/*
- * Copyright 2007 Vijay Kiran Kamuju
+ * Copyright 2007,2010 Vijay Kiran Kamuju
* Copyright 2007 David ADAM
+ * Copyright 2010 Christian Costa
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
extern "C" {
#endif
-typedef D3DVALUE D3DRMMATRIX4D[4][4];
-typedef struct _D3DRMQUATERNION
+typedef struct _D3DRMVECTOR4D
{
+ D3DVALUE x;
+ D3DVALUE y;
+ D3DVALUE z;
+ D3DVALUE w;
+} D3DRMVECTOR4D, *LPD3DRMVECTOR4D;
+
+typedef D3DVALUE D3DRMMATRIX4D[4][4];
+
+typedef struct _D3DRMQUATERNION {
D3DVALUE s;
D3DVECTOR v;
} D3DRMQUATERNION, *LPD3DRMQUATERNION;
-void WINAPI D3DRMMatrixFromQuaternion(D3DRMMATRIX4D, LPD3DRMQUATERNION);
+typedef struct _D3DRMRAY {
+ D3DVECTOR dvDir;
+ D3DVECTOR dvPos;
+} D3DRMRAY, *LPD3DRMRAY;
+
+typedef struct _D3DRMBOX {
+ D3DVECTOR min;
+ D3DVECTOR max;
+} D3DRMBOX, *LPD3DRMBOX;
+
+typedef void (*D3DRMWRAPCALLBACK)(D3DVECTOR *vec, int *u, int *v, D3DVECTOR *a, D3DVECTOR *b, void *ctx);
+
+typedef enum _D3DRMLIGHTTYPE {
+ D3DRMLIGHT_AMBIENT,
+ D3DRMLIGHT_POINT,
+ D3DRMLIGHT_SPOT,
+ D3DRMLIGHT_DIRECTIONAL,
+ D3DRMLIGHT_PARALLELPOINT
+} D3DRMLIGHTTYPE, *LPD3DRMLIGHTTYPE;
+
+typedef enum _D3DRMSHADEMODE {
+ D3DRMSHADE_FLAT = 0,
+ D3DRMSHADE_GOURAUD = 1,
+ D3DRMSHADE_PHONG = 2,
+ D3DRMSHADE_MASK = 7,
+ D3DRMSHADE_MAX = 8
+} D3DRMSHADEMODE, *LPD3DRMSHADEMODE;
+
+typedef enum _D3DRMLIGHTMODE {
+ D3DRMLIGHT_OFF = 0 * D3DRMSHADE_MAX,
+ D3DRMLIGHT_ON = 1 * D3DRMSHADE_MAX,
+ D3DRMLIGHT_MASK = 7 * D3DRMSHADE_MAX,
+ D3DRMLIGHT_MAX = 8 * D3DRMSHADE_MAX
+} D3DRMLIGHTMODE, *LPD3DRMLIGHTMODE;
+
+typedef enum _D3DRMFILLMODE {
+ D3DRMFILL_POINTS = 0 * D3DRMLIGHT_MAX,
+ D3DRMFILL_WIREFRAME = 1 * D3DRMLIGHT_MAX,
+ D3DRMFILL_SOLID = 2 * D3DRMLIGHT_MAX,
+ D3DRMFILL_MASK = 7 * D3DRMLIGHT_MAX,
+ D3DRMFILL_MAX = 8 * D3DRMLIGHT_MAX
+} D3DRMFILLMODE, *LPD3DRMFILLMODE;
+
+typedef DWORD D3DRMRENDERQUALITY, *LPD3DRMRENDERQUALITY;
+
+#define D3DRMRENDER_WIREFRAME (D3DRMSHADE_FLAT+D3DRMLIGHT_OFF+D3DRMFILL_WIREFRAME)
+#define D3DRMRENDER_UNLITFLAT (D3DRMSHADE_FLAT+D3DRMLIGHT_OFF+D3DRMFILL_SOLID)
+#define D3DRMRENDER_FLAT (D3DRMSHADE_FLAT+D3DRMLIGHT_ON+D3DRMFILL_SOLID)
+#define D3DRMRENDER_GOURAUD (D3DRMSHADE_GOURAUD+D3DRMLIGHT_ON+D3DRMFILL_SOLID)
+#define D3DRMRENDER_PHONG (D3DRMSHADE_PHONG+D3DRMLIGHT_ON+D3DRMFILL_SOLID)
+
+#define D3DRMRENDERMODE_BLENDEDTRANSPARENCY 1
+#define D3DRMRENDERMODE_SORTEDTRANSPARENCY 2
+#define D3DRMRENDERMODE_LIGHTINMODELSPACE 8
