COPY_4FV(v->value_float_4, ctx->Fog.Color);
break;
case GL_COLOR_CLEAR_VALUE:
- v->value_float_4[0] = ctx->Color.ClearColor.f[0], 0.0F, 1.0F;
- v->value_float_4[1] = ctx->Color.ClearColor.f[1], 0.0F, 1.0F;
- v->value_float_4[2] = ctx->Color.ClearColor.f[2], 0.0F, 1.0F;
- v->value_float_4[3] = ctx->Color.ClearColor.f[3], 0.0F, 1.0F;
+ v->value_float_4[0] = ctx->Color.ClearColor.f[0];
+ v->value_float_4[1] = ctx->Color.ClearColor.f[1];
+ v->value_float_4[2] = ctx->Color.ClearColor.f[2];
+ v->value_float_4[3] = ctx->Color.ClearColor.f[3];
break;
case GL_ALPHA_TEST_REF:
v->value_float = ctx->Color.AlphaRef;