if (m == 0) return sgn * 0.0f; /* +0.0 or -0.0 */
-        else return sgn * pow(2, -6.0f) * ((float)m / 524288.0f);
+        else return sgn * powf(2, -6.0f) * ((float)m / 524288.0f);
     }
     else if (e < 15)
     {
-        return sgn * pow(2, (float)e - 7.0f) * (1.0f + ((float)m / 524288.0f));
+        return sgn * powf(2, (float)e - 7.0f) * (1.0f + ((float)m / 524288.0f));
     }
     else
     {
-        if (m == 0) return sgn / 0.0f; /* +INF / -INF */
-        else return 0.0f / 0.0f; /* NAN */
+        if (m == 0) return sgn * INFINITY; /* +INF / -INF */
+        else return NAN;
     }
 }
 
@@ -252,26 +252,27 @@ static inline float float_24_to_32(DWORD in)
 
 /* NOTE: When adding fields to this structure, make sure to update the default
  * values in wined3d_main.c as well. */
-typedef struct wined3d_settings_s {
-/* vertex and pixel shader modes */
-  int vs_mode;
-  int ps_mode;
-/* Ideally, we don't want the user to have to request GLSL.  If the hardware supports GLSL,
-    we should use it.  However, until it's fully implemented, we'll leave it as a registry
-    setting for developers. */
-  BOOL glslRequested;
-  int offscreen_rendering_mode;
-  int rendertargetlock_mode;
-  unsigned short pci_vendor_id;
-  unsigned short pci_device_id;
-/* Memory tracking and object counting */
-  unsigned int emulated_textureram;
-  char *logo;
-  int allow_multisampling;
-  BOOL strict_draw_ordering;
-} wined3d_settings_t;
-
-extern wined3d_settings_t wined3d_settings DECLSPEC_HIDDEN;
+struct wined3d_settings
+{
+    /* vertex and pixel shader modes */
+    int vs_mode;
+    int ps_mode;
+    /* Ideally, we don't want the user to have to request GLSL. If the
+     * hardware supports GLSL, we should use it. However, until it's fully
+     * implemented, we'll leave it as a registry setting for developers. */
+    BOOL glslRequested;
+    int offscreen_rendering_mode;
+    int rendertargetlock_mode;
+    unsigned short pci_vendor_id;
+    unsigned short pci_device_id;
+    /* Memory tracking and object counting. */
+    unsigned int emulated_textureram;
+    char *logo;
+    int allow_multisampling;
+    BOOL strict_draw_ordering;
+};
+
+extern struct wined3d_settings wined3d_settings DECLSPEC_HIDDEN;
 
 typedef enum _WINED3DSAMPLER_TEXTURE_TYPE
 {
@@ -308,12 +309,14 @@ typedef enum _WINED3DSHADER_PARAM_REGISTER_TYPE
     WINED3DSPR_PREDICATE = 19,
     WINED3DSPR_IMMCONST,
     WINED3DSPR_CONSTBUFFER,
+    WINED3DSPR_NULL,
+    WINED3DSPR_RESOURCE,
 } WINED3DSHADER_PARAM_REGISTER_TYPE;
 
 enum wined3d_immconst_type
 {
-    WINED3D_IMMCONST_FLOAT,
-    WINED3D_IMMCONST_FLOAT4,
+    WINED3D_IMMCONST_SCALAR,
+    WINED3D_IMMCONST_VEC4,
 };
 
 #define WINED3DSP_NOSWIZZLE (0 | (1 << 2) | (2 << 4) | (3 << 6))
@@ -404,6 +407,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
 {
     WINED3DSIH_ABS,
     WINED3DSIH_ADD,
+    WINED3DSIH_AND,
     WINED3DSIH_BEM,
     WINED3DSIH_BREAK,
     WINED3DSIH_BREAKC,
@@ -418,6 +422,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
     WINED3DSIH_DEF,
     WINED3DSIH_DEFB,
     WINED3DSIH_DEFI,
+    WINED3DSIH_DIV,
     WINED3DSIH_DP2ADD,
     WINED3DSIH_DP3,
     WINED3DSIH_DP4,
@@ -432,11 +437,16 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
     WINED3DSIH_EXP,
     WINED3DSIH_EXPP,
     WINED3DSIH_FRC,
+    WINED3DSIH_FTOI,
     WINED3DSIH_IADD,
+    WINED3DSIH_IEQ,
     WINED3DSIH_IF,
     WINED3DSIH_IFC,
     WINED3DSIH_IGE,
+    WINED3DSIH_IMUL,
+    WINED3DSIH_ITOF,
     WINED3DSIH_LABEL,
+    WINED3DSIH_LD,
     WINED3DSIH_LIT,
     WINED3DSIH_LOG,
     WINED3DSIH_LOGP,
@@ -453,6 +463,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
     WINED3DSIH_MIN,
     WINED3DSIH_MOV,
     WINED3DSIH_MOVA,
+    WINED3DSIH_MOVC,
     WINED3DSIH_MUL,
     WINED3DSIH_NOP,
     WINED3DSIH_NRM,
@@ -462,11 +473,15 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
     WINED3DSIH_REP,
     WINED3DSIH_RET,
     WINED3DSIH_RSQ,
+    WINED3DSIH_SAMPLE,
+    WINED3DSIH_SAMPLE_GRAD,
+    WINED3DSIH_SAMPLE_LOD,
     WINED3DSIH_SETP,
     WINED3DSIH_SGE,
     WINED3DSIH_SGN,
     WINED3DSIH_SINCOS,
     WINED3DSIH_SLT,
+    WINED3DSIH_SQRT,
     WINED3DSIH_SUB,
     WINED3DSIH_TEX,
     WINED3DSIH_TEXBEM,
@@ -490,6 +505,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
     WINED3DSIH_TEXREG2AR,
     WINED3DSIH_TEXREG2GB,
     WINED3DSIH_TEXREG2RGB,
+    WINED3DSIH_UTOF,
     WINED3DSIH_TABLE_SIZE
 };
 
@@ -509,7 +525,7 @@ struct wined3d_shader_version
 
 #define WINED3D_SHADER_VERSION(major, minor) (((major) << 8) | (minor))
 
-typedef struct shader_reg_maps
+struct wined3d_shader_reg_maps
 {
     struct wined3d_shader_version shader_version;
     BYTE texcoord;                          /* MAX_REG_TEXCRD, 8 */
@@ -541,21 +557,38 @@ typedef struct shader_reg_maps
     WORD usestexldl     : 1;
     WORD usesifc        : 1;
     WORD usescall       : 1;
-    WORD usesrcp        : 1;
+    WORD usespow        : 1;
     WORD padding        : 3;
 
+    DWORD rt_mask; /* Used render targets, 32 max. */
+
     /* Whether or not loops are used in this shader, and nesting depth */
     unsigned loop_depth;
-    unsigned highest_render_target;
+    UINT min_rel_offset, max_rel_offset;
+};
 
-} shader_reg_maps;
+/* Keeps track of details for TEX_M#x# instructions which need to maintain
+ * state information between multiple instructions. */
+struct wined3d_shader_tex_mx
+{
+    unsigned int current_row;
+    DWORD texcoord_w[2];
+};
+
+struct wined3d_shader_loop_state
+{
+    UINT current_depth;
+    UINT current_reg;
+};
 
 struct wined3d_shader_context
 {
-    IWineD3DBaseShader *shader;
+    struct wined3d_shader *shader;
     const struct wined3d_gl_info *gl_info;
-    const struct shader_reg_maps *reg_maps;
+    const struct wined3d_shader_reg_maps *reg_maps;
     struct wined3d_shader_buffer *buffer;
+    struct wined3d_shader_tex_mx *tex_mx;
+    struct wined3d_shader_loop_state *loop_state;
     void *backend_data;
 };
 
@@ -677,13 +710,18 @@ enum fogmode {
 /* Stateblock dependent parameters which have to be hardcoded
  * into the shader code
  */
+
+#define WINED3D_PSARGS_PROJECTED (1 << 3)
+#define WINED3D_PSARGS_TEXTRANSFORM_SHIFT 4
+#define WINED3D_PSARGS_TEXTRANSFORM_MASK 0xf
+
 struct ps_compile_args {
     struct color_fixup_desc     color_fixup[MAX_FRAGMENT_SAMPLERS];
     enum vertexprocessing_mode  vp_mode;
     enum fogmode                fog;
-    /* Projected textures(ps 1.0-1.3) */
+    WORD                        tex_transform; /* ps 1.0-1.3, 4 textures */
     /* Texture types(2D, Cube, 3D) in ps 1.x */
-    BOOL                        srgb_correction;
+    WORD                        srgb_correction;
     WORD                        np2_fixup;
     /* Bitmap for NP2 texcoord fixups (16 samplers max currently).
        D3D9 has a limit of 16 samplers and the fixup is superfluous
@@ -703,33 +741,36 @@ struct vs_compile_args {
 };
 
 struct wined3d_context;
+struct wined3d_state;
 
-typedef struct {
+struct wined3d_shader_backend_ops
+{
     void (*shader_handle_instruction)(const struct wined3d_shader_instruction *);
     void (*shader_select)(const struct wined3d_context *context, BOOL usePS, BOOL useVS);
-    void (*shader_select_depth_blt)(IWineD3DDevice *iface, enum tex_types tex_type, const SIZE *ds_mask_size);
-    void (*shader_deselect_depth_blt)(IWineD3DDevice *iface);
-    void (*shader_update_float_vertex_constants)(IWineD3DDevice *iface, UINT start, UINT count);
-    void (*shader_update_float_pixel_constants)(IWineD3DDevice *iface, UINT start, UINT count);
+    void (*shader_select_depth_blt)(void *shader_priv, const struct wined3d_gl_info *gl_info,
+            enum tex_types tex_type, const SIZE *ds_mask_size);
+    void (*shader_deselect_depth_blt)(void *shader_priv, const struct wined3d_gl_info *gl_info);
+    void (*shader_update_float_vertex_constants)(struct wined3d_device *device, UINT start, UINT count);
+    void (*shader_update_float_pixel_constants)(struct wined3d_device *device, UINT start, UINT count);
     void (*shader_load_constants)(const struct wined3d_context *context, char usePS, char useVS);
-    void (*shader_load_np2fixup_constants)(IWineD3DDevice *iface, char usePS, char useVS);
-    void (*shader_destroy)(IWineD3DBaseShader *iface);
-    HRESULT (*shader_alloc_private)(IWineD3DDevice *iface);
-    void (*shader_free_private)(IWineD3DDevice *iface);
-    BOOL (*shader_dirtifyable_constants)(IWineD3DDevice *iface);
+    void (*shader_load_np2fixup_constants)(void *shader_priv, const struct wined3d_gl_info *gl_info,
+            const struct wined3d_state *state);
+    void (*shader_destroy)(struct wined3d_shader *shader);
+    HRESULT (*shader_alloc_private)(struct wined3d_device *device);
+    void (*shader_free_private)(struct wined3d_device *device);
+    BOOL (*shader_dirtifyable_constants)(void);
     void (*shader_get_caps)(const struct wined3d_gl_info *gl_info, struct shader_caps *caps);
     BOOL (*shader_color_fixup_supported)(struct color_fixup_desc fixup);
-    void (*shader_add_instruction_modifiers)(const struct wined3d_shader_instruction *ins);
-} shader_backend_t;
+};
 
-extern const shader_backend_t glsl_shader_backend DECLSPEC_HIDDEN;
-extern const shader_backend_t arb_program_shader_backend DECLSPEC_HIDDEN;
-extern const shader_backend_t none_shader_backend DECLSPEC_HIDDEN;
+extern const struct wined3d_shader_backend_ops glsl_shader_backend DECLSPEC_HIDDEN;
+extern const struct wined3d_shader_backend_ops arb_program_shader_backend DECLSPEC_HIDDEN;
+extern const struct wined3d_shader_backend_ops none_shader_backend DECLSPEC_HIDDEN;
 
 /* X11 locking */
 
-extern void (* CDECL wine_tsx11_lock_ptr)(void) DECLSPEC_HIDDEN;
-extern void (* CDECL wine_tsx11_unlock_ptr)(void) DECLSPEC_HIDDEN;
+extern void (CDECL *wine_tsx11_lock_ptr)(void) DECLSPEC_HIDDEN;
+extern void (CDECL *wine_tsx11_unlock_ptr)(void) DECLSPEC_HIDDEN;
 
 /* As GLX relies on X, this is needed */
 extern int num_lock DECLSPEC_HIDDEN;
@@ -806,53 +847,12 @@ do {
 /* Trace vector and strided data information */
 #define TRACE_STRIDED(si, name) do { if (si->use_map & (1 << name)) \
         TRACE( #name "=(data:%p, stride:%d, format:%#x, vbo %d, stream %u)\n", \
-        si->elements[name].data, si->elements[name].stride, si->elements[name].format_desc->format, \
+        si->elements[name].data, si->elements[name].stride, si->elements[name].format->id, \
         si->elements[name].buffer_object, si->elements[name].stream_idx); } while(0)
 
-/* Advance declaration of structures to satisfy compiler */
-typedef struct IWineD3DStateBlockImpl IWineD3DStateBlockImpl;
-typedef struct IWineD3DSurfaceImpl    IWineD3DSurfaceImpl;
-typedef struct IWineD3DPaletteImpl    IWineD3DPaletteImpl;
-typedef struct IWineD3DDeviceImpl     IWineD3DDeviceImpl;
-typedef struct IWineD3DSwapChainImpl  IWineD3DSwapChainImpl;
-
 /* Global variables */
 extern const float identity[16] DECLSPEC_HIDDEN;
 
-/*****************************************************************************
- * Compilable extra diagnostics
- */
-
-/* TODO: Confirm each of these works when wined3d move completed */
-#if 0 /* NOTE: Must be 0 in cvs */
-  /* To avoid having to get gigabytes of trace, the following can be compiled in, and at the start
-     of each frame, a check is made for the existence of C:\D3DTRACE, and if it exists d3d trace
-     is enabled, and if it doesn't exist it is disabled. */
-# define FRAME_DEBUGGING
-  /*  Adding in the SINGLE_FRAME_DEBUGGING gives a trace of just what makes up a single frame, before
-      the file is deleted                                                                            */
-# if 1 /* NOTE: Must be 1 in cvs, as this is mostly more useful than a trace from program start */
-#  define SINGLE_FRAME_DEBUGGING
-# endif
-  /* The following, when enabled, lets you see the makeup of the frame, by drawprimitive calls.
-     It can only be enabled when FRAME_DEBUGGING is also enabled
-     The contents of the back buffer are written into /tmp/backbuffer_* after each primitive
-     array is drawn.                                                                            */
-# if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
-#  define SHOW_FRAME_MAKEUP 1
-# endif
-  /* The following, when enabled, lets you see the makeup of the all the textures used during each
-     of the drawprimitive calls. It can only be enabled when SHOW_FRAME_MAKEUP is also enabled.
-     The contents of the textures assigned to each stage are written into
-     /tmp/texture_*_<Stage>.ppm after each primitive array is drawn.                            */
-# if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
-#  define SHOW_TEXTURE_MAKEUP 0
-# endif
-extern BOOL isOn;
-extern BOOL isDumpingFrames;
-extern LONG primCounter;
-#endif
-
 enum wined3d_ffp_idx
 {
     WINED3D_FFP_POSITION = 0,
@@ -896,7 +896,7 @@ enum wined3d_ffp_emit_idx
 
 struct wined3d_stream_info_element
 {
-    const struct wined3d_format_desc *format_desc;
+    const struct wined3d_format *format;
     GLsizei stride;
     const BYTE *data;
     UINT stream_idx;
@@ -916,7 +916,7 @@ struct wined3d_stream_info
  */
 
 /* Routine common to the draw primitive and draw indexed primitive routines */
-void drawPrimitive(IWineD3DDevice *iface, UINT index_count,
+void drawPrimitive(struct wined3d_device *device, UINT index_count,
         UINT start_idx, UINT idxBytes, const void *idxData) DECLSPEC_HIDDEN;
 DWORD get_flexible_vertex_size(DWORD d3dvtVertexType) DECLSPEC_HIDDEN;
 
