#include <stdarg.h>
#include <math.h>
+#include <limits.h>
#define NONAMELESSUNION
#define NONAMELESSSTRUCT
#define COBJMACROS
#define WINED3D_QUIRK_SET_TEXCOORD_W 0x00000002
#define WINED3D_QUIRK_GLSL_CLIP_VARYING 0x00000004
#define WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA 0x00000008
+#define WINED3D_QUIRK_NV_CLIP_BROKEN 0x00000010
+#define WINED3D_QUIRK_FBO_TEX_UPDATE 0x00000020
/* Texture format fixups */
CHANNEL_SOURCE_Y = 3,
CHANNEL_SOURCE_Z = 4,
CHANNEL_SOURCE_W = 5,
- CHANNEL_SOURCE_YUV0 = 6,
- CHANNEL_SOURCE_YUV1 = 7,
+ CHANNEL_SOURCE_COMPLEX0 = 6,
+ CHANNEL_SOURCE_COMPLEX1 = 7,
};
-enum yuv_fixup
+enum complex_fixup
{
- YUV_FIXUP_YUY2 = 0,
- YUV_FIXUP_UYVY = 1,
- YUV_FIXUP_YV12 = 2,
+ COMPLEX_FIXUP_NONE = 0,
+ COMPLEX_FIXUP_YUY2 = 1,
+ COMPLEX_FIXUP_UYVY = 2,
+ COMPLEX_FIXUP_YV12 = 3,
+ COMPLEX_FIXUP_P8 = 4,
};
#include <pshpack2.h>
return fixup;
}
-static inline struct color_fixup_desc create_yuv_fixup_desc(enum yuv_fixup yuv_fixup)
+static inline struct color_fixup_desc create_complex_fixup_desc(enum complex_fixup complex_fixup)
{
struct color_fixup_desc fixup =
{
- 0, yuv_fixup & (1 << 0) ? CHANNEL_SOURCE_YUV1 : CHANNEL_SOURCE_YUV0,
- 0, yuv_fixup & (1 << 1) ? CHANNEL_SOURCE_YUV1 : CHANNEL_SOURCE_YUV0,
- 0, yuv_fixup & (1 << 2) ? CHANNEL_SOURCE_YUV1 : CHANNEL_SOURCE_YUV0,
- 0, yuv_fixup & (1 << 3) ? CHANNEL_SOURCE_YUV1 : CHANNEL_SOURCE_YUV0,
+ 0, complex_fixup & (1 << 0) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0,
+ 0, complex_fixup & (1 << 1) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0,
+ 0, complex_fixup & (1 << 2) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0,
+ 0, complex_fixup & (1 << 3) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0,
};
return fixup;
}
return !memcmp(&fixup, &COLOR_FIXUP_IDENTITY, sizeof(fixup));
}
-static inline BOOL is_yuv_fixup(struct color_fixup_desc fixup)
+static inline BOOL is_complex_fixup(struct color_fixup_desc fixup)
{
- return fixup.x_source == CHANNEL_SOURCE_YUV0 || fixup.x_source == CHANNEL_SOURCE_YUV1;
+ return fixup.x_source == CHANNEL_SOURCE_COMPLEX0 || fixup.x_source == CHANNEL_SOURCE_COMPLEX1;
}
-static inline enum yuv_fixup get_yuv_fixup(struct color_fixup_desc fixup)
+static inline enum complex_fixup get_complex_fixup(struct color_fixup_desc fixup)
{
- enum yuv_fixup yuv_fixup = 0;
- if (fixup.x_source == CHANNEL_SOURCE_YUV1) yuv_fixup |= (1 << 0);
- if (fixup.y_source == CHANNEL_SOURCE_YUV1) yuv_fixup |= (1 << 1);
- if (fixup.z_source == CHANNEL_SOURCE_YUV1) yuv_fixup |= (1 << 2);
- if (fixup.w_source == CHANNEL_SOURCE_YUV1) yuv_fixup |= (1 << 3);
- return yuv_fixup;
+ enum complex_fixup complex_fixup = 0;
+ if (fixup.x_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1 << 0);
+ if (fixup.y_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1 << 1);
+ if (fixup.z_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1 << 2);
+ if (fixup.w_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1 << 3);
+ return complex_fixup;
}
void *wined3d_rb_alloc(size_t size) DECLSPEC_HIDDEN;
#define MAX_ACTIVE_LIGHTS 8
#define MAX_CLIPPLANES WINED3DMAXUSERCLIPPLANES
-/* Used for CreateStateBlock */
-#define NUM_SAVEDPIXELSTATES_R 35
-#define NUM_SAVEDPIXELSTATES_T 18
-#define NUM_SAVEDPIXELSTATES_S 12
-#define NUM_SAVEDVERTEXSTATES_R 34
-#define NUM_SAVEDVERTEXSTATES_T 2
-#define NUM_SAVEDVERTEXSTATES_S 1
-
-extern const DWORD SavedPixelStates_R[NUM_SAVEDPIXELSTATES_R] DECLSPEC_HIDDEN;
-extern const DWORD SavedPixelStates_T[NUM_SAVEDPIXELSTATES_T] DECLSPEC_HIDDEN;
-extern const DWORD SavedPixelStates_S[NUM_SAVEDPIXELSTATES_S] DECLSPEC_HIDDEN;
-extern const DWORD SavedVertexStates_R[NUM_SAVEDVERTEXSTATES_R] DECLSPEC_HIDDEN;
-extern const DWORD SavedVertexStates_T[NUM_SAVEDVERTEXSTATES_T] DECLSPEC_HIDDEN;
-extern const DWORD SavedVertexStates_S[NUM_SAVEDVERTEXSTATES_S] DECLSPEC_HIDDEN;
-
-typedef enum _WINELOOKUP {
- WINELOOKUP_WARPPARAM = 0,
- MAX_LOOKUPS = 1
-} WINELOOKUP;
-
-extern const int minLookup[MAX_LOOKUPS] DECLSPEC_HIDDEN;
-extern const int maxLookup[MAX_LOOKUPS] DECLSPEC_HIDDEN;
-extern DWORD *stateLookup[MAX_LOOKUPS] DECLSPEC_HIDDEN;
-
struct min_lookup
{
GLenum mip[WINED3DTEXF_LINEAR + 1];
#define VBO_NONE 0
#define VBO_HW 1
-#define NP2_NONE 0
-#define NP2_REPACK 1
-#define NP2_NATIVE 2
-
#define ORM_BACKBUFFER 0
-#define ORM_PBUFFER 1
-#define ORM_FBO 2
+#define ORM_FBO 1
#define SHADER_ARB 1
#define SHADER_GLSL 2
unsigned int emulated_textureram;
char *logo;
int allow_multisampling;
+ BOOL strict_draw_ordering;
} wined3d_settings_t;
extern wined3d_settings_t wined3d_settings DECLSPEC_HIDDEN;
WINED3D_IMMCONST_FLOAT4,
};
-typedef enum _WINED3DVS_RASTOUT_OFFSETS
-{
- WINED3DSRO_POSITION = 0,
- WINED3DSRO_FOG = 1,
- WINED3DSRO_POINT_SIZE = 2,
-} WINED3DVS_RASTOUT_OFFSETS;
-
#define WINED3DSP_NOSWIZZLE (0 | (1 << 2) | (2 << 4) | (3 << 6))
typedef enum _WINED3DSHADER_PARAM_SRCMOD_TYPE
WINED3DSPDM_MSAMPCENTROID = 4,
} WINED3DSHADER_PARAM_DSTMOD_TYPE;
-typedef enum _WINED3DSHADER_INSTRUCTION_OPCODE_TYPE
-{
- WINED3DSIO_NOP = 0,
- WINED3DSIO_MOV = 1,
- WINED3DSIO_ADD = 2,
- WINED3DSIO_SUB = 3,
- WINED3DSIO_MAD = 4,
- WINED3DSIO_MUL = 5,
- WINED3DSIO_RCP = 6,
- WINED3DSIO_RSQ = 7,
- WINED3DSIO_DP3 = 8,
- WINED3DSIO_DP4 = 9,
- WINED3DSIO_MIN = 10,
- WINED3DSIO_MAX = 11,
- WINED3DSIO_SLT = 12,
- WINED3DSIO_SGE = 13,
- WINED3DSIO_EXP = 14,
- WINED3DSIO_LOG = 15,
- WINED3DSIO_LIT = 16,
- WINED3DSIO_DST = 17,
- WINED3DSIO_LRP = 18,
- WINED3DSIO_FRC = 19,
- WINED3DSIO_M4x4 = 20,
- WINED3DSIO_M4x3 = 21,
- WINED3DSIO_M3x4 = 22,
- WINED3DSIO_M3x3 = 23,
- WINED3DSIO_M3x2 = 24,
- WINED3DSIO_CALL = 25,
- WINED3DSIO_CALLNZ = 26,
- WINED3DSIO_LOOP = 27,
- WINED3DSIO_RET = 28,
- WINED3DSIO_ENDLOOP = 29,
- WINED3DSIO_LABEL = 30,
- WINED3DSIO_DCL = 31,
- WINED3DSIO_POW = 32,
- WINED3DSIO_CRS = 33,
- WINED3DSIO_SGN = 34,
- WINED3DSIO_ABS = 35,
- WINED3DSIO_NRM = 36,
- WINED3DSIO_SINCOS = 37,
- WINED3DSIO_REP = 38,
- WINED3DSIO_ENDREP = 39,
- WINED3DSIO_IF = 40,
- WINED3DSIO_IFC = 41,
- WINED3DSIO_ELSE = 42,
- WINED3DSIO_ENDIF = 43,
- WINED3DSIO_BREAK = 44,
- WINED3DSIO_BREAKC = 45,
- WINED3DSIO_MOVA = 46,
- WINED3DSIO_DEFB = 47,
- WINED3DSIO_DEFI = 48,
-
- WINED3DSIO_TEXCOORD = 64,
- WINED3DSIO_TEXKILL = 65,
- WINED3DSIO_TEX = 66,
- WINED3DSIO_TEXBEM = 67,
- WINED3DSIO_TEXBEML = 68,
- WINED3DSIO_TEXREG2AR = 69,
- WINED3DSIO_TEXREG2GB = 70,
- WINED3DSIO_TEXM3x2PAD = 71,
- WINED3DSIO_TEXM3x2TEX = 72,
- WINED3DSIO_TEXM3x3PAD = 73,
- WINED3DSIO_TEXM3x3TEX = 74,
- WINED3DSIO_TEXM3x3DIFF = 75,
- WINED3DSIO_TEXM3x3SPEC = 76,
- WINED3DSIO_TEXM3x3VSPEC = 77,
- WINED3DSIO_EXPP = 78,
- WINED3DSIO_LOGP = 79,
- WINED3DSIO_CND = 80,
- WINED3DSIO_DEF = 81,
- WINED3DSIO_TEXREG2RGB = 82,
- WINED3DSIO_TEXDP3TEX = 83,
- WINED3DSIO_TEXM3x2DEPTH = 84,
- WINED3DSIO_TEXDP3 = 85,
- WINED3DSIO_TEXM3x3 = 86,
- WINED3DSIO_TEXDEPTH = 87,
- WINED3DSIO_CMP = 88,
- WINED3DSIO_BEM = 89,
- WINED3DSIO_DP2ADD = 90,
- WINED3DSIO_DSX = 91,
- WINED3DSIO_DSY = 92,
- WINED3DSIO_TEXLDD = 93,
- WINED3DSIO_SETP = 94,
- WINED3DSIO_TEXLDL = 95,
- WINED3DSIO_BREAKP = 96,
-
- WINED3DSIO_PHASE = 0xfffd,
- WINED3DSIO_COMMENT = 0xfffe,
- WINED3DSIO_END = 0Xffff,
-} WINED3DSHADER_INSTRUCTION_OPCODE_TYPE;
-
/* Undocumented opcode control to identify projective texture lookups in ps 2.0 and later */
#define WINED3DSI_TEXLD_PROJECT 1
#define WINED3DSI_TEXLD_BIAS 2
WINED3DSIH_CMP,
WINED3DSIH_CND,
WINED3DSIH_CRS,
+ WINED3DSIH_CUT,
WINED3DSIH_DCL,
WINED3DSIH_DEF,
WINED3DSIH_DEFB,
WINED3DSIH_DSX,
WINED3DSIH_DSY,
WINED3DSIH_ELSE,
+ WINED3DSIH_EMIT,
WINED3DSIH_ENDIF,
WINED3DSIH_ENDLOOP,
WINED3DSIH_ENDREP,
WINED3DSIH_EXP,
WINED3DSIH_EXPP,
WINED3DSIH_FRC,
+ WINED3DSIH_IADD,
WINED3DSIH_IF,
WINED3DSIH_IFC,
+ WINED3DSIH_IGE,
WINED3DSIH_LABEL,
WINED3DSIH_LIT,
WINED3DSIH_LOG,
WINED3DSIH_LOGP,
WINED3DSIH_LOOP,
WINED3DSIH_LRP,
+ WINED3DSIH_LT,
WINED3DSIH_M3x2,
WINED3DSIH_M3x3,
WINED3DSIH_M3x4,
WORD usestexldl : 1;
WORD usesifc : 1;
WORD usescall : 1;
- WORD padding : 4;
+ WORD usesrcp : 1;
+ WORD padding : 3;
/* Whether or not loops are used in this shader, and nesting depth */
unsigned loop_depth;
struct wined3d_shader_context
{
IWineD3DBaseShader *shader;
+ const struct wined3d_gl_info *gl_info;
const struct shader_reg_maps *reg_maps;
struct wined3d_shader_buffer *buffer;
void *backend_data;
void (*shader_read_dst_param)(void *data, const DWORD **ptr, struct wined3d_shader_dst_param *dst_param,
struct wined3d_shader_src_param *dst_rel_addr);
void (*shader_read_semantic)(const DWORD **ptr, struct wined3d_shader_semantic *semantic);
- void (*shader_read_comment)(const DWORD **ptr, const char **comment);
+ void (*shader_read_comment)(const DWORD **ptr, const char **comment, UINT *comment_size);
BOOL (*shader_is_end)(void *data, const DWORD **ptr);
};
float PixelShader1xMaxValue;
DWORD MaxPixelShaderConst;
- WINED3DVSHADERCAPS2_0 VS20Caps;
- WINED3DPSHADERCAPS2_0 PS20Caps;
-
- DWORD MaxVShaderInstructionsExecuted;
- DWORD MaxPShaderInstructionsExecuted;
- DWORD MaxVertexShader30InstructionSlots;
- DWORD MaxPixelShader30InstructionSlots;
-
BOOL VSClipping;
};
/* Bitmap for NP2 texcoord fixups (16 samplers max currently).
