* COPYRIGHT: See COPYING in the top level directory
* PROJECT: ReactOS kernel
* FILE: lib/opengl32/wgl.c
- * PURPOSE: OpenGL32 lib, wglXXX functions
+ * PURPOSE: OpenGL32 lib, rosglXXX functions
* PROGRAMMER: Anich Gregor (blight)
* UPDATE HISTORY:
* Feb 2, 2004: Created
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
-
+#include "teb.h"
#include "opengl32.h"
+#ifdef __cplusplus
+extern "C" {
+#endif//__cplusplus
+
+#ifdef _MSC_VER
+#define UNIMPLEMENTED DBGPRINT( "UNIMPLEMENTED" )
+#endif//_MSC_VER
/* FUNCTION: Append OpenGL Rendering Context (GLRC) to list
* ARGUMENTS: [IN] glrc: GLRC to append to list
*/
-static void WGL_AppendContext( GLRC *glrc )
+static
+void
+WGL_AppendContext( GLRC *glrc )
{
/* synchronize */
if (WaitForSingleObject( OPENGL32_processdata.glrc_mutex, INFINITE ) ==
/* FUNCTION: Remove OpenGL Rendering Context (GLRC) from list
* ARGUMENTS: [IN] glrc: GLRC to remove from list
*/
-static void WGL_RemoveContext( GLRC *glrc )
+static
+void
+WGL_RemoveContext( GLRC *glrc )
{
/* synchronize */
if (WaitForSingleObject( OPENGL32_processdata.glrc_mutex, INFINITE ) ==
/* FUNCTION: Check wether a GLRC is in the list
* ARGUMENTS: [IN] glrc: GLRC to remove from list
*/
-static BOOL WGL_ContainsContext( GLRC *glrc )
+static
+BOOL
+WGL_ContainsContext( GLRC *glrc )
{
- GLRC *p = OPENGL32_processdata.glrc_list;
+ GLRC *p;
+
+ /* synchronize */
+ if (WaitForSingleObject( OPENGL32_processdata.glrc_mutex, INFINITE ) ==
+ WAIT_FAILED)
+ {
+ DBGPRINT( "Error: WaitForSingleObject() failed (%d)", GetLastError() );
+ return FALSE; /* FIXME: do we have to expect such an error and handle it? */
+ }
+ p = OPENGL32_processdata.glrc_list;
while (p != NULL)
{
if (p == glrc)
p = p->next;
}
+ /* release mutex */
+ if (!ReleaseMutex( OPENGL32_processdata.glrc_mutex ))
+ DBGPRINT( "Error: ReleaseMutex() failed (%d)", GetLastError() );
+
return FALSE;
}
* be multiple times for one DrvSetContext call.
* ARGUMENTS: [IN] table Function pointer table (first DWORD is number of
* functions)
- * RETURNS: unkown
+ * RETURNS: unkown (maybe void?)
*/
-DWORD CALLBACK WGL_SetContextCallBack( void *table )
+DWORD
+CALLBACK
+WGL_SetContextCallBack( const ICDTable *table )
{
- DBGPRINT( "Function count: %d\n", *(DWORD *)table );
- DBGBREAK();
+/* UINT i;*/
+ TEB *teb;
+ PROC *tebTable, *tebDispatchTable;
+ INT size;
+
+ teb = NtCurrentTeb();
+ tebTable = (PROC *)teb->glTable;
+ tebDispatchTable = (PROC *)teb->glDispatchTable;
+
+ if (table != NULL)
+ {
+ DBGPRINT( "Function count: %d\n", table->num_funcs );
+
+ /* save table */
+ size = sizeof (PROC) * table->num_funcs;
+ memcpy( tebTable, table->dispatch_table, size );
+ memset( tebTable + table->num_funcs, 0,
+ sizeof (table->dispatch_table) - size );
+ }
+ else
+ {
+ DBGPRINT( "Unsetting current context" );
+ memset( tebTable, 0, sizeof (table->dispatch_table) );
+ }
+
+ /* FIXME: pull in software fallbacks -- need mesa */
+#if 0 /* unused atm */
+ for (i = 0; i < (sizeof (table->dispatch_table) / sizeof (PROC)); i++)
+ {
+ if (tebTable[i] == NULL)
+ {
+ /* FIXME: fallback */
+ DBGPRINT( "Warning: GL proc #%d is NULL!", i );