@@ -986,7 +986,10 @@ extern glMultiTexCoordFunc multi_texcoord_funcs[WINED3D_FFP_EMIT_COUNT] DECLSPEC
 #define STATE_FRONTFACE (STATE_MATERIAL + 1)
 #define STATE_IS_FRONTFACE(a) ((a) == STATE_FRONTFACE)
 
-#define STATE_HIGHEST (STATE_FRONTFACE)
+#define STATE_POINTSPRITECOORDORIGIN  (STATE_FRONTFACE + 1)
+#define STATE_IS_POINTSPRITECOORDORIGIN(a) ((a) == STATE_POINTSPRITECOORDORIGIN)
+
+#define STATE_HIGHEST (STATE_POINTSPRITECOORDORIGIN)
 
 enum fogsource {
     FOGSOURCE_FFP,
@@ -1026,9 +1029,9 @@ enum wined3d_event_query_result
 };
 
 void wined3d_event_query_destroy(struct wined3d_event_query *query) DECLSPEC_HIDDEN;
-enum wined3d_event_query_result wined3d_event_query_test(struct wined3d_event_query *query, IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
-enum wined3d_event_query_result wined3d_event_query_finish(struct wined3d_event_query *query, IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
-void wined3d_event_query_issue(struct wined3d_event_query *query, IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
+enum wined3d_event_query_result wined3d_event_query_finish(struct wined3d_event_query *query,
+        struct wined3d_device *device) DECLSPEC_HIDDEN;
+void wined3d_event_query_issue(struct wined3d_event_query *query, struct wined3d_device *device) DECLSPEC_HIDDEN;
 BOOL wined3d_event_query_supported(const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
 
 struct wined3d_context
@@ -1044,8 +1047,8 @@ struct wined3d_context
     DWORD                   numDirtyEntries;
     DWORD isStateDirty[STATE_HIGHEST / (sizeof(DWORD) * CHAR_BIT) + 1]; /* Bitmap to find out quickly if a state is dirty */
 
-    IWineD3DSwapChainImpl *swapchain;
-    IWineD3DSurfaceImpl *current_rt;
+    struct wined3d_swapchain *swapchain;
+    struct wined3d_surface *current_rt;
     DWORD                   tid;    /* Thread ID which owns this context at the moment */
 
     /* Stores some information about the context state for optimization */
@@ -1093,7 +1096,8 @@ struct wined3d_context
     GLuint                  fbo_read_binding;
     GLuint                  fbo_draw_binding;
     BOOL rebind_fbo;
-    IWineD3DSurfaceImpl **blit_targets;
+    struct wined3d_surface **blit_targets;
+    GLenum *draw_buffers;
 
     /* Queries */
     GLuint *free_occlusion_queries;
@@ -1113,7 +1117,7 @@ struct wined3d_context
     GLuint                  dummy_arbfp_prog;
 };
 
-typedef void (*APPLYSTATEFUNC)(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *ctx);
+typedef void (*APPLYSTATEFUNC)(DWORD state, struct wined3d_stateblock *stateblock, struct wined3d_context *ctx);
 
 struct StateEntry
 {
@@ -1138,10 +1142,10 @@ struct fragment_caps
 
 struct fragment_pipeline
 {
-    void (*enable_extension)(IWineD3DDevice *iface, BOOL enable);
+    void (*enable_extension)(BOOL enable);
     void (*get_caps)(const struct wined3d_gl_info *gl_info, struct fragment_caps *caps);
-    HRESULT (*alloc_private)(IWineD3DDevice *iface);
-    void (*free_private)(IWineD3DDevice *iface);
+    HRESULT (*alloc_private)(struct wined3d_device *device);
+    void (*free_private)(struct wined3d_device *device);
     BOOL (*color_fixup_supported)(struct color_fixup_desc fixup);
     const struct StateEntryTemplate *states;
     BOOL ffp_proj_control;
@@ -1160,62 +1164,76 @@ HRESULT compile_state_table(struct StateEntry *StateTable, APPLYSTATEFUNC **dev_
         const struct wined3d_gl_info *gl_info, const struct StateEntryTemplate *vertex,
         const struct fragment_pipeline *fragment, const struct StateEntryTemplate *misc) DECLSPEC_HIDDEN;
 
-enum blit_operation
+enum wined3d_blit_op
 {
-    BLIT_OP_BLIT,
-    BLIT_OP_COLOR_FILL
+    WINED3D_BLIT_OP_COLOR_BLIT,
+    WINED3D_BLIT_OP_COLOR_FILL,
+    WINED3D_BLIT_OP_DEPTH_FILL,
+    WINED3D_BLIT_OP_DEPTH_BLIT,
 };
 
-/* Shaders for color conversions in blits */
+/* Shaders for color conversions in blits. Do not do blit operations while
+ * already under the GL lock. */
 struct blit_shader
 {
-    HRESULT (*alloc_private)(IWineD3DDevice *iface);
-    void (*free_private)(IWineD3DDevice *iface);
-    HRESULT (*set_shader)(IWineD3DDevice *iface, IWineD3DSurfaceImpl *surface);
-    void (*unset_shader)(IWineD3DDevice *iface);
-    BOOL (*blit_supported)(const struct wined3d_gl_info *gl_info, enum blit_operation blit_op,
-                           const RECT *src_rect, DWORD src_usage, WINED3DPOOL src_pool, const struct wined3d_format_desc *src_format_desc,
-                           const RECT *dst_rect, DWORD dst_usage, WINED3DPOOL dst_pool, const struct wined3d_format_desc *dst_format_desc);
-    HRESULT (*color_fill)(IWineD3DDeviceImpl *device, IWineD3DSurfaceImpl *dst_surface, const RECT *dst_rect, DWORD fill_color);
+    HRESULT (*alloc_private)(struct wined3d_device *device);
+    void (*free_private)(struct wined3d_device *device);
+    HRESULT (*set_shader)(void *blit_priv, const struct wined3d_gl_info *gl_info, struct wined3d_surface *surface);
+    void (*unset_shader)(const struct wined3d_gl_info *gl_info);
+    BOOL (*blit_supported)(const struct wined3d_gl_info *gl_info, enum wined3d_blit_op blit_op,
+            const RECT *src_rect, DWORD src_usage, WINED3DPOOL src_pool, const struct wined3d_format *src_format,
+            const RECT *dst_rect, DWORD dst_usage, WINED3DPOOL dst_pool, const struct wined3d_format *dst_format);
+    HRESULT (*color_fill)(struct wined3d_device *device, struct wined3d_surface *dst_surface,
+            const RECT *dst_rect, const WINED3DCOLORVALUE *color);
+    HRESULT (*depth_fill)(struct wined3d_device *device,
+            struct wined3d_surface *surface, const RECT *rect, float depth);
 };
 
 extern const struct blit_shader ffp_blit DECLSPEC_HIDDEN;
 extern const struct blit_shader arbfp_blit DECLSPEC_HIDDEN;
 extern const struct blit_shader cpu_blit DECLSPEC_HIDDEN;
 
+const struct blit_shader *wined3d_select_blitter(const struct wined3d_gl_info *gl_info, enum wined3d_blit_op blit_op,
+        const RECT *src_rect, DWORD src_usage, WINED3DPOOL src_pool, const struct wined3d_format *src_format,
+        const RECT *dst_rect, DWORD dst_usage, WINED3DPOOL dst_pool, const struct wined3d_format *dst_format)
+        DECLSPEC_HIDDEN;
+
 /* Temporary blit_shader helper functions */
-HRESULT arbfp_blit_surface(IWineD3DDeviceImpl *device, IWineD3DSurfaceImpl *src_surface, const RECT *src_rect,
-                           IWineD3DSurfaceImpl *dst_surface, const RECT *dst_rect_in, enum blit_operation blit_op,
-                           DWORD Filter) DECLSPEC_HIDDEN;
+HRESULT arbfp_blit_surface(struct wined3d_device *device, struct wined3d_surface *src_surface,
+        const RECT *src_rect, struct wined3d_surface *dst_surface, const RECT *dst_rect_in,
+        enum wined3d_blit_op blit_op, DWORD Filter) DECLSPEC_HIDDEN;
 
-struct wined3d_context *context_acquire(IWineD3DDeviceImpl *This, IWineD3DSurfaceImpl *target) DECLSPEC_HIDDEN;
+struct wined3d_context *context_acquire(struct wined3d_device *device, struct wined3d_surface *target) DECLSPEC_HIDDEN;
 void context_alloc_event_query(struct wined3d_context *context,
         struct wined3d_event_query *query) DECLSPEC_HIDDEN;
 void context_alloc_occlusion_query(struct wined3d_context *context,
         struct wined3d_occlusion_query *query) DECLSPEC_HIDDEN;
-void context_apply_blit_state(struct wined3d_context *context, IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
-void context_apply_clear_state(struct wined3d_context *context, IWineD3DDeviceImpl *device,
-        IWineD3DSurfaceImpl *render_target, IWineD3DSurfaceImpl *depth_stencil) DECLSPEC_HIDDEN;
-void context_apply_draw_state(struct wined3d_context *context, IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
+void context_apply_blit_state(struct wined3d_context *context, struct wined3d_device *device) DECLSPEC_HIDDEN;
+BOOL context_apply_clear_state(struct wined3d_context *context, struct wined3d_device *device,
+        UINT rt_count, struct wined3d_surface **rts, struct wined3d_surface *depth_stencil) DECLSPEC_HIDDEN;
+BOOL context_apply_draw_state(struct wined3d_context *context, struct wined3d_device *device) DECLSPEC_HIDDEN;
 void context_apply_fbo_state_blit(struct wined3d_context *context, GLenum target,
-        IWineD3DSurfaceImpl *render_target, IWineD3DSurfaceImpl *depth_stencil) DECLSPEC_HIDDEN;
+        struct wined3d_surface *render_target, struct wined3d_surface *depth_stencil, DWORD location) DECLSPEC_HIDDEN;
 void context_attach_depth_stencil_fbo(struct wined3d_context *context,
-        GLenum fbo_target, IWineD3DSurfaceImpl *depth_stencil, BOOL use_render_buffer) DECLSPEC_HIDDEN;
+        GLenum fbo_target, struct wined3d_surface *depth_stencil, BOOL use_render_buffer) DECLSPEC_HIDDEN;
 void context_bind_fbo(struct wined3d_context *context, GLenum target, GLuint *fbo) DECLSPEC_HIDDEN;
-struct wined3d_context *context_create(IWineD3DSwapChainImpl *swapchain, IWineD3DSurfaceImpl *target,
-        const struct wined3d_format_desc *ds_format_desc) DECLSPEC_HIDDEN;
-void context_destroy(IWineD3DDeviceImpl *This, struct wined3d_context *context) DECLSPEC_HIDDEN;
+void context_check_fbo_status(struct wined3d_context *context, GLenum target) DECLSPEC_HIDDEN;
+struct wined3d_context *context_create(struct wined3d_swapchain *swapchain, struct wined3d_surface *target,
+        const struct wined3d_format *ds_format) DECLSPEC_HIDDEN;
+void context_destroy(struct wined3d_device *device, struct wined3d_context *context) DECLSPEC_HIDDEN;
 void context_free_event_query(struct wined3d_event_query *query) DECLSPEC_HIDDEN;
 void context_free_occlusion_query(struct wined3d_occlusion_query *query) DECLSPEC_HIDDEN;
 struct wined3d_context *context_get_current(void) DECLSPEC_HIDDEN;
 DWORD context_get_tls_idx(void) DECLSPEC_HIDDEN;
 void context_release(struct wined3d_context *context) DECLSPEC_HIDDEN;
-void context_resource_released(IWineD3DDevice *iface,
-        IWineD3DResource *resource, WINED3DRESOURCETYPE type) DECLSPEC_HIDDEN;
+void context_resource_released(struct wined3d_device *device,
+        struct wined3d_resource *resource, WINED3DRESOURCETYPE type) DECLSPEC_HIDDEN;
+void context_resource_unloaded(struct wined3d_device *device,
+        struct wined3d_resource *resource, WINED3DRESOURCETYPE type) DECLSPEC_HIDDEN;
 BOOL context_set_current(struct wined3d_context *ctx) DECLSPEC_HIDDEN;
 void context_set_draw_buffer(struct wined3d_context *context, GLenum buffer) DECLSPEC_HIDDEN;
 void context_set_tls_idx(DWORD idx) DECLSPEC_HIDDEN;
-void context_surface_update(struct wined3d_context *context, IWineD3DSurfaceImpl *surface) DECLSPEC_HIDDEN;
+void context_surface_update(struct wined3d_context *context, struct wined3d_surface *surface) DECLSPEC_HIDDEN;
 
 /* Macros for doing basic GPU detection based on opengl capabilities */
 #define WINE_D3D6_CAPABLE(gl_info) (gl_info->supported[ARB_MULTITEXTURE])
@@ -1246,7 +1264,7 @@ struct wined3d_light_info
 /* The default light parameters */
 extern const WINED3DLIGHT WINED3D_default_light DECLSPEC_HIDDEN;
 
-typedef struct WineD3D_PixelFormat
+struct wined3d_pixel_format
 {
     int iPixelFormat; /* WGL pixel format */
     int iPixelType; /* WGL pixel type e.g. WGL_TYPE_RGBA_ARB, WGL_TYPE_RGBA_FLOAT_ARB or WGL_TYPE_COLORINDEX_ARB */
@@ -1256,7 +1274,35 @@ typedef struct WineD3D_PixelFormat
     BOOL doubleBuffer;
     int auxBuffers;
     int numSamples;
-} WineD3D_PixelFormat;
+};
+
+/* The driver names reflect the lowest GPU supported
+ * by a certain driver, so DRIVER_AMD_R300 supports
+ * R3xx, R4xx and R5xx GPUs. */
+enum wined3d_display_driver
+{
+    DRIVER_AMD_RAGE_128PRO,
+    DRIVER_AMD_R100,
+    DRIVER_AMD_R300,
+    DRIVER_AMD_R600,
+    DRIVER_INTEL_GMA800,
+    DRIVER_INTEL_GMA900,
+    DRIVER_INTEL_GMA950,
+    DRIVER_INTEL_GMA3000,
+    DRIVER_NVIDIA_TNT,
+    DRIVER_NVIDIA_GEFORCE2MX,
+    DRIVER_NVIDIA_GEFORCEFX,
+    DRIVER_NVIDIA_GEFORCE6,
+    DRIVER_UNKNOWN
+};
+
+enum wined3d_driver_model
+{
+    DRIVER_MODEL_WIN9X,
+    DRIVER_MODEL_NT40,
+    DRIVER_MODEL_NT5X,
+    DRIVER_MODEL_NT6X
+};
 
 enum wined3d_gl_vendor
 {
@@ -1272,7 +1318,7 @@ enum wined3d_gl_vendor
 enum wined3d_pci_vendor
 {
     HW_VENDOR_SOFTWARE                 = 0x0000,
-    HW_VENDOR_ATI                      = 0x1002,
+    HW_VENDOR_AMD                      = 0x1002,
     HW_VENDOR_NVIDIA                   = 0x10de,
     HW_VENDOR_INTEL                    = 0x8086,
 };
@@ -1281,35 +1327,41 @@ enum wined3d_pci_device
 {
     CARD_WINE                       = 0x0000,
 