D3D9 has a limit of 16 samplers and the fixup is superfluous
in D3D10 (unconditional NP2 support mandatory). */
+ WORD shadow; /* MAX_FRAGMENT_SAMPLERS, 16 */
};
enum fog_src_type {
};
struct vs_compile_args {
- WORD fog_src;
+ BYTE fog_src;
+ BYTE clip_enabled;
WORD swizzle_map; /* MAX_ATTRIBS, 16 */
};
typedef struct {
void (*shader_handle_instruction)(const struct wined3d_shader_instruction *);
void (*shader_select)(const struct wined3d_context *context, BOOL usePS, BOOL useVS);
- void (*shader_select_depth_blt)(IWineD3DDevice *iface, enum tex_types tex_type);
+ void (*shader_select_depth_blt)(IWineD3DDevice *iface, enum tex_types tex_type, const SIZE *ds_mask_size);
void (*shader_deselect_depth_blt)(IWineD3DDevice *iface);
void (*shader_update_float_vertex_constants)(IWineD3DDevice *iface, UINT start, UINT count);
void (*shader_update_float_pixel_constants)(IWineD3DDevice *iface, UINT start, UINT count);
HRESULT (*shader_alloc_private)(IWineD3DDevice *iface);
void (*shader_free_private)(IWineD3DDevice *iface);
BOOL (*shader_dirtifyable_constants)(IWineD3DDevice *iface);
- void (*shader_get_caps)(WINED3DDEVTYPE devtype, const struct wined3d_gl_info *gl_info, struct shader_caps *caps);
+ void (*shader_get_caps)(const struct wined3d_gl_info *gl_info, struct shader_caps *caps);
BOOL (*shader_color_fixup_supported)(struct color_fixup_desc fixup);
void (*shader_add_instruction_modifiers)(const struct wined3d_shader_instruction *ins);
} shader_backend_t;
/* GL related defines */
/* ------------------ */
-#define GL_SUPPORT(ExtName) (GLINFO_LOCATION.supported[ExtName] != 0)
-#define GL_LIMITS(ExtName) (GLINFO_LOCATION.max_##ExtName)
-#define GL_EXTCALL(FuncName) (GLINFO_LOCATION.FuncName)
-#define GL_VEND(_VendName) (GLINFO_LOCATION.gl_vendor == VENDOR_##_VendName ? TRUE : FALSE)
+#define GL_EXTCALL(f) (gl_info->f)
#define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xFF)
#define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xFF)
(vec)[3] = D3DCOLOR_A(dw); \
} while(0)
-/* DirectX Device Limits */
-/* --------------------- */
-#define MAX_MIP_LEVELS 32 /* Maximum number of mipmap levels. */
-#define MAX_STREAMS 16 /* Maximum possible streams - used for fixed size arrays
- See MaxStreams in MSDN under GetDeviceCaps */
#define HIGHEST_TRANSFORMSTATE WINED3DTS_WORLDMATRIX(255) /* Highest value in WINED3DTRANSFORMSTATETYPE */
/* Checking of API calls */
TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
\
} else do { \
- FIXME(">>>>>>>>>>>>>>>>> %s (%#x) from %s @ %s / %d\n", \
+ ERR(">>>>>>>>>>>>>>>>> %s (%#x) from %s @ %s / %d\n", \
debug_glerror(err), err, A, __FILE__, __LINE__); \
err = glGetError(); \
} while (err != GL_NO_ERROR); \
memcpy(gl_mat, (mat), 16 * sizeof(float)); \
} while (0)
-/* Macro to dump out the current state of the light chain */
-#define DUMP_LIGHT_CHAIN() \
-do { \
- PLIGHTINFOEL *el = This->stateBlock->lights;\
- while (el) { \
- TRACE("Light %p (glIndex %ld, d3dIndex %ld, enabled %d)\n", el, el->glIndex, el->OriginalIndex, el->lightEnabled);\
- el = el->next; \
- } \
-} while(0)
-
/* Trace vector and strided data information */
-#define TRACE_VECTOR(name) TRACE( #name "=(%f, %f, %f, %f)\n", name.x, name.y, name.z, name.w)
#define TRACE_STRIDED(si, name) do { if (si->use_map & (1 << name)) \
TRACE( #name "=(data:%p, stride:%d, format:%#x, vbo %d, stream %u)\n", \
si->elements[name].data, si->elements[name].stride, si->elements[name].format_desc->format, \
si->elements[name].buffer_object, si->elements[name].stream_idx); } while(0)
-/* Defines used for optimizations */
-
-/* Only reapply what is necessary */
-#define REAPPLY_ALPHAOP 0x0001
-#define REAPPLY_ALL 0xFFFF
-
/* Advance declaration of structures to satisfy compiler */
typedef struct IWineD3DStateBlockImpl IWineD3DStateBlockImpl;
typedef struct IWineD3DSurfaceImpl IWineD3DSurfaceImpl;
typedef struct IWineD3DPaletteImpl IWineD3DPaletteImpl;
typedef struct IWineD3DDeviceImpl IWineD3DDeviceImpl;
+typedef struct IWineD3DSwapChainImpl IWineD3DSwapChainImpl;
/* Global variables */
extern const float identity[16] DECLSPEC_HIDDEN;
* Compilable extra diagnostics
*/
-/* Trace information per-vertex: (extremely high amount of trace) */
-#if 0 /* NOTE: Must be 0 in cvs */
-# define VTRACE(A) TRACE A
-#else
-# define VTRACE(A)
-#endif
-
/* TODO: Confirm each of these works when wined3d move completed */
#if 0 /* NOTE: Must be 0 in cvs */
/* To avoid having to get gigabytes of trace, the following can be compiled in, and at the start
struct wined3d_stream_info_element
{
- const struct GlPixelFormatDesc *format_desc;
+ const struct wined3d_format_desc *format_desc;
GLsizei stride;
const BYTE *data;
UINT stream_idx;
#define STATE_IS_CLIPPLANE(a) ((a) >= STATE_CLIPPLANE(0) && (a) <= STATE_CLIPPLANE(MAX_CLIPPLANES - 1))
#define STATE_MATERIAL (STATE_CLIPPLANE(MAX_CLIPPLANES))
+#define STATE_IS_MATERIAL(a) ((a) == STATE_MATERIAL)
#define STATE_FRONTFACE (STATE_MATERIAL + 1)
+#define STATE_IS_FRONTFACE(a) ((a) == STATE_FRONTFACE)
#define STATE_HIGHEST (STATE_FRONTFACE)
struct wined3d_context *context;
};
+union wined3d_gl_query_object
+{
+ GLuint id;
+ GLsync sync;
+};
+
struct wined3d_event_query
{
struct list entry;
- GLuint id;
+ union wined3d_gl_query_object object;
struct wined3d_context *context;
};
+enum wined3d_event_query_result
+{
+ WINED3D_EVENT_QUERY_OK,
+ WINED3D_EVENT_QUERY_WAITING,
+ WINED3D_EVENT_QUERY_NOT_STARTED,
+ WINED3D_EVENT_QUERY_WRONG_THREAD,
+ WINED3D_EVENT_QUERY_ERROR
+};
+
+void wined3d_event_query_destroy(struct wined3d_event_query *query) DECLSPEC_HIDDEN;
+enum wined3d_event_query_result wined3d_event_query_test(struct wined3d_event_query *query, IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
+enum wined3d_event_query_result wined3d_event_query_finish(struct wined3d_event_query *query, IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
+void wined3d_event_query_issue(struct wined3d_event_query *query, IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
+BOOL wined3d_event_query_supported(const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
+
struct wined3d_context
{
const struct wined3d_gl_info *gl_info;
*/
DWORD dirtyArray[STATE_HIGHEST + 1]; /* Won't get bigger than that, a state is never marked dirty 2 times */
DWORD numDirtyEntries;
- DWORD isStateDirty[STATE_HIGHEST/32 + 1]; /* Bitmap to find out quickly if a state is dirty */
+ DWORD isStateDirty[STATE_HIGHEST / (sizeof(DWORD) * CHAR_BIT) + 1]; /* Bitmap to find out quickly if a state is dirty */
- IWineD3DSurface *surface;
- IWineD3DSurface *current_rt;
+ IWineD3DSwapChainImpl *swapchain;
+ IWineD3DSurfaceImpl *current_rt;
DWORD tid; /* Thread ID which owns this context at the moment */
/* Stores some information about the context state for optimization */
WORD last_was_blit : 1;
WORD last_was_ckey : 1;
WORD fog_coord : 1;
- WORD isPBuffer : 1;
WORD fog_enabled : 1;
WORD num_untracked_materials : 2; /* Max value 2 */
WORD current : 1;
WORD destroyed : 1;
+ WORD valid : 1;
BYTE texShaderBumpMap; /* MAX_TEXTURES, 8 */
BYTE lastWasPow2Texture; /* MAX_TEXTURES, 8 */
DWORD numbered_array_mask;
char *vshader_const_dirty, *pshader_const_dirty;
/* The actual opengl context */
+ UINT level;
+ HGLRC restore_ctx;
+ HDC restore_dc;
HGLRC glCtx;
HWND win_handle;
HDC hdc;
- HPBUFFERARB pbuffer;
+ int pixel_format;
GLint aux_buffers;
/* FBOs */
UINT fbo_entry_count;
struct list fbo_list;
+ struct list fbo_destroy_list;
struct fbo_entry *current_fbo;
- GLuint src_fbo;
GLuint dst_fbo;
GLuint fbo_read_binding;
GLuint fbo_draw_binding;
+ BOOL rebind_fbo;
+ IWineD3DSurfaceImpl **blit_targets;
/* Queries */
GLuint *free_occlusion_queries;
UINT free_occlusion_query_count;
struct list occlusion_queries;
- GLuint *free_event_queries;
+ union wined3d_gl_query_object *free_event_queries;
UINT free_event_query_size;
UINT free_event_query_count;
struct list event_queries;
struct fragment_pipeline
{
void (*enable_extension)(IWineD3DDevice *iface, BOOL enable);
- void (*get_caps)(WINED3DDEVTYPE devtype, const struct wined3d_gl_info *gl_info, struct fragment_caps *caps);
+ void (*get_caps)(const struct wined3d_gl_info *gl_info, struct fragment_caps *caps);
HRESULT (*alloc_private)(IWineD3DDevice *iface);
void (*free_private)(IWineD3DDevice *iface);
BOOL (*color_fixup_supported)(struct color_fixup_desc fixup);
const struct wined3d_gl_info *gl_info, const struct StateEntryTemplate *vertex,
const struct fragment_pipeline *fragment, const struct StateEntryTemplate *misc) DECLSPEC_HIDDEN;