+ }
+ }
+#endif
+
+ /* put in empty functions as long as we dont have a fallback */
+ #define X(func, ret, typeargs, args, icdidx, tebidx, stack) \
+ if (tebTable[icdidx] == NULL) \
+ { \
+ if (table != NULL) \
+ DBGPRINT( "Warning: GL proc '%s' is NULL", #func ); \
+ tebTable[icdidx] = (PROC)glEmptyFunc##stack; \
+ }
+ GLFUNCS_MACRO
+ #undef X
+
+ /* fill teb->glDispatchTable for fast calls */
+ #define X(func, ret, typeargs, args, icdidx, tebidx, stack) \
+ if (tebidx >= 0) \
+ tebDispatchTable[tebidx] = tebTable[icdidx];
+ GLFUNCS_MACRO
+ #undef X
+
return ERROR_SUCCESS;
}
+/* FUNCTION: Attempts to find the best matching pixel format for HDC
+ * ARGUMENTS: [IN] pdf PFD describing what kind of format you want
+ * RETURNS: one-based positive format index on success, 0 on failure
+ */
+#define BUFFERDEPTH_SCORE(want, have) \
+ ((want == 0) ? (0) : ((want < have) ? (1) : ((want > have) ? (3) : (0))))
+int
+APIENTRY
+rosglChoosePixelFormat( HDC hdc, CONST PIXELFORMATDESCRIPTOR *pfd )
+{
+ GLDRIVERDATA *icd;
+ PIXELFORMATDESCRIPTOR icdPfd;
+ int i;
+ int best = 0;
+ int score, bestScore = 0x7fff; /* used to choose a pfd if no exact match */
+ int icdNumFormats;
+ const DWORD compareFlags = PFD_DRAW_TO_WINDOW | PFD_DRAW_TO_BITMAP |
+ PFD_SUPPORT_GDI | PFD_SUPPORT_OPENGL;
+
+ /* load ICD */
+ icd = OPENGL32_LoadICDForHDC( hdc );
+ if (icd == NULL)
+ return 0;
+
+ /* check input */
+ if (pfd->nSize != sizeof (PIXELFORMATDESCRIPTOR) || pfd->nVersion != 1)
+ {
+ OPENGL32_UnloadICD( icd );
+ SetLastError( 0 ); /* FIXME: use appropriate errorcode */
+ return 0;
+ }
+
+ /* get number of formats -- FIXME: use 1 or 0 as index? */
+ icdNumFormats = icd->DrvDescribePixelFormat( hdc, 0,
+ sizeof (PIXELFORMATDESCRIPTOR), NULL );
+ if (icdNumFormats == 0)
+ {
+ DBGPRINT( "Error: DrvDescribePixelFormat failed (%d)", GetLastError() );
+ OPENGL32_UnloadICD( icd );
+ return 0;
+ }
+ DBGPRINT( "Info: Enumerating %d pixelformats", icdNumFormats );
+
+ /* try to find best format */
+ for (i = 0; i < icdNumFormats; i++)
+ {
+ if (icd->DrvDescribePixelFormat( hdc, i + 1,
+ sizeof (PIXELFORMATDESCRIPTOR), &icdPfd ) == 0)
+ {
+ DBGPRINT( "Warning: DrvDescribePixelFormat failed (%d)",
+ GetLastError() );
+ break;
+ }
+
+ /* compare flags */
+ if ((pfd->dwFlags & compareFlags) != (icdPfd.dwFlags & compareFlags))
+ continue;
+ if (!(pfd->dwFlags & PFD_DOUBLEBUFFER_DONTCARE) &&
+ ((pfd->dwFlags & PFD_DOUBLEBUFFER) != (icdPfd.dwFlags & PFD_DOUBLEBUFFER)))
+ continue;
+ if (!(pfd->dwFlags & PFD_STEREO_DONTCARE) &&
+ ((pfd->dwFlags & PFD_STEREO) != (icdPfd.dwFlags & PFD_STEREO)))
+ continue;
+
+ /* check other attribs */
+ score = 0; /* higher is worse */
+ if (pfd->iPixelType != icdPfd.iPixelType)
+ score += 5; /* this is really bad i think */
+ if (pfd->iLayerType != icdPfd.iLayerType)
+ score += 15; /* this is very very bad ;) */
+
+ score += BUFFERDEPTH_SCORE(pfd->cAlphaBits, icdPfd.cAlphaBits);
+ score += BUFFERDEPTH_SCORE(pfd->cAccumBits, icdPfd.cAccumBits);
+ score += BUFFERDEPTH_SCORE(pfd->cDepthBits, icdPfd.cDepthBits);