-    CARD_ATI_RAGE_128PRO            = 0x5246,
-    CARD_ATI_RADEON_7200            = 0x5144,
-    CARD_ATI_RADEON_8500            = 0x514c,
-    CARD_ATI_RADEON_9500            = 0x4144,
-    CARD_ATI_RADEON_XPRESS_200M     = 0x5955,
-    CARD_ATI_RADEON_X700            = 0x5e4c,
-    CARD_ATI_RADEON_X1600           = 0x71c2,
-    CARD_ATI_RADEON_HD2350          = 0x94c7,
-    CARD_ATI_RADEON_HD2600          = 0x9581,
-    CARD_ATI_RADEON_HD2900          = 0x9400,
-    CARD_ATI_RADEON_HD3200          = 0x9620,
-    CARD_ATI_RADEON_HD4350          = 0x954f,
-    CARD_ATI_RADEON_HD4550          = 0x9540,
-    CARD_ATI_RADEON_HD4600          = 0x9495,
-    CARD_ATI_RADEON_HD4650          = 0x9498,
-    CARD_ATI_RADEON_HD4670          = 0x9490,
-    CARD_ATI_RADEON_HD4700          = 0x944e,
-    CARD_ATI_RADEON_HD4770          = 0x94b3,
-    CARD_ATI_RADEON_HD4800          = 0x944c, /* Picked one value between 9440, 944c, 9442, 9460 */
-    CARD_ATI_RADEON_HD4830          = 0x944c,
-    CARD_ATI_RADEON_HD4850          = 0x9442,
-    CARD_ATI_RADEON_HD4870          = 0x9440,
-    CARD_ATI_RADEON_HD4890          = 0x9460,
-    CARD_ATI_RADEON_HD5700          = 0x68BE, /* Picked HD5750 */
-    CARD_ATI_RADEON_HD5750          = 0x68BE,
-    CARD_ATI_RADEON_HD5770          = 0x68B8,
-    CARD_ATI_RADEON_HD5800          = 0x6898, /* Picked HD5850 */
-    CARD_ATI_RADEON_HD5850          = 0x6898,
-    CARD_ATI_RADEON_HD5870          = 0x6899,
+    CARD_AMD_RAGE_128PRO            = 0x5246,
+    CARD_AMD_RADEON_7200            = 0x5144,
+    CARD_AMD_RADEON_8500            = 0x514c,
+    CARD_AMD_RADEON_9500            = 0x4144,
+    CARD_AMD_RADEON_XPRESS_200M     = 0x5955,
+    CARD_AMD_RADEON_X700            = 0x5e4c,
+    CARD_AMD_RADEON_X1600           = 0x71c2,
+    CARD_AMD_RADEON_HD2350          = 0x94c7,
+    CARD_AMD_RADEON_HD2600          = 0x9581,
+    CARD_AMD_RADEON_HD2900          = 0x9400,
+    CARD_AMD_RADEON_HD3200          = 0x9620,
+    CARD_AMD_RADEON_HD4350          = 0x954f,
+    CARD_AMD_RADEON_HD4550          = 0x9540,
+    CARD_AMD_RADEON_HD4600          = 0x9495,
+    CARD_AMD_RADEON_HD4650          = 0x9498,
+    CARD_AMD_RADEON_HD4670          = 0x9490,
+    CARD_AMD_RADEON_HD4700          = 0x944e,
+    CARD_AMD_RADEON_HD4770          = 0x94b3,
+    CARD_AMD_RADEON_HD4800          = 0x944c, /* Picked one value between 9440, 944c, 9442, 9460 */
+    CARD_AMD_RADEON_HD4830          = 0x944c,
+    CARD_AMD_RADEON_HD4850          = 0x9442,
+    CARD_AMD_RADEON_HD4870          = 0x9440,
+    CARD_AMD_RADEON_HD4890          = 0x9460,
+    CARD_AMD_RADEON_HD5400          = 0x68f9,
+    CARD_AMD_RADEON_HD5600          = 0x68d8,
+    CARD_AMD_RADEON_HD5700          = 0x68BE, /* Picked HD5750 */
+    CARD_AMD_RADEON_HD5750          = 0x68BE,
+    CARD_AMD_RADEON_HD5770          = 0x68B8,
+    CARD_AMD_RADEON_HD5800          = 0x6898, /* Picked HD5850 */
+    CARD_AMD_RADEON_HD5850          = 0x6898,
+    CARD_AMD_RADEON_HD5870          = 0x6899,
+    CARD_AMD_RADEON_HD5900          = 0x689c,
+    CARD_AMD_RADEON_HD6310          = 0x9803,
+    CARD_AMD_RADEON_HD6800          = 0x6739,
+    CARD_AMD_RADEON_HD6900          = 0x6719,
 
     CARD_NVIDIA_RIVA_128            = 0x0018,
     CARD_NVIDIA_RIVA_TNT            = 0x0020,
@@ -1338,15 +1390,33 @@ enum wined3d_pci_device
     CARD_NVIDIA_GEFORCE_8600GT      = 0x0402,
     CARD_NVIDIA_GEFORCE_8600MGT     = 0x0407,
     CARD_NVIDIA_GEFORCE_8800GTS     = 0x0193,
+    CARD_NVIDIA_GEFORCE_8800GTX     = 0x0191,
     CARD_NVIDIA_GEFORCE_9200        = 0x086d,
     CARD_NVIDIA_GEFORCE_9400GT      = 0x042c,
     CARD_NVIDIA_GEFORCE_9500GT      = 0x0640,
     CARD_NVIDIA_GEFORCE_9600GT      = 0x0622,
     CARD_NVIDIA_GEFORCE_9800GT      = 0x0614,
+    CARD_NVIDIA_GEFORCE_210         = 0x0a23,
+    CARD_NVIDIA_GEFORCE_GT220       = 0x0a20,
+    CARD_NVIDIA_GEFORCE_GT240       = 0x0ca3,
     CARD_NVIDIA_GEFORCE_GTX260      = 0x05e2,
     CARD_NVIDIA_GEFORCE_GTX275      = 0x05e6,
     CARD_NVIDIA_GEFORCE_GTX280      = 0x05e1,
-    CARD_NVIDIA_GEFORCE_GT240       = 0x0ca3,
+    CARD_NVIDIA_GEFORCE_GT320M      = 0x0a2d,
+    CARD_NVIDIA_GEFORCE_GT325M      = 0x0a35,
+    CARD_NVIDIA_GEFORCE_GT330       = 0x0ca0,
+    CARD_NVIDIA_GEFORCE_GTS350M     = 0x0cb0,
+    CARD_NVIDIA_GEFORCE_GT420       = 0x0de2,
+    CARD_NVIDIA_GEFORCE_GT430       = 0x0de1,
+    CARD_NVIDIA_GEFORCE_GT440       = 0x0de0,
+    CARD_NVIDIA_GEFORCE_GTS450      = 0x0dc4,
+    CARD_NVIDIA_GEFORCE_GTX460      = 0x0e22,
+    CARD_NVIDIA_GEFORCE_GTX465      = 0x06c4,
+    CARD_NVIDIA_GEFORCE_GTX470      = 0x06cd,
+    CARD_NVIDIA_GEFORCE_GTX480      = 0x06c0,
+    CARD_NVIDIA_GEFORCE_GTX560      = 0x1200,
+    CARD_NVIDIA_GEFORCE_GTX570      = 0x1081,
+    CARD_NVIDIA_GEFORCE_GTX580      = 0x1080,
 
     CARD_INTEL_845G                 = 0x2562,
     CARD_INTEL_I830G                = 0x3577,
@@ -1355,7 +1425,8 @@ enum wined3d_pci_device
     CARD_INTEL_I915G                = 0x2582,
     CARD_INTEL_I915GM               = 0x2592,
     CARD_INTEL_I945GM               = 0x27a2, /* Same as GMA 950? */
-    CARD_INTEL_X3100                = 0x2a02, /* Found in Macs. Same as GMA 965? */
+    CARD_INTEL_X3100                = 0x2a02, /* Found in Macs. Same as GM965/GL960 */
+    CARD_INTEL_GM45                 = 0x2a42,
 };
 
 struct wined3d_fbo_ops
@@ -1420,7 +1491,6 @@ struct wined3d_gl_limits
 struct wined3d_gl_info
 {
     DWORD glsl_version;
-    UINT vidmem;
     struct wined3d_gl_limits limits;
     DWORD reserved_glsl_constants;
     DWORD quirks;
@@ -1435,7 +1505,7 @@ struct wined3d_gl_info
     WGL_EXT_FUNCS_GEN
 #undef USE_GL_FUNC
 
-    struct wined3d_format_desc *gl_formats;
+    struct wined3d_format *formats;
 };
 
 struct wined3d_driver_info
@@ -1444,6 +1514,7 @@ struct wined3d_driver_info
     enum wined3d_pci_device device;
     const char *name;
     const char *description;
+    unsigned int vidmem;
     DWORD version_high;
     DWORD version_low;
 };
@@ -1458,20 +1529,20 @@ struct wined3d_adapter
     struct wined3d_driver_info driver_info;
     WCHAR                   DeviceName[CCHDEVICENAME]; /* DeviceName for use with e.g. ChangeDisplaySettings */
     int                     nCfgs;
-    WineD3D_PixelFormat     *cfgs;
+    struct wined3d_pixel_format *cfgs;
     BOOL                    brokenStencil; /* Set on cards which only offer mixed depth+stencil */
     unsigned int            TextureRam; /* Amount of texture memory both video ram + AGP/TurboCache/HyperMemory/.. */
     unsigned int            UsedTextureRam;
     LUID luid;
 
     const struct fragment_pipeline *fragment_pipe;
-    const shader_backend_t *shader_backend;
+    const struct wined3d_shader_backend_ops *shader_backend;
     const struct blit_shader *blitter;
 };
 
 BOOL initPixelFormats(struct wined3d_gl_info *gl_info, enum wined3d_pci_vendor vendor) DECLSPEC_HIDDEN;
 BOOL initPixelFormatsNoGL(struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
-extern unsigned int WineD3DAdapterChangeGLRam(IWineD3DDeviceImpl *D3DDevice, unsigned int glram) DECLSPEC_HIDDEN;
+extern unsigned int WineD3DAdapterChangeGLRam(struct wined3d_device *device, int glram) DECLSPEC_HIDDEN;
 extern void add_gl_compat_wrappers(struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
 
 /*****************************************************************************
@@ -1488,7 +1559,7 @@ struct WineD3DRectPatch
     struct list                     entry;
 };
 
-HRESULT tesselate_rectpatch(IWineD3DDeviceImpl *This, struct WineD3DRectPatch *patch) DECLSPEC_HIDDEN;
+HRESULT tesselate_rectpatch(struct wined3d_device *device, struct WineD3DRectPatch *patch) DECLSPEC_HIDDEN;
 
 enum projection_types
 {
@@ -1543,31 +1614,23 @@ struct ffp_frag_desc
 extern const struct wine_rb_functions wined3d_ffp_frag_program_rb_functions DECLSPEC_HIDDEN;
 extern const struct wined3d_parent_ops wined3d_null_parent_ops DECLSPEC_HIDDEN;
 
-void gen_ffp_frag_op(IWineD3DStateBlockImpl *stateblock, struct ffp_frag_settings *settings,
+void gen_ffp_frag_op(struct wined3d_stateblock *stateblock, struct ffp_frag_settings *settings,
         BOOL ignore_textype) DECLSPEC_HIDDEN;
 const struct ffp_frag_desc *find_ffp_frag_shader(const struct wine_rb_tree *fragment_shaders,
         const struct ffp_frag_settings *settings) DECLSPEC_HIDDEN;
 void add_ffp_frag_shader(struct wine_rb_tree *shaders, struct ffp_frag_desc *desc) DECLSPEC_HIDDEN;
 
-/*****************************************************************************
- * IWineD3D implementation structure
- */
-typedef struct IWineD3DImpl
+struct wined3d
 {
-    /* IUnknown fields */
-    const IWineD3DVtbl     *lpVtbl;
-    LONG                    ref;     /* Note: Ref counting not required */
-
-    /* WineD3D Information */
-    IUnknown               *parent;
-    UINT                    dxVersion;
-
+    LONG ref;
+    void *parent;
+    UINT dxVersion;
     UINT adapter_count;
     struct wined3d_adapter adapters[1];
-} IWineD3DImpl;
+};
 
-HRESULT wined3d_init(IWineD3DImpl *wined3d, UINT version, IUnknown *parent) DECLSPEC_HIDDEN;
-BOOL wined3d_register_window(HWND window, struct IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
+HRESULT wined3d_init(struct wined3d *wined3d, UINT version, void *parent) DECLSPEC_HIDDEN;
+BOOL wined3d_register_window(HWND window, struct wined3d_device *device) DECLSPEC_HIDDEN;
 void wined3d_unregister_window(HWND window) DECLSPEC_HIDDEN;
 
 /*****************************************************************************
@@ -1578,16 +1641,19 @@ void wined3d_unregister_window(HWND window) DECLSPEC_HIDDEN;
 /* Multithreaded flag. Removed from the public header to signal that IWineD3D::CreateDevice ignores it */
 #define WINED3DCREATE_MULTITHREADED 0x00000004
 
-struct IWineD3DDeviceImpl
+struct wined3d_fb_state
+{
+    struct wined3d_surface **render_targets;
+    struct wined3d_surface *depth_stencil;
+};
+
+struct wined3d_device
 {
-    /* IUnknown fields      */
-    const IWineD3DDeviceVtbl *lpVtbl;
-    LONG                    ref;     /* Note: Ref counting not required */
+    LONG ref;
 
     /* WineD3D Information  */
-    IUnknown               *parent;
-    IWineD3DDeviceParent   *device_parent;
-    IWineD3D *wined3d;
+    struct wined3d_device_parent *device_parent;
+    struct wined3d *wined3d;
     struct wined3d_adapter *adapter;
 
     /* Window styles to restore when switching fullscreen mode */
@@ -1595,13 +1661,12 @@ struct IWineD3DDeviceImpl
     LONG                    exStyle;
 
     /* X and GL Information */
-    GLint                   maxConcurrentLights;
     GLenum                  offscreenBuffer;
 
     /* Selected capabilities */
     int vs_selected_mode;
     int ps_selected_mode;
-    const shader_backend_t *shader_backend;
+    const struct wined3d_shader_backend_ops *shader_backend;
     void *shader_priv;
     void *fragment_priv;
     void *blit_priv;
@@ -1621,14 +1686,13 @@ struct IWineD3DDeviceImpl
     WORD isRecordingState : 1;
     WORD isInDraw : 1;
     WORD bCursorVisible : 1;
-    WORD haveHardwareCursor : 1;
     WORD d3d_initialized : 1;
     WORD inScene : 1;                   /* A flag to check for proper BeginScene / EndScene call pairs */
     WORD softwareVertexProcessing : 1;  /* process vertex shaders using software or hardware */
     WORD useDrawStridedSlow : 1;
     WORD instancedDraw : 1;
     WORD filter_messages : 1;
-    WORD padding : 3;
+    WORD padding : 4;
 
     BYTE fixed_function_usage_map;      /* MAX_TEXTURES, 8 */
 
@@ -1637,34 +1701,33 @@ struct IWineD3DDeviceImpl
     unsigned char           surface_alignment; /* Line Alignment of surfaces                      */
 
     /* State block related */
-    IWineD3DStateBlockImpl *stateBlock;
-    IWineD3DStateBlockImpl *updateStateBlock;
+    struct wined3d_stateblock *stateBlock;
+    struct wined3d_stateblock *updateStateBlock;
 
     /* Internal use fields  */
     WINED3DDEVICE_CREATION_PARAMETERS createParms;
     WINED3DDEVTYPE                  devType;
     HWND focus_window;
 
-    IWineD3DSwapChain     **swapchains;
-    UINT                    NumberOfSwapChains;
+    struct wined3d_swapchain **swapchains;
+    UINT swapchain_count;
 
     struct list             resources; /* a linked list to track resources created by the device */
     struct list             shaders;   /* a linked list to track shaders (pixel and vertex)      */
     unsigned int            highest_dirty_ps_const, highest_dirty_vs_const;
 
     /* Render Target Support */
-    IWineD3DSurfaceImpl **render_targets;
-    IWineD3DSurfaceImpl *auto_depth_stencil;
-    IWineD3DSurfaceImpl *onscreen_depth_stencil;
-    IWineD3DSurfaceImpl *depth_stencil;
+    DWORD valid_rt_mask;
+    struct wined3d_fb_state fb;
+    struct wined3d_surface *onscreen_depth_stencil;
+    struct wined3d_surface *auto_depth_stencil;
 
     /* palettes texture management */
-    UINT                    NumberOfPalettes;
-    PALETTEENTRY            **palettes;
-    UINT                    currentPalette;
+    PALETTEENTRY **palettes;
+    UINT palette_count;
+    UINT currentPalette;
 
     /* For rendering to a texture using glCopyTexImage */
-    GLenum                  *draw_buffers;
     GLuint                  depth_blt_texture;
     GLuint                  depth_blt_rb;
     UINT                    depth_blt_rb_w;
@@ -1680,17 +1743,14 @@ struct IWineD3DDeviceImpl
     HCURSOR                 hardwareCursor;
 
     /* The Wine logo surface */
-    IWineD3DSurface        *logo_surface;
+    struct wined3d_surface *logo_surface;
 
