static GLboolean
run_point_stage(struct gl_context *ctx, struct tnl_pipeline_stage *stage)
{
- if (ctx->Point._Attenuated && !ctx->VertexProgram._Current) {
+ if (ctx->Point._Attenuated) {
struct point_stage_data *store = POINT_STAGE_DATA(stage);
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
const GLfloat *eyeCoord = (GLfloat *) VB->EyePtr->data + 2;