+ score += BUFFERDEPTH_SCORE(pfd->cStencilBits, icdPfd.cStencilBits);
+ score += BUFFERDEPTH_SCORE(pfd->cAuxBuffers, icdPfd.cAuxBuffers);
+
+ /* check score */
+ if (score < bestScore)
+ {
+ bestScore = score;
+ best = i + 1;
+ if (bestScore == 0)
+ break;
+ }
+ }
+
+ if (best == 0)
+ SetLastError( 0 ); /* FIXME: set appropriate error */
+ OPENGL32_UnloadICD( icd );
+
+ DBGPRINT( "Info: Suggesting pixelformat %d", best );
+ return best;
+}
+
+
/* FUNCTION: Copy data specified by mask from one GLRC to another.
* ARGUMENTS: [IN] src Source GLRC
* [OUT] dst Destination GLRC
* [IN] mask Bitfield like given to glPushAttrib()
* RETURN: TRUE on success, FALSE on failure
*/
-BOOL WINAPI wglCopyContext( HGLRC hsrc, HGLRC hdst, UINT mask )
+BOOL
+APIENTRY
+rosglCopyContext( HGLRC hsrc, HGLRC hdst, UINT mask )
{
GLRC *src = (GLRC *)hsrc;
GLRC *dst = (GLRC *)hdst;
}
-/* FUNCTION: Create a new GL Rendering Context for the given DC.
- * ARGUMENTS: [IN] hdc Handle for DC for which to create context
- * RETURNS: NULL on failure, new GLRC on success
- */
-HGLRC WINAPI wglCreateContext( HDC hdc )
-{
- return wglCreateLayerContext( hdc, 0 );
-}
-
-
/* FUNCTION: Create a new GL Rendering Context for the given plane on
* the given DC.
* ARGUMENTS: [IN] hdc Handle for DC for which to create context
* [IN] layer Layer number to bind (draw?) to
* RETURNS: NULL on failure, new GLRC on success
*/
-HGLRC WINAPI wglCreateLayerContext( HDC hdc, int layer )
+HGLRC
+APIENTRY
+rosglCreateLayerContext( HDC hdc, int layer )
{
- LONG ret;
+/* LONG ret;
WCHAR driver[256];
- DWORD dw, size;
+ DWORD dw, size;*/
- GLDRIVERDATA *icd;
+ GLDRIVERDATA *icd = NULL;
GLRC *glrc;
HGLRC drvHglrc = NULL;
- if (GetObjectType( hdc ) != OBJ_DC)
+/* if (GetObjectType( hdc ) != OBJ_DC)
{
DBGPRINT( "Error: hdc is not a DC handle!" );
return NULL;
}
-
+*/
/* allocate our GLRC */
glrc = (GLRC*)HeapAlloc( GetProcessHeap(),
HEAP_ZERO_MEMORY | HEAP_GENERATE_EXCEPTIONS, sizeof (GLRC) );
if (glrc == NULL)
return NULL;
+#if 0 /* old code */
/* try to find an ICD */
for (dw = 0; drvHglrc == NULL; dw++) /* enumerate values */
{
if (icd->DrvCreateLayerContext)
drvHglrc = icd->DrvCreateLayerContext( hdc, layer );
- else
+ if (drvHglrc == NULL)
{
if (layer == 0)
drvHglrc = icd->DrvCreateContext( hdc );
break;
}
- if (drvHglrc == NULL) /* no ICD was found */
+ if (drvHglrc == NULL || icd == NULL) /* no ICD was found */
{
/* FIXME: fallback to mesa */
DBGPRINT( "Error: No working ICD found!" );
HeapFree( GetProcessHeap(), 0, glrc );
return NULL;
}
+#endif /* unused */
+
+ /* load ICD */
+ icd = OPENGL32_LoadICDForHDC( hdc );
+ if (icd == NULL)
+ {
+ DBGPRINT( "Couldn't get ICD by HDC :-(" );
+ /* FIXME: fallback? */
+ return NULL;
+ }
+
+ /* create context */
+ if (icd->DrvCreateLayerContext != NULL)
+ drvHglrc = icd->DrvCreateLayerContext( hdc, layer );
+ if (drvHglrc == NULL)
+ {
+ if (layer == 0 && icd->DrvCreateContext != NULL)
+ drvHglrc = icd->DrvCreateContext( hdc );
+ else
+ DBGPRINT( "Warning: CreateLayerContext not supported by ICD!" );
+ }
+
+ if (drvHglrc == NULL)
+ {
+ /* FIXME: fallback to mesa? */