     /* Textures for when no other textures are mapped */
     UINT                          dummyTextureName[MAX_TEXTURES];
 
     /* DirectDraw stuff */
     DWORD ddraw_width, ddraw_height;
-    WINED3DFORMAT ddraw_format;
-
-    /* Final position fixup constant */
-    float                       posFixup[4];
+    enum wined3d_format_id ddraw_format;
 
     /* With register combiners we can skip junk texture stages */
     DWORD                     texUnitMap[MAX_COMBINED_SAMPLERS];
@@ -1704,7 +1764,7 @@ struct IWineD3DDeviceImpl
 
     /* Context management */
     struct wined3d_context **contexts;
-    UINT                    numContexts;
+    UINT context_count;
 
     /* High level patch management */
 #define PATCHMAP_SIZE 43
@@ -1713,26 +1773,27 @@ struct IWineD3DDeviceImpl
     struct WineD3DRectPatch *currentPatch;
 };
 
-BOOL device_context_add(IWineD3DDeviceImpl *device, struct wined3d_context *context) DECLSPEC_HIDDEN;
-void device_context_remove(IWineD3DDeviceImpl *device, struct wined3d_context *context) DECLSPEC_HIDDEN;
-void device_get_draw_rect(IWineD3DDeviceImpl *device, RECT *rect) DECLSPEC_HIDDEN;
-HRESULT device_init(IWineD3DDeviceImpl *device, IWineD3DImpl *wined3d,
+HRESULT device_clear_render_targets(struct wined3d_device *device, UINT rt_count, struct wined3d_surface **rts,
+        struct wined3d_surface *depth_stencil, UINT rect_count, const RECT *rects, const RECT *draw_rect,
+        DWORD flags, const WINED3DCOLORVALUE *color, float depth, DWORD stencil) DECLSPEC_HIDDEN;
+BOOL device_context_add(struct wined3d_device *device, struct wined3d_context *context) DECLSPEC_HIDDEN;
+void device_context_remove(struct wined3d_device *device, struct wined3d_context *context) DECLSPEC_HIDDEN;
+void device_get_draw_rect(struct wined3d_device *device, RECT *rect) DECLSPEC_HIDDEN;
+HRESULT device_init(struct wined3d_device *device, struct wined3d *wined3d,
         UINT adapter_idx, WINED3DDEVTYPE device_type, HWND focus_window, DWORD flags,
-        IUnknown *parent, IWineD3DDeviceParent *device_parent) DECLSPEC_HIDDEN;
-void device_preload_textures(IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
-LRESULT device_process_message(IWineD3DDeviceImpl *device, HWND window,
+        struct wined3d_device_parent *device_parent) DECLSPEC_HIDDEN;
+void device_preload_textures(struct wined3d_device *device) DECLSPEC_HIDDEN;
+LRESULT device_process_message(struct wined3d_device *device, HWND window, BOOL unicode,
         UINT message, WPARAM wparam, LPARAM lparam, WNDPROC proc) DECLSPEC_HIDDEN;
-void device_resource_add(IWineD3DDeviceImpl *This, IWineD3DResource *resource) DECLSPEC_HIDDEN;
-void device_resource_released(IWineD3DDeviceImpl *This, IWineD3DResource *resource) DECLSPEC_HIDDEN;
-void device_stream_info_from_declaration(IWineD3DDeviceImpl *This,
+void device_resource_add(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
+void device_resource_released(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
+void device_stream_info_from_declaration(struct wined3d_device *device,
         BOOL use_vshader, struct wined3d_stream_info *stream_info, BOOL *fixup) DECLSPEC_HIDDEN;
-void device_switch_onscreen_ds(IWineD3DDeviceImpl *device, struct wined3d_context *context,
-        IWineD3DSurfaceImpl *depth_stencil) DECLSPEC_HIDDEN;
-void device_update_stream_info(IWineD3DDeviceImpl *device, const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
-HRESULT IWineD3DDeviceImpl_ClearSurface(IWineD3DDeviceImpl *This, IWineD3DSurfaceImpl *target, DWORD Count,
-        const WINED3DRECT *pRects, DWORD Flags, WINED3DCOLOR Color, float Z, DWORD Stencil) DECLSPEC_HIDDEN;
-void IWineD3DDeviceImpl_FindTexUnitMap(IWineD3DDeviceImpl *This) DECLSPEC_HIDDEN;
-void IWineD3DDeviceImpl_MarkStateDirty(IWineD3DDeviceImpl *This, DWORD state) DECLSPEC_HIDDEN;
+void device_switch_onscreen_ds(struct wined3d_device *device, struct wined3d_context *context,
+        struct wined3d_surface *depth_stencil) DECLSPEC_HIDDEN;
+void device_update_stream_info(struct wined3d_device *device, const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
+void device_update_tex_unit_map(struct wined3d_device *device) DECLSPEC_HIDDEN;
+void IWineD3DDeviceImpl_MarkStateDirty(struct wined3d_device *device, DWORD state) DECLSPEC_HIDDEN;
 
 static inline BOOL isStateDirty(struct wined3d_context *context, DWORD state)
 {
@@ -1741,75 +1802,62 @@ static inline BOOL isStateDirty(struct wined3d_context *context, DWORD state)
     return context->isStateDirty[idx] & (1 << shift);
 }
 
-/* Support for IWineD3DResource ::Set/Get/FreePrivateData. */
-typedef struct PrivateData
-{
-    struct list entry;
-
-    GUID tag;
-    DWORD flags; /* DDSPD_* */
-
-    union
-    {
-        LPVOID data;
-        LPUNKNOWN object;
-    } ptr;
+#define WINED3D_RESOURCE_ACCESS_GPU     0x1
+#define WINED3D_RESOURCE_ACCESS_CPU     0x2
+/* SCRATCH is mostly the same as CPU, but can't be used by the GPU at all,
+ * not even for resource uploads. */
+#define WINED3D_RESOURCE_ACCESS_SCRATCH 0x4
 
-    DWORD size;
-} PrivateData;
-
-/*****************************************************************************
- * IWineD3DResource implementation structure
- */
-typedef struct IWineD3DResourceClass
+struct wined3d_resource_ops
 {
-    /* IUnknown fields */
-    LONG                    ref;     /* Note: Ref counting not required */
+    void (*resource_unload)(struct wined3d_resource *resource);
+};
 
-    /* WineD3DResource Information */
-    IUnknown               *parent;
+struct wined3d_resource
+{
+    LONG ref;
+    struct wined3d_device *device;
     WINED3DRESOURCETYPE     resourceType;
-    IWineD3DDeviceImpl *device;
+    const struct wined3d_format *format;
+    WINED3DMULTISAMPLE_TYPE multisample_type;
+    UINT                    multisample_quality;
+    DWORD                   usage;
     WINED3DPOOL             pool;
+    DWORD access_flags;
+    UINT width;
+    UINT height;
+    UINT depth;
     UINT                    size;
-    DWORD                   usage;
-    const struct wined3d_format_desc *format_desc;
     DWORD                   priority;
     BYTE                   *allocatedMemory; /* Pointer to the real data location */
     BYTE                   *heapMemory; /* Pointer to the HeapAlloced block of memory */
     struct list             privateData;
     struct list             resource_list_entry;
-    const struct wined3d_parent_ops *parent_ops;
-} IWineD3DResourceClass;
 
-typedef struct IWineD3DResourceImpl
-{
-    /* IUnknown & WineD3DResource Information     */
-    const IWineD3DResourceVtbl *lpVtbl;
-    IWineD3DResourceClass   resource;
-} IWineD3DResourceImpl;
+    void *parent;
+    const struct wined3d_parent_ops *parent_ops;
+    const struct wined3d_resource_ops *resource_ops;
+};
 
-void resource_cleanup(IWineD3DResource *iface) DECLSPEC_HIDDEN;
-HRESULT resource_free_private_data(IWineD3DResource *iface, REFGUID guid) DECLSPEC_HIDDEN;
-HRESULT resource_get_parent(IWineD3DResource *iface, IUnknown **parent) DECLSPEC_HIDDEN;
-DWORD resource_get_priority(IWineD3DResource *iface) DECLSPEC_HIDDEN;
-HRESULT resource_get_private_data(IWineD3DResource *iface, REFGUID guid,
+void resource_cleanup(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
+HRESULT resource_free_private_data(struct wined3d_resource *resource, REFGUID guid) DECLSPEC_HIDDEN;
+DWORD resource_get_priority(const struct wined3d_resource *resource) DECLSPEC_HIDDEN;
+HRESULT resource_get_private_data(const struct wined3d_resource *resource, REFGUID guid,
         void *data, DWORD *data_size) DECLSPEC_HIDDEN;
-HRESULT resource_init(IWineD3DResource *iface, WINED3DRESOURCETYPE resource_type,
-        IWineD3DDeviceImpl *device, UINT size, DWORD usage, const struct wined3d_format_desc *format_desc,
-        WINED3DPOOL pool, IUnknown *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
-WINED3DRESOURCETYPE resource_get_type(IWineD3DResource *iface) DECLSPEC_HIDDEN;
-DWORD resource_set_priority(IWineD3DResource *iface, DWORD new_priority) DECLSPEC_HIDDEN;
-HRESULT resource_set_private_data(IWineD3DResource *iface, REFGUID guid,
+HRESULT resource_init(struct wined3d_resource *resource, struct wined3d_device *device,
+        WINED3DRESOURCETYPE resource_type, const struct wined3d_format *format,
+        WINED3DMULTISAMPLE_TYPE multisample_type, UINT multisample_quality,
+        DWORD usage, WINED3DPOOL pool, UINT width, UINT height, UINT depth, UINT size,
+        void *parent, const struct wined3d_parent_ops *parent_ops,
+        const struct wined3d_resource_ops *resource_ops) DECLSPEC_HIDDEN;
+DWORD resource_set_priority(struct wined3d_resource *resource, DWORD priority) DECLSPEC_HIDDEN;
+HRESULT resource_set_private_data(struct wined3d_resource *resource, REFGUID guid,
         const void *data, DWORD data_size, DWORD flags) DECLSPEC_HIDDEN;
+void resource_unload(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
 
 /* Tests show that the start address of resources is 32 byte aligned */
 #define RESOURCE_ALIGNMENT 16
 
-/*****************************************************************************
- * IWineD3DBaseTexture D3D- > openGL state map lookups
- */
-
 typedef enum winetexturestates {
     WINED3DTEXSTA_ADDRESSU       = 0,
     WINED3DTEXSTA_ADDRESSV       = 1,
@@ -1830,7 +1878,6 @@ enum WINED3DSRGB
     SRGB_ANY                                = 0,    /* Uses the cached value(e.g. external calls) */
     SRGB_RGB                                = 1,    /* Loads the rgb texture */
     SRGB_SRGB                               = 2,    /* Loads the srgb texture */
-    SRGB_BOTH                               = 3,    /* Loads both textures */
 };
 
 struct gl_texture
@@ -1840,153 +1887,75 @@ struct gl_texture
     GLuint                  name;
 };
 
-/*****************************************************************************
- * IWineD3DBaseTexture implementation structure (extends IWineD3DResourceImpl)
- */
-typedef struct IWineD3DBaseTextureClass
+struct wined3d_texture_ops
+{
+    HRESULT (*texture_bind)(struct wined3d_texture *texture,
+            const struct wined3d_gl_info *gl_info, BOOL srgb);
+    void (*texture_preload)(struct wined3d_texture *texture, enum WINED3DSRGB srgb);
+    void (*texture_sub_resource_add_dirty_region)(struct wined3d_resource *sub_resource,
+            const WINED3DBOX *dirty_region);
+    void (*texture_sub_resource_cleanup)(struct wined3d_resource *sub_resource);
+};
+
+#define WINED3D_TEXTURE_COND_NP2            0x1
+#define WINED3D_TEXTURE_POW2_MAT_IDENT      0x2
+#define WINED3D_TEXTURE_IS_SRGB             0x4
+
+struct wined3d_texture
 {
-    struct gl_texture       texture_rgb, texture_srgb;
-    IWineD3DResourceImpl **sub_resources;
+    struct wined3d_resource resource;
+    const struct wined3d_texture_ops *texture_ops;
+    struct gl_texture texture_rgb, texture_srgb;
+    struct wined3d_resource **sub_resources;
     UINT layer_count;
     UINT level_count;
-    float                   pow2Matrix[16];
-    UINT                    LOD;
-    WINED3DTEXTUREFILTERTYPE filterType;
-    LONG                    bindCount;
-    DWORD                   sampler;
-    BOOL                    is_srgb;
-    BOOL                    pow2Matrix_identity;
-    const struct min_lookup *minMipLookup;
-    const GLenum            *magLookup;
-    void                    (*internal_preload)(IWineD3DBaseTexture *iface, enum WINED3DSRGB srgb);
-} IWineD3DBaseTextureClass;
-
-void surface_internal_preload(IWineD3DSurfaceImpl *surface, enum WINED3DSRGB srgb) DECLSPEC_HIDDEN;
-BOOL surface_init_sysmem(IWineD3DSurfaceImpl *surface) DECLSPEC_HIDDEN;
-BOOL surface_is_offscreen(IWineD3DSurfaceImpl *iface) DECLSPEC_HIDDEN;
-void surface_prepare_texture(IWineD3DSurfaceImpl *surface,
-        const struct wined3d_gl_info *gl_info, BOOL srgb) DECLSPEC_HIDDEN;
+    float pow2_matrix[16];
+    UINT lod;
+    WINED3DTEXTUREFILTERTYPE filter_type;
+    LONG bind_count;
+    DWORD sampler;
+    DWORD flags;
+    const struct min_lookup *min_mip_lookup;
+    const GLenum *mag_lookup;
+    GLenum target;
+};
 
-typedef struct IWineD3DBaseTextureImpl
+static inline struct wined3d_texture *wined3d_texture_from_resource(struct wined3d_resource *resource)
 {
-    /* IUnknown & WineD3DResource Information     */
-    const IWineD3DBaseTextureVtbl *lpVtbl;
-    IWineD3DResourceClass     resource;
-    IWineD3DBaseTextureClass  baseTexture;
+    return CONTAINING_RECORD(resource, struct wined3d_texture, resource);
+}
 
-} IWineD3DBaseTextureImpl;
+static inline struct gl_texture *wined3d_texture_get_gl_texture(struct wined3d_texture *texture,
+        const struct wined3d_gl_info *gl_info, BOOL srgb)
+{
+    return srgb && !gl_info->supported[EXT_TEXTURE_SRGB_DECODE]
+            ? &texture->texture_srgb : &texture->texture_rgb;
+}
 
-void basetexture_apply_state_changes(IWineD3DBaseTexture *iface,
-        const DWORD textureStates[WINED3D_HIGHEST_TEXTURE_STATE + 1],
+void wined3d_texture_apply_state_changes(struct wined3d_texture *texture,
         const DWORD samplerStates[WINED3D_HIGHEST_SAMPLER_STATE + 1],
         const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
-HRESULT basetexture_bind(IWineD3DBaseTexture *iface, BOOL srgb, BOOL *set_surface_desc) DECLSPEC_HIDDEN;
-void basetexture_cleanup(IWineD3DBaseTexture *iface) DECLSPEC_HIDDEN;
-void basetexture_generate_mipmaps(IWineD3DBaseTexture *iface) DECLSPEC_HIDDEN;
-WINED3DTEXTUREFILTERTYPE basetexture_get_autogen_filter_type(IWineD3DBaseTexture *iface) DECLSPEC_HIDDEN;
-BOOL basetexture_get_dirty(IWineD3DBaseTexture *iface) DECLSPEC_HIDDEN;
-DWORD basetexture_get_level_count(IWineD3DBaseTexture *iface) DECLSPEC_HIDDEN;
-DWORD basetexture_get_lod(IWineD3DBaseTexture *iface) DECLSPEC_HIDDEN;
-IWineD3DResourceImpl *basetexture_get_sub_resource(IWineD3DBaseTextureImpl *texture,
-        UINT layer, UINT level) DECLSPEC_HIDDEN;
-HRESULT basetexture_init(IWineD3DBaseTextureImpl *texture, UINT layer_count, UINT level_count,
-        WINED3DRESOURCETYPE resource_type, IWineD3DDeviceImpl *device, UINT size, DWORD usage,
-        const struct wined3d_format_desc *format_desc, WINED3DPOOL pool, IUnknown *parent,
-        const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
-HRESULT basetexture_set_autogen_filter_type(IWineD3DBaseTexture *iface,
-        WINED3DTEXTUREFILTERTYPE filter_type) DECLSPEC_HIDDEN;
-BOOL basetexture_set_dirty(IWineD3DBaseTexture *iface, BOOL dirty) DECLSPEC_HIDDEN;
-DWORD basetexture_set_lod(IWineD3DBaseTexture *iface, DWORD new_lod) DECLSPEC_HIDDEN;
-void basetexture_unload(IWineD3DBaseTexture *iface) DECLSPEC_HIDDEN;
+void wined3d_texture_set_dirty(struct wined3d_texture *texture, BOOL dirty) DECLSPEC_HIDDEN;
 
