ctx->Hint.ClipVolumeClipping = mode;
break;
- /* GL_ARB_texture_compression */
- case GL_TEXTURE_COMPRESSION_HINT_ARB:
- if (ctx->Hint.TextureCompression == mode)
- return;
- FLUSH_VERTICES(ctx, _NEW_HINT);
- ctx->Hint.TextureCompression = mode;
- break;
-
- /* GL_SGIS_generate_mipmap */
- case GL_GENERATE_MIPMAP_HINT_SGIS:
- if (ctx->Hint.GenerateMipmap == mode)
- return;
- FLUSH_VERTICES(ctx, _NEW_HINT);
- ctx->Hint.GenerateMipmap = mode;
- break;
-
/* GL_ARB_fragment_shader */
case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB:
if (!ctx->Extensions.ARB_fragment_shader) {
ctx->Hint.PolygonSmooth = GL_DONT_CARE;
ctx->Hint.Fog = GL_DONT_CARE;
ctx->Hint.ClipVolumeClipping = GL_DONT_CARE;
- ctx->Hint.TextureCompression = GL_DONT_CARE;
- ctx->Hint.GenerateMipmap = GL_DONT_CARE;
ctx->Hint.FragmentShaderDerivative = GL_DONT_CARE;
}