+enum blit_operation
+{
+ BLIT_OP_BLIT,
+ BLIT_OP_COLOR_FILL
+};
+
/* Shaders for color conversions in blits */
struct blit_shader
{
HRESULT (*alloc_private)(IWineD3DDevice *iface);
void (*free_private)(IWineD3DDevice *iface);
- HRESULT (*set_shader)(IWineD3DDevice *iface, const struct GlPixelFormatDesc *format_desc,
- GLenum textype, UINT width, UINT height);
+ HRESULT (*set_shader)(IWineD3DDevice *iface, IWineD3DSurfaceImpl *surface);
void (*unset_shader)(IWineD3DDevice *iface);
- BOOL (*color_fixup_supported)(struct color_fixup_desc fixup);
+ BOOL (*blit_supported)(const struct wined3d_gl_info *gl_info, enum blit_operation blit_op,
+ const RECT *src_rect, DWORD src_usage, WINED3DPOOL src_pool, const struct wined3d_format_desc *src_format_desc,
+ const RECT *dst_rect, DWORD dst_usage, WINED3DPOOL dst_pool, const struct wined3d_format_desc *dst_format_desc);
+ HRESULT (*color_fill)(IWineD3DDeviceImpl *device, IWineD3DSurfaceImpl *dst_surface, const RECT *dst_rect, DWORD fill_color);
};
extern const struct blit_shader ffp_blit DECLSPEC_HIDDEN;
extern const struct blit_shader arbfp_blit DECLSPEC_HIDDEN;
+extern const struct blit_shader cpu_blit DECLSPEC_HIDDEN;
+
+/* Temporary blit_shader helper functions */
+HRESULT arbfp_blit_surface(IWineD3DDeviceImpl *device, IWineD3DSurfaceImpl *src_surface, const RECT *src_rect,
+ IWineD3DSurfaceImpl *dst_surface, const RECT *dst_rect_in, enum blit_operation blit_op,
+ DWORD Filter) DECLSPEC_HIDDEN;
-typedef enum ContextUsage {
- CTXUSAGE_RESOURCELOAD = 1, /* Only loads textures: No State is applied */
- CTXUSAGE_DRAWPRIM = 2, /* OpenGL states are set up for blitting DirectDraw surfaces */
- CTXUSAGE_BLIT = 3, /* OpenGL states are set up 3D drawing */
- CTXUSAGE_CLEAR = 4, /* Drawable and states are set up for clearing */
-} ContextUsage;
-
-struct wined3d_context *ActivateContext(IWineD3DDeviceImpl *This,
- IWineD3DSurface *target, enum ContextUsage usage) DECLSPEC_HIDDEN;
-struct wined3d_context *CreateContext(IWineD3DDeviceImpl *This, IWineD3DSurfaceImpl *target, HWND win,
- BOOL create_pbuffer, const WINED3DPRESENT_PARAMETERS *pPresentParms) DECLSPEC_HIDDEN;
-void DestroyContext(IWineD3DDeviceImpl *This, struct wined3d_context *context) DECLSPEC_HIDDEN;
+struct wined3d_context *context_acquire(IWineD3DDeviceImpl *This, IWineD3DSurfaceImpl *target) DECLSPEC_HIDDEN;
void context_alloc_event_query(struct wined3d_context *context,
struct wined3d_event_query *query) DECLSPEC_HIDDEN;
void context_alloc_occlusion_query(struct wined3d_context *context,
struct wined3d_occlusion_query *query) DECLSPEC_HIDDEN;
-void context_resource_released(IWineD3DDevice *iface,
- IWineD3DResource *resource, WINED3DRESOURCETYPE type) DECLSPEC_HIDDEN;
-void context_bind_fbo(struct wined3d_context *context, GLenum target, GLuint *fbo) DECLSPEC_HIDDEN;
+void context_apply_blit_state(struct wined3d_context *context, IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
+void context_apply_clear_state(struct wined3d_context *context, IWineD3DDeviceImpl *device,
+ IWineD3DSurfaceImpl *render_target, IWineD3DSurfaceImpl *depth_stencil) DECLSPEC_HIDDEN;
+void context_apply_draw_state(struct wined3d_context *context, IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
+void context_apply_fbo_state_blit(struct wined3d_context *context, GLenum target,
+ IWineD3DSurfaceImpl *render_target, IWineD3DSurfaceImpl *depth_stencil) DECLSPEC_HIDDEN;
void context_attach_depth_stencil_fbo(struct wined3d_context *context,
- GLenum fbo_target, IWineD3DSurface *depth_stencil, BOOL use_render_buffer) DECLSPEC_HIDDEN;
-void context_attach_surface_fbo(const struct wined3d_context *context,
- GLenum fbo_target, DWORD idx, IWineD3DSurface *surface) DECLSPEC_HIDDEN;
+ GLenum fbo_target, IWineD3DSurfaceImpl *depth_stencil, BOOL use_render_buffer) DECLSPEC_HIDDEN;
+void context_bind_fbo(struct wined3d_context *context, GLenum target, GLuint *fbo) DECLSPEC_HIDDEN;
+struct wined3d_context *context_create(IWineD3DSwapChainImpl *swapchain, IWineD3DSurfaceImpl *target,
+ const struct wined3d_format_desc *ds_format_desc) DECLSPEC_HIDDEN;
+void context_destroy(IWineD3DDeviceImpl *This, struct wined3d_context *context) DECLSPEC_HIDDEN;
void context_free_event_query(struct wined3d_event_query *query) DECLSPEC_HIDDEN;
void context_free_occlusion_query(struct wined3d_occlusion_query *query) DECLSPEC_HIDDEN;
struct wined3d_context *context_get_current(void) DECLSPEC_HIDDEN;
DWORD context_get_tls_idx(void) DECLSPEC_HIDDEN;
+void context_release(struct wined3d_context *context) DECLSPEC_HIDDEN;
+void context_resource_released(IWineD3DDevice *iface,
+ IWineD3DResource *resource, WINED3DRESOURCETYPE type) DECLSPEC_HIDDEN;
BOOL context_set_current(struct wined3d_context *ctx) DECLSPEC_HIDDEN;
+void context_set_draw_buffer(struct wined3d_context *context, GLenum buffer) DECLSPEC_HIDDEN;
void context_set_tls_idx(DWORD idx) DECLSPEC_HIDDEN;
-
-void delete_opengl_contexts(IWineD3DDevice *iface, IWineD3DSwapChain *swapchain) DECLSPEC_HIDDEN;
-HRESULT create_primary_opengl_context(IWineD3DDevice *iface, IWineD3DSwapChain *swapchain) DECLSPEC_HIDDEN;
+void context_surface_update(struct wined3d_context *context, IWineD3DSurfaceImpl *surface) DECLSPEC_HIDDEN;
/* Macros for doing basic GPU detection based on opengl capabilities */
#define WINE_D3D6_CAPABLE(gl_info) (gl_info->supported[ARB_MULTITEXTURE])
#define WINE_D3D7_CAPABLE(gl_info) (gl_info->supported[ARB_TEXTURE_COMPRESSION] && gl_info->supported[ARB_TEXTURE_CUBE_MAP] && gl_info->supported[ARB_TEXTURE_ENV_DOT3])
#define WINE_D3D8_CAPABLE(gl_info) WINE_D3D7_CAPABLE(gl_info) && (gl_info->supported[ARB_MULTISAMPLE] && gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
#define WINE_D3D9_CAPABLE(gl_info) WINE_D3D8_CAPABLE(gl_info) && (gl_info->supported[ARB_FRAGMENT_PROGRAM] && gl_info->supported[ARB_VERTEX_SHADER])
-
-/* Default callbacks for implicit object destruction */
-extern ULONG WINAPI D3DCB_DefaultDestroyVolume(IWineD3DVolume *pSurface) DECLSPEC_HIDDEN;
+#define WINE_D3D10_CAPABLE(gl_info) WINE_D3D9_CAPABLE(gl_info) && (gl_info->supported[EXT_GPU_SHADER4])
/*****************************************************************************
* Internal representation of a light
*/
-typedef struct PLIGHTINFOEL PLIGHTINFOEL;
-struct PLIGHTINFOEL {
+struct wined3d_light_info
+{
WINED3DLIGHT OriginalParms; /* Note D3D8LIGHT == D3D9LIGHT */
DWORD OriginalIndex;
LONG glIndex;
- BOOL changed;
- BOOL enabledChanged;
BOOL enabled;
/* Converted parms to speed up swapping lights */
{
int iPixelFormat; /* WGL pixel format */
int iPixelType; /* WGL pixel type e.g. WGL_TYPE_RGBA_ARB, WGL_TYPE_RGBA_FLOAT_ARB or WGL_TYPE_COLORINDEX_ARB */
- int redSize, greenSize, blueSize, alphaSize;
+ int redSize, greenSize, blueSize, alphaSize, colorSize;
int depthSize, stencilSize;
BOOL windowDrawable;
- BOOL pbufferDrawable;
BOOL doubleBuffer;
int auxBuffers;
int numSamples;
} WineD3D_PixelFormat;
+enum wined3d_gl_vendor
+{
+ GL_VENDOR_UNKNOWN,
+ GL_VENDOR_APPLE,
+ GL_VENDOR_FGLRX,
+ GL_VENDOR_INTEL,
+ GL_VENDOR_MESA,
+ GL_VENDOR_NVIDIA,
+};
+
+
+enum wined3d_pci_vendor
+{
+ HW_VENDOR_SOFTWARE = 0x0000,
+ HW_VENDOR_ATI = 0x1002,
+ HW_VENDOR_NVIDIA = 0x10de,
+ HW_VENDOR_INTEL = 0x8086,
+};
+
+enum wined3d_pci_device
+{
+ CARD_WINE = 0x0000,
+
+ CARD_ATI_RAGE_128PRO = 0x5246,
+ CARD_ATI_RADEON_7200 = 0x5144,
+ CARD_ATI_RADEON_8500 = 0x514c,
+ CARD_ATI_RADEON_9500 = 0x4144,
+ CARD_ATI_RADEON_XPRESS_200M = 0x5955,
+ CARD_ATI_RADEON_X700 = 0x5e4c,
+ CARD_ATI_RADEON_X1600 = 0x71c2,
+ CARD_ATI_RADEON_HD2350 = 0x94c7,
+ CARD_ATI_RADEON_HD2600 = 0x9581,
+ CARD_ATI_RADEON_HD2900 = 0x9400,
+ CARD_ATI_RADEON_HD3200 = 0x9620,
+ CARD_ATI_RADEON_HD4350 = 0x954f,
+ CARD_ATI_RADEON_HD4550 = 0x9540,
+ CARD_ATI_RADEON_HD4600 = 0x9495,
+ CARD_ATI_RADEON_HD4650 = 0x9498,
+ CARD_ATI_RADEON_HD4670 = 0x9490,
+ CARD_ATI_RADEON_HD4700 = 0x944e,
+ CARD_ATI_RADEON_HD4770 = 0x94b3,
+ CARD_ATI_RADEON_HD4800 = 0x944c, /* Picked one value between 9440, 944c, 9442, 9460 */
+ CARD_ATI_RADEON_HD4830 = 0x944c,
+ CARD_ATI_RADEON_HD4850 = 0x9442,
+ CARD_ATI_RADEON_HD4870 = 0x9440,
+ CARD_ATI_RADEON_HD4890 = 0x9460,
+ CARD_ATI_RADEON_HD5700 = 0x68BE, /* Picked HD5750 */
+ CARD_ATI_RADEON_HD5750 = 0x68BE,
+ CARD_ATI_RADEON_HD5770 = 0x68B8,
+ CARD_ATI_RADEON_HD5800 = 0x6898, /* Picked HD5850 */
+ CARD_ATI_RADEON_HD5850 = 0x6898,
+ CARD_ATI_RADEON_HD5870 = 0x6899,
+
+ CARD_NVIDIA_RIVA_128 = 0x0018,
+ CARD_NVIDIA_RIVA_TNT = 0x0020,
+ CARD_NVIDIA_RIVA_TNT2 = 0x0028,