-/*****************************************************************************
- * IWineD3DTexture implementation structure (extends IWineD3DBaseTextureImpl)
- */
-typedef struct IWineD3DTextureImpl
+struct wined3d_volume
 {
-    /* IUnknown & WineD3DResource/WineD3DBaseTexture Information     */
-    const IWineD3DTextureVtbl *lpVtbl;
-    IWineD3DResourceClass     resource;
-    IWineD3DBaseTextureClass  baseTexture;
-
-    /* IWineD3DTexture */
-    UINT                      target;
-    BOOL                      cond_np2;
-
-} IWineD3DTextureImpl;
-
-HRESULT texture_init(IWineD3DTextureImpl *texture, UINT width, UINT height, UINT levels,
-        IWineD3DDeviceImpl *device, DWORD usage, WINED3DFORMAT format, WINED3DPOOL pool,
-        IUnknown *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
-
-/*****************************************************************************
- * IWineD3DCubeTexture implementation structure (extends IWineD3DBaseTextureImpl)
- */
-typedef struct IWineD3DCubeTextureImpl
-{
-    /* IUnknown & WineD3DResource/WineD3DBaseTexture Information     */
-    const IWineD3DCubeTextureVtbl *lpVtbl;
-    IWineD3DResourceClass     resource;
-    IWineD3DBaseTextureClass  baseTexture;
-} IWineD3DCubeTextureImpl;
-
-HRESULT cubetexture_init(IWineD3DCubeTextureImpl *texture, UINT edge_length, UINT levels,
-        IWineD3DDeviceImpl *device, DWORD usage, WINED3DFORMAT format, WINED3DPOOL pool,
-        IUnknown *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
-
-typedef struct _WINED3DVOLUMET_DESC
-{
-    UINT                    Width;
-    UINT                    Height;
-    UINT                    Depth;
-} WINED3DVOLUMET_DESC;
-
-/*****************************************************************************
- * IWineD3DVolume implementation structure (extends IUnknown)
- */
-typedef struct IWineD3DVolumeImpl
-{
-    /* IUnknown & WineD3DResource fields */
-    const IWineD3DVolumeVtbl  *lpVtbl;
-    IWineD3DResourceClass      resource;
-
-    /* WineD3DVolume Information */
-    WINED3DVOLUMET_DESC      currentDesc;
-    IWineD3DBase            *container;
+    struct wined3d_resource resource;
+    struct wined3d_texture *container;
     BOOL                    lockable;
     BOOL                    locked;
     WINED3DBOX              lockedBox;
     WINED3DBOX              dirtyBox;
     BOOL                    dirty;
-} IWineD3DVolumeImpl;
-
-void volume_add_dirty_box(IWineD3DVolume *iface, const WINED3DBOX *dirty_box) DECLSPEC_HIDDEN;
-HRESULT volume_init(IWineD3DVolumeImpl *volume, IWineD3DDeviceImpl *device, UINT width,
-        UINT height, UINT depth, DWORD usage, WINED3DFORMAT format, WINED3DPOOL pool,
-        IUnknown *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
+};
 
-/*****************************************************************************
- * IWineD3DVolumeTexture implementation structure (extends IWineD3DBaseTextureImpl)
- */
-typedef struct IWineD3DVolumeTextureImpl
+static inline struct wined3d_volume *volume_from_resource(struct wined3d_resource *resource)
 {
-    /* IUnknown & WineD3DResource/WineD3DBaseTexture Information     */
-    const IWineD3DVolumeTextureVtbl *lpVtbl;
-    IWineD3DResourceClass     resource;
-    IWineD3DBaseTextureClass  baseTexture;
-} IWineD3DVolumeTextureImpl;
-
-HRESULT volumetexture_init(IWineD3DVolumeTextureImpl *texture, UINT width, UINT height,
-        UINT depth, UINT levels, IWineD3DDeviceImpl *device, DWORD usage, WINED3DFORMAT format,
-        WINED3DPOOL pool, IUnknown *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
+    return CONTAINING_RECORD(resource, struct wined3d_volume, resource);
+}
 
-typedef struct _WINED3DSURFACET_DESC
-{
-    WINED3DMULTISAMPLE_TYPE MultiSampleType;
-    DWORD                   MultiSampleQuality;
-    UINT                    Width;
-    UINT                    Height;
-} WINED3DSURFACET_DESC;
+void volume_add_dirty_box(struct wined3d_volume *volume, const WINED3DBOX *dirty_box) DECLSPEC_HIDDEN;
+void volume_load(struct wined3d_volume *volume, UINT level, BOOL srgb_mode) DECLSPEC_HIDDEN;
+void volume_set_container(struct wined3d_volume *volume, struct wined3d_texture *container) DECLSPEC_HIDDEN;
 
 /*****************************************************************************
  * Structure for DIB Surfaces (GetDC and GDI surfaces)
@@ -1999,53 +1968,79 @@ typedef struct wineD3DSurface_DIB {
     BOOL client_memory;
 } wineD3DSurface_DIB;
 
-typedef struct {
+struct wined3d_renderbuffer_entry
+{
     struct list entry;
     GLuint id;
     UINT width;
     UINT height;
-} renderbuffer_entry_t;
+};
 
 struct fbo_entry
 {
     struct list entry;
-    IWineD3DSurfaceImpl **render_targets;
-    IWineD3DSurfaceImpl *depth_stencil;
+    struct wined3d_surface **render_targets;
+    struct wined3d_surface *depth_stencil;
+    DWORD location;
     BOOL attached;
     GLuint id;
 };
 
-/*****************************************************************************
- * IWineD3DClipp implementation structure
- */
-typedef struct IWineD3DClipperImpl
+struct wined3d_clipper
 {
-    const IWineD3DClipperVtbl *lpVtbl;
     LONG ref;
 
-    IUnknown *Parent;
     HWND hWnd;
-} IWineD3DClipperImpl;
-
+};
 
-/*****************************************************************************
- * IWineD3DSurface implementation structure
- */
-struct IWineD3DSurfaceImpl
+enum wined3d_container_type
 {
-    /* IUnknown & IWineD3DResource Information     */
-    const IWineD3DSurfaceVtbl *lpVtbl;
-    IWineD3DResourceClass     resource;
+    WINED3D_CONTAINER_NONE = 0,
+    WINED3D_CONTAINER_SWAPCHAIN,
+    WINED3D_CONTAINER_TEXTURE,
+};
 
-    /* IWineD3DSurface fields */
-    IWineD3DBase              *container;
-    WINED3DSURFACET_DESC      currentDesc;
-    IWineD3DPaletteImpl       *palette; /* D3D7 style palette handling */
+struct wined3d_subresource_container
+{
+    enum wined3d_container_type type;
+    union
+    {
+        struct wined3d_swapchain *swapchain;
+        struct wined3d_texture *texture;
+        void *base;
+    } u;
+};
+
+struct wined3d_surface_ops
+{
+    HRESULT (*surface_private_setup)(struct wined3d_surface *surface);
+    void (*surface_cleanup)(struct wined3d_surface *surface);
+    void (*surface_realize_palette)(struct wined3d_surface *surface);
+    HRESULT (*surface_draw_overlay)(struct wined3d_surface *surface);
+    void (*surface_preload)(struct wined3d_surface *surface);
+    void (*surface_map)(struct wined3d_surface *surface, const RECT *rect, DWORD flags);
+    void (*surface_unmap)(struct wined3d_surface *surface);
+    HRESULT (*surface_getdc)(struct wined3d_surface *surface);
+    HRESULT (*surface_flip)(struct wined3d_surface *surface, struct wined3d_surface *override);
+    HRESULT (*surface_blt)(struct wined3d_surface *dst_surface, const RECT *dst_rect,
+            struct wined3d_surface *src_surface, const RECT *src_rect, DWORD flags,
+            const WINEDDBLTFX *fx, WINED3DTEXTUREFILTERTYPE filter);
+    HRESULT (*surface_bltfast)(struct wined3d_surface *dst_surface, DWORD dst_x, DWORD dst_y,
+            struct wined3d_surface *src_surface, const RECT *src_rect, DWORD trans);
+    HRESULT (*surface_set_mem)(struct wined3d_surface *surface, void *mem);
+};
+
+struct wined3d_surface
+{
+    struct wined3d_resource resource;
+    const struct wined3d_surface_ops *surface_ops;
+    struct wined3d_subresource_container container;
+    struct wined3d_palette *palette; /* D3D7 style palette handling */
     PALETTEENTRY              *palette9; /* D3D8/9 style palette handling */
 
-    /* TODO: move this off into a management class(maybe!) */
-    DWORD                      Flags;
+    DWORD flags;
 
+    WINED3DSURFTYPE surface_type;
     UINT                      pow2Width;
     UINT                      pow2Height;
 
@@ -2078,85 +2073,61 @@ struct IWineD3DSurfaceImpl
     WINEDDCOLORKEY            glCKey;
 
     struct list               renderbuffers;
-    renderbuffer_entry_t      *current_renderbuffer;
+    struct wined3d_renderbuffer_entry *current_renderbuffer;
     SIZE ds_current_size;
 
     /* DirectDraw clippers */
-    IWineD3DClipper           *clipper;
+    struct wined3d_clipper *clipper;
 
     /* DirectDraw Overlay handling */
     RECT                      overlay_srcrect;
     RECT                      overlay_destrect;
-    IWineD3DSurfaceImpl       *overlay_dest;
+    struct wined3d_surface *overlay_dest;
     struct list               overlays;
     struct list               overlay_entry;
 };
 
-extern const IWineD3DSurfaceVtbl IWineD3DSurface_Vtbl DECLSPEC_HIDDEN;
-extern const IWineD3DSurfaceVtbl IWineGDISurface_Vtbl DECLSPEC_HIDDEN;
+static inline struct wined3d_surface *surface_from_resource(struct wined3d_resource *resource)
+{
+    return CONTAINING_RECORD(resource, struct wined3d_surface, resource);
+}
 
-UINT surface_calculate_size(const struct wined3d_format_desc *format_desc,
-        UINT alignment, UINT width, UINT height) DECLSPEC_HIDDEN;
-void surface_gdi_cleanup(IWineD3DSurfaceImpl *This) DECLSPEC_HIDDEN;
-HRESULT surface_init(IWineD3DSurfaceImpl *surface, WINED3DSURFTYPE surface_type, UINT alignment,
-        UINT width, UINT height, UINT level, BOOL lockable, BOOL discard, WINED3DMULTISAMPLE_TYPE multisample_type,
-        UINT multisample_quality, IWineD3DDeviceImpl *device, DWORD usage, WINED3DFORMAT format,
-        WINED3DPOOL pool, IUnknown *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
-void surface_translate_frontbuffer_coords(IWineD3DSurfaceImpl *surface, HWND window, RECT *rect) DECLSPEC_HIDDEN;
-
-/* Predeclare the shared Surface functions */
-HRESULT WINAPI IWineD3DBaseSurfaceImpl_QueryInterface(IWineD3DSurface *iface,
-        REFIID riid, LPVOID *ppobj) DECLSPEC_HIDDEN;
-ULONG WINAPI IWineD3DBaseSurfaceImpl_AddRef(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
-HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetParent(IWineD3DSurface *iface, IUnknown **pParent) DECLSPEC_HIDDEN;
-HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetPrivateData(IWineD3DSurface *iface,
-        REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags) DECLSPEC_HIDDEN;
-HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetPrivateData(IWineD3DSurface *iface,
-        REFGUID refguid, void *pData, DWORD *pSizeOfData) DECLSPEC_HIDDEN;
-HRESULT WINAPI IWineD3DBaseSurfaceImpl_FreePrivateData(IWineD3DSurface *iface, REFGUID refguid) DECLSPEC_HIDDEN;
-DWORD WINAPI IWineD3DBaseSurfaceImpl_SetPriority(IWineD3DSurface *iface, DWORD PriorityNew) DECLSPEC_HIDDEN;
-DWORD WINAPI IWineD3DBaseSurfaceImpl_GetPriority(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
-WINED3DRESOURCETYPE WINAPI IWineD3DBaseSurfaceImpl_GetType(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
-HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetContainer(IWineD3DSurface* iface,
-        REFIID riid, void **ppContainer) DECLSPEC_HIDDEN;
-HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetDesc(IWineD3DSurface *iface, WINED3DSURFACE_DESC *pDesc) DECLSPEC_HIDDEN;
-HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetBltStatus(IWineD3DSurface *iface, DWORD Flags) DECLSPEC_HIDDEN;
-HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetFlipStatus(IWineD3DSurface *iface, DWORD Flags) DECLSPEC_HIDDEN;
-HRESULT WINAPI IWineD3DBaseSurfaceImpl_IsLost(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
-HRESULT WINAPI IWineD3DBaseSurfaceImpl_Restore(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
-HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetPalette(IWineD3DSurface *iface, IWineD3DPalette **Pal) DECLSPEC_HIDDEN;
-HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetPalette(IWineD3DSurface *iface, IWineD3DPalette *Pal) DECLSPEC_HIDDEN;
-HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetColorKey(IWineD3DSurface *iface,
-        DWORD Flags, const WINEDDCOLORKEY *CKey) DECLSPEC_HIDDEN;
-HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetContainer(IWineD3DSurface *iface, IWineD3DBase *container) DECLSPEC_HIDDEN;
-DWORD WINAPI IWineD3DBaseSurfaceImpl_GetPitch(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
-HRESULT WINAPI IWineD3DBaseSurfaceImpl_RealizePalette(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
-HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetOverlayPosition(IWineD3DSurface *iface, LONG X, LONG Y) DECLSPEC_HIDDEN;
-HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetOverlayPosition(IWineD3DSurface *iface, LONG *X, LONG *Y) DECLSPEC_HIDDEN;
-HRESULT WINAPI IWineD3DBaseSurfaceImpl_UpdateOverlayZOrder(IWineD3DSurface *iface,
-        DWORD Flags, IWineD3DSurface *Ref) DECLSPEC_HIDDEN;
-HRESULT WINAPI IWineD3DBaseSurfaceImpl_UpdateOverlay(IWineD3DSurface *iface, const RECT *SrcRect,
-        IWineD3DSurface *DstSurface, const RECT *DstRect, DWORD Flags, const WINEDDOVERLAYFX *FX) DECLSPEC_HIDDEN;
-HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetClipper(IWineD3DSurface *iface, IWineD3DClipper *clipper) DECLSPEC_HIDDEN;
-HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetClipper(IWineD3DSurface *iface, IWineD3DClipper **clipper) DECLSPEC_HIDDEN;
-HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetFormat(IWineD3DSurface *iface, WINED3DFORMAT format) DECLSPEC_HIDDEN;
-HRESULT IWineD3DBaseSurfaceImpl_CreateDIBSection(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
-HRESULT WINAPI IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface *iface, const RECT *DestRect, IWineD3DSurface *SrcSurface,
-        const RECT *SrcRect, DWORD Flags, const WINEDDBLTFX *DDBltFx, WINED3DTEXTUREFILTERTYPE Filter) DECLSPEC_HIDDEN;
-HRESULT WINAPI IWineD3DBaseSurfaceImpl_BltFast(IWineD3DSurface *iface, DWORD dstx, DWORD dsty,
-        IWineD3DSurface *Source, const RECT *rsrc, DWORD trans) DECLSPEC_HIDDEN;
-HRESULT WINAPI IWineD3DBaseSurfaceImpl_LockRect(IWineD3DSurface *iface, WINED3DLOCKED_RECT *pLockedRect,
-        const RECT *pRect, DWORD Flags) DECLSPEC_HIDDEN;
-void WINAPI IWineD3DBaseSurfaceImpl_BindTexture(IWineD3DSurface *iface, BOOL srgb) DECLSPEC_HIDDEN;
-const void *WINAPI IWineD3DBaseSurfaceImpl_GetData(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
+static inline GLuint surface_get_texture_name(struct wined3d_surface *surface,
+        const struct wined3d_gl_info *gl_info, BOOL srgb)
+{
+    return srgb && !gl_info->supported[EXT_TEXTURE_SRGB_DECODE]
+            ? surface->texture_name_srgb : surface->texture_name;
+}
+
+void surface_add_dirty_rect(struct wined3d_surface *surface, const WINED3DBOX *dirty_rect) DECLSPEC_HIDDEN;
+void surface_bind(struct wined3d_surface *surface, const struct wined3d_gl_info *gl_info, BOOL srgb) DECLSPEC_HIDDEN;
+HRESULT surface_color_fill(struct wined3d_surface *s, const RECT *rect, const WINED3DCOLORVALUE *color) DECLSPEC_HIDDEN;
+GLenum surface_get_gl_buffer(struct wined3d_surface *surface) DECLSPEC_HIDDEN;
+BOOL surface_init_sysmem(struct wined3d_surface *surface) DECLSPEC_HIDDEN;
+void surface_internal_preload(struct wined3d_surface *surface, enum WINED3DSRGB srgb) DECLSPEC_HIDDEN;
+BOOL surface_is_offscreen(struct wined3d_surface *surface) DECLSPEC_HIDDEN;
+HRESULT surface_load(struct wined3d_surface *surface, BOOL srgb) DECLSPEC_HIDDEN;
+void surface_load_ds_location(struct wined3d_surface *surface,
+        struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN;
+HRESULT surface_load_location(struct wined3d_surface *surface, DWORD flag, const RECT *rect) DECLSPEC_HIDDEN;
+void surface_modify_ds_location(struct wined3d_surface *surface, DWORD location, UINT w, UINT h) DECLSPEC_HIDDEN;
+void surface_modify_location(struct wined3d_surface *surface, DWORD flag, BOOL persistent) DECLSPEC_HIDDEN;
+void surface_prepare_texture(struct wined3d_surface *surface,
+        const struct wined3d_gl_info *gl_info, BOOL srgb) DECLSPEC_HIDDEN;
+void surface_set_compatible_renderbuffer(struct wined3d_surface *surface, struct wined3d_surface *rt) DECLSPEC_HIDDEN;
+void surface_set_container(struct wined3d_surface *surface,
+        enum wined3d_container_type type, void *container) DECLSPEC_HIDDEN;
+void surface_set_texture_name(struct wined3d_surface *surface, GLuint name, BOOL srgb_name) DECLSPEC_HIDDEN;
+void surface_set_texture_target(struct wined3d_surface *surface, GLenum target) DECLSPEC_HIDDEN;
+void surface_translate_drawable_coords(struct wined3d_surface *surface, HWND window, RECT *rect) DECLSPEC_HIDDEN;
 
