Git conversion: Make reactos the root directory, move rosapps, rostests, wallpapers...
[reactos.git] / reactos / dll / opengl / mesa / x86 / 3dnow.c
diff --git a/reactos/dll/opengl/mesa/x86/3dnow.c b/reactos/dll/opengl/mesa/x86/3dnow.c
deleted file mode 100644 (file)
index de2fb1e..0000000
+++ /dev/null
@@ -1,91 +0,0 @@
-
-/*
- * Mesa 3-D graphics library
- * Version:  5.0.1
- *
- * Copyright (C) 1999-2003  Brian Paul   All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/*
- * 3DNow! optimizations contributed by
- * Holger Waechtler <holger@akaflieg.extern.tu-berlin.de>
- */
-
-#include "main/glheader.h"
-#include "main/context.h"
-#include "math/m_xform.h"
-#include "tnl/t_context.h"
-
-#include "3dnow.h"
-#include "x86_xform.h"
-
-#ifdef DEBUG_MATH
-#include "math/m_debug.h"
-#endif
-
-
-#ifdef USE_3DNOW_ASM
-DECLARE_XFORM_GROUP( 3dnow, 2 )
-DECLARE_XFORM_GROUP( 3dnow, 3 )
-DECLARE_XFORM_GROUP( 3dnow, 4 )
-
-DECLARE_NORM_GROUP( 3dnow )
-
-
-extern void _ASMAPI
-_mesa_v16_3dnow_general_xform( GLfloat *first_vert,
-                              const GLfloat *m,
-                              const GLfloat *src,
-                              GLuint src_stride,
-                              GLuint count );
-
-extern void _ASMAPI
-_mesa_3dnow_project_vertices( GLfloat *first,
-                             GLfloat *last,
-                             const GLfloat *m,
-                             GLuint stride );
-
-extern void _ASMAPI
-_mesa_3dnow_project_clipped_vertices( GLfloat *first,
-                                     GLfloat *last,
-                                     const GLfloat *m,
-                                     GLuint stride,
-                                     const GLubyte *clipmask );
-#endif
-
-
-void _mesa_init_3dnow_transform_asm( void )
-{
-#ifdef USE_3DNOW_ASM
-   ASSIGN_XFORM_GROUP( 3dnow, 2 );
-   ASSIGN_XFORM_GROUP( 3dnow, 3 );
-   ASSIGN_XFORM_GROUP( 3dnow, 4 );
-
-   /* There's a bug somewhere in the 3dnow_normal.S file that causes
-    * bad shading.  Disable for now.
-   ASSIGN_NORM_GROUP( 3dnow );
-   */
-
-#ifdef DEBUG_MATH
-   _math_test_all_transform_functions( "3DNow!" );
-   _math_test_all_normal_transform_functions( "3DNow!" );
-#endif
-#endif
-}