+ CARD_NVIDIA_GEFORCE = 0x0100,
+ CARD_NVIDIA_GEFORCE2_MX = 0x0110,
+ CARD_NVIDIA_GEFORCE2 = 0x0150,
+ CARD_NVIDIA_GEFORCE3 = 0x0200,
+ CARD_NVIDIA_GEFORCE4_MX = 0x0170,
+ CARD_NVIDIA_GEFORCE4_TI4200 = 0x0253,
+ CARD_NVIDIA_GEFORCEFX_5200 = 0x0320,
+ CARD_NVIDIA_GEFORCEFX_5600 = 0x0312,
+ CARD_NVIDIA_GEFORCEFX_5800 = 0x0302,
+ CARD_NVIDIA_GEFORCE_6200 = 0x014f,
+ CARD_NVIDIA_GEFORCE_6600GT = 0x0140,
+ CARD_NVIDIA_GEFORCE_6800 = 0x0041,
+ CARD_NVIDIA_GEFORCE_7400 = 0x01d8,
+ CARD_NVIDIA_GEFORCE_7300 = 0x01d7, /* GeForce Go 7300 */
+ CARD_NVIDIA_GEFORCE_7600 = 0x0391,
+ CARD_NVIDIA_GEFORCE_7800GT = 0x0092,
+ CARD_NVIDIA_GEFORCE_8100 = 0x084F,
+ CARD_NVIDIA_GEFORCE_8200 = 0x0849, /* Other PCI ID 0x084B */
+ CARD_NVIDIA_GEFORCE_8300GS = 0x0423,
+ CARD_NVIDIA_GEFORCE_8400GS = 0x0404,
+ CARD_NVIDIA_GEFORCE_8500GT = 0x0421,
+ CARD_NVIDIA_GEFORCE_8600GT = 0x0402,
+ CARD_NVIDIA_GEFORCE_8600MGT = 0x0407,
+ CARD_NVIDIA_GEFORCE_8800GTS = 0x0193,
+ CARD_NVIDIA_GEFORCE_9200 = 0x086d,
+ CARD_NVIDIA_GEFORCE_9400GT = 0x042c,
+ CARD_NVIDIA_GEFORCE_9500GT = 0x0640,
+ CARD_NVIDIA_GEFORCE_9600GT = 0x0622,
+ CARD_NVIDIA_GEFORCE_9800GT = 0x0614,
+ CARD_NVIDIA_GEFORCE_GTX260 = 0x05e2,
+ CARD_NVIDIA_GEFORCE_GTX275 = 0x05e6,
+ CARD_NVIDIA_GEFORCE_GTX280 = 0x05e1,
+ CARD_NVIDIA_GEFORCE_GT240 = 0x0ca3,
+
+ CARD_INTEL_845G = 0x2562,
+ CARD_INTEL_I830G = 0x3577,
+ CARD_INTEL_I855G = 0x3582,
+ CARD_INTEL_I865G = 0x2572,
+ CARD_INTEL_I915G = 0x2582,
+ CARD_INTEL_I915GM = 0x2592,
+ CARD_INTEL_I945GM = 0x27a2, /* Same as GMA 950? */
+ CARD_INTEL_X3100 = 0x2a02, /* Found in Macs. Same as GMA 965? */
+};
+
+struct wined3d_fbo_ops
+{
+ PGLFNGLISRENDERBUFFERPROC glIsRenderbuffer;
+ PGLFNGLBINDRENDERBUFFERPROC glBindRenderbuffer;
+ PGLFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers;
+ PGLFNGLGENRENDERBUFFERSPROC glGenRenderbuffers;
+ PGLFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage;
+ PGLFNRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisample;
+ PGLFNGLGETRENDERBUFFERPARAMETERIVPROC glGetRenderbufferParameteriv;
+ PGLFNGLISFRAMEBUFFERPROC glIsFramebuffer;
+ PGLFNGLBINDFRAMEBUFFERPROC glBindFramebuffer;
+ PGLFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers;
+ PGLFNGLGENFRAMEBUFFERSPROC glGenFramebuffers;
+ PGLFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus;
+ PGLFNGLFRAMEBUFFERTEXTURE1DPROC glFramebufferTexture1D;
+ PGLFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D;
+ PGLFNGLFRAMEBUFFERTEXTURE3DPROC glFramebufferTexture3D;
+ PGLFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer;
+ PGLFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetFramebufferAttachmentParameteriv;
+ PGLFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer;
+ PGLFNGLGENERATEMIPMAPPROC glGenerateMipmap;
+};
+
+struct wined3d_gl_limits
+{
+ UINT buffers;
+ UINT lights;
+ UINT textures;
+ UINT texture_stages;
+ UINT fragment_samplers;
+ UINT vertex_samplers;
+ UINT combined_samplers;
+ UINT general_combiners;
+ UINT sampler_stages;
+ UINT clipplanes;
+ UINT texture_size;
+ UINT texture3d_size;
+ float pointsize_max;
+ float pointsize_min;
+ UINT point_sprite_units;
+ UINT blends;
+ UINT anisotropy;
+ float shininess;
+
+ UINT glsl_varyings;
+ UINT glsl_vs_float_constants;
+ UINT glsl_ps_float_constants;
+
+ UINT arb_vs_float_constants;
+ UINT arb_vs_native_constants;
+ UINT arb_vs_instructions;
+ UINT arb_vs_temps;
+ UINT arb_ps_float_constants;
+ UINT arb_ps_local_constants;
+ UINT arb_ps_native_constants;
+ UINT arb_ps_instructions;
+ UINT arb_ps_temps;
+};
+
+struct wined3d_gl_info
+{
+ DWORD glsl_version;
+ UINT vidmem;
+ struct wined3d_gl_limits limits;
+ DWORD reserved_glsl_constants;
+ DWORD quirks;
+ BOOL supported[WINED3D_GL_EXT_COUNT];
+ GLint wrap_lookup[WINED3DTADDRESS_MIRRORONCE - WINED3DTADDRESS_WRAP + 1];
+
+ struct wined3d_fbo_ops fbo_ops;
+#define USE_GL_FUNC(type, pfn, ext, replace) type pfn;
+ /* GL function pointers */
+ GL_EXT_FUNCS_GEN
+ /* WGL function pointers */
+ WGL_EXT_FUNCS_GEN
+#undef USE_GL_FUNC
+
+ struct wined3d_format_desc *gl_formats;
+};
+
+struct wined3d_driver_info
+{
+ enum wined3d_pci_vendor vendor;
+ enum wined3d_pci_device device;
+ const char *name;
+ const char *description;
+ DWORD version_high;
+ DWORD version_low;
+};
+
/* The adapter structure */
-struct WineD3DAdapter
+struct wined3d_adapter
{
- UINT num;
+ UINT ordinal;
BOOL opengl;
POINT monitorPoint;
struct wined3d_gl_info gl_info;
- const char *driver;
- const char *description;
+ struct wined3d_driver_info driver_info;
WCHAR DeviceName[CCHDEVICENAME]; /* DeviceName for use with e.g. ChangeDisplaySettings */
int nCfgs;
WineD3D_PixelFormat *cfgs;
BOOL brokenStencil; /* Set on cards which only offer mixed depth+stencil */
unsigned int TextureRam; /* Amount of texture memory both video ram + AGP/TurboCache/HyperMemory/.. */
unsigned int UsedTextureRam;
+ LUID luid;
+
+ const struct fragment_pipeline *fragment_pipe;
+ const shader_backend_t *shader_backend;
+ const struct blit_shader *blitter;
};
-extern BOOL initPixelFormats(struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
+BOOL initPixelFormats(struct wined3d_gl_info *gl_info, enum wined3d_pci_vendor vendor) DECLSPEC_HIDDEN;
BOOL initPixelFormatsNoGL(struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
-extern long WineD3DAdapterChangeGLRam(IWineD3DDeviceImpl *D3DDevice, long glram) DECLSPEC_HIDDEN;
+extern unsigned int WineD3DAdapterChangeGLRam(IWineD3DDeviceImpl *D3DDevice, unsigned int glram) DECLSPEC_HIDDEN;
extern void add_gl_compat_wrappers(struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
/*****************************************************************************
UINT dxVersion;
UINT adapter_count;
- struct WineD3DAdapter adapters[1];
+ struct wined3d_adapter adapters[1];
} IWineD3DImpl;
-extern const IWineD3DVtbl IWineD3D_Vtbl DECLSPEC_HIDDEN;
-
-BOOL InitAdapters(IWineD3DImpl *This) DECLSPEC_HIDDEN;
-
-/* A helper function that dumps a resource list */
-void dumpResources(struct list *list) DECLSPEC_HIDDEN;
+HRESULT wined3d_init(IWineD3DImpl *wined3d, UINT version, IUnknown *parent) DECLSPEC_HIDDEN;
+BOOL wined3d_register_window(HWND window, struct IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
+void wined3d_unregister_window(HWND window) DECLSPEC_HIDDEN;
/*****************************************************************************
* IWineD3DDevice implementation structure
/* WineD3D Information */
IUnknown *parent;
IWineD3DDeviceParent *device_parent;
- IWineD3D *wineD3D;
- struct WineD3DAdapter *adapter;
+ IWineD3D *wined3d;
+ struct wined3d_adapter *adapter;
/* Window styles to restore when switching fullscreen mode */
LONG style;
const struct fragment_pipeline *frag_pipe;
const struct blit_shader *blitter;
- unsigned int max_ffp_textures, max_ffp_texture_stages;
+ unsigned int max_ffp_textures;
DWORD d3d_vshader_constantF, d3d_pshader_constantF; /* Advertised d3d caps, not GL ones */
DWORD vs_clipping;
WORD softwareVertexProcessing : 1; /* process vertex shaders using software or hardware */
WORD useDrawStridedSlow : 1;
WORD instancedDraw : 1;
- WORD padding : 4;
+ WORD filter_messages : 1;
+ WORD padding : 3;
BYTE fixed_function_usage_map; /* MAX_TEXTURES, 8 */
/* Internal use fields */
WINED3DDEVICE_CREATION_PARAMETERS createParms;
- UINT adapterNo;
WINED3DDEVTYPE devType;
+ HWND focus_window;
IWineD3DSwapChain **swapchains;
UINT NumberOfSwapChains;
unsigned int highest_dirty_ps_const, highest_dirty_vs_const;
/* Render Target Support */
- IWineD3DSurface **render_targets;
- IWineD3DSurface *auto_depth_stencil_buffer;
- IWineD3DSurface *stencilBufferTarget;
+ IWineD3DSurfaceImpl **render_targets;
+ IWineD3DSurfaceImpl *auto_depth_stencil;
+ IWineD3DSurfaceImpl *onscreen_depth_stencil;
+ IWineD3DSurfaceImpl *depth_stencil;
/* palettes texture management */
UINT NumberOfPalettes;
PALETTEENTRY **palettes;
UINT currentPalette;
- UINT paletteConversionShader;
/* For rendering to a texture using glCopyTexImage */
GLenum *draw_buffers;
/* Textures for when no other textures are mapped */
UINT dummyTextureName[MAX_TEXTURES];
- /* Device state management */
- HRESULT state;
-
/* DirectDraw stuff */
DWORD ddraw_width, ddraw_height;
WINED3DFORMAT ddraw_format;
/* Stream source management */
struct wined3d_stream_info strided_streams;
const WineDirect3DVertexStridedData *up_strided;
+ struct wined3d_event_query *buffer_queries[MAX_ATTRIBS];
+ unsigned int num_buffer_queries;
/* Context management */
struct wined3d_context **contexts;