 void get_drawable_size_swapchain(struct wined3d_context *context, UINT *width, UINT *height) DECLSPEC_HIDDEN;
 void get_drawable_size_backbuffer(struct wined3d_context *context, UINT *width, UINT *height) DECLSPEC_HIDDEN;
 void get_drawable_size_fbo(struct wined3d_context *context, UINT *width, UINT *height) DECLSPEC_HIDDEN;
 
-void draw_textured_quad(IWineD3DSurfaceImpl *src_surface, const RECT *src_rect,
+void draw_textured_quad(struct wined3d_surface *src_surface, const RECT *src_rect,
                         const RECT *dst_rect, WINED3DTEXTUREFILTERTYPE Filter) DECLSPEC_HIDDEN;
-void flip_surface(IWineD3DSurfaceImpl *front, IWineD3DSurfaceImpl *back) DECLSPEC_HIDDEN;
+void flip_surface(struct wined3d_surface *front, struct wined3d_surface *back) DECLSPEC_HIDDEN;
 
 /* Surface flags: */
 #define SFLAG_CONVERTED     0x00000002 /* Converted for color keying or Palettized */
@@ -2182,7 +2153,6 @@ void flip_surface(IWineD3DSurfaceImpl *front, IWineD3DSurfaceImpl *back) DECLSPE
 #define SFLAG_DS_ONSCREEN   0x00200000 /* Is a depth stencil, last modified onscreen */
 #define SFLAG_DS_OFFSCREEN  0x00400000 /* Is a depth stencil, last modified offscreen */
 #define SFLAG_INOVERLAYDRAW 0x00800000 /* Overlay drawing is in progress. Recursion prevention */
-#define SFLAG_SWAPCHAIN     0x01000000 /* The surface is part of a swapchain */
 
 /* In some conditions the surface memory must not be freed:
  * SFLAG_CONVERTED: Converting the data back would take too long
@@ -2219,19 +2189,15 @@ typedef enum {
     CONVERT_RGB32_888
 } CONVERT_TYPES;
 
-HRESULT d3dfmt_get_conv(IWineD3DSurfaceImpl *This, BOOL need_alpha_ck, BOOL use_texturing,
-                        struct wined3d_format_desc *desc, CONVERT_TYPES *convert) DECLSPEC_HIDDEN;
-void d3dfmt_p8_init_palette(IWineD3DSurfaceImpl *This, BYTE table[256][4], BOOL colorkey) DECLSPEC_HIDDEN;
+HRESULT d3dfmt_get_conv(struct wined3d_surface *surface, BOOL need_alpha_ck, BOOL use_texturing,
+        struct wined3d_format *format, CONVERT_TYPES *convert) DECLSPEC_HIDDEN;
+void d3dfmt_p8_init_palette(struct wined3d_surface *surface, BYTE table[256][4], BOOL colorkey) DECLSPEC_HIDDEN;
 
-BOOL palette9_changed(IWineD3DSurfaceImpl *This) DECLSPEC_HIDDEN;
-
-/*****************************************************************************
- * IWineD3DVertexDeclaration implementation structure
- */
+BOOL palette9_changed(struct wined3d_surface *surface) DECLSPEC_HIDDEN;
 
 struct wined3d_vertex_declaration_element
 {
-    const struct wined3d_format_desc *format_desc;
+    const struct wined3d_format *format;
     BOOL ffp_valid;
     WORD input_slot;
     WORD offset;
@@ -2241,14 +2207,12 @@ struct wined3d_vertex_declaration_element
     BYTE usage_idx;
 };
 
-typedef struct IWineD3DVertexDeclarationImpl {
-    /* IUnknown  Information */
-    const IWineD3DVertexDeclarationVtbl *lpVtbl;
-    LONG                    ref;
-
-    IUnknown                *parent;
+struct wined3d_vertex_declaration
+{
+    LONG ref;
+    void *parent;
     const struct wined3d_parent_ops *parent_ops;
-    IWineD3DDeviceImpl *device;
+    struct wined3d_device *device;
 
     struct wined3d_vertex_declaration_element *elements;
     UINT element_count;
@@ -2257,15 +2221,7 @@ typedef struct IWineD3DVertexDeclarationImpl {
     UINT                    num_streams;
     BOOL                    position_transformed;
     BOOL                    half_float_conv_needed;
-} IWineD3DVertexDeclarationImpl;
-
-HRESULT vertexdeclaration_init(IWineD3DVertexDeclarationImpl *declaration, IWineD3DDeviceImpl *device,
-        const WINED3DVERTEXELEMENT *elements, UINT element_count,
-        IUnknown *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
-
-/*****************************************************************************
- * IWineD3DStateBlock implementation structure
- */
+};
 
 /* Internal state Block for Begin/End/Capture/Create/Apply info  */
 /*   Note: Very long winded but gl Lists are not flexible enough */
@@ -2301,87 +2257,66 @@ struct StageState {
     DWORD state;
 };
 
-struct IWineD3DStateBlockImpl
+struct wined3d_stream_state
 {
-    /* IUnknown fields */
-    const IWineD3DStateBlockVtbl *lpVtbl;
-    LONG                      ref;     /* Note: Ref counting not required */
-
-    /* IWineD3DStateBlock information */
-    IWineD3DDeviceImpl *device;
-    WINED3DSTATEBLOCKTYPE     blockType;
-
-    /* Array indicating whether things have been set or changed */
-    SAVEDSTATES               changed;
-
-    /* Vertex Shader Declaration */
-    IWineD3DVertexDeclaration *vertexDecl;
-
-    IWineD3DVertexShader      *vertexShader;
-
-    /* Vertex Shader Constants */
-    BOOL                       vertexShaderConstantB[MAX_CONST_B];
-    INT                        vertexShaderConstantI[MAX_CONST_I * 4];
-    float                     *vertexShaderConstantF;
+    struct wined3d_buffer *buffer;
+    UINT offset;
+    UINT stride;
+    UINT frequency;
+    UINT flags;
+};
 
-    /* primitive type */
+struct wined3d_state
+{
+    struct wined3d_vertex_declaration *vertex_declaration;
+    struct wined3d_stream_state streams[MAX_STREAMS + 1 /* tesselated pseudo-stream */];
+    BOOL user_stream;
+    struct wined3d_buffer *index_buffer;
+    enum wined3d_format_id index_format;
+    INT base_vertex_index;
+    INT load_base_vertex_index; /* Non-indexed drawing needs 0 here, indexed needs base_vertex_index. */
     GLenum gl_primitive_type;
 
-    /* Stream Source */
-    BOOL                      streamIsUP;
-    UINT                      streamStride[MAX_STREAMS];
-    UINT                      streamOffset[MAX_STREAMS + 1 /* tesselated pseudo-stream */ ];
-    IWineD3DBuffer           *streamSource[MAX_STREAMS];
-    UINT                      streamFreq[MAX_STREAMS + 1];
-    UINT                      streamFlags[MAX_STREAMS + 1];     /*0 | WINED3DSTREAMSOURCE_INSTANCEDATA | WINED3DSTREAMSOURCE_INDEXEDDATA  */
+    struct wined3d_shader *vertex_shader;
+    BOOL vs_consts_b[MAX_CONST_B];
+    INT vs_consts_i[MAX_CONST_I * 4];
+    float *vs_consts_f;
 
-    /* Indices */
-    IWineD3DBuffer*           pIndexData;
-    WINED3DFORMAT             IndexFmt;
-    INT                       baseVertexIndex;
-    INT                       loadBaseVertexIndex; /* non-indexed drawing needs 0 here, indexed baseVertexIndex */
+    struct wined3d_shader *pixel_shader;
+    BOOL ps_consts_b[MAX_CONST_B];
+    INT ps_consts_i[MAX_CONST_I * 4];
+    float *ps_consts_f;
 
-    /* Transform */
-    WINED3DMATRIX             transforms[HIGHEST_TRANSFORMSTATE + 1];
+    struct wined3d_texture *textures[MAX_COMBINED_SAMPLERS];
+    DWORD sampler_states[MAX_COMBINED_SAMPLERS][WINED3D_HIGHEST_SAMPLER_STATE + 1];
+    DWORD texture_states[MAX_TEXTURES][WINED3D_HIGHEST_TEXTURE_STATE + 1];
+    DWORD lowest_disabled_stage;
+
+    WINED3DMATRIX transforms[HIGHEST_TRANSFORMSTATE + 1];
+    double clip_planes[MAX_CLIPPLANES][4];
+    WINED3DCLIPSTATUS clip_status;
+    WINED3DMATERIAL material;
+    WINED3DVIEWPORT viewport;
+    RECT scissor_rect;
 
     /* Light hashmap . Collisions are handled using standard wine double linked lists */
 #define LIGHTMAP_SIZE 43 /* Use of a prime number recommended. Set to 1 for a linked list! */
 #define LIGHTMAP_HASHFUNC(x) ((x) % LIGHTMAP_SIZE) /* Primitive and simple function */
-    struct list               lightMap[LIGHTMAP_SIZE]; /* Hash map containing the lights */
-    const struct wined3d_light_info *activeLights[MAX_ACTIVE_LIGHTS]; /* Map of opengl lights to d3d lights */
-
-    /* Clipping */
-    double                    clipplane[MAX_CLIPPLANES][4];
-    WINED3DCLIPSTATUS         clip_status;
+    struct list light_map[LIGHTMAP_SIZE]; /* Hash map containing the lights */
+    const struct wined3d_light_info *lights[MAX_ACTIVE_LIGHTS]; /* Map of opengl lights to d3d lights */
 
-    /* ViewPort */
-    WINED3DVIEWPORT           viewport;
-
-    /* Material */
-    WINED3DMATERIAL           material;
-
-    /* Pixel Shader */
-    IWineD3DPixelShader      *pixelShader;
-
-    /* Pixel Shader Constants */
-    BOOL                       pixelShaderConstantB[MAX_CONST_B];
-    INT                        pixelShaderConstantI[MAX_CONST_I * 4];
-    float                     *pixelShaderConstantF;
-
-    /* RenderState */
-    DWORD                     renderState[WINEHIGHEST_RENDER_STATE + 1];
-
-    /* Texture */
-    IWineD3DBaseTexture      *textures[MAX_COMBINED_SAMPLERS];
+    DWORD render_states[WINEHIGHEST_RENDER_STATE + 1];
+};
 
-    /* Texture State Stage */
-    DWORD                     textureState[MAX_TEXTURES][WINED3D_HIGHEST_TEXTURE_STATE + 1];
-    DWORD                     lowest_disabled_stage;
-    /* Sampler States */
-    DWORD                     samplerState[MAX_COMBINED_SAMPLERS][WINED3D_HIGHEST_SAMPLER_STATE + 1];
+struct wined3d_stateblock
+{
+    LONG                      ref;     /* Note: Ref counting not required */
+    struct wined3d_device *device;
+    WINED3DSTATEBLOCKTYPE     blockType;
 
-    /* Scissor test rectangle */
-    RECT                      scissorRect;
+    /* Array indicating whether things have been set or changed */
+    SAVEDSTATES               changed;
+    struct wined3d_state state;
 
     /* Contained state management */
     DWORD                     contained_render_states[WINEHIGHEST_RENDER_STATE + 1];
@@ -2406,11 +2341,10 @@ struct IWineD3DStateBlockImpl
     unsigned int              num_contained_sampler_states;
 };
 
-HRESULT stateblock_init(IWineD3DStateBlockImpl *stateblock,
-        IWineD3DDeviceImpl *device, WINED3DSTATEBLOCKTYPE type) DECLSPEC_HIDDEN;
-void stateblock_init_contained_states(IWineD3DStateBlockImpl *object) DECLSPEC_HIDDEN;
+void stateblock_init_contained_states(struct wined3d_stateblock *stateblock) DECLSPEC_HIDDEN;
+void stateblock_init_default_state(struct wined3d_stateblock *stateblock) DECLSPEC_HIDDEN;
 
-static inline void stateblock_apply_state(DWORD state, IWineD3DStateBlockImpl *stateblock,
+static inline void stateblock_apply_state(DWORD state, struct wined3d_stateblock *stateblock,
         struct wined3d_context *context)
 {
     const struct StateEntry *statetable = stateblock->device->StateTable;
@@ -2427,28 +2361,23 @@ enum query_state {
     QUERY_SIGNALLED,
     QUERY_BUILDING
 };
-/*****************************************************************************
- * IWineD3DQueryImpl implementation structure (extends IUnknown)
- */
-typedef struct IWineD3DQueryImpl
-{
-    const IWineD3DQueryVtbl  *lpVtbl;
-    LONG                      ref;     /* Note: Ref counting not required */
 
-    IUnknown                 *parent;
-    IWineD3DDeviceImpl *device;
+struct wined3d_query_ops
+{
+    HRESULT (*query_get_data)(struct wined3d_query *query, void *data, DWORD data_size, DWORD flags);
+    HRESULT (*query_issue)(struct wined3d_query *query, DWORD flags);
+};
 
