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* Slap *some* sense into our header inclusions.
[reactos.git]
/
reactos
/
dll
/
opengl
/
glu32
/
src
/
libtess
/
render.h
diff --git
a/reactos/dll/opengl/glu32/src/libtess/render.h
b/reactos/dll/opengl/glu32/src/libtess/render.h
index
a298c9a
..
eb4f794
100644
(file)
--- a/
reactos/dll/opengl/glu32/src/libtess/render.h
+++ b/
reactos/dll/opengl/glu32/src/libtess/render.h
@@
-35,7
+35,7
@@
#ifndef __render_h_
#define __render_h_
-#include "mesh.h"
+
//
#include "mesh.h"
/* __gl_renderMesh( tess, mesh ) takes a mesh and breaks it into triangle
* fans, strips, and separate triangles. A substantial effort is made