#include "main/texcompress_fxt1.h"
#include "main/texcompress_s3tc.h"
#include "main/texcompress_rgtc.h"
-#include "main/texcompress_etc.h"
#include "main/teximage.h"
#include "s_context.h"
#include "s_texfetch.h"
-#if 0
-#include "../../gallium/auxiliary/util/u_format_rgb9e5.h"
-#include "../../gallium/auxiliary/util/u_format_r11g11b10f.h"
-#else
-#include "../main/u_format_rgb9e5.h"
-#include "../main/u_format_r11g11b10f.h"
-#endif
/**
_mesa_fetch_texel_2d_f_signed_la_latc2,
NULL
},
- {
- MESA_FORMAT_ETC1_RGB8,
- NULL,
- _mesa_fetch_texel_2d_f_etc1_rgb8,
- NULL
- },
{
MESA_FORMAT_SIGNED_A8,
fetch_texel_1d_signed_a8,
fetch_texel_2d_signed_i16,
fetch_texel_3d_signed_i16
},
- {
- MESA_FORMAT_RGB9_E5_FLOAT,
- fetch_texel_1d_rgb9_e5,
- fetch_texel_2d_rgb9_e5,
- fetch_texel_3d_rgb9_e5
- },
- {
- MESA_FORMAT_R11_G11_B10_FLOAT,
- fetch_texel_1d_r11_g11_b10f,
- fetch_texel_2d_r11_g11_b10f,
- fetch_texel_3d_r11_g11_b10f
- },
{
MESA_FORMAT_Z32_FLOAT,
fetch_texel_1d_f_r_f32, /* Reuse the R32F functions. */