+#define D3DRMRENDERMODE_VIEWDEPENDENTSPECULAR 16
+#define D3DRMRENDERMODE_DISABLESORTEDALPHAZWRITE 32
+
+typedef enum _D3DRMTEXTUREQUALITY {
+ D3DRMTEXTURE_NEAREST,
+ D3DRMTEXTURE_LINEAR,
+ D3DRMTEXTURE_MIPNEAREST,
+ D3DRMTEXTURE_MIPLINEAR,
+ D3DRMTEXTURE_LINEARMIPNEAREST,
+ D3DRMTEXTURE_LINEARMIPLINEAR
+} D3DRMTEXTUREQUALITY, *LPD3DRMTEXTUREQUALITY;
+
+#define D3DRMTEXTURE_FORCERESIDENT 0x00000001
+#define D3DRMTEXTURE_STATIC 0x00000002
+#define D3DRMTEXTURE_DOWNSAMPLEPOINT 0x00000004
+#define D3DRMTEXTURE_DOWNSAMPLEBILINEAR 0x00000008
+#define D3DRMTEXTURE_DOWNSAMPLEREDUCEDEPTH 0x00000010
+#define D3DRMTEXTURE_DOWNSAMPLENONE 0x00000020
+#define D3DRMTEXTURE_CHANGEDPIXELS 0x00000040
+#define D3DRMTEXTURE_CHANGEDPALETTE 0x00000080
+#define D3DRMTEXTURE_INVALIDATEONLY 0x00000100
+
+#define D3DRMSHADOW_TRUEALPHA 0x00000001
+
+typedef enum _D3DRMCOMBINETYPE {
+ D3DRMCOMBINE_REPLACE,
+ D3DRMCOMBINE_BEFORE,
+ D3DRMCOMBINE_AFTER
+} D3DRMCOMBINETYPE, *LPD3DRMCOMBINETYPE;
+
+typedef D3DCOLORMODEL D3DRMCOLORMODEL, *LPD3DRMCOLORMODEL;
+
+typedef enum _D3DRMPALETTEFLAGS
+{
+ D3DRMPALETTE_FREE,
+ D3DRMPALETTE_READONLY,
+ D3DRMPALETTE_RESERVED
+} D3DRMPALETTEFLAGS, *LPD3DRMPALETTEFLAGS;
+
+typedef struct _D3DRMPALETTEENTRY {
+ unsigned char red;
+ unsigned char green;
+ unsigned char blue;
+ unsigned char flags;
+} D3DRMPALETTEENTRY, *LPD3DRMPALETTEENTRY;
+
+typedef struct _D3DRMIMAGE {
+ int width;
+ int height;
+ int aspectx;
+ int aspecty;
+ int depth;
+ int rgb;
+ int bytes_per_line;
+ void* buffer1;
+ void* buffer2;
+ ULONG red_mask;
+ ULONG green_mask;
+ ULONG blue_mask;
+ ULONG alpha_mask;
+ int palette_size;
+ D3DRMPALETTEENTRY* palette;
+} D3DRMIMAGE, *LPD3DRMIMAGE;
+
+typedef enum _D3DRMWRAPTYPE {
+ D3DRMWRAP_FLAT,
+ D3DRMWRAP_CYLINDER,
+ D3DRMWRAP_SPHERE,
+ D3DRMWRAP_CHROME,
+ D3DRMWRAP_SHEET,
+ D3DRMWRAP_BOX
+} D3DRMWRAPTYPE, *LPD3DRMWRAPTYPE;
+
+#define D3DRMWIREFRAME_CULL 1
+#define D3DRMWIREFRAME_HIDDENLINE 2
+
+typedef enum _D3DRMPROJECTIONTYPE
+{
+ D3DRMPROJECT_PERSPECTIVE,
+ D3DRMPROJECT_ORTHOGRAPHIC,
+ D3DRMPROJECT_RIGHTHANDPERSPECTIVE,
+ D3DRMPROJECT_RIGHTHANDORTHOGRAPHIC
+} D3DRMPROJECTIONTYPE, *LPD3DRMPROJECTIONTYPE;
+
+#define D3DRMOPTIONS_LEFTHANDED 0x00000001
+#define D3DRMOPTIONS_RIGHTHANDED 0x00000002
+
+typedef enum _D3DRMXOFFORMAT {
+ D3DRMXOF_BINARY,
+ D3DRMXOF_COMPRESSED,
+ D3DRMXOF_TEXT
+} D3DRMXOFFORMAT, *LPD3DRMXOFFORMAT;
+
+typedef DWORD D3DRMSAVEOPTIONS;
+#define D3DRMXOFSAVE_NORMALS 1
+#define D3DRMXOFSAVE_TEXTURECOORDINATES 2
+#define D3DRMXOFSAVE_MATERIALS 4
+#define D3DRMXOFSAVE_TEXTURENAMES 8
+#define D3DRMXOFSAVE_ALL 15
+#define D3DRMXOFSAVE_TEMPLATES 16
+#define D3DRMXOFSAVE_TEXTURETOPOLOGY 32
+
+typedef enum _D3DRMCOLORSOURCE {
+ D3DRMCOLOR_FROMFACE,
+ D3DRMCOLOR_FROMVERTEX
+} D3DRMCOLORSOURCE, *LPD3DRMCOLORSOURCE;
+
+typedef enum _D3DRMFRAMECONSTRAINT {
+ D3DRMCONSTRAIN_Z,
+ D3DRMCONSTRAIN_Y,
+ D3DRMCONSTRAIN_X
+} D3DRMFRAMECONSTRAINT, *LPD3DRMFRAMECONSTRAINT;
+
+typedef enum _D3DRMMATERIALMODE {
+ D3DRMMATERIAL_FROMMESH,
+ D3DRMMATERIAL_FROMPARENT,
+ D3DRMMATERIAL_FROMFRAME
+} D3DRMMATERIALMODE, *LPD3DRMMATERIALMODE;
+
+typedef enum _D3DRMFOGMODE {
+ D3DRMFOG_LINEAR,
+ D3DRMFOG_EXPONENTIAL,
+ D3DRMFOG_EXPONENTIALSQUARED
+} D3DRMFOGMODE, *LPD3DRMFOGMODE;
+
+typedef enum _D3DRMZBUFFERMODE {
+ D3DRMZBUFFER_FROMPARENT,
+ D3DRMZBUFFER_ENABLE,
+ D3DRMZBUFFER_DISABLE
+} D3DRMZBUFFERMODE, *LPD3DRMZBUFFERMODE;
+
+typedef enum _D3DRMSORTMODE {
+ D3DRMSORT_FROMPARENT,
+ D3DRMSORT_NONE,
+ D3DRMSORT_FRONTTOBACK,
+ D3DRMSORT_BACKTOFRONT
+} D3DRMSORTMODE, *LPD3DRMSORTMODE;
+
+typedef struct _D3DRMMATERIALOVERRIDE {
+ DWORD dwSize;
+ DWORD dwFlags;
+ D3DCOLORVALUE dcDiffuse;
+ D3DCOLORVALUE dcAmbient;
+ D3DCOLORVALUE dcEmissive;
+ D3DCOLORVALUE dcSpecular;
+ D3DVALUE dvPower;
+ IUnknown *lpD3DRMTex;
+} D3DRMMATERIALOVERRIDE, *LPD3DRMMATERIALOVERRIDE;
+
+#define D3DRMMATERIALOVERRIDE_DIFFUSE_ALPHAONLY 0x00000001
+#define D3DRMMATERIALOVERRIDE_DIFFUSE_RGBONLY 0x00000002
+#define D3DRMMATERIALOVERRIDE_DIFFUSE 0x00000003
+#define D3DRMMATERIALOVERRIDE_AMBIENT 0x00000004
+#define D3DRMMATERIALOVERRIDE_EMISSIVE 0x00000008
+#define D3DRMMATERIALOVERRIDE_SPECULAR 0x00000010
+#define D3DRMMATERIALOVERRIDE_POWER 0x00000020
+#define D3DRMMATERIALOVERRIDE_TEXTURE 0x00000040
+#define D3DRMMATERIALOVERRIDE_DIFFUSE_ALPHAMULTIPLY 0x00000080
+#define D3DRMMATERIALOVERRIDE_ALL 0x000000FF
+
+#define D3DRMFPTF_ALPHA 0x00000001
+#define D3DRMFPTF_NOALPHA 0x00000002
+#define D3DRMFPTF_PALETTIZED 0x00000004
+#define D3DRMFPTF_NOTPALETTIZED 0x00000008
+
+#define D3DRMSTATECHANGE_UPDATEONLY 0x000000001
+#define D3DRMSTATECHANGE_VOLATILE 0x000000002
+#define D3DRMSTATECHANGE_NONVOLATILE 0x000000004
+#define D3DRMSTATECHANGE_RENDER 0x000000020
+#define D3DRMSTATECHANGE_LIGHT 0x000000040
