}
-/*******************************************************************************
- *
- * FUNCTION: AcpiUtValidAcpiChar
- *
- * PARAMETERS: Char - The character to be examined
- * Position - Byte position (0-3)
- *
- * RETURN: TRUE if the character is valid, FALSE otherwise
- *
- * DESCRIPTION: Check for a valid ACPI character. Must be one of:
- * 1) Upper case alpha
- * 2) numeric
- * 3) underscore
- *
- * We allow a '!' as the last character because of the ASF! table
- *
- ******************************************************************************/
-
-BOOLEAN
-AcpiUtValidAcpiChar (
- char Character,
- UINT32 Position)
-{
-
- if (!((Character >= 'A' && Character <= 'Z') ||
- (Character >= '0' && Character <= '9') ||
- (Character == '_')))
- {
- /* Allow a '!' in the last position */
-
- if (Character == '!' && Position == 3)
- {
- return (TRUE);
- }
-
- return (FALSE);
- }
-
- return (TRUE);
-}
-
-
-/*******************************************************************************
- *
- * FUNCTION: AcpiUtValidAcpiName
- *
- * PARAMETERS: Name - The name to be examined. Does not have to
- * be NULL terminated string.
- *
- * RETURN: TRUE if the name is valid, FALSE otherwise
- *
- * DESCRIPTION: Check for a valid ACPI name. Each character must be one of:
- * 1) Upper case alpha
- * 2) numeric
- * 3) underscore
- *
- ******************************************************************************/
-
-BOOLEAN
-AcpiUtValidAcpiName (
- char *Name)
-{
- UINT32 i;
-
-
- ACPI_FUNCTION_ENTRY ();
-
-
- for (i = 0; i < ACPI_NAME_SIZE; i++)
- {
- if (!AcpiUtValidAcpiChar (Name[i], i))
- {
- return (FALSE);
- }
- }
-
- return (TRUE);
-}
-
-
/*******************************************************************************
*
* FUNCTION: AcpiUtRepairName
for (i = 0; i < ACPI_NAME_SIZE; i++)
{
- if (AcpiUtValidAcpiChar (Name[i], i))
+ if (AcpiUtValidNameChar (Name[i], i))
{
continue;
}