-<module name="devenum" type="win32dll" baseaddress="${BASEADDRESS_DEVENUM}" installbase="system32" installname="devenum.dll" warnings="true">\r
- <importlibrary definition="devenum.spec.def" />\r
- <include base="devenum">.</include>\r
- <include base="ReactOS">include/wine</include>\r
- <define name="UNICODE" />\r
- <define name="_UNICODE" />\r
- <define name="__REACTOS__" />\r
- <define name="__USE_W32API" />\r
- <define name="_WIN32_IE">0x600</define>\r
- <define name="_WIN32_WINNT">0x501</define>\r
- <define name="WINVER">0x501</define>\r
- <library>wine</library>\r
- <library>uuid</library>\r
- <library>ntdll</library>\r
- <library>kernel32</library>\r
- <library>ole32</library>\r
- <library>oleaut32</library>\r
- <library>winmm</library>\r
- <library>dxguid</library>\r
- <library>strmiids</library>\r
- <file>createdevenum.c</file>\r
- <file>devenum_main.c</file>\r
- <file>factory.c</file>\r
- <file>mediacatenum.c</file>\r
- <file>parsedisplayname.c</file>\r
- <file>devenum.spec</file>\r
-</module>\r
+<module name="devenum" type="win32dll" baseaddress="${BASEADDRESS_DEVENUM}" installbase="system32" installname="devenum.dll" warnings="true">
+ <importlibrary definition="devenum.spec.def" />
+ <include base="devenum">.</include>
+ <include base="ReactOS">include/wine</include>
+ <define name="UNICODE" />
+ <define name="_UNICODE" />
+ <define name="__REACTOS__" />
+ <define name="__USE_W32API" />
+ <define name="_WIN32_IE">0x600</define>
+ <define name="_WIN32_WINNT">0x501</define>
+ <define name="WINVER">0x501</define>
+ <library>wine</library>
+ <library>uuid</library>
+ <library>ntdll</library>
+ <library>kernel32</library>
+ <library>ole32</library>
+ <library>oleaut32</library>
+ <library>winmm</library>
+ <library>dxguid</library>
+ <library>strmiids</library>
+ <file>createdevenum.c</file>
+ <file>devenum_main.c</file>
+ <file>factory.c</file>
+ <file>mediacatenum.c</file>
+ <file>parsedisplayname.c</file>
+ <file>devenum.spec</file>
+</module>