#include "glheader.h"
#include "accum.h"
-#include "condrender.h"
#include "context.h"
#include "format_unpack.h"
#include "format_pack.h"
return;
}
- if (!_mesa_check_conditional_render(ctx))
- return;
-
xpos = ctx->DrawBuffer->_Xmin;
ypos = ctx->DrawBuffer->_Ymin;
width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin;