*/
tnl->render_inputs_bitset = BITFIELD64_BIT(_TNL_ATTRIB_POS);
- tnl->render_inputs_bitset |= BITFIELD64_BIT(_TNL_ATTRIB_COLOR0);
-
- if (_mesa_need_secondary_color(ctx))
- tnl->render_inputs_bitset |= BITFIELD64_BIT(_TNL_ATTRIB_COLOR1);
+ tnl->render_inputs_bitset |= BITFIELD64_BIT(_TNL_ATTRIB_COLOR);
if (ctx->Texture._EnabledCoord) {
tnl->render_inputs_bitset |= BITFIELD64_BIT(_TNL_ATTRIB_TEX);