+++ /dev/null
-/*
- * Mesa 3-D graphics library
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- * Copyright (C) 2009-2010 VMware, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file pixeltransfer.c
- * Pixel transfer operations (scale, bias, table lookups, etc)
- */
-
-#include <precomp.h>
-
-/*
- * Apply scale and bias factors to an array of RGBA pixels.
- */
-void
-_mesa_scale_and_bias_rgba(GLuint n, GLfloat rgba[][4],
- GLfloat rScale, GLfloat gScale,
- GLfloat bScale, GLfloat aScale,
- GLfloat rBias, GLfloat gBias,
- GLfloat bBias, GLfloat aBias)
-{
- if (rScale != 1.0 || rBias != 0.0) {
- GLuint i;
- for (i = 0; i < n; i++) {
- rgba[i][RCOMP] = rgba[i][RCOMP] * rScale + rBias;
- }
- }
- if (gScale != 1.0 || gBias != 0.0) {
- GLuint i;
- for (i = 0; i < n; i++) {
- rgba[i][GCOMP] = rgba[i][GCOMP] * gScale + gBias;
- }
- }
- if (bScale != 1.0 || bBias != 0.0) {
- GLuint i;
- for (i = 0; i < n; i++) {
- rgba[i][BCOMP] = rgba[i][BCOMP] * bScale + bBias;
- }
- }
- if (aScale != 1.0 || aBias != 0.0) {
- GLuint i;
- for (i = 0; i < n; i++) {
- rgba[i][ACOMP] = rgba[i][ACOMP] * aScale + aBias;
- }
- }
-}
-
-
-/*
- * Apply pixel mapping to an array of floating point RGBA pixels.
- */
-void
-_mesa_map_rgba( const struct gl_context *ctx, GLuint n, GLfloat rgba[][4] )
-{
- const GLfloat rscale = (GLfloat) (ctx->PixelMaps.RtoR.Size - 1);
- const GLfloat gscale = (GLfloat) (ctx->PixelMaps.GtoG.Size - 1);
- const GLfloat bscale = (GLfloat) (ctx->PixelMaps.BtoB.Size - 1);
- const GLfloat ascale = (GLfloat) (ctx->PixelMaps.AtoA.Size - 1);
- const GLfloat *rMap = ctx->PixelMaps.RtoR.Map;
- const GLfloat *gMap = ctx->PixelMaps.GtoG.Map;
- const GLfloat *bMap = ctx->PixelMaps.BtoB.Map;
- const GLfloat *aMap = ctx->PixelMaps.AtoA.Map;
- GLuint i;
- for (i=0;i<n;i++) {
- GLfloat r = CLAMP(rgba[i][RCOMP], 0.0F, 1.0F);
- GLfloat g = CLAMP(rgba[i][GCOMP], 0.0F, 1.0F);
- GLfloat b = CLAMP(rgba[i][BCOMP], 0.0F, 1.0F);
- GLfloat a = CLAMP(rgba[i][ACOMP], 0.0F, 1.0F);
- rgba[i][RCOMP] = rMap[IROUND(r * rscale)];
- rgba[i][GCOMP] = gMap[IROUND(g * gscale)];
- rgba[i][BCOMP] = bMap[IROUND(b * bscale)];
- rgba[i][ACOMP] = aMap[IROUND(a * ascale)];
- }
-}
-
-/*
- * Map color indexes to float rgba values.
- */
-void
-_mesa_map_ci_to_rgba( const struct gl_context *ctx, GLuint n,
- const GLuint index[], GLfloat rgba[][4] )
-{
- GLuint rmask = ctx->PixelMaps.ItoR.Size - 1;
- GLuint gmask = ctx->PixelMaps.ItoG.Size - 1;
- GLuint bmask = ctx->PixelMaps.ItoB.Size - 1;
- GLuint amask = ctx->PixelMaps.ItoA.Size - 1;
- const GLfloat *rMap = ctx->PixelMaps.ItoR.Map;
- const GLfloat *gMap = ctx->PixelMaps.ItoG.Map;
- const GLfloat *bMap = ctx->PixelMaps.ItoB.Map;
- const GLfloat *aMap = ctx->PixelMaps.ItoA.Map;
- GLuint i;
- for (i=0;i<n;i++) {
- rgba[i][RCOMP] = rMap[index[i] & rmask];
- rgba[i][GCOMP] = gMap[index[i] & gmask];
- rgba[i][BCOMP] = bMap[index[i] & bmask];
- rgba[i][ACOMP] = aMap[index[i] & amask];
- }
-}
-
-
-/**
- * Map ubyte color indexes to ubyte/RGBA values.
