/*
- * ReactOS kernel
- * Copyright (C) 2003 ReactOS Team
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- */
-/* $Id: splaytree.c,v 1.2 2004/08/05 18:17:37 ion Exp $
- *
* COPYRIGHT: See COPYING in the top level directory
* PROJECT: ReactOS system libraries
* PURPOSE: Splay-Tree implementation
* FILE: lib/rtl/splaytree.c
+ * PROGRAMMER:
*/
-#include <ddk/ntddk.h>
+/* INCLUDES *****************************************************************/
+
+#include <rtl.h>
#define NDEBUG
#include <debug.h>
-
-/* FUNCTIONS *****************************************************************/
+/* FUNCTIONS ***************************************************************/
/*
* @unimplemented
*/
PRTL_SPLAY_LINKS
-STDCALL
+NTAPI
RtlDelete (
PRTL_SPLAY_LINKS Links
)
* @unimplemented
*/
VOID
-STDCALL
+NTAPI
RtlDeleteNoSplay (
PRTL_SPLAY_LINKS Links,
PRTL_SPLAY_LINKS *Root
* @unimplemented
*/
PRTL_SPLAY_LINKS
-STDCALL
+NTAPI
RtlRealPredecessor (
PRTL_SPLAY_LINKS Links
)
* @unimplemented
*/
PRTL_SPLAY_LINKS
-STDCALL
+NTAPI
RtlRealSuccessor (
PRTL_SPLAY_LINKS Links
)
* @unimplemented
*/
PRTL_SPLAY_LINKS
-STDCALL
-RtlSplay (
- PRTL_SPLAY_LINKS Links
- )
+NTAPI
+RtlSplay(PRTL_SPLAY_LINKS Links)
{
+ /*
+ * Implementation Notes (http://en.wikipedia.org/wiki/Splay_tree):
+ *
+ * To do a splay, we carry out a sequence of rotations,
+ * each of which moves the target node N closer to the root.
+ *
+ * Each particular step depends on only two factors:
+ * - Whether N is the left or right child of its parent node, P,
+ * - Whether P is the left or right child of its parent, G (for grandparent node).
+ *
+ * Thus, there are four cases:
+ * - Case 1: N is the left child of P and P is the left child of G.
+ * In this case we perform a double right rotation, so that
+ * P becomes N's right child, and G becomes P's right child.
+ *
+ * - Case 2: N is the right child of P and P is the right child of G.
+ * In this case we perform a double left rotation, so that
+ * P becomes N's left child, and G becomes P's left child.
+ *
+ * - Case 3: N is the left child of P and P is the right child of G.
+ * In this case we perform a rotation so that
+ * G becomes N's left child, and P becomes N's right child.
+ *
+ * - Case 4: N is the right child of P and P is the left child of G.
+ * In this case we perform a rotation so that
+ * P becomes N's left child, and G becomes N's right child.
+ *
+ * Finally, if N doesn't have a grandparent node, we simply perform a
+ * left or right rotation to move it to the root.
+ *
+ * By performing a splay on the node of interest after every operation,
+ * we keep recently accessed nodes near the root and keep the tree
+ * roughly balanced, so that we achieve the desired amortized time bounds.
+ */
UNIMPLEMENTED;
return 0;
}
/*
* @implemented
*/
-PRTL_SPLAY_LINKS STDCALL
+PRTL_SPLAY_LINKS NTAPI
RtlSubtreePredecessor (IN PRTL_SPLAY_LINKS Links)
{
PRTL_SPLAY_LINKS Child;
/*
* @implemented
*/
-PRTL_SPLAY_LINKS STDCALL
+PRTL_SPLAY_LINKS NTAPI
RtlSubtreeSuccessor (IN PRTL_SPLAY_LINKS Links)
{
PRTL_SPLAY_LINKS Child;