+ DBGPRINT( "Error: DrvCreate[Layer]Context failed! (%d)", GetLastError() );
+ OPENGL32_UnloadICD( icd );
+ HeapFree( GetProcessHeap(), 0, glrc );
+ return NULL;
+ }
/* we have our GLRC in glrc and the ICD's GLRC in drvHglrc */
glrc->hglrc = drvHglrc;
- glrc->iFormat = -1; /* what is this used for? */
glrc->icd = icd;
- memcpy( glrc->func_list, icd->func_list, sizeof (PVOID) * GLIDX_COUNT );
-
- /* FIXME: fill NULL-pointers in glrc->func_list with mesa functions */
/* append glrc to context list */
WGL_AppendContext( glrc );
}
+/* FUNCTION: Create a new GL Rendering Context for the given DC.
+ * ARGUMENTS: [IN] hdc Handle for DC for which to create context
+ * RETURNS: NULL on failure, new GLRC on success
+ */
+HGLRC
+APIENTRY
+rosglCreateContext( HDC hdc )
+{
+ return rosglCreateLayerContext( hdc, 0 );
+}
+
+
/* FUNCTION: Delete an OpenGL context
* ARGUMENTS: [IN] hglrc Handle to GLRC to delete; must not be a threads RC!
* RETURNS: TRUE on success, FALSE otherwise
*/
-BOOL WINAPI wglDeleteContext( HGLRC hglrc )
+BOOL
+APIENTRY
+rosglDeleteContext( HGLRC hglrc )
{
GLRC *glrc = (GLRC *)hglrc;
}
/* free resources */
+ OPENGL32_UnloadICD( glrc->icd );
WGL_RemoveContext( glrc );
HeapFree( GetProcessHeap(), 0, glrc );
}
-BOOL WINAPI wglDescribeLayerPlane( HDC hdc, int iPixelFormat, int iLayerPlane,
+BOOL
+APIENTRY
+rosglDescribeLayerPlane( HDC hdc, int iPixelFormat, int iLayerPlane,
UINT nBytes, LPLAYERPLANEDESCRIPTOR plpd )
{
+ UNIMPLEMENTED;
+ return FALSE;
+}
+
+
+int
+APIENTRY
+rosglDescribePixelFormat( HDC hdc, int iFormat, UINT nBytes,
+ LPPIXELFORMATDESCRIPTOR pfd )
+{
+ int ret = 0;
+ GLDRIVERDATA *icd = OPENGL32_LoadICDForHDC( hdc );
+ if (icd != NULL)
+ {
+ ret = icd->DrvDescribePixelFormat( hdc, iFormat, nBytes, pfd );
+ if (ret == 0)
+ DBGPRINT( "Error: DrvDescribePixelFormat(format=%d) failed (%d)", iFormat, GetLastError() );
+ OPENGL32_UnloadICD( icd );
+ }
- return FALSE;
+ /* FIXME: implement own functionality? */
+ return ret;
}
/* FUNCTION: Return the current GLRC
* RETURNS: Current GLRC (NULL if none was set current)
*/
-HGLRC WINAPI wglGetCurrentContext()
+HGLRC
+APIENTRY
+rosglGetCurrentContext()
{
return (HGLRC)(OPENGL32_threaddata->glrc);
}
/* FUNCTION: Return the current DC
* RETURNS: NULL on failure, current DC otherwise
*/
-HDC WINAPI wglGetCurrentDC()
+HDC
+APIENTRY
+rosglGetCurrentDC()
{
/* FIXME: is it correct to return NULL when there is no current GLRC or
is there another way to find out the wanted HDC? */
}
-int WINAPI wglGetLayerPaletteEntries( HDC hdc, int iLayerPlane, int iStart,
+int
+APIENTRY
+rosglGetLayerPaletteEntries( HDC hdc, int iLayerPlane, int iStart,
int cEntries, COLORREF *pcr )
{
+ UNIMPLEMENTED;
+ return 0;
+}
+
+
+int
+WINAPI
+rosglGetPixelFormat( HDC hdc )
+{
+ if (OPENGL32_processdata.cachedHdc == hdc)
+ return OPENGL32_processdata.cachedFormat;
+
+ /* FIXME: create real implementation of this function */
+ DBGPRINT( "Warning: Pixel format not cached, returning 0" );
+
return 0;
}
* ARGUMENTS: [IN] proc: Name of the function to look for
* RETURNS: The address of the proc or NULL on failure.