- */
-void
-_mesa_map_ci8_to_rgba8(const struct gl_context *ctx,
- GLuint n, const GLubyte index[],
- GLubyte rgba[][4])
-{
- GLuint rmask = ctx->PixelMaps.ItoR.Size - 1;
- GLuint gmask = ctx->PixelMaps.ItoG.Size - 1;
- GLuint bmask = ctx->PixelMaps.ItoB.Size - 1;
- GLuint amask = ctx->PixelMaps.ItoA.Size - 1;
- const GLubyte *rMap = ctx->PixelMaps.ItoR.Map8;
- const GLubyte *gMap = ctx->PixelMaps.ItoG.Map8;
- const GLubyte *bMap = ctx->PixelMaps.ItoB.Map8;
- const GLubyte *aMap = ctx->PixelMaps.ItoA.Map8;
- GLuint i;
- for (i=0;i<n;i++) {
- rgba[i][RCOMP] = rMap[index[i] & rmask];
- rgba[i][GCOMP] = gMap[index[i] & gmask];
- rgba[i][BCOMP] = bMap[index[i] & bmask];
- rgba[i][ACOMP] = aMap[index[i] & amask];
- }
-}
-
-
-void
-_mesa_scale_and_bias_depth(const struct gl_context *ctx, GLuint n,
- GLfloat depthValues[])
-{
- const GLfloat scale = ctx->Pixel.DepthScale;
- const GLfloat bias = ctx->Pixel.DepthBias;
- GLuint i;
- for (i = 0; i < n; i++) {
- GLfloat d = depthValues[i] * scale + bias;
- depthValues[i] = CLAMP(d, 0.0F, 1.0F);
- }
-}
-
-
-void
-_mesa_scale_and_bias_depth_uint(const struct gl_context *ctx, GLuint n,
- GLuint depthValues[])
-{
- const GLdouble max = (double) 0xffffffff;
- const GLdouble scale = ctx->Pixel.DepthScale;
- const GLdouble bias = ctx->Pixel.DepthBias * max;
- GLuint i;
- for (i = 0; i < n; i++) {
- GLdouble d = (GLdouble) depthValues[i] * scale + bias;
- d = CLAMP(d, 0.0, max);
- depthValues[i] = (GLuint) d;
- }
-}
-
-/**
- * Apply various pixel transfer operations to an array of RGBA pixels
- * as indicated by the transferOps bitmask
- */
-void
-_mesa_apply_rgba_transfer_ops(struct gl_context *ctx, GLbitfield transferOps,
- GLuint n, GLfloat rgba[][4])
-{
- /* scale & bias */
- if (transferOps & IMAGE_SCALE_BIAS_BIT) {
- _mesa_scale_and_bias_rgba(n, rgba,
- ctx->Pixel.RedScale, ctx->Pixel.GreenScale,
- ctx->Pixel.BlueScale, ctx->Pixel.AlphaScale,
- ctx->Pixel.RedBias, ctx->Pixel.GreenBias,
- ctx->Pixel.BlueBias, ctx->Pixel.AlphaBias);
- }
- /* color map lookup */
- if (transferOps & IMAGE_MAP_COLOR_BIT) {
- _mesa_map_rgba( ctx, n, rgba );
- }
-
- /* clamping to [0,1] */
- if (transferOps & IMAGE_CLAMP_BIT) {
- GLuint i;
- for (i = 0; i < n; i++) {
- rgba[i][RCOMP] = CLAMP(rgba[i][RCOMP], 0.0F, 1.0F);
- rgba[i][GCOMP] = CLAMP(rgba[i][GCOMP], 0.0F, 1.0F);
- rgba[i][BCOMP] = CLAMP(rgba[i][BCOMP], 0.0F, 1.0F);
- rgba[i][ACOMP] = CLAMP(rgba[i][ACOMP], 0.0F, 1.0F);
- }
- }
-}
-
-
-/*
- * Apply color index shift and offset to an array of pixels.
- */
-void
-_mesa_shift_and_offset_ci(const struct gl_context *ctx,
- GLuint n, GLuint indexes[])
-{
- GLint shift = ctx->Pixel.IndexShift;
- GLint offset = ctx->Pixel.IndexOffset;
- GLuint i;
- if (shift > 0) {
- for (i=0;i<n;i++) {
- indexes[i] = (indexes[i] << shift) + offset;
- }
- }
- else if (shift < 0) {
- shift = -shift;
- for (i=0;i<n;i++) {
- indexes[i] = (indexes[i] >> shift) + offset;
- }
- }
- else {
- for (i=0;i<n;i++) {
- indexes[i] = indexes[i] + offset;
- }
- }
-}
-
-
-
-/**
- * Apply color index shift, offset and table lookup to an array
- * of color indexes;
- */
-void
-_mesa_apply_ci_transfer_ops(const struct gl_context *ctx,
- GLbitfield transferOps,
- GLuint n, GLuint indexes[])
-{
- if (transferOps & IMAGE_SHIFT_OFFSET_BIT) {
- _mesa_shift_and_offset_ci(ctx, n, indexes);
- }
- if (transferOps & IMAGE_MAP_COLOR_BIT) {
- const GLuint mask = ctx->PixelMaps.ItoI.Size - 1;
- GLuint i;
- for (i = 0; i < n; i++) {
- const GLuint j = indexes[i] & mask;
- indexes[i] = IROUND(ctx->PixelMaps.ItoI.Map[j]);
- }
- }
-}
-
-
-/**
- * Apply stencil index shift, offset and table lookup to an array
- * of stencil values.
- */
-void
-_mesa_apply_stencil_transfer_ops(const struct gl_context *ctx, GLuint n,
- GLubyte stencil[])
-{
- if (ctx->Pixel.IndexShift != 0 || ctx->Pixel.IndexOffset != 0) {
- const GLint offset = ctx->Pixel.IndexOffset;
- GLint shift = ctx->Pixel.IndexShift;
- GLuint i;
- if (shift > 0) {
- for (i = 0; i < n; i++) {
- stencil[i] = (stencil[i] << shift) + offset;
- }
- }
- else if (shift < 0) {
- shift = -shift;
- for (i = 0; i < n; i++) {
- stencil[i] = (stencil[i] >> shift) + offset;
- }
- }
- else {
- for (i = 0; i < n; i++) {
- stencil[i] = stencil[i] + offset;
- }
- }
- }
- if (ctx->Pixel.MapStencilFlag) {
- GLuint mask = ctx->PixelMaps.StoS.Size - 1;
- GLuint i;
- for (i = 0; i < n; i++) {
- stencil[i] = (GLubyte) ctx->PixelMaps.StoS.Map[ stencil[i] & mask ];
- }
- }
-}