-    /* IWineD3DQuery fields */
+struct wined3d_query
+{
+    LONG ref;
+    const struct wined3d_query_ops *query_ops;
+    struct wined3d_device *device;
     enum query_state         state;
     WINED3DQUERYTYPE         type;
-    /* TODO: Think about using a IUnknown instead of a void* */
+    DWORD data_size;
     void                     *extendedData;
-} IWineD3DQueryImpl;
-
-HRESULT query_init(IWineD3DQueryImpl *query, IWineD3DDeviceImpl *device,
-        WINED3DQUERYTYPE type, IUnknown *parent) DECLSPEC_HIDDEN;
-
-/* IWineD3DBuffer */
+};
 
 /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
  * fixed function semantics as D3DCOLOR or FLOAT16 */
@@ -2457,7 +2386,6 @@ enum wined3d_buffer_conversion_type
     CONV_NONE,
     CONV_D3DCOLOR,
     CONV_POSITIONT,
-    CONV_FLOAT16_2, /* Also handles FLOAT16_4 */
 };
 
 struct wined3d_map_range
@@ -2477,8 +2405,7 @@ struct wined3d_map_range
 
 struct wined3d_buffer
 {
-    const struct IWineD3DBufferVtbl *vtbl;
-    IWineD3DResourceClass resource;
+    struct wined3d_resource resource;
 
     struct wined3d_buffer_desc desc;
 
@@ -2500,93 +2427,63 @@ struct wined3d_buffer
     UINT stride;                                            /* 0 if no conversion */
     UINT conversion_stride;                                 /* 0 if no shifted conversion */
     enum wined3d_buffer_conversion_type *conversion_map;    /* NULL if no conversion */
-    /* Extra load offsets, for FLOAT16 conversion */
-    UINT *conversion_shift;                                 /* NULL if no shifted conversion */
 };
 
-const BYTE *buffer_get_memory(IWineD3DBuffer *iface, const struct wined3d_gl_info *gl_info,
+static inline struct wined3d_buffer *buffer_from_resource(struct wined3d_resource *resource)
+{
+    return CONTAINING_RECORD(resource, struct wined3d_buffer, resource);
+}
+
+const BYTE *buffer_get_memory(struct wined3d_buffer *buffer, const struct wined3d_gl_info *gl_info,
         GLuint *buffer_object) DECLSPEC_HIDDEN;
 BYTE *buffer_get_sysmem(struct wined3d_buffer *This, const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
-HRESULT buffer_init(struct wined3d_buffer *buffer, IWineD3DDeviceImpl *device,
-        UINT size, DWORD usage, WINED3DFORMAT format, WINED3DPOOL pool, GLenum bind_hint,
-        const char *data, IUnknown *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
 
-/* IWineD3DRendertargetView */
 struct wined3d_rendertarget_view
 {
-    const struct IWineD3DRendertargetViewVtbl *vtbl;
     LONG refcount;
 
-    IWineD3DResource *resource;
-    IUnknown *parent;
+    struct wined3d_resource *resource;
+    void *parent;
 };
 
-void wined3d_rendertarget_view_init(struct wined3d_rendertarget_view *view,
-        IWineD3DResource *resource, IUnknown *parent) DECLSPEC_HIDDEN;
-
-/*****************************************************************************
- * IWineD3DSwapChainImpl implementation structure (extends IUnknown)
- */
-
-struct IWineD3DSwapChainImpl
+struct wined3d_swapchain_ops
 {
-    /*IUnknown part*/
-    const IWineD3DSwapChainVtbl *lpVtbl;
-    LONG                      ref;     /* Note: Ref counting not required */
+    HRESULT (*swapchain_present)(struct wined3d_swapchain *swapchain, const RECT *src_rect,
+            const RECT *dst_rect, const RGNDATA *dirty_region, DWORD flags);
+};
 
-    IUnknown                 *parent;
-    IWineD3DDeviceImpl *device;
+struct wined3d_swapchain
+{
+    LONG ref;
+    void *parent;
+    const struct wined3d_parent_ops *parent_ops;
+    const struct wined3d_swapchain_ops *swapchain_ops;
+    struct wined3d_device *device;
 
-    /* IWineD3DSwapChain fields */
-    IWineD3DSurfaceImpl **back_buffers;
-    IWineD3DSurfaceImpl *front_buffer;
+    struct wined3d_surface **back_buffers;
+    struct wined3d_surface *front_buffer;
     WINED3DPRESENT_PARAMETERS presentParms;
-    DWORD                     orig_width, orig_height;
-    WINED3DFORMAT             orig_fmt;
-    WINED3DGAMMARAMP          orig_gamma;
-    BOOL                      render_to_fbo;
-    const struct wined3d_format_desc *ds_format;
+    DWORD orig_width, orig_height;
+    enum wined3d_format_id orig_fmt;
+    WINED3DGAMMARAMP orig_gamma;
+    BOOL render_to_fbo;
+    const struct wined3d_format *ds_format;
 
     LONG prev_time, frames;   /* Performance tracking */
-    unsigned int vSyncCounter;
 
     struct wined3d_context **context;
-    unsigned int            num_contexts;
+    unsigned int num_contexts;
 
-    HWND                    win_handle;
+    HWND win_handle;
     HWND device_window;
+
+    HDC backup_dc;
+    HWND backup_wnd;
 };
 
-const IWineD3DSwapChainVtbl IWineGDISwapChain_Vtbl DECLSPEC_HIDDEN;
-void x11_copy_to_screen(IWineD3DSwapChainImpl *This, const RECT *rc) DECLSPEC_HIDDEN;
-
-HRESULT WINAPI IWineD3DBaseSwapChainImpl_QueryInterface(IWineD3DSwapChain *iface,
-        REFIID riid, LPVOID *ppobj) DECLSPEC_HIDDEN;
-ULONG WINAPI IWineD3DBaseSwapChainImpl_AddRef(IWineD3DSwapChain *iface) DECLSPEC_HIDDEN;
-ULONG WINAPI IWineD3DBaseSwapChainImpl_Release(IWineD3DSwapChain *iface) DECLSPEC_HIDDEN;
-HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetParent(IWineD3DSwapChain *iface, IUnknown **ppParent) DECLSPEC_HIDDEN;
-HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetFrontBufferData(IWineD3DSwapChain *iface,
-        IWineD3DSurface *pDestSurface) DECLSPEC_HIDDEN;
-HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetBackBuffer(IWineD3DSwapChain *iface, UINT iBackBuffer,
-        WINED3DBACKBUFFER_TYPE Type, IWineD3DSurface **ppBackBuffer) DECLSPEC_HIDDEN;
-HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetRasterStatus(IWineD3DSwapChain *iface,
-        WINED3DRASTER_STATUS *pRasterStatus) DECLSPEC_HIDDEN;
-HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetDisplayMode(IWineD3DSwapChain *iface,
-        WINED3DDISPLAYMODE *pMode) DECLSPEC_HIDDEN;
-HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetDevice(IWineD3DSwapChain *iface,
-        IWineD3DDevice **device) DECLSPEC_HIDDEN;
-HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetPresentParameters(IWineD3DSwapChain *iface,
-        WINED3DPRESENT_PARAMETERS *pPresentationParameters) DECLSPEC_HIDDEN;
-HRESULT WINAPI IWineD3DBaseSwapChainImpl_SetGammaRamp(IWineD3DSwapChain *iface,
-        DWORD Flags, const WINED3DGAMMARAMP *pRamp) DECLSPEC_HIDDEN;
-HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetGammaRamp(IWineD3DSwapChain *iface,
-        WINED3DGAMMARAMP *pRamp) DECLSPEC_HIDDEN;
-
-struct wined3d_context *swapchain_create_context_for_thread(IWineD3DSwapChain *iface) DECLSPEC_HIDDEN;
-HRESULT swapchain_init(IWineD3DSwapChainImpl *swapchain, WINED3DSURFTYPE surface_type,
-        IWineD3DDeviceImpl *device, WINED3DPRESENT_PARAMETERS *present_parameters, IUnknown *parent) DECLSPEC_HIDDEN;
-void swapchain_restore_fullscreen_window(IWineD3DSwapChainImpl *swapchain) DECLSPEC_HIDDEN;
-void swapchain_setup_fullscreen_window(IWineD3DSwapChainImpl *swapchain, UINT w, UINT h) DECLSPEC_HIDDEN;
+void x11_copy_to_screen(struct wined3d_swapchain *swapchain, const RECT *rect) DECLSPEC_HIDDEN;
+
+struct wined3d_context *swapchain_get_context(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
 
 #define DEFAULT_REFRESH_RATE 0
 
@@ -2595,7 +2492,7 @@ void swapchain_setup_fullscreen_window(IWineD3DSwapChainImpl *swapchain, UINT w,
  */
 
 /* Trace routines */
-const char *debug_d3dformat(WINED3DFORMAT fmt) DECLSPEC_HIDDEN;
+const char *debug_d3dformat(enum wined3d_format_id format_id) DECLSPEC_HIDDEN;
 const char *debug_d3ddevicetype(WINED3DDEVTYPE devtype) DECLSPEC_HIDDEN;
 const char *debug_d3dresourcetype(WINED3DRESOURCETYPE res) DECLSPEC_HIDDEN;
 const char *debug_d3dusage(DWORD usage) DECLSPEC_HIDDEN;
@@ -2618,49 +2515,37 @@ const char *debug_d3dtop(WINED3DTEXTUREOP d3dtop) DECLSPEC_HIDDEN;
 void dump_color_fixup_desc(struct color_fixup_desc fixup) DECLSPEC_HIDDEN;
 const char *debug_surflocation(DWORD flag) DECLSPEC_HIDDEN;
 
-/* Color conversion routines */
-DWORD color_convert_argb_to_fmt(DWORD color, WINED3DFORMAT destfmt) DECLSPEC_HIDDEN;
-
 /* Routines for GL <-> D3D values */
 GLenum StencilOp(DWORD op) DECLSPEC_HIDDEN;
 GLenum CompareFunc(DWORD func) DECLSPEC_HIDDEN;
-BOOL is_invalid_op(IWineD3DDeviceImpl *This, int stage, WINED3DTEXTUREOP op,
-        DWORD arg1, DWORD arg2, DWORD arg3) DECLSPEC_HIDDEN;
-void set_tex_op_nvrc(IWineD3DDevice *iface, BOOL is_alpha, int stage, WINED3DTEXTUREOP op,
-        DWORD arg1, DWORD arg2, DWORD arg3, INT texture_idx, DWORD dst) DECLSPEC_HIDDEN;
+BOOL is_invalid_op(const struct wined3d_state *state, int stage,
+        WINED3DTEXTUREOP op, DWORD arg1, DWORD arg2, DWORD arg3) DECLSPEC_HIDDEN;
+void set_tex_op_nvrc(const struct wined3d_gl_info *gl_info, const struct wined3d_state *state,
+        BOOL is_alpha, int stage, WINED3DTEXTUREOP op, DWORD arg1, DWORD arg2, DWORD arg3,
+        INT texture_idx, DWORD dst) DECLSPEC_HIDDEN;
 void set_texture_matrix(const float *smat, DWORD flags, BOOL calculatedCoords,
-        BOOL transformed, WINED3DFORMAT coordtype, BOOL ffp_can_disable_proj) DECLSPEC_HIDDEN;
-void texture_activate_dimensions(DWORD stage, IWineD3DStateBlockImpl *stateblock,
-        struct wined3d_context *context) DECLSPEC_HIDDEN;
-void sampler_texdim(DWORD state, IWineD3DStateBlockImpl *stateblock,
+        BOOL transformed, enum wined3d_format_id coordtype, BOOL ffp_can_disable_proj) DECLSPEC_HIDDEN;
+void texture_activate_dimensions(const struct wined3d_texture *texture,
+        const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
+void sampler_texdim(DWORD state, struct wined3d_stateblock *stateblock,
         struct wined3d_context *context) DECLSPEC_HIDDEN;
-void tex_alphaop(DWORD state, IWineD3DStateBlockImpl *stateblock,
+void tex_alphaop(DWORD state, struct wined3d_stateblock *stateblock,
         struct wined3d_context *context) DECLSPEC_HIDDEN;
-void apply_pixelshader(DWORD state, IWineD3DStateBlockImpl *stateblock,
+void apply_pixelshader(DWORD state, struct wined3d_stateblock *stateblock,
         struct wined3d_context *context) DECLSPEC_HIDDEN;
-void state_fogcolor(DWORD state, IWineD3DStateBlockImpl *stateblock,
+void state_fogcolor(DWORD state, struct wined3d_stateblock *stateblock,
         struct wined3d_context *context) DECLSPEC_HIDDEN;
-void state_fogdensity(DWORD state, IWineD3DStateBlockImpl *stateblock,
+void state_fogdensity(DWORD state, struct wined3d_stateblock *stateblock,
         struct wined3d_context *context) DECLSPEC_HIDDEN;
-void state_fogstartend(DWORD state, IWineD3DStateBlockImpl *stateblock,
+void state_fogstartend(DWORD state, struct wined3d_stateblock *stateblock,
         struct wined3d_context *context) DECLSPEC_HIDDEN;
-void state_fog_fragpart(DWORD state, IWineD3DStateBlockImpl *stateblock,
+void state_fog_fragpart(DWORD state, struct wined3d_stateblock *stateblock,
         struct wined3d_context *context) DECLSPEC_HIDDEN;
 
-void surface_add_dirty_rect(IWineD3DSurfaceImpl *surface, const RECT *dirty_rect) DECLSPEC_HIDDEN;
-GLenum surface_get_gl_buffer(IWineD3DSurfaceImpl *surface) DECLSPEC_HIDDEN;
-void surface_load_ds_location(IWineD3DSurfaceImpl *surface,
-        struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN;
-void surface_modify_ds_location(IWineD3DSurfaceImpl *surface, DWORD location, UINT w, UINT h) DECLSPEC_HIDDEN;
-void surface_set_compatible_renderbuffer(IWineD3DSurfaceImpl *surface,
-        unsigned int width, unsigned int height) DECLSPEC_HIDDEN;
-void surface_set_texture_name(IWineD3DSurfaceImpl *surface, GLuint name, BOOL srgb_name) DECLSPEC_HIDDEN;
-void surface_set_texture_target(IWineD3DSurfaceImpl *surface, GLenum target) DECLSPEC_HIDDEN;
-
-BOOL getColorBits(const struct wined3d_format_desc *format_desc,
-        short *redSize, short *greenSize, short *blueSize, short *alphaSize, short *totalSize) DECLSPEC_HIDDEN;
-BOOL getDepthStencilBits(const struct wined3d_format_desc *format_desc,
-        short *depthSize, short *stencilSize) DECLSPEC_HIDDEN;
+BOOL getColorBits(const struct wined3d_format *format,
+        BYTE *redSize, BYTE *greenSize, BYTE *blueSize, BYTE *alphaSize, BYTE *totalSize) DECLSPEC_HIDDEN;
+BOOL getDepthStencilBits(const struct wined3d_format *format,
+        BYTE *depthSize, BYTE *stencilSize) DECLSPEC_HIDDEN;
 
 /* Math utils */
 void multiply_matrix(WINED3DMATRIX *dest, const WINED3DMATRIX *src1, const WINED3DMATRIX *src2) DECLSPEC_HIDDEN;
@@ -2675,7 +2560,8 @@ typedef struct local_constant {
     DWORD value[4];
 } local_constant;
 
-typedef struct SHADER_LIMITS {
+struct wined3d_shader_limits
+{
     unsigned int temporary;
     unsigned int texcoord;
     unsigned int sampler;
@@ -2687,14 +2573,7 @@ typedef struct SHADER_LIMITS {
     unsigned int packed_input;
     unsigned int attributes;
     unsigned int label;
-} SHADER_LIMITS;
-
-/* Keeps track of details for TEX_M#x# shader opcodes which need to
- * maintain state information between multiple codes */
-typedef struct SHADER_PARSE_STATE {
-    unsigned int current_row;
-    DWORD texcoord_w[2];
-} SHADER_PARSE_STATE;
+};
 
 #ifdef __GNUC__
 #define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
@@ -2707,26 +2586,39 @@ int shader_addline(struct wined3d_shader_buffer *buffer, const char *fmt, ...) P
 int shader_vaddline(struct wined3d_shader_buffer *buffer, const char *fmt, va_list args) DECLSPEC_HIDDEN;
 
 /* Vertex shader utility functions */
-extern BOOL vshader_get_input(IWineD3DVertexShader *iface,
+extern BOOL vshader_get_input(struct wined3d_shader *shader,
         BYTE usage_req, BYTE usage_idx_req, unsigned int *regnum) DECLSPEC_HIDDEN;
 