*/
-PROC WINAPI wglGetProcAddress( LPCSTR proc )
+PROC
+APIENTRY
+rosglGetProcAddress( LPCSTR proc )
{
if (OPENGL32_threaddata->glrc == NULL)
{
if (proc[0] == 'g' && proc[1] == 'l') /* glXXX */
{
- PROC glXXX = OPENGL32_threaddata->glrc->icd->DrvGetProcAddress( proc );
+ PROC glXXX = NULL;
+ GLDRIVERDATA *icd = OPENGL32_threaddata->glrc->icd;
+ glXXX = icd->DrvGetProcAddress( proc );
if (glXXX)
{
DBGPRINT( "Info: Proc \"%s\" loaded from ICD.", proc );
}
/* FIXME: go through own functions? */
- DBGPRINT( "Unsupported GL extension: %s", proc );
+ DBGPRINT( "Warning: Unsupported GL extension: %s", proc );
}
if (proc[0] == 'w' && proc[1] == 'g' && proc[2] == 'l') /* wglXXX */
{
/* FIXME: support wgl extensions? (there are such IIRC) */
- DBGPRINT( "Unsupported WGL extension: %s", proc );
+ DBGPRINT( "Warning: Unsupported WGL extension: %s", proc );
}
if (proc[0] == 'g' && proc[1] == 'l' && proc[2] == 'u') /* gluXXX */
{
/* FIXME: do we support these as well? */
- DBGPRINT( "GLU extension %s requested, returning NULL", proc );
+ DBGPRINT( "Warning: GLU extension %s requested, returning NULL", proc );
}
return NULL;
* [IN] hglrc Handle for a GLRC to make current
* RETURNS: TRUE on success, FALSE otherwise
*/
-BOOL WINAPI wglMakeCurrent( HDC hdc, HGLRC hglrc )
+BOOL
+APIENTRY
+rosglMakeCurrent( HDC hdc, HGLRC hglrc )
{
GLRC *glrc = (GLRC *)hglrc;
+ ICDTable *icdTable = NULL;
- /* FIXME: glFlush() current context */
-
- /* check hdc */
- if (GetObjectType( hdc ) != OBJ_DC)
- {
- DBGPRINT( "Error: hdc is not a DC handle!" );
- return FALSE;
- }
-
- /* check if we know about this glrc */
- if (!WGL_ContainsContext( glrc ))
+ /* flush current context */
+ if (OPENGL32_threaddata->glrc != NULL)
{
- DBGPRINT( "Error: hglrc not found!" );
- return FALSE; /* FIXME: SetLastError() */
+ glFlush();
}
- /* check if it is available */
- if (glrc->is_current) /* used by another thread */
+ /* check if current context is unset */
+ if (glrc == NULL)
{
- DBGPRINT( "Error: hglrc is current for thread 0x%08x", glrc->thread_id );
- return FALSE; /* FIXME: SetLastError() */
+ if (OPENGL32_threaddata->glrc != NULL)
+ {
+ OPENGL32_threaddata->glrc->is_current = FALSE;
+ OPENGL32_threaddata->glrc = NULL;
+ }
}
-
- /* call the ICD */
- if (glrc->hglrc != NULL)
+ else
{
- /* FIXME: which function to call? DrvSetContext?