+
+#define D3DRMDEVICE_NOZBUFFER 0x00000001
+
+#define D3DRMCALLBACK_PREORDER 0
+#define D3DRMCALLBACK_POSTORDER 1
+
+#define D3DRMRAYPICK_ONLYBOUNDINGBOXES 0x01
+#define D3DRMRAYPICK_IGNOREFURTHERPRIMITIVES 0x02
+#define D3DRMRAYPICK_INTERPOLATEUV 0x04
+#define D3DRMRAYPICK_INTERPOLATECOLOR 0x08
+#define D3DRMRAYPICK_INTERPOLATENORMAL 0x10
+
+#define D3DRMADDFACES_VERTICESONLY 1
+
+#define D3DRMGENERATENORMALS_PRECOMPACT 1
+#define D3DRMGENERATENORMALS_USECREASEANGLE 2
+
+#define D3DRMMESHBUILDER_DIRECTPARENT 1
+#define D3DRMMESHBUILDER_ROOTMESH 2
+
+#define D3DRMMESHBUILDER_RENDERENABLE 0x00000001
+#define D3DRMMESHBUILDER_PICKENABLE 0x00000002
+
+#define D3DRMADDMESHBUILDER_DONTCOPYAPPDATA 1
+#define D3DRMADDMESHBUILDER_FLATTENSUBMESHES 2
+#define D3DRMADDMESHBUILDER_NOSUBMESHES 4
+
+#define D3DRMMESHBUILDERAGE_GEOMETRY 0x00000001
+#define D3DRMMESHBUILDERAGE_MATERIALS 0x00000002
+#define D3DRMMESHBUILDERAGE_TEXTURES 0x00000004
+
+#define D3DRMFVF_TYPE 0x00000001
+#define D3DRMFVF_NORMAL 0x00000002
+#define D3DRMFVF_COLOR 0x00000004
+#define D3DRMFVF_TEXTURECOORDS 0x00000008
+
+#define D3DRMVERTEX_STRIP 0x00000001
+#define D3DRMVERTEX_FAN 0x00000002
+#define D3DRMVERTEX_LIST 0x00000004
+
+#define D3DRMCLEAR_TARGET 0x00000001
+#define D3DRMCLEAR_ZBUFFER 0x00000002
+#define D3DRMCLEAR_DIRTYRECTS 0x00000004
+#define D3DRMCLEAR_ALL (D3DRMCLEAR_TARGET | D3DRMCLEAR_ZBUFFER | D3DRMCLEAR_DIRTYRECTS)
+
+#define D3DRMFOGMETHOD_VERTEX 0x00000001
+#define D3DRMFOGMETHOD_TABLE 0x00000002
+#define D3DRMFOGMETHOD_ANY 0x00000004
+
+#define D3DRMFRAME_RENDERENABLE 0x00000001
+#define D3DRMFRAME_PICKENABLE 0x00000002
+
+typedef DWORD D3DRMANIMATIONOPTIONS;
+#define D3DRMANIMATION_OPEN 0x00000001
+#define D3DRMANIMATION_CLOSED 0x00000002
+#define D3DRMANIMATION_LINEARPOSITION 0x00000004
+#define D3DRMANIMATION_SPLINEPOSITION 0x00000008
+#define D3DRMANIMATION_SCALEANDROTATION 0x00000010
+#define D3DRMANIMATION_POSITION 0x00000020
+
+typedef DWORD D3DRMINTERPOLATIONOPTIONS;
+#define D3DRMINTERPOLATION_OPEN 0x0001
+#define D3DRMINTERPOLATION_CLOSED 0x0002
+#define D3DRMINTERPOLATION_NEAREST 0x0100
+#define D3DRMINTERPOLATION_LINEAR 0x0004
+#define D3DRMINTERPOLATION_SPLINE 0x0008
+#define D3DRMINTERPOLATION_VERTEXCOLOR 0x0040
+#define D3DRMINTERPOLATION_SLERPNORMALS 0x0080
+
+typedef DWORD D3DRMLOADOPTIONS;
+
+#define D3DRMLOAD_FROMFILE 0x000L