UINT numContexts;
- struct wined3d_context *pbufferContext; /* The context that has a pbuffer as drawable */
- DWORD pbufferWidth, pbufferHeight; /* Size of the buffer drawable */
/* High level patch management */
#define PATCHMAP_SIZE 43
struct WineD3DRectPatch *currentPatch;
};
-extern const IWineD3DDeviceVtbl IWineD3DDevice_Vtbl DECLSPEC_HIDDEN;
-
+BOOL device_context_add(IWineD3DDeviceImpl *device, struct wined3d_context *context) DECLSPEC_HIDDEN;
+void device_context_remove(IWineD3DDeviceImpl *device, struct wined3d_context *context) DECLSPEC_HIDDEN;
+void device_get_draw_rect(IWineD3DDeviceImpl *device, RECT *rect) DECLSPEC_HIDDEN;
+HRESULT device_init(IWineD3DDeviceImpl *device, IWineD3DImpl *wined3d,
+ UINT adapter_idx, WINED3DDEVTYPE device_type, HWND focus_window, DWORD flags,
+ IUnknown *parent, IWineD3DDeviceParent *device_parent) DECLSPEC_HIDDEN;
+void device_preload_textures(IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
+LRESULT device_process_message(IWineD3DDeviceImpl *device, HWND window,
+ UINT message, WPARAM wparam, LPARAM lparam, WNDPROC proc) DECLSPEC_HIDDEN;
void device_resource_add(IWineD3DDeviceImpl *This, IWineD3DResource *resource) DECLSPEC_HIDDEN;
void device_resource_released(IWineD3DDeviceImpl *This, IWineD3DResource *resource) DECLSPEC_HIDDEN;
void device_stream_info_from_declaration(IWineD3DDeviceImpl *This,
BOOL use_vshader, struct wined3d_stream_info *stream_info, BOOL *fixup) DECLSPEC_HIDDEN;
-void device_stream_info_from_strided(IWineD3DDeviceImpl *This,
- const struct WineDirect3DVertexStridedData *strided, struct wined3d_stream_info *stream_info) DECLSPEC_HIDDEN;
+void device_switch_onscreen_ds(IWineD3DDeviceImpl *device, struct wined3d_context *context,
+ IWineD3DSurfaceImpl *depth_stencil) DECLSPEC_HIDDEN;
+void device_update_stream_info(IWineD3DDeviceImpl *device, const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
HRESULT IWineD3DDeviceImpl_ClearSurface(IWineD3DDeviceImpl *This, IWineD3DSurfaceImpl *target, DWORD Count,
const WINED3DRECT *pRects, DWORD Flags, WINED3DCOLOR Color, float Z, DWORD Stencil) DECLSPEC_HIDDEN;
void IWineD3DDeviceImpl_FindTexUnitMap(IWineD3DDeviceImpl *This) DECLSPEC_HIDDEN;
void IWineD3DDeviceImpl_MarkStateDirty(IWineD3DDeviceImpl *This, DWORD state) DECLSPEC_HIDDEN;
+
static inline BOOL isStateDirty(struct wined3d_context *context, DWORD state)
{
- DWORD idx = state >> 5;
- BYTE shift = state & 0x1f;
+ DWORD idx = state / (sizeof(*context->isStateDirty) * CHAR_BIT);
+ BYTE shift = state & ((sizeof(*context->isStateDirty) * CHAR_BIT) - 1);
return context->isStateDirty[idx] & (1 << shift);
}
/* WineD3DResource Information */
IUnknown *parent;
WINED3DRESOURCETYPE resourceType;
- IWineD3DDeviceImpl *wineD3DDevice;
+ IWineD3DDeviceImpl *device;
WINED3DPOOL pool;
UINT size;
DWORD usage;
- const struct GlPixelFormatDesc *format_desc;
+ const struct wined3d_format_desc *format_desc;
DWORD priority;
BYTE *allocatedMemory; /* Pointer to the real data location */
BYTE *heapMemory; /* Pointer to the HeapAlloced block of memory */
void resource_cleanup(IWineD3DResource *iface) DECLSPEC_HIDDEN;
HRESULT resource_free_private_data(IWineD3DResource *iface, REFGUID guid) DECLSPEC_HIDDEN;
-HRESULT resource_get_device(IWineD3DResource *iface, IWineD3DDevice **device) DECLSPEC_HIDDEN;
HRESULT resource_get_parent(IWineD3DResource *iface, IUnknown **parent) DECLSPEC_HIDDEN;
DWORD resource_get_priority(IWineD3DResource *iface) DECLSPEC_HIDDEN;
HRESULT resource_get_private_data(IWineD3DResource *iface, REFGUID guid,
void *data, DWORD *data_size) DECLSPEC_HIDDEN;
HRESULT resource_init(IWineD3DResource *iface, WINED3DRESOURCETYPE resource_type,
- IWineD3DDeviceImpl *device, UINT size, DWORD usage, const struct GlPixelFormatDesc *format_desc,
+ IWineD3DDeviceImpl *device, UINT size, DWORD usage, const struct wined3d_format_desc *format_desc,
WINED3DPOOL pool, IUnknown *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
WINED3DRESOURCETYPE resource_get_type(IWineD3DResource *iface) DECLSPEC_HIDDEN;
DWORD resource_set_priority(IWineD3DResource *iface, DWORD new_priority) DECLSPEC_HIDDEN;
const void *data, DWORD data_size, DWORD flags) DECLSPEC_HIDDEN;
/* Tests show that the start address of resources is 32 byte aligned */
-#define RESOURCE_ALIGNMENT 32
+#define RESOURCE_ALIGNMENT 16
/*****************************************************************************
* IWineD3DBaseTexture D3D- > openGL state map lookups
WINED3DTEXSTA_MAXMIPLEVEL = 7,
WINED3DTEXSTA_MAXANISOTROPY = 8,
WINED3DTEXSTA_SRGBTEXTURE = 9,
- WINED3DTEXSTA_ELEMENTINDEX = 10,
- WINED3DTEXSTA_DMAPOFFSET = 11,
- WINED3DTEXSTA_TSSADDRESSW = 12,
- MAX_WINETEXTURESTATES = 13,
+ WINED3DTEXSTA_SHADOW = 10,
+ MAX_WINETEXTURESTATES = 11,
} winetexturestates;
enum WINED3DSRGB
typedef struct IWineD3DBaseTextureClass
{
struct gl_texture texture_rgb, texture_srgb;
- UINT levels;
+ IWineD3DResourceImpl **sub_resources;
+ UINT layer_count;
+ UINT level_count;
float pow2Matrix[16];
UINT LOD;
WINED3DTEXTUREFILTERTYPE filterType;
void (*internal_preload)(IWineD3DBaseTexture *iface, enum WINED3DSRGB srgb);
} IWineD3DBaseTextureClass;
-void surface_internal_preload(IWineD3DSurface *iface, enum WINED3DSRGB srgb) DECLSPEC_HIDDEN;
+void surface_internal_preload(IWineD3DSurfaceImpl *surface, enum WINED3DSRGB srgb) DECLSPEC_HIDDEN;
+BOOL surface_init_sysmem(IWineD3DSurfaceImpl *surface) DECLSPEC_HIDDEN;
+BOOL surface_is_offscreen(IWineD3DSurfaceImpl *iface) DECLSPEC_HIDDEN;
+void surface_prepare_texture(IWineD3DSurfaceImpl *surface,
+ const struct wined3d_gl_info *gl_info, BOOL srgb) DECLSPEC_HIDDEN;
typedef struct IWineD3DBaseTextureImpl
{
} IWineD3DBaseTextureImpl;
void basetexture_apply_state_changes(IWineD3DBaseTexture *iface,
- const DWORD texture_states[WINED3D_HIGHEST_TEXTURE_STATE + 1],
- const DWORD sampler_states[WINED3D_HIGHEST_SAMPLER_STATE + 1]) DECLSPEC_HIDDEN;
+ const DWORD textureStates[WINED3D_HIGHEST_TEXTURE_STATE + 1],
+ const DWORD samplerStates[WINED3D_HIGHEST_SAMPLER_STATE + 1],
+ const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
HRESULT basetexture_bind(IWineD3DBaseTexture *iface, BOOL srgb, BOOL *set_surface_desc) DECLSPEC_HIDDEN;
void basetexture_cleanup(IWineD3DBaseTexture *iface) DECLSPEC_HIDDEN;
void basetexture_generate_mipmaps(IWineD3DBaseTexture *iface) DECLSPEC_HIDDEN;
BOOL basetexture_get_dirty(IWineD3DBaseTexture *iface) DECLSPEC_HIDDEN;
DWORD basetexture_get_level_count(IWineD3DBaseTexture *iface) DECLSPEC_HIDDEN;
DWORD basetexture_get_lod(IWineD3DBaseTexture *iface) DECLSPEC_HIDDEN;
-HRESULT basetexture_init(IWineD3DBaseTextureImpl *texture, UINT levels, WINED3DRESOURCETYPE resource_type,
- IWineD3DDeviceImpl *device, UINT size, DWORD usage, const struct GlPixelFormatDesc *format_desc,
- WINED3DPOOL pool, IUnknown *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
+IWineD3DResourceImpl *basetexture_get_sub_resource(IWineD3DBaseTextureImpl *texture,
+ UINT layer, UINT level) DECLSPEC_HIDDEN;
+HRESULT basetexture_init(IWineD3DBaseTextureImpl *texture, UINT layer_count, UINT level_count,
+ WINED3DRESOURCETYPE resource_type, IWineD3DDeviceImpl *device, UINT size, DWORD usage,
+ const struct wined3d_format_desc *format_desc, WINED3DPOOL pool, IUnknown *parent,
+ const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
HRESULT basetexture_set_autogen_filter_type(IWineD3DBaseTexture *iface,
WINED3DTEXTUREFILTERTYPE filter_type) DECLSPEC_HIDDEN;
BOOL basetexture_set_dirty(IWineD3DBaseTexture *iface, BOOL dirty) DECLSPEC_HIDDEN;
IWineD3DBaseTextureClass baseTexture;
/* IWineD3DTexture */
- IWineD3DSurface *surfaces[MAX_MIP_LEVELS];
UINT target;
BOOL cond_np2;
const IWineD3DCubeTextureVtbl *lpVtbl;
IWineD3DResourceClass resource;
IWineD3DBaseTextureClass baseTexture;
-
- /* IWineD3DCubeTexture */
- IWineD3DSurface *surfaces[6][MAX_MIP_LEVELS];
} IWineD3DCubeTextureImpl;
HRESULT cubetexture_init(IWineD3DCubeTextureImpl *texture, UINT edge_length, UINT levels,
const IWineD3DVolumeTextureVtbl *lpVtbl;
IWineD3DResourceClass resource;
IWineD3DBaseTextureClass baseTexture;
-
- /* IWineD3DVolumeTexture */
- IWineD3DVolume *volumes[MAX_MIP_LEVELS];
} IWineD3DVolumeTextureImpl;
HRESULT volumetexture_init(IWineD3DVolumeTextureImpl *texture, UINT width, UINT height,
struct fbo_entry
{
struct list entry;
- IWineD3DSurface **render_targets;
- IWineD3DSurface *depth_stencil;
+ IWineD3DSurfaceImpl **render_targets;
+ IWineD3DSurfaceImpl *depth_stencil;
BOOL attached;
GLuint id;
};