- does it crash with NULL as SetContextCallBack? */
- if (!glrc->icd->DrvSetContext( hdc, glrc->hglrc, NULL ))
+ /* check hdc */
+ if (GetObjectType( hdc ) != OBJ_DC && GetObjectType( hdc ) != OBJ_MEMDC)
{
- DBGPRINT( "Error: DrvSetContext failed (%d)\n", GetLastError() );
+ DBGPRINT( "Error: hdc is not a DC handle!" );
return FALSE;
}
+
+ /* check if we know about this glrc */
+ if (!WGL_ContainsContext( glrc ))
+ {
+ DBGPRINT( "Error: hglrc not found!" );
+ return FALSE; /* FIXME: SetLastError() */
+ }
+
+ /* check if it is available */
+ if (glrc->is_current && glrc->thread_id != GetCurrentThreadId()) /* used by another thread */
+ {
+ DBGPRINT( "Error: hglrc is current for thread 0x%08x", glrc->thread_id );
+ return FALSE; /* FIXME: SetLastError() */
+ }
+
+ /* call the ICD */
+ if (glrc->hglrc != NULL)
+ {
+ icdTable = glrc->icd->DrvSetContext( hdc, glrc->hglrc,
+ WGL_SetContextCallBack );
+ if (icdTable == NULL)
+ {
+ DBGPRINT( "Error: DrvSetContext failed (%d)\n", GetLastError() );
+ return FALSE;
+ }
+ DBGPRINT( "Info: DrvSetContext succeeded!" );
+ }
+
+ /* make it current */
+ if (OPENGL32_threaddata->glrc != NULL)
+ OPENGL32_threaddata->glrc->is_current = FALSE;
+ glrc->is_current = TRUE;
+ glrc->thread_id = GetCurrentThreadId();
+ glrc->hdc = hdc;
+ OPENGL32_threaddata->glrc = glrc;
}
- /* make it current */
- if (OPENGL32_threaddata->glrc != NULL)
- OPENGL32_threaddata->glrc->is_current = FALSE;
- glrc->is_current = TRUE;
- glrc->thread_id = GetCurrentThreadId();
- OPENGL32_threaddata->glrc = glrc;
+ WGL_SetContextCallBack( icdTable );
+
+ if (icdTable != NULL)
+ if (WGL_SetContextCallBack( icdTable ) != ERROR_SUCCESS)
+ {
+ DBGPRINT( "Warning: WGL_SetContextCallBack failed!" );
+ }
return TRUE;
}
-BOOL WINAPI wglRealizeLayerPalette( HDC hdc, int iLayerPlane, BOOL bRealize )
+BOOL
+APIENTRY
+rosglRealizeLayerPalette( HDC hdc, int iLayerPlane, BOOL bRealize )
{
+ UNIMPLEMENTED;
return FALSE;
}
-int WINAPI wglSetLayerPaletteEntries( HDC hdc, int iLayerPlane, int iStart,
+int
+APIENTRY
+rosglSetLayerPaletteEntries( HDC hdc, int iLayerPlane, int iStart,
int cEntries, CONST COLORREF *pcr )
{
+ UNIMPLEMENTED;
return 0;
}
+
+BOOL
+WINAPI
+rosglSetPixelFormat( HDC hdc, int iFormat, CONST PIXELFORMATDESCRIPTOR *pfd )
+{
+ GLDRIVERDATA *icd;
+
+ icd = OPENGL32_LoadICDForHDC( hdc );
+ if (icd == NULL)
+ return FALSE;
+
+ if (!icd->DrvSetPixelFormat( hdc, iFormat, pfd ))
+ {
+ DBGPRINT( "Warning: DrvSetPixelFormat(format=%d) failed (%d)",
+ iFormat, GetLastError() );
+ OPENGL32_UnloadICD( icd );
+ return FALSE;
+ }
+
+ OPENGL32_processdata.cachedHdc = hdc;
+ OPENGL32_processdata.cachedFormat = iFormat;
+ OPENGL32_UnloadICD( icd );
+
