{ GL_BLEND_EQUATION, CONTEXT_ENUM(Color.EquationRGB), NO_EXTRA },
{ GL_BLEND_EQUATION_ALPHA_EXT, CONTEXT_ENUM(Color.EquationA), NO_EXTRA },
- /* GL_ARB_texture_compression */
- { GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
- { GL_COMPRESSED_TEXTURE_FORMATS_ARB, LOC_CUSTOM, TYPE_INT_N, 0, NO_EXTRA },
-
/* GL_ARB_multisample */
{ GL_SAMPLE_ALPHA_TO_COVERAGE_ARB,
CONTEXT_BOOL(Multisample.SampleAlphaToCoverage), NO_EXTRA },
{ GL_BLEND_COLOR_EXT, LOC_CUSTOM, TYPE_FLOATN_4, 0, NO_EXTRA },
- /* OES_texture_3D */
- { GL_TEXTURE_BINDING_3D, LOC_CUSTOM, TYPE_INT, TEXTURE_3D_INDEX, NO_EXTRA },
- { GL_MAX_3D_TEXTURE_SIZE, LOC_CUSTOM, TYPE_INT,
- offsetof(struct gl_context, Const.Max3DTextureLevels), NO_EXTRA },
-
{ GL_ACCUM_RED_BITS, BUFFER_INT(Visual.accumRedBits), NO_EXTRA },
{ GL_ACCUM_GREEN_BITS, BUFFER_INT(Visual.accumGreenBits), NO_EXTRA },
{ GL_ACCUM_BLUE_BITS, BUFFER_INT(Visual.accumBlueBits), NO_EXTRA },
{ GL_STEREO, BUFFER_INT(Visual.stereoMode), NO_EXTRA },
{ GL_TEXTURE_1D, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA },
- { GL_TEXTURE_3D, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA },
{ GL_TEXTURE_BINDING_1D, LOC_CUSTOM, TYPE_INT, TEXTURE_1D_INDEX, NO_EXTRA },
switch (d->pname) {
case GL_TEXTURE_1D:
case GL_TEXTURE_2D:
- case GL_TEXTURE_3D:
case GL_TEXTURE_CUBE_MAP_ARB:
v->value_bool = _mesa_IsEnabled(d->pname);
break;