/* A method to retrieve the drawable size. Not in the Vtable to make it changeable */
void (*get_drawable_size)(struct wined3d_context *context, UINT *width, UINT *height);
- /* Oversized texture */
- RECT glRect;
-
/* PBO */
GLuint pbo;
GLuint texture_name;
struct list renderbuffers;
renderbuffer_entry_t *current_renderbuffer;
+ SIZE ds_current_size;
/* DirectDraw clippers */
IWineD3DClipper *clipper;
extern const IWineD3DSurfaceVtbl IWineD3DSurface_Vtbl DECLSPEC_HIDDEN;
extern const IWineD3DSurfaceVtbl IWineGDISurface_Vtbl DECLSPEC_HIDDEN;
-UINT surface_calculate_size(const struct GlPixelFormatDesc *format_desc,
+UINT surface_calculate_size(const struct wined3d_format_desc *format_desc,
UINT alignment, UINT width, UINT height) DECLSPEC_HIDDEN;
void surface_gdi_cleanup(IWineD3DSurfaceImpl *This) DECLSPEC_HIDDEN;
HRESULT surface_init(IWineD3DSurfaceImpl *surface, WINED3DSURFTYPE surface_type, UINT alignment,
UINT width, UINT height, UINT level, BOOL lockable, BOOL discard, WINED3DMULTISAMPLE_TYPE multisample_type,
UINT multisample_quality, IWineD3DDeviceImpl *device, DWORD usage, WINED3DFORMAT format,
WINED3DPOOL pool, IUnknown *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
+void surface_translate_frontbuffer_coords(IWineD3DSurfaceImpl *surface, HWND window, RECT *rect) DECLSPEC_HIDDEN;
/* Predeclare the shared Surface functions */
HRESULT WINAPI IWineD3DBaseSurfaceImpl_QueryInterface(IWineD3DSurface *iface,
REFIID riid, LPVOID *ppobj) DECLSPEC_HIDDEN;
ULONG WINAPI IWineD3DBaseSurfaceImpl_AddRef(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetParent(IWineD3DSurface *iface, IUnknown **pParent) DECLSPEC_HIDDEN;
-HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetDevice(IWineD3DSurface *iface, IWineD3DDevice** ppDevice) DECLSPEC_HIDDEN;
HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetPrivateData(IWineD3DSurface *iface,
REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags) DECLSPEC_HIDDEN;
HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetPrivateData(IWineD3DSurface *iface,
void get_drawable_size_swapchain(struct wined3d_context *context, UINT *width, UINT *height) DECLSPEC_HIDDEN;
void get_drawable_size_backbuffer(struct wined3d_context *context, UINT *width, UINT *height) DECLSPEC_HIDDEN;
-void get_drawable_size_pbuffer(struct wined3d_context *context, UINT *width, UINT *height) DECLSPEC_HIDDEN;
void get_drawable_size_fbo(struct wined3d_context *context, UINT *width, UINT *height) DECLSPEC_HIDDEN;
+void draw_textured_quad(IWineD3DSurfaceImpl *src_surface, const RECT *src_rect,
+ const RECT *dst_rect, WINED3DTEXTUREFILTERTYPE Filter) DECLSPEC_HIDDEN;
void flip_surface(IWineD3DSurfaceImpl *front, IWineD3DSurfaceImpl *back) DECLSPEC_HIDDEN;
/* Surface flags: */
-#define SFLAG_OVERSIZE 0x00000001 /* Surface is bigger than gl size, blts only */
#define SFLAG_CONVERTED 0x00000002 /* Converted for color keying or Palettized */
#define SFLAG_DIBSECTION 0x00000004 /* Has a DIB section attached for GetDC */
#define SFLAG_LOCKABLE 0x00000008 /* Surface can be locked */
#define SFLAG_SWAPCHAIN 0x01000000 /* The surface is part of a swapchain */
/* In some conditions the surface memory must not be freed:
- * SFLAG_OVERSIZE: Not all data can be kept in GL
* SFLAG_CONVERTED: Converting the data back would take too long
* SFLAG_DIBSECTION: The dib code manages the memory
* SFLAG_LOCKED: The app requires access to the surface data
* SFLAG_PBO: PBOs don't use 'normal' memory. It is either allocated by the driver or must be NULL.
* SFLAG_CLIENT: OpenGL uses our memory as backup
*/
-#define SFLAG_DONOTFREE (SFLAG_OVERSIZE | \
- SFLAG_CONVERTED | \
+#define SFLAG_DONOTFREE (SFLAG_CONVERTED | \
SFLAG_DIBSECTION | \
SFLAG_LOCKED | \
SFLAG_DYNLOCK | \
SFLAG_DS_OFFSCREEN)
#define SFLAG_DS_DISCARDED SFLAG_DS_LOCATIONS
-BOOL CalculateTexRect(IWineD3DSurfaceImpl *This, RECT *Rect, float glTexCoord[4]) DECLSPEC_HIDDEN;
-
typedef enum {
NO_CONVERSION,
CONVERT_PALETTED,
CONVERT_PALETTED_CK,
CONVERT_CK_565,
CONVERT_CK_5551,
- CONVERT_CK_4444,
- CONVERT_CK_4444_ARGB,
- CONVERT_CK_1555,
- CONVERT_555,
CONVERT_CK_RGB24,
- CONVERT_CK_8888,
- CONVERT_CK_8888_ARGB,
- CONVERT_RGB32_888,
- CONVERT_V8U8,
- CONVERT_L6V5U5,
- CONVERT_X8L8V8U8,
- CONVERT_Q8W8V8U8,
- CONVERT_V16U16,
- CONVERT_A4L4,
- CONVERT_G16R16,
- CONVERT_R16G16F,
- CONVERT_R32G32F,
- CONVERT_D15S1,
- CONVERT_D24X4S4,
- CONVERT_D24FS8,
+ CONVERT_RGB32_888
} CONVERT_TYPES;
-HRESULT d3dfmt_get_conv(IWineD3DSurfaceImpl *This, BOOL need_alpha_ck, BOOL use_texturing, GLenum *format,
- GLenum *internal, GLenum *type, CONVERT_TYPES *convert, int *target_bpp, BOOL srgb_mode) DECLSPEC_HIDDEN;
+HRESULT d3dfmt_get_conv(IWineD3DSurfaceImpl *This, BOOL need_alpha_ck, BOOL use_texturing,
+ struct wined3d_format_desc *desc, CONVERT_TYPES *convert) DECLSPEC_HIDDEN;
+void d3dfmt_p8_init_palette(IWineD3DSurfaceImpl *This, BYTE table[256][4], BOOL colorkey) DECLSPEC_HIDDEN;
BOOL palette9_changed(IWineD3DSurfaceImpl *This) DECLSPEC_HIDDEN;
/*****************************************************************************
* IWineD3DVertexDeclaration implementation structure
*/
-#define MAX_ATTRIBS 16
struct wined3d_vertex_declaration_element
{
- const struct GlPixelFormatDesc *format_desc;
+ const struct wined3d_format_desc *format_desc;
BOOL ffp_valid;
WORD input_slot;
WORD offset;
IUnknown *parent;
const struct wined3d_parent_ops *parent_ops;
- IWineD3DDeviceImpl *wineD3DDevice;
+ IWineD3DDeviceImpl *device;
struct wined3d_vertex_declaration_element *elements;
UINT element_count;
DWORD renderState[(WINEHIGHEST_RENDER_STATE >> 5) + 1];
DWORD textureState[MAX_TEXTURES]; /* WINED3D_HIGHEST_TEXTURE_STATE + 1, 18 */
WORD samplerState[MAX_COMBINED_SAMPLERS]; /* WINED3D_HIGHEST_SAMPLER_STATE + 1, 14 */
- DWORD textures; /* MAX_COMBINED_SAMPLERS, 20 */
DWORD clipplane; /* WINED3DMAXUSERCLIPPLANES, 32 */
WORD pixelShaderConstantsB; /* MAX_CONST_B, 16 */
WORD pixelShaderConstantsI; /* MAX_CONST_I, 16 */
WORD vertexShaderConstantsB; /* MAX_CONST_B, 16 */
WORD vertexShaderConstantsI; /* MAX_CONST_I, 16 */
BOOL *vertexShaderConstantsF;
- WORD primitive_type : 1;
- WORD indices : 1;
- WORD material : 1;
- WORD viewport : 1;
- WORD vertexDecl : 1;
- WORD pixelShader : 1;
- WORD vertexShader : 1;
- WORD scissorRect : 1;
- WORD padding : 1;
+ DWORD textures : 20; /* MAX_COMBINED_SAMPLERS, 20 */
+ DWORD primitive_type : 1;
+ DWORD indices : 1;
+ DWORD material : 1;
+ DWORD viewport : 1;
+ DWORD vertexDecl : 1;
+ DWORD pixelShader : 1;
+ DWORD vertexShader : 1;
+ DWORD scissorRect : 1;
+ DWORD padding : 4;
} SAVEDSTATES;
struct StageState {
LONG ref; /* Note: Ref counting not required */
/* IWineD3DStateBlock information */
- IUnknown *parent;
- IWineD3DDeviceImpl *wineD3DDevice;
+ IWineD3DDeviceImpl *device;
WINED3DSTATEBLOCKTYPE blockType;
/* Array indicating whether things have been set or changed */
/* Light hashmap . Collisions are handled using standard wine double linked lists */
#define LIGHTMAP_SIZE 43 /* Use of a prime number recommended. Set to 1 for a linked list! */
#define LIGHTMAP_HASHFUNC(x) ((x) % LIGHTMAP_SIZE) /* Primitive and simple function */
- struct list lightMap[LIGHTMAP_SIZE]; /* Mashmap containing the lights */
- PLIGHTINFOEL *activeLights[MAX_ACTIVE_LIGHTS]; /* Map of opengl lights to d3d lights */
+ struct list lightMap[LIGHTMAP_SIZE]; /* Hash map containing the lights */
+ const struct wined3d_light_info *activeLights[MAX_ACTIVE_LIGHTS]; /* Map of opengl lights to d3d lights */
/* Clipping */
double clipplane[MAX_CLIPPLANES][4];
unsigned int num_contained_sampler_states;
};
-extern void stateblock_savedstates_set(IWineD3DStateBlock *iface, SAVEDSTATES *states, BOOL value) DECLSPEC_HIDDEN;
-extern void stateblock_copy(IWineD3DStateBlock *destination, IWineD3DStateBlock *source) DECLSPEC_HIDDEN;
+HRESULT stateblock_init(IWineD3DStateBlockImpl *stateblock,
+ IWineD3DDeviceImpl *device, WINED3DSTATEBLOCKTYPE type) DECLSPEC_HIDDEN;
+void stateblock_init_contained_states(IWineD3DStateBlockImpl *object) DECLSPEC_HIDDEN;
-extern const IWineD3DStateBlockVtbl IWineD3DStateBlock_Vtbl DECLSPEC_HIDDEN;
+static inline void stateblock_apply_state(DWORD state, IWineD3DStateBlockImpl *stateblock,
+ struct wined3d_context *context)
+{
+ const struct StateEntry *statetable = stateblock->device->StateTable;
+ DWORD rep = statetable[state].representative;
+ statetable[rep].apply(rep, stateblock, context);
+}
/* Direct3D terminology with little modifications. We do not have an issued state