+ return TRUE;
+}
+
+
/* FUNCTION: Enable display-list sharing between multiple GLRCs
* ARGUMENTS: [IN] hglrc1 GLRC number 1
* [IN] hglrc2 GLRC number 2
* RETURNS: TRUR on success, FALSE on failure
*/
-BOOL WINAPI wglShareLists( HGLRC hglrc1, HGLRC hglrc2 )
+BOOL
+APIENTRY
+rosglShareLists( HGLRC hglrc1, HGLRC hglrc2 )
{
GLRC *glrc1 = (GLRC *)hglrc1;
GLRC *glrc2 = (GLRC *)hglrc2;
return glrc1->icd->DrvShareLists( glrc1->hglrc, glrc2->hglrc );
}
+
/* FUNCTION: Flushes GL and swaps front/back buffer if appropriate
* ARGUMENTS: [IN] hdc Handle to device context to swap buffers for
* RETURNS: TRUE on success, FALSE on failure
*/
-BOOL WINAPI wglSwapBuffers( HDC hdc )
+BOOL
+APIENTRY
+rosglSwapBuffers( HDC hdc )
{
- /* check if there is a current GLRC */
- if (OPENGL32_threaddata->glrc == NULL)
- {
- DBGPRINT( "Error: No current GL context!" );
- return FALSE;
- }
-
- /* ask ICD to swap buffers */
- /* FIXME: also ask ICD when we didnt use it to create the context/it couldnt? */
- if (OPENGL32_threaddata->glrc->hglrc != NULL)
+ GLDRIVERDATA *icd = OPENGL32_LoadICDForHDC( hdc );
+ if (icd != NULL)
{
- if (!OPENGL32_threaddata->glrc->icd->DrvSwapBuffers( hdc ))
+ if (!icd->DrvSwapBuffers( hdc ))
{
DBGPRINT( "Error: DrvSwapBuffers failed (%d)", GetLastError() );
+ OPENGL32_UnloadICD( icd );
return FALSE;
}
+ OPENGL32_UnloadICD( icd );
return TRUE;
}
- /* FIXME: implement own functionality */
-
+ /* FIXME: implement own functionality? */
return FALSE;
}
-BOOL WINAPI wglSwapLayerBuffers( HDC hdc, UINT fuPlanes )
+BOOL
+APIENTRY
+rosglSwapLayerBuffers( HDC hdc, UINT fuPlanes )
{
+ UNIMPLEMENTED;
return FALSE;
}
-BOOL WINAPI wglUseFontBitmapsA( HDC hdc, DWORD first, DWORD count, DWORD listBase )
+BOOL
+APIENTRY
+rosglUseFontBitmapsA( HDC hdc, DWORD first, DWORD count, DWORD listBase )
{
+ UNIMPLEMENTED;
return FALSE;
}
-BOOL WINAPI wglUseFontBitmapsW( HDC hdc, DWORD first, DWORD count, DWORD listBase )
+BOOL
+APIENTRY
+rosglUseFontBitmapsW( HDC hdc, DWORD first, DWORD count, DWORD listBase )
{
+ UNIMPLEMENTED;
return FALSE;
}
-BOOL WINAPI wglUseFontOutlinesA( HDC hdc, DWORD first, DWORD count, DWORD listBase,
+BOOL
+APIENTRY
+rosglUseFontOutlinesA( HDC hdc, DWORD first, DWORD count, DWORD listBase,
FLOAT deviation, FLOAT extrusion, int format,
LPGLYPHMETRICSFLOAT lpgmf )
{
+ UNIMPLEMENTED;
return FALSE;
}
-BOOL WINAPI wglUseFontOutlinesW( HDC hdc, DWORD first, DWORD count, DWORD listBase,
+BOOL
+APIENTRY
+rosglUseFontOutlinesW( HDC hdc, DWORD first, DWORD count, DWORD listBase,
FLOAT deviation, FLOAT extrusion, int format,
LPGLYPHMETRICSFLOAT lpgmf )
{
+ UNIMPLEMENTED;
return FALSE;
}
+#ifdef __cplusplus
+}; // extern "C"
+#endif//__cplusplus
+
/* EOF */