_mesa_set_varying_vp_inputs(struct gl_context *ctx, GLbitfield64 varying_inputs);
-extern void
-_mesa_set_vp_override(struct gl_context *ctx, GLboolean flag);
-
-
/**
* Is the secondary color needed?
*/
if (ctx->Fog.ColorSumEnabled)
return GL_TRUE;
- if (ctx->VertexProgram._Current &&
- (ctx->VertexProgram._Current->Base.InputsRead & VERT_BIT_COLOR1))
- return GL_TRUE;
-
- if (ctx->FragmentProgram._Current &&
- (ctx->FragmentProgram._Current->Base.InputsRead & FRAG_BIT_COL1))
- return GL_TRUE;
-
return GL_FALSE;
}