* because only the driver knows about it, but we have a created state because d3d
LONG ref; /* Note: Ref counting not required */
IUnknown *parent;
- /*TODO: replace with iface usage */
-#if 0
- IWineD3DDevice *wineD3DDevice;
-#else
- IWineD3DDeviceImpl *wineD3DDevice;
-#endif
+ IWineD3DDeviceImpl *device;
/* IWineD3DQuery fields */
enum query_state state;
void *extendedData;
} IWineD3DQueryImpl;
-extern const IWineD3DQueryVtbl IWineD3DQuery_Vtbl DECLSPEC_HIDDEN;
-extern const IWineD3DQueryVtbl IWineD3DEventQuery_Vtbl DECLSPEC_HIDDEN;
-extern const IWineD3DQueryVtbl IWineD3DOcclusionQuery_Vtbl DECLSPEC_HIDDEN;
+HRESULT query_init(IWineD3DQueryImpl *query, IWineD3DDeviceImpl *device,
+ WINED3DQUERYTYPE type, IUnknown *parent) DECLSPEC_HIDDEN;
/* IWineD3DBuffer */
CONV_FLOAT16_2, /* Also handles FLOAT16_4 */
};
+struct wined3d_map_range
+{
+ UINT offset;
+ UINT size;
+};
+
#define WINED3D_BUFFER_OPTIMIZED 0x01 /* Optimize has been called for the buffer */
-#define WINED3D_BUFFER_DIRTY 0x02 /* Buffer data has been modified */
-#define WINED3D_BUFFER_HASDESC 0x04 /* A vertex description has been found */
-#define WINED3D_BUFFER_CREATEBO 0x08 /* Attempt to create a buffer object next PreLoad */
-#define WINED3D_BUFFER_DOUBLEBUFFER 0x10 /* Use a vbo and local allocated memory */
+#define WINED3D_BUFFER_HASDESC 0x02 /* A vertex description has been found */
+#define WINED3D_BUFFER_CREATEBO 0x04 /* Attempt to create a buffer object next PreLoad */
+#define WINED3D_BUFFER_DOUBLEBUFFER 0x08 /* Use a vbo and local allocated memory */
+#define WINED3D_BUFFER_FLUSH 0x10 /* Manual unmap flushing */
+#define WINED3D_BUFFER_DISCARD 0x20 /* A DISCARD lock has occurred since the last PreLoad */
+#define WINED3D_BUFFER_NOSYNC 0x40 /* All locks since the last PreLoad had NOOVERWRITE set */
+#define WINED3D_BUFFER_APPLESYNC 0x80 /* Using sync as in GL_APPLE_flush_buffer_range */
struct wined3d_buffer
{
LONG bind_count;
DWORD flags;
- UINT dirty_start;
- UINT dirty_end;
LONG lock_count;
+ struct wined3d_map_range *maps;
+ ULONG maps_size, modified_areas;
+ struct wined3d_event_query *query;
/* conversion stuff */
- UINT conversion_count;
+ UINT decl_change_count, full_conversion_count;
UINT draw_count;
UINT stride; /* 0 if no conversion */
UINT conversion_stride; /* 0 if no shifted conversion */
UINT *conversion_shift; /* NULL if no shifted conversion */
};
-const BYTE *buffer_get_memory(IWineD3DBuffer *iface, UINT offset, GLuint *buffer_object) DECLSPEC_HIDDEN;
-BYTE *buffer_get_sysmem(struct wined3d_buffer *This) DECLSPEC_HIDDEN;
+const BYTE *buffer_get_memory(IWineD3DBuffer *iface, const struct wined3d_gl_info *gl_info,
+ GLuint *buffer_object) DECLSPEC_HIDDEN;
+BYTE *buffer_get_sysmem(struct wined3d_buffer *This, const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
HRESULT buffer_init(struct wined3d_buffer *buffer, IWineD3DDeviceImpl *device,
UINT size, DWORD usage, WINED3DFORMAT format, WINED3DPOOL pool, GLenum bind_hint,
const char *data, IUnknown *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
IUnknown *parent;
};
-extern const IWineD3DRendertargetViewVtbl wined3d_rendertarget_view_vtbl DECLSPEC_HIDDEN;
+void wined3d_rendertarget_view_init(struct wined3d_rendertarget_view *view,
+ IWineD3DResource *resource, IUnknown *parent) DECLSPEC_HIDDEN;
/*****************************************************************************
* IWineD3DSwapChainImpl implementation structure (extends IUnknown)
*/
-typedef struct IWineD3DSwapChainImpl
+struct IWineD3DSwapChainImpl
{
/*IUnknown part*/
const IWineD3DSwapChainVtbl *lpVtbl;
LONG ref; /* Note: Ref counting not required */
IUnknown *parent;
- IWineD3DDeviceImpl *wineD3DDevice;
+ IWineD3DDeviceImpl *device;
/* IWineD3DSwapChain fields */
- IWineD3DSurface **backBuffer;
- IWineD3DSurface *frontBuffer;
+ IWineD3DSurfaceImpl **back_buffers;
+ IWineD3DSurfaceImpl *front_buffer;
WINED3DPRESENT_PARAMETERS presentParms;
DWORD orig_width, orig_height;
WINED3DFORMAT orig_fmt;
WINED3DGAMMARAMP orig_gamma;
+ BOOL render_to_fbo;
+ const struct wined3d_format_desc *ds_format;
- long prev_time, frames; /* Performance tracking */
+ LONG prev_time, frames; /* Performance tracking */
unsigned int vSyncCounter;
struct wined3d_context **context;
unsigned int num_contexts;
HWND win_handle;
-} IWineD3DSwapChainImpl;
+ HWND device_window;
+};
-extern const IWineD3DSwapChainVtbl IWineD3DSwapChain_Vtbl DECLSPEC_HIDDEN;
const IWineD3DSwapChainVtbl IWineGDISwapChain_Vtbl DECLSPEC_HIDDEN;
void x11_copy_to_screen(IWineD3DSwapChainImpl *This, const RECT *rc) DECLSPEC_HIDDEN;
HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetDisplayMode(IWineD3DSwapChain *iface,
WINED3DDISPLAYMODE *pMode) DECLSPEC_HIDDEN;
HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetDevice(IWineD3DSwapChain *iface,
- IWineD3DDevice **ppDevice) DECLSPEC_HIDDEN;
+ IWineD3DDevice **device) DECLSPEC_HIDDEN;
HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetPresentParameters(IWineD3DSwapChain *iface,
WINED3DPRESENT_PARAMETERS *pPresentationParameters) DECLSPEC_HIDDEN;
HRESULT WINAPI IWineD3DBaseSwapChainImpl_SetGammaRamp(IWineD3DSwapChain *iface,
HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetGammaRamp(IWineD3DSwapChain *iface,
WINED3DGAMMARAMP *pRamp) DECLSPEC_HIDDEN;
-struct wined3d_context *IWineD3DSwapChainImpl_CreateContextForThread(IWineD3DSwapChain *iface) DECLSPEC_HIDDEN;
+struct wined3d_context *swapchain_create_context_for_thread(IWineD3DSwapChain *iface) DECLSPEC_HIDDEN;
+HRESULT swapchain_init(IWineD3DSwapChainImpl *swapchain, WINED3DSURFTYPE surface_type,
+ IWineD3DDeviceImpl *device, WINED3DPRESENT_PARAMETERS *present_parameters, IUnknown *parent) DECLSPEC_HIDDEN;
+void swapchain_restore_fullscreen_window(IWineD3DSwapChainImpl *swapchain) DECLSPEC_HIDDEN;
+void swapchain_setup_fullscreen_window(IWineD3DSwapChainImpl *swapchain, UINT w, UINT h) DECLSPEC_HIDDEN;
#define DEFAULT_REFRESH_RATE 0
const char *debug_d3dprimitivetype(WINED3DPRIMITIVETYPE PrimitiveType) DECLSPEC_HIDDEN;
const char *debug_d3drenderstate(DWORD state) DECLSPEC_HIDDEN;
const char *debug_d3dsamplerstate(DWORD state) DECLSPEC_HIDDEN;
+const char *debug_d3dstate(DWORD state) DECLSPEC_HIDDEN;
const char *debug_d3dtexturefiltertype(WINED3DTEXTUREFILTERTYPE filter_type) DECLSPEC_HIDDEN;
const char *debug_d3dtexturestate(DWORD state) DECLSPEC_HIDDEN;
const char *debug_d3dtstype(WINED3DTRANSFORMSTATETYPE tstype) DECLSPEC_HIDDEN;
void dump_color_fixup_desc(struct color_fixup_desc fixup) DECLSPEC_HIDDEN;
const char *debug_surflocation(DWORD flag) DECLSPEC_HIDDEN;
+/* Color conversion routines */
+DWORD color_convert_argb_to_fmt(DWORD color, WINED3DFORMAT destfmt) DECLSPEC_HIDDEN;
+
/* Routines for GL <-> D3D values */
GLenum StencilOp(DWORD op) DECLSPEC_HIDDEN;
GLenum CompareFunc(DWORD func) DECLSPEC_HIDDEN;
void set_tex_op_nvrc(IWineD3DDevice *iface, BOOL is_alpha, int stage, WINED3DTEXTUREOP op,
DWORD arg1, DWORD arg2, DWORD arg3, INT texture_idx, DWORD dst) DECLSPEC_HIDDEN;
void set_texture_matrix(const float *smat, DWORD flags, BOOL calculatedCoords,
- BOOL transformed, DWORD coordtype, BOOL ffp_can_disable_proj) DECLSPEC_HIDDEN;
+ BOOL transformed, WINED3DFORMAT coordtype, BOOL ffp_can_disable_proj) DECLSPEC_HIDDEN;
void texture_activate_dimensions(DWORD stage, IWineD3DStateBlockImpl *stateblock,
struct wined3d_context *context) DECLSPEC_HIDDEN;
void sampler_texdim(DWORD state, IWineD3DStateBlockImpl *stateblock,
void state_fog_fragpart(DWORD state, IWineD3DStateBlockImpl *stateblock,
struct wined3d_context *context) DECLSPEC_HIDDEN;
-void surface_add_dirty_rect(IWineD3DSurface *iface, const RECT *dirty_rect) DECLSPEC_HIDDEN;
-GLenum surface_get_gl_buffer(IWineD3DSurface *iface, IWineD3DSwapChain *swapchain) DECLSPEC_HIDDEN;
-void surface_load_ds_location(IWineD3DSurface *iface, struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN;
-void surface_modify_ds_location(IWineD3DSurface *iface, DWORD location) DECLSPEC_HIDDEN;
-void surface_set_compatible_renderbuffer(IWineD3DSurface *iface,
+void surface_add_dirty_rect(IWineD3DSurfaceImpl *surface, const RECT *dirty_rect) DECLSPEC_HIDDEN;
+GLenum surface_get_gl_buffer(IWineD3DSurfaceImpl *surface) DECLSPEC_HIDDEN;
+void surface_load_ds_location(IWineD3DSurfaceImpl *surface,
+ struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN;
+void surface_modify_ds_location(IWineD3DSurfaceImpl *surface, DWORD location, UINT w, UINT h) DECLSPEC_HIDDEN;
+void surface_set_compatible_renderbuffer(IWineD3DSurfaceImpl *surface,