+#define D3DRMLOAD_FROMRESOURCE 0x001L
+#define D3DRMLOAD_FROMMEMORY 0x002L
+#define D3DRMLOAD_FROMSTREAM 0x004L
+#define D3DRMLOAD_FROMURL 0x008L
+
+#define D3DRMLOAD_BYNAME 0x010L
+#define D3DRMLOAD_BYPOSITION 0x020L
+#define D3DRMLOAD_BYGUID 0x040L
+#define D3DRMLOAD_FIRST 0x080L
+
+#define D3DRMLOAD_INSTANCEBYREFERENCE 0x100L
+#define D3DRMLOAD_INSTANCEBYCOPYING 0x200L
+
+#define D3DRMLOAD_ASYNCHRONOUS 0x400L
+
+typedef struct _D3DRMLOADRESOURCE
+{
+ HMODULE hModule;
+ const char *lpName;
+ const char *lpType;
+} D3DRMLOADRESOURCE, *LPD3DRMLOADRESOURCE;
+
+typedef struct _D3DRMLOADMEMORY
+{
+ void *lpMemory;
+ DWORD dSize;
+} D3DRMLOADMEMORY, *LPD3DRMLOADMEMORY;
+
+#define D3DRMPMESHSTATUS_VALID 0x01
+#define D3DRMPMESHSTATUS_INTERRUPTED 0x02
+#define D3DRMPMESHSTATUS_BASEMESHCOMPLETE 0x04
+#define D3DRMPMESHSTATUS_COMPLETE 0x08
+#define D3DRMPMESHSTATUS_RENDERABLE 0x10
+
+#define D3DRMPMESHEVENT_BASEMESH 0x01
+#define D3DRMPMESHEVENT_COMPLETE 0x02
+
+typedef struct _D3DRMPMESHLOADSTATUS {
+ DWORD dwSize;
+ DWORD dwPMeshSize;
+ DWORD dwBaseMeshSize;
+ DWORD dwBytesLoaded;
+ DWORD dwVerticesLoaded;
+ DWORD dwFacesLoaded;
+ HRESULT dwLoadResult;
+ DWORD dwFlags;
+} D3DRMPMESHLOADSTATUS, *LPD3DRMPMESHLOADSTATUS;
+
+typedef enum _D3DRMUSERVISUALREASON {
+ D3DRMUSERVISUAL_CANSEE,
+ D3DRMUSERVISUAL_RENDER
+} D3DRMUSERVISUALREASON, *LPD3DRMUSERVISUALREASON;
+
+typedef struct _D3DRMANIMATIONKEY
+{
+ DWORD dwSize;
+ DWORD dwKeyType;
+ D3DVALUE dvTime;
+ DWORD dwID;
+#if !defined(__cplusplus) || !defined(D3D_OVERLOADS)
+ union
+ {
+ D3DRMQUATERNION dqRotateKey;
+ D3DVECTOR dvScaleKey;
+ D3DVECTOR dvPositionKey;
+ } DUMMYUNIONNAME;
+#else
+ D3DVALUE dvK[4];
+#endif
+} D3DRMANIMATIONKEY;
+typedef D3DRMANIMATIONKEY *LPD3DRMANIMATIONKEY;
+
+#define D3DRMANIMATION_ROTATEKEY 0x01
+#define D3DRMANIMATION_SCALEKEY 0x02
+#define D3DRMANIMATION_POSITIONKEY 0x03
+
+typedef DWORD D3DRMMAPPING, D3DRMMAPPINGFLAG, *LPD3DRMMAPPING;
+static const D3DRMMAPPINGFLAG D3DRMMAP_WRAPU = 1;
+static const D3DRMMAPPINGFLAG D3DRMMAP_WRAPV = 2;
+static const D3DRMMAPPINGFLAG D3DRMMAP_PERSPCORRECT = 4;
+
+typedef struct _D3DRMVERTEX {
+ D3DVECTOR position;
+ D3DVECTOR normal;
+ D3DVALUE tu;
+ D3DVALUE tv;
+ D3DCOLOR color;
+} D3DRMVERTEX, *LPD3DRMVERTEX;
+
+typedef LONG D3DRMGROUPINDEX;
+static const D3DRMGROUPINDEX D3DRMGROUP_ALLGROUPS = -1;
+
