* @unimplemented
*/
PRTL_SPLAY_LINKS
-STDCALL
+NTAPI
RtlDelete (
PRTL_SPLAY_LINKS Links
)
* @unimplemented
*/
VOID
-STDCALL
+NTAPI
RtlDeleteNoSplay (
PRTL_SPLAY_LINKS Links,
PRTL_SPLAY_LINKS *Root
* @unimplemented
*/
PRTL_SPLAY_LINKS
-STDCALL
+NTAPI
RtlRealPredecessor (
PRTL_SPLAY_LINKS Links
)
* @unimplemented
*/
PRTL_SPLAY_LINKS
-STDCALL
+NTAPI
RtlRealSuccessor (
PRTL_SPLAY_LINKS Links
)
* @unimplemented
*/
PRTL_SPLAY_LINKS
-STDCALL
-RtlSplay (
- PRTL_SPLAY_LINKS Links
- )
+NTAPI
+RtlSplay(PRTL_SPLAY_LINKS Links)
{
- UNIMPLEMENTED;
- return 0;
+ /*
+ * Implementation Notes (http://en.wikipedia.org/wiki/Splay_tree):
+ *
+ * To do a splay, we carry out a sequence of rotations,
+ * each of which moves the target node N closer to the root.
+ *
+ * Each particular step depends on only two factors:
+ * - Whether N is the left or right child of its parent node, P,
+ * - Whether P is the left or right child of its parent, G (for grandparent node).
+ *
+ * Thus, there are four cases:
+ * - Case 1: N is the left child of P and P is the left child of G.
+ * In this case we perform a double right rotation, so that
+ * P becomes N's right child, and G becomes P's right child.
+ *
+ * - Case 2: N is the right child of P and P is the right child of G.
+ * In this case we perform a double left rotation, so that
+ * P becomes N's left child, and G becomes P's left child.
+ *
+ * - Case 3: N is the left child of P and P is the right child of G.
+ * In this case we perform a rotation so that
+ * G becomes N's left child, and P becomes N's right child.
+ *
+ * - Case 4: N is the right child of P and P is the left child of G.
+ * In this case we perform a rotation so that
+ * P becomes N's left child, and G becomes N's right child.
+ *
+ * Finally, if N doesn't have a grandparent node, we simply perform a
+ * left or right rotation to move it to the root.
+ *
+ * By performing a splay on the node of interest after every operation,
+ * we keep recently accessed nodes near the root and keep the tree
+ * roughly balanced, so that we achieve the desired amortized time bounds.
+ */
+ PRTL_SPLAY_LINKS N, P, G;
+
+ /* N is the item we'll be playing with */
+ N = Links;
+
+ /* Let the algorithm run until N becomes the root entry */
+ while (!RtlIsRoot(N))
+ {
+ /* Now get the parent and grand-parent */
+ P = RtlParent(N);
+ G = RtlParent(P);
+
+ /* Case 1 & 3: N is left child of P */
+ if (RtlIsLeftChild(N))
+ {
+ /* Case 1: P is the left child of G */
+ if (RtlIsLeftChild(P))
+ {
+ /*
+ * N's right-child becomes P's left child and
+ * P's right-child becomes G's left child.
+ */
+ RtlLeftChild(P) = RtlRightChild(N);
+ RtlLeftChild(G) = RtlRightChild(P);
+
+ /*
+ * If they exist, update their parent pointers too,
+ * since they've changed trees
+ */
+ if (RtlLeftChild(P)) RtlParent(RtlLeftChild(P)) = P;
+ if (RtlLeftChild(G)) RtlParent(RtlLeftChild(G)) = G;
+
+ /*
+ * Now we'll shove N all the way to the top.
+ * Check if G is the root first.
+ */
+ if (RtlIsRoot(G))
+ {
+ /* G doesn't have a parent, so N will become the root! */
+ RtlParent(N) = N;
+ }
+ else
+ {
+ /* G has a parent, so inherit it since we take G's place */
+ RtlParent(N) = RtlParent(G);
+
+ /*
+ * Now find out who was referencing G and have it reference
+ * N instead, since we're taking G's place.
+ */
+ if (RtlIsLeftChild(G))
+ {
+ /*
+ * G was a left child, so change its parent's left
+ * child link to point to N now.
+ */
+ RtlLeftChild(RtlParent(G)) = N;
+ }
+ else
+ {
+ /*
+ * G was a right child, so change its parent's right
+ * child link to point to N now.
+ */
+ RtlLeftChild(RtlParent(G)) = N;
+ }
+ }
+
+ /* Now N is on top, so P has become its child */
+ RtlRightChild(N) = P;
+ RtlParent(P) = N;
+
+ /* N is on top, P is its child, so G is grandchild */
+ RtlRightChild(P) = G;
+ RtlParent(G) = P;
+ }
+ /* Case 3: P is the right child of G */
+ else if (RtlIsRightChild(P))
+ {
+
+ }
+ /* "Finally" case: N doesn't have a grandparent => P is root */
+ else
+ {
+
+ }
+ }
+ /* Case 2 & 4: N is right child of P */
+ else
+ {
+ /* Case 2: P is the left child of G */
+ if (RtlIsLeftChild(P))
+ {
+
+ }
+ /* Case 4: P is the right child of G */
+ else if (RtlIsRightChild(P))
+ {
+
+ }
+ /* "Finally" case: N doesn't have a grandparent => P is root */
+ else
+ {
+
+ }
+ }
+ }
+
+ /* Return the root entry */
+ return N;
}
/*
* @implemented
*/
-PRTL_SPLAY_LINKS STDCALL
+PRTL_SPLAY_LINKS NTAPI
RtlSubtreePredecessor (IN PRTL_SPLAY_LINKS Links)
{
PRTL_SPLAY_LINKS Child;
/*
* @implemented
*/
-PRTL_SPLAY_LINKS STDCALL
+PRTL_SPLAY_LINKS NTAPI
RtlSubtreeSuccessor (IN PRTL_SPLAY_LINKS Links)
{
PRTL_SPLAY_LINKS Child;