unsigned int width, unsigned int height) DECLSPEC_HIDDEN;
-void surface_set_texture_name(IWineD3DSurface *iface, GLuint name, BOOL srgb_name) DECLSPEC_HIDDEN;
-void surface_set_texture_target(IWineD3DSurface *iface, GLenum target) DECLSPEC_HIDDEN;
+void surface_set_texture_name(IWineD3DSurfaceImpl *surface, GLuint name, BOOL srgb_name) DECLSPEC_HIDDEN;
+void surface_set_texture_target(IWineD3DSurfaceImpl *surface, GLenum target) DECLSPEC_HIDDEN;
-BOOL getColorBits(const struct GlPixelFormatDesc *format_desc,
+BOOL getColorBits(const struct wined3d_format_desc *format_desc,
short *redSize, short *greenSize, short *blueSize, short *alphaSize, short *totalSize) DECLSPEC_HIDDEN;
-BOOL getDepthStencilBits(const struct GlPixelFormatDesc *format_desc,
+BOOL getDepthStencilBits(const struct wined3d_format_desc *format_desc,
short *depthSize, short *stencilSize) DECLSPEC_HIDDEN;
/* Math utils */
UINT wined3d_log2i(UINT32 x) DECLSPEC_HIDDEN;
unsigned int count_bits(unsigned int mask) DECLSPEC_HIDDEN;
+void select_shader_mode(const struct wined3d_gl_info *gl_info, int *ps_selected, int *vs_selected) DECLSPEC_HIDDEN;
+
typedef struct local_constant {
struct list entry;
unsigned int idx;
extern BOOL vshader_get_input(IWineD3DVertexShader *iface,
BYTE usage_req, BYTE usage_idx_req, unsigned int *regnum) DECLSPEC_HIDDEN;
-extern HRESULT allocate_shader_constants(IWineD3DStateBlockImpl* object) DECLSPEC_HIDDEN;
-
/*****************************************************************************
* IDirect3DBaseShader implementation structure
*/
struct list constantsI;
shader_reg_maps reg_maps;
+ struct wined3d_shader_signature_element input_signature[max(MAX_ATTRIBS, MAX_REG_INPUT)];
+ struct wined3d_shader_signature_element output_signature[MAX_REG_OUTPUT];
+
/* Pointer to the parent device */
IWineD3DDevice *device;
struct list shader_list_entry;
void shader_buffer_clear(struct wined3d_shader_buffer *buffer) DECLSPEC_HIDDEN;
BOOL shader_buffer_init(struct wined3d_shader_buffer *buffer) DECLSPEC_HIDDEN;
void shader_buffer_free(struct wined3d_shader_buffer *buffer) DECLSPEC_HIDDEN;
-void shader_cleanup(IWineD3DBaseShader *iface) DECLSPEC_HIDDEN;
void shader_dump_src_param(const struct wined3d_shader_src_param *param,
const struct wined3d_shader_version *shader_version) DECLSPEC_HIDDEN;
void shader_dump_dst_param(const struct wined3d_shader_dst_param *param,
unsigned int shader_find_free_input_register(const struct shader_reg_maps *reg_maps, unsigned int max) DECLSPEC_HIDDEN;
void shader_generate_main(IWineD3DBaseShader *iface, struct wined3d_shader_buffer *buffer,
const shader_reg_maps *reg_maps, const DWORD *pFunction, void *backend_ctx) DECLSPEC_HIDDEN;
-HRESULT shader_get_registers_used(IWineD3DBaseShader *iface, const struct wined3d_shader_frontend *fe,
- struct shader_reg_maps *reg_maps, struct wined3d_shader_attribute *attributes,
- struct wined3d_shader_signature_element *input_signature,
- struct wined3d_shader_signature_element *output_signature,
- const DWORD *byte_code, DWORD constf_size) DECLSPEC_HIDDEN;
-void shader_init(struct IWineD3DBaseShaderClass *shader, IWineD3DDeviceImpl *device,
- IUnknown *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
BOOL shader_match_semantic(const char *semantic_name, WINED3DDECLUSAGE usage) DECLSPEC_HIDDEN;
-const struct wined3d_shader_frontend *shader_select_frontend(DWORD version_token) DECLSPEC_HIDDEN;
-void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe_data, const DWORD *pFunction) DECLSPEC_HIDDEN;
static inline BOOL shader_is_pshader_version(enum wined3d_shader_type type)
{
/* IWineD3DBaseShader */
IWineD3DBaseShaderClass baseShader;
- /* Vertex shader input and output semantics */
+ /* Vertex shader attributes. */
struct wined3d_shader_attribute attributes[MAX_ATTRIBS];
- struct wined3d_shader_signature_element output_signature[MAX_REG_OUTPUT];
UINT min_rel_offset, max_rel_offset;
UINT rel_offset;
const DWORD *byte_code, const struct wined3d_shader_signature *output_signature,
IUnknown *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
+struct wined3d_geometryshader
+{
+ const struct IWineD3DGeometryShaderVtbl *vtbl;
+ IWineD3DBaseShaderClass base_shader;
+};
+
+HRESULT geometryshader_init(struct wined3d_geometryshader *shader, IWineD3DDeviceImpl *device,
+ const DWORD *byte_code, const struct wined3d_shader_signature *output_signature,
+ IUnknown *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
+
/*****************************************************************************
* IDirect3DPixelShader implementation structure
*/
IWineD3DBaseShaderClass baseShader;
/* Pixel shader input semantics */
- struct wined3d_shader_signature_element input_signature[MAX_REG_INPUT];
DWORD input_reg_map[MAX_REG_INPUT];
BOOL input_reg_used[MAX_REG_INPUT];
unsigned int declared_in_count;
LONG ref;
IUnknown *parent;
- IWineD3DDeviceImpl *wineD3DDevice;
+ IWineD3DDeviceImpl *device;
/* IWineD3DPalette */
HPALETTE hpal;
DWORD Flags;
};
-extern const IWineD3DPaletteVtbl IWineD3DPalette_Vtbl DECLSPEC_HIDDEN;
-DWORD IWineD3DPaletteImpl_Size(DWORD dwFlags) DECLSPEC_HIDDEN;
+HRESULT wined3d_palette_init(IWineD3DPaletteImpl *palette, IWineD3DDeviceImpl *device,
+ DWORD flags, const PALETTEENTRY *entries, IUnknown *parent) DECLSPEC_HIDDEN;
/* DirectDraw utility functions */
extern WINED3DFORMAT pixelformat_for_depth(DWORD depth) DECLSPEC_HIDDEN;
*/
/* WineD3D pixel format flags */
-#define WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING 0x1
-#define WINED3DFMT_FLAG_FILTERING 0x2
-#define WINED3DFMT_FLAG_DEPTH 0x4
-#define WINED3DFMT_FLAG_STENCIL 0x8
-#define WINED3DFMT_FLAG_RENDERTARGET 0x10
-#define WINED3DFMT_FLAG_FOURCC 0x20
-#define WINED3DFMT_FLAG_FBO_ATTACHABLE 0x40
-#define WINED3DFMT_FLAG_COMPRESSED 0x80
-#define WINED3DFMT_FLAG_GETDC 0x100
-
-struct GlPixelFormatDesc
+#define WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING 0x00000001
+#define WINED3DFMT_FLAG_FILTERING 0x00000002
+#define WINED3DFMT_FLAG_DEPTH 0x00000004
+#define WINED3DFMT_FLAG_STENCIL 0x00000008
+#define WINED3DFMT_FLAG_RENDERTARGET 0x00000010
+#define WINED3DFMT_FLAG_FOURCC 0x00000020
+#define WINED3DFMT_FLAG_FBO_ATTACHABLE 0x00000040
+#define WINED3DFMT_FLAG_COMPRESSED 0x00000080
+#define WINED3DFMT_FLAG_GETDC 0x00000100
+#define WINED3DFMT_FLAG_FLOAT 0x00000200
+#define WINED3DFMT_FLAG_BUMPMAP 0x00000400
+#define WINED3DFMT_FLAG_SRGB_READ 0x00000800
+#define WINED3DFMT_FLAG_SRGB_WRITE 0x00001000
+#define WINED3DFMT_FLAG_VTF 0x00002000
+#define WINED3DFMT_FLAG_SHADOW 0x00004000
+
+struct wined3d_format_desc
{
WINED3DFORMAT format;
DWORD red_mask;
GLint rtInternal;
GLint glFormat;
GLint glType;
+ UINT conv_byte_count;
unsigned int Flags;
float heightscale;
struct color_fixup_desc color_fixup;
+ void (*convert)(const BYTE *src, BYTE *dst, UINT pitch, UINT width, UINT height);
};
-const struct GlPixelFormatDesc *getFormatDescEntry(WINED3DFORMAT fmt,
+const struct wined3d_format_desc *getFormatDescEntry(WINED3DFORMAT fmt,
const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
static inline BOOL use_vs(IWineD3DStateBlockImpl *stateblock)
* style strided data. */
return (stateblock->vertexShader
&& !((IWineD3DVertexDeclarationImpl *)stateblock->vertexDecl)->position_transformed
- && stateblock->wineD3DDevice->vs_selected_mode != SHADER_NONE);
+ && stateblock->device->vs_selected_mode != SHADER_NONE);
}
static inline BOOL use_ps(IWineD3DStateBlockImpl *stateblock)
{
- return (stateblock->pixelShader
- && stateblock->wineD3DDevice->ps_selected_mode != SHADER_NONE);
+ return (stateblock->pixelShader && stateblock->device->ps_selected_mode != SHADER_NONE);
}
-void stretch_rect_fbo(IWineD3DDevice *iface, IWineD3DSurface *src_surface,
- WINED3DRECT *src_rect, IWineD3DSurface *dst_surface, WINED3DRECT *dst_rect,
- const WINED3DTEXTUREFILTERTYPE filter, BOOL flip) DECLSPEC_HIDDEN;
+void stretch_rect_fbo(IWineD3DDeviceImpl *device, IWineD3DSurfaceImpl *src_surface,
+ const RECT *src_rect, IWineD3DSurfaceImpl *dst_surface, const RECT *dst_rect,
+ const WINED3DTEXTUREFILTERTYPE filter) DECLSPEC_HIDDEN;
/* The WNDCLASS-Name for the fake window which we use to retrieve the GL capabilities */
#define WINED3D_OPENGL_WINDOW_CLASS_NAME "WineD3D_OpenGL"
+#define WINEMAKEFOURCC(ch0, ch1, ch2, ch3) \
+ ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \
+ ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 ))
+
+#define MAKEDWORD_VERSION(maj, min) (((maj & 0xffff) << 16) | (min & 0xffff))
+
#endif