+void WINAPI D3DRMMatrixFromQuaternion(D3DRMMATRIX4D m, D3DRMQUATERNION *q);
-LPD3DRMQUATERNION WINAPI D3DRMQuaternionFromRotation(LPD3DRMQUATERNION ,LPD3DVECTOR,D3DVALUE);
-LPD3DRMQUATERNION WINAPI D3DRMQuaternionMultiply(LPD3DRMQUATERNION, LPD3DRMQUATERNION, LPD3DRMQUATERNION);
-LPD3DRMQUATERNION WINAPI D3DRMQuaternionSlerp(LPD3DRMQUATERNION, LPD3DRMQUATERNION, LPD3DRMQUATERNION, D3DVALUE);
+D3DRMQUATERNION * WINAPI D3DRMQuaternionFromRotation(D3DRMQUATERNION *x, D3DVECTOR *axis, D3DVALUE theta);
+D3DRMQUATERNION * WINAPI D3DRMQuaternionMultiply(D3DRMQUATERNION *ret, D3DRMQUATERNION *x, D3DRMQUATERNION *y);
+D3DRMQUATERNION * WINAPI D3DRMQuaternionSlerp(D3DRMQUATERNION *ret,
+ D3DRMQUATERNION *x, D3DRMQUATERNION *y, D3DVALUE alpha);
-LPD3DVECTOR WINAPI D3DRMVectorAdd(LPD3DVECTOR, LPD3DVECTOR, LPD3DVECTOR);
-LPD3DVECTOR WINAPI D3DRMVectorCrossProduct(LPD3DVECTOR, LPD3DVECTOR, LPD3DVECTOR);
-D3DVALUE WINAPI D3DRMVectorDotProduct(LPD3DVECTOR, LPD3DVECTOR);
-LPD3DVECTOR WINAPI D3DRMVectorNormalize(LPD3DVECTOR);
+D3DVECTOR * WINAPI D3DRMVectorAdd(D3DVECTOR *ret, D3DVECTOR *x, D3DVECTOR *y);
+D3DVECTOR * WINAPI D3DRMVectorCrossProduct(D3DVECTOR *ret, D3DVECTOR *x, D3DVECTOR *y);
+D3DVALUE WINAPI D3DRMVectorDotProduct(D3DVECTOR *x, D3DVECTOR *y);
+D3DVECTOR * WINAPI D3DRMVectorNormalize(D3DVECTOR *x);
#define D3DRMVectorNormalise D3DRMVectorNormalize
-D3DVALUE WINAPI D3DRMVectorModulus(LPD3DVECTOR);
-LPD3DVECTOR WINAPI D3DRMVectorRandom(LPD3DVECTOR);
-LPD3DVECTOR WINAPI D3DRMVectorRotate(LPD3DVECTOR, LPD3DVECTOR, LPD3DVECTOR, D3DVALUE);
-LPD3DVECTOR WINAPI D3DRMVectorReflect(LPD3DVECTOR, LPD3DVECTOR, LPD3DVECTOR);
-LPD3DVECTOR WINAPI D3DRMVectorScale(LPD3DVECTOR, LPD3DVECTOR, D3DVALUE);
-LPD3DVECTOR WINAPI D3DRMVectorSubtract(LPD3DVECTOR, LPD3DVECTOR, LPD3DVECTOR);
+D3DVALUE WINAPI D3DRMVectorModulus(D3DVECTOR *x);
+D3DVECTOR * WINAPI D3DRMVectorRandom(D3DVECTOR *ret);
+D3DVECTOR * WINAPI D3DRMVectorRotate(D3DVECTOR *ret, D3DVECTOR *x, D3DVECTOR *axis, D3DVALUE theta);
+D3DVECTOR * WINAPI D3DRMVectorReflect(D3DVECTOR *ret, D3DVECTOR *ray, D3DVECTOR *normal);
+D3DVECTOR * WINAPI D3DRMVectorScale(D3DVECTOR *ret, D3DVECTOR *x, D3DVALUE scale);
+D3DVECTOR * WINAPI D3DRMVectorSubtract(D3DVECTOR *ret, D3DVECTOR *x, D3DVECTOR *y);
D3DCOLOR WINAPI D3DRMCreateColorRGB(D3DVALUE, D3DVALUE, D3DVALUE);
D3DCOLOR WINAPI D3DRMCreateColorRGBA(D3DVALUE, D3DVALUE, D3DVALUE, D3DVALUE);