-/*****************************************************************************
- * IDirect3DBaseShader implementation structure
- */
-typedef struct IWineD3DBaseShaderClass
-{
-    LONG                            ref;
-    SHADER_LIMITS                   limits;
-    SHADER_PARSE_STATE              parse_state;
-    DWORD                          *function;
-    UINT                            functionLength;
-    UINT                            cur_loop_depth, cur_loop_regno;
-    BOOL                            load_local_constsF;
+struct wined3d_vertex_shader
+{
+    struct wined3d_shader_attribute attributes[MAX_ATTRIBS];
+};
+
+struct wined3d_pixel_shader
+{
+    /* Pixel shader input semantics */
+    DWORD input_reg_map[MAX_REG_INPUT];
+    BOOL input_reg_used[MAX_REG_INPUT];
+    unsigned int declared_in_count;
+
+    /* Some information about the shader behavior */
+    char vpos_uniform;
+    BOOL color0_mov;
+    DWORD color0_reg;
+};
+
+struct wined3d_shader
+{
+    LONG ref;
+    struct wined3d_shader_limits limits;
+    DWORD *function;
+    UINT functionLength;
+    BOOL load_local_constsF;
     const struct wined3d_shader_frontend *frontend;
     void *frontend_data;
     void *backend_data;
 
-    IUnknown *parent;
+    void *parent;
     const struct wined3d_parent_ops *parent_ops;
 
     /* Programs this shader is linked with */
@@ -2736,24 +2628,29 @@ typedef struct IWineD3DBaseShaderClass
     struct list constantsB;
     struct list constantsF;
     struct list constantsI;
-    shader_reg_maps reg_maps;
+    struct wined3d_shader_reg_maps reg_maps;
 
     struct wined3d_shader_signature_element input_signature[max(MAX_ATTRIBS, MAX_REG_INPUT)];
     struct wined3d_shader_signature_element output_signature[MAX_REG_OUTPUT];
 
     /* Pointer to the parent device */
-    IWineD3DDevice *device;
-    struct list     shader_list_entry;
+    struct wined3d_device *device;
+    struct list shader_list_entry;
 
-} IWineD3DBaseShaderClass;
+    union
+    {
+        struct wined3d_vertex_shader vs;
+        struct wined3d_pixel_shader ps;
+    } u;
+};
 
-typedef struct IWineD3DBaseShaderImpl {
-    /* IUnknown */
-    const IWineD3DBaseShaderVtbl    *lpVtbl;
+void pixelshader_update_samplers(struct wined3d_shader_reg_maps *reg_maps,
+        struct wined3d_texture * const *textures) DECLSPEC_HIDDEN;
+void find_ps_compile_args(const struct wined3d_state *state,
+        const struct wined3d_shader *shader, struct ps_compile_args *args) DECLSPEC_HIDDEN;
 
-    /* IWineD3DBaseShader */
-    IWineD3DBaseShaderClass         baseShader;
-} IWineD3DBaseShaderImpl;
+void find_vs_compile_args(const struct wined3d_state *state,
+        const struct wined3d_shader *shader, struct vs_compile_args *args) DECLSPEC_HIDDEN;
 
 void shader_buffer_clear(struct wined3d_shader_buffer *buffer) DECLSPEC_HIDDEN;
 BOOL shader_buffer_init(struct wined3d_shader_buffer *buffer) DECLSPEC_HIDDEN;
@@ -2762,9 +2659,10 @@ void shader_dump_src_param(const struct wined3d_shader_src_param *param,
         const struct wined3d_shader_version *shader_version) DECLSPEC_HIDDEN;
 void shader_dump_dst_param(const struct wined3d_shader_dst_param *param,
         const struct wined3d_shader_version *shader_version) DECLSPEC_HIDDEN;
-unsigned int shader_find_free_input_register(const struct shader_reg_maps *reg_maps, unsigned int max) DECLSPEC_HIDDEN;
-void shader_generate_main(IWineD3DBaseShader *iface, struct wined3d_shader_buffer *buffer,
-        const shader_reg_maps *reg_maps, const DWORD *pFunction, void *backend_ctx) DECLSPEC_HIDDEN;
+unsigned int shader_find_free_input_register(const struct wined3d_shader_reg_maps *reg_maps,
+        unsigned int max) DECLSPEC_HIDDEN;
+void shader_generate_main(struct wined3d_shader *shader, struct wined3d_shader_buffer *buffer,
+        const struct wined3d_shader_reg_maps *reg_maps, const DWORD *pFunction, void *backend_ctx) DECLSPEC_HIDDEN;
 BOOL shader_match_semantic(const char *semantic_name, WINED3DDECLUSAGE usage) DECLSPEC_HIDDEN;
 
 static inline BOOL shader_is_pshader_version(enum wined3d_shader_type type)
@@ -2783,7 +2681,7 @@ static inline BOOL shader_is_scalar(const struct wined3d_shader_register *reg)
     {
         case WINED3DSPR_RASTOUT:
             /* oFog & oPts */
-            if (reg->idx != 0) return TRUE;
+            if (reg->idx) return TRUE;
             /* oPos */
             return FALSE;
 
@@ -2805,66 +2703,43 @@ static inline BOOL shader_is_scalar(const struct wined3d_shader_register *reg)
             }
 
         case WINED3DSPR_IMMCONST:
-            switch(reg->immconst_type)
-            {
-                case WINED3D_IMMCONST_FLOAT:
-                    return TRUE;
-                default:
-                    return FALSE;
-            }
+            return reg->immconst_type == WINED3D_IMMCONST_SCALAR;
 
         default:
             return FALSE;
     }
 }
 
-static inline BOOL shader_constant_is_local(IWineD3DBaseShaderImpl* This, DWORD reg) {
-    local_constant* lconst;
+static inline void shader_get_position_fixup(const struct wined3d_context *context,
+        const struct wined3d_state *state, float *position_fixup)
+{
+    position_fixup[0] = 1.0f;
+    position_fixup[1] = 1.0f;
+    position_fixup[2] = (63.0f / 64.0f) / state->viewport.Width;
+    position_fixup[3] = -(63.0f / 64.0f) / state->viewport.Height;
 
-    if(This->baseShader.load_local_constsF) return FALSE;
-    LIST_FOR_EACH_ENTRY(lconst, &This->baseShader.constantsF, local_constant, entry) {
-        if(lconst->idx == reg) return TRUE;
+    if (context->render_offscreen)
+    {
+        position_fixup[1] *= -1.0f;
+        position_fixup[3] *= -1.0f;
     }
-    return FALSE;
-
 }
 
-/*****************************************************************************
- * IDirect3DVertexShader implementation structures
- */
-typedef struct IWineD3DVertexShaderImpl {
-    /* IUnknown parts */
-    const IWineD3DVertexShaderVtbl *lpVtbl;
-
-    /* IWineD3DBaseShader */
-    IWineD3DBaseShaderClass     baseShader;
-
-    /* Vertex shader attributes. */
-    struct wined3d_shader_attribute attributes[MAX_ATTRIBS];
-
-    UINT                       min_rel_offset, max_rel_offset;
-    UINT                       rel_offset;
-} IWineD3DVertexShaderImpl;
-
-void find_vs_compile_args(IWineD3DVertexShaderImpl *shader, IWineD3DStateBlockImpl *stateblock,
-        struct vs_compile_args *args) DECLSPEC_HIDDEN;
-HRESULT vertexshader_init(IWineD3DVertexShaderImpl *shader, IWineD3DDeviceImpl *device,
-        const DWORD *byte_code, const struct wined3d_shader_signature *output_signature,
-        IUnknown *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
-
-struct wined3d_geometryshader
+static inline BOOL shader_constant_is_local(const struct wined3d_shader *shader, DWORD reg)
 {
-    const struct IWineD3DGeometryShaderVtbl *vtbl;
-    IWineD3DBaseShaderClass base_shader;
-};
+    struct local_constant *lconst;
 
-HRESULT geometryshader_init(struct wined3d_geometryshader *shader, IWineD3DDeviceImpl *device,
-        const DWORD *byte_code, const struct wined3d_shader_signature *output_signature,
-        IUnknown *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
+    if (shader->load_local_constsF)
+        return FALSE;
 
-/*****************************************************************************
- * IDirect3DPixelShader implementation structure
- */
+    LIST_FOR_EACH_ENTRY(lconst, &shader->constantsF, local_constant, entry)
+    {
+        if (lconst->idx == reg)
+            return TRUE;
+    }
+
+    return FALSE;
+}
 
 /* Using additional shader constants (uniforms in GLSL / program environment
  * or local parameters in ARB) is costly:
@@ -2883,34 +2758,6 @@ struct ps_np2fixup_info {
     WORD              num_consts;
 };
 
-typedef struct IWineD3DPixelShaderImpl {
-    /* IUnknown parts */
-    const IWineD3DPixelShaderVtbl *lpVtbl;
-
-    /* IWineD3DBaseShader */
-    IWineD3DBaseShaderClass     baseShader;
-
-    /* Pixel shader input semantics */
-    DWORD                 input_reg_map[MAX_REG_INPUT];
-    BOOL                  input_reg_used[MAX_REG_INPUT];
-    unsigned int declared_in_count;
-
-    /* Some information about the shader behavior */
-    char                        vpos_uniform;
-
-    BOOL                        color0_mov;
-    DWORD                       color0_reg;
-
-} IWineD3DPixelShaderImpl;
-
-HRESULT pixelshader_init(IWineD3DPixelShaderImpl *shader, IWineD3DDeviceImpl *device,
-        const DWORD *byte_code, const struct wined3d_shader_signature *output_signature,
-        IUnknown *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
-void pixelshader_update_samplers(struct shader_reg_maps *reg_maps,
-        IWineD3DBaseTexture * const *textures) DECLSPEC_HIDDEN;
-void find_ps_compile_args(IWineD3DPixelShaderImpl *shader, IWineD3DStateBlockImpl *stateblock,
-        struct ps_compile_args *args) DECLSPEC_HIDDEN;
-
 /* sRGB correction constants */
 static const float srgb_cmp = 0.0031308f;
 static const float srgb_mul_low = 12.92f;
@@ -2918,32 +2765,23 @@ static const float srgb_pow = 0.41666f;
 static const float srgb_mul_high = 1.055f;
 static const float srgb_sub_high = 0.055f;
 
-/*****************************************************************************
- * IWineD3DPalette implementation structure
- */
-struct IWineD3DPaletteImpl {
-    /* IUnknown parts */
-    const IWineD3DPaletteVtbl  *lpVtbl;
-    LONG                       ref;
-
-    IUnknown                   *parent;
-    IWineD3DDeviceImpl *device;
+struct wined3d_palette
+{
+    LONG ref;
+    void *parent;
+    struct wined3d_device *device;
 
-    /* IWineD3DPalette */
     HPALETTE                   hpal;
     WORD                       palVersion;     /*|               */
     WORD                       palNumEntries;  /*|  LOGPALETTE   */
     PALETTEENTRY               palents[256];   /*|               */
     /* This is to store the palette in 'screen format' */
     int                        screen_palents[256];
-    DWORD                      Flags;
+    DWORD flags;
 };
 
-HRESULT wined3d_palette_init(IWineD3DPaletteImpl *palette, IWineD3DDeviceImpl *device,
-        DWORD flags, const PALETTEENTRY *entries, IUnknown *parent) DECLSPEC_HIDDEN;
-
 /* DirectDraw utility functions */
-extern WINED3DFORMAT pixelformat_for_depth(DWORD depth) DECLSPEC_HIDDEN;
+extern enum wined3d_format_id pixelformat_for_depth(DWORD depth) DECLSPEC_HIDDEN;
 
 /*****************************************************************************
  * Pixel format management
@@ -2957,7 +2795,7 @@ extern WINED3DFORMAT pixelformat_for_depth(DWORD depth) DECLSPEC_HIDDEN;
 #define WINED3DFMT_FLAG_RENDERTARGET                0x00000010
 #define WINED3DFMT_FLAG_FOURCC                      0x00000020
 #define WINED3DFMT_FLAG_FBO_ATTACHABLE              0x00000040
-#define WINED3DFMT_FLAG_COMPRESSED                  0x00000080
+#define WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB         0x00000080
 #define WINED3DFMT_FLAG_GETDC                       0x00000100
 #define WINED3DFMT_FLAG_FLOAT                       0x00000200
 #define WINED3DFMT_FLAG_BUMPMAP                     0x00000400
@@ -2965,17 +2803,20 @@ extern WINED3DFORMAT pixelformat_for_depth(DWORD depth) DECLSPEC_HIDDEN;
 #define WINED3DFMT_FLAG_SRGB_WRITE                  0x00001000
 #define WINED3DFMT_FLAG_VTF                         0x00002000
 #define WINED3DFMT_FLAG_SHADOW                      0x00004000
+#define WINED3DFMT_FLAG_COMPRESSED                  0x00008000
+#define WINED3DFMT_FLAG_BROKEN_PITCH                0x00010000
 
-struct wined3d_format_desc
+struct wined3d_format
 {
-    WINED3DFORMAT format;
+    enum wined3d_format_id id;
+
     DWORD red_mask;
     DWORD green_mask;
     DWORD blue_mask;
     DWORD alpha_mask;
     UINT byte_count;
-    WORD depth_size;
-    WORD stencil_size;
+    BYTE depth_size;
+    BYTE stencil_size;
 
     UINT block_width;
     UINT block_height;
@@ -2994,42 +2835,36 @@ struct wined3d_format_desc
     GLint glFormat;
     GLint glType;
     UINT  conv_byte_count;
-    unsigned int Flags;
+    unsigned int flags;
     float heightscale;
     struct color_fixup_desc color_fixup;
     void (*convert)(const BYTE *src, BYTE *dst, UINT pitch, UINT width, UINT height);
 };
 
-const struct wined3d_format_desc *getFormatDescEntry(WINED3DFORMAT fmt,
-        const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
+const struct wined3d_format *wined3d_get_format(const struct wined3d_gl_info *gl_info,
+        enum wined3d_format_id format_id) DECLSPEC_HIDDEN;
+UINT wined3d_format_calculate_size(const struct wined3d_format *format,
+        UINT alignment, UINT width, UINT height) DECLSPEC_HIDDEN;
+DWORD wined3d_format_convert_from_float(const struct wined3d_format *format,
+        const WINED3DCOLORVALUE *color) DECLSPEC_HIDDEN;
 
-static inline BOOL use_vs(IWineD3DStateBlockImpl *stateblock)
+static inline BOOL use_vs(const struct wined3d_state *state)
 {
     /* Check stateblock->vertexDecl to allow this to be used from
      * IWineD3DDeviceImpl_FindTexUnitMap(). This is safe because
      * stateblock->vertexShader implies a vertex declaration instead of ddraw
      * style strided data. */
-    return (stateblock->vertexShader
-            && !((IWineD3DVertexDeclarationImpl *)stateblock->vertexDecl)->position_transformed
-            && stateblock->device->vs_selected_mode != SHADER_NONE);
+    return state->vertex_shader && !state->vertex_declaration->position_transformed;
 }
 
-static inline BOOL use_ps(IWineD3DStateBlockImpl *stateblock)
+static inline BOOL use_ps(const struct wined3d_state *state)
 {
-    return (stateblock->pixelShader && stateblock->device->ps_selected_mode != SHADER_NONE);
+    return !!state->pixel_shader;
 }
 
-void stretch_rect_fbo(IWineD3DDeviceImpl *device, IWineD3DSurfaceImpl *src_surface,
-        const RECT *src_rect, IWineD3DSurfaceImpl *dst_surface, const RECT *dst_rect,
-        const WINED3DTEXTUREFILTERTYPE filter) DECLSPEC_HIDDEN;
-
 /* The WNDCLASS-Name for the fake window which we use to retrieve the GL capabilities */
 #define WINED3D_OPENGL_WINDOW_CLASS_NAME "WineD3D_OpenGL"
 
-#define WINEMAKEFOURCC(ch0, ch1, ch2, ch3) \
-        ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \
-        ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 ))
-
 #define MAKEDWORD_VERSION(maj, min) (((maj & 0xffff) << 16) | (min & 0xffff))
 
 #endif