* Create the queue processing thread. Save its handle in the global variable
* ThreadHandle so we can wait on its termination during Unload.
*/
- if(PsCreateSystemThread(&ThreadHandle, 0, 0, 0, 0, QueueThread, 0) != STATUS_SUCCESS)
+ if(PsCreateSystemThread(&ThreadHandle, THREAD_ALL_ACCESS, 0, 0, 0, QueueThread, 0) != STATUS_SUCCESS)
{
DPRINT("floppy: Unable to create system thread; failing init\n");
return STATUS_INSUFFICIENT_RESOURCES;