-<module name="opengl32" type="win32dll" baseaddress="${BASEADDRESS_OPENGL32}" installbase="system32" installname="opengl32.dll">
+<module name="opengl32" type="win32dll" baseaddress="${BASEADDRESS_OPENGL32}" installbase="system32" installname="opengl32.dll" unicode="yes">
<importlibrary definition="opengl32.def" />
- <include base="wsock32">.</include>
- <define name="UNICODE" />
<define name="_DISABLE_TIDENTS" />
<library>ntdll</library>